Aug 26, 2005, 10:59 AM // 10:59
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#181
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Wilds Pathfinder
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Mesmers were nerfed? Did you read an other changelog than I did?
They got a very big buff: no NR anymore.
Mantras are cheaper now, the hex breaker adjustment doesn't change hex breaker at all, signet of humility was overpowered and shatter hex deserved that nerf also. All in all are Mesmers now much stronger than before (considering the metagame)
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Aug 26, 2005, 10:59 AM // 10:59
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#182
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Academy Page
Join Date: Jun 2005
Location: Take a wild guess.....
Guild: Reality Check
Profession: W/R
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Quote:
Originally Posted by Pandora's box
As for nerfing Protective Bond that's the most hypocrite statement I ever heard: The monk solobuild was completely useless for pvp games
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But on the other side of that....would people have whined if all they did was update the pvp skills...yes it is a pvp event but why not kill two puppies with one stone
*edit*
On aside note, not that anyone cares about my opinion (and the feeling is mutual I promise ). I really don't see too much of a problem. You can solo, it will just require a bit more thought...I mean i never knew until recently that prot bond could go down to one, had to find some creative ways around that, but the point not with standing there is a way. I run a 130 build into UW....yeah not 105/55....WTH!?!?! the point is that not everything has to be one way and even then there is leeway. but enough of a topic i would liken to a festering wound.
Is this the be all and the end all (aka something to quit over)....only if you are very silly, but one thing that i did not was interesting is the number of new posters who are complaining. come on....enough with they nerfed my game,ruined my life,raped my dog -like comments...
Last edited by Crimson_1190; Aug 26, 2005 at 11:09 AM // 11:09..
Reason: IMHO
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Aug 26, 2005, 11:06 AM // 11:06
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#183
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Ascalonian Squire
Join Date: Jul 2005
Guild: Armageddon Warriors Clan
Profession: N/Mo
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Wow yeah great update yeah, the protective bond thing thats the only going to stop the idiots, but the thing that gets me is how useless nature renewal now is. Now all it does is slighty anouy people who maintain mass ammounts of enchantments, what happened to the days when it removed enchantments. So my geuss for the future of PvP in the Halls and GvG is just going to be 5-8 smiters running around with balthazars arua. So which reallly means GvG is going to last like 1 minute max and be a race as to which team can smite the others lord first, seen theres no way to mass remove enchantments. But of course maybe you could ask them nicely to run through a little greencircle called well of profane.
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Aug 26, 2005, 11:06 AM // 11:06
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#184
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by lg5000
It's just sad that some of us actually play monks who were NEVER farmers.. and we got hit as well.
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Yeah there is a bit of 'friendly fire' over some of the nerfs.
Quote:
*edit: They didn't nerf Mesmers.. just domination mesmers, which I don't understand either.
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It seems they want mesmers to do energy denial, not deal damage. That wont do much for mesmer popularity.
What the mesmers really lack is an effective armor buffing skill and a snare, boosting the mantras is just worthless except for Me/E's.
Also I still think they shouldn't have made ranger ranged skills more powerful, but instead boosted their pets. I bet ranger will be the new flavor of the week.
Still, over all I like the changes. Will be interesting to see what's happened in the arenas.
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Aug 26, 2005, 11:15 AM // 11:15
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#185
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Wilds Pathfinder
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Quote:
Originally Posted by Numa Pompilius
It seems they want mesmers to do energy denial, not deal damage. That wont do much for mesmer popularity.
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That Mesmers could be played in many different ways including dealing some damage was what I really liked about this class...
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Aug 26, 2005, 11:15 AM // 11:15
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#186
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Wilds Pathfinder
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Quote:
Originally Posted by AWC Sandman
So my geuss for the future of PvP in the Halls and GvG is just going to be 5-8 smiters running around with balthazars arua. So which reallly means GvG is going to last like 1 minute max and be a race as to which team can smite the others lord first, seen theres no way to mass remove enchantments.
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You can beat smiters without NR. Diversion the spam skill and he is useless for about a minute. healing seed effectivly counters smiters too. Maybe we'll see more healing hands also
Don't forget the snares that are now that NR is gone come in handy.
No, I don't see smiters as overpowered.
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Aug 26, 2005, 11:16 AM // 11:16
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#187
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Academy Page
Join Date: Aug 2005
Guild: The Red Moon
Profession: E/Mo
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YES! GW is saved!
No more noob 'farm' build monks! I can now play UW with a TEAM and not watching the Mo/W from a distance! The economy will now stabilse and you won't get people selling wares at incredible prices!
No more camping spirits in HoH with those damn rangers! The GW Economy will now right itself! Long live aNet & Ncsoft.
For all those people 'deeply effected' by this, unlucky, you can't spam now! you'll have to wait untill someone posts the next anomoly build to exploit. Bravo aNet
now i can delete that stupid farm build monk! Who actually enjoys farming on there own with anyway? Why not play morrowind? Pointless quest for funny looking armour and it wont be long before we all run around with FOW armour on :P
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Aug 26, 2005, 11:16 AM // 11:16
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#188
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Forge Runner
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Quote:
Originally Posted by Schorny
You can beat smiters without NR. Diversion the spam skill and he is useless for about a minute. healing seed effectivly counters smiters too. Maybe we'll see more healing hands also
Don't forget the snares that are now that NR is gone come in handy.
No, I don't see smiters as overpowered.
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they nerfed seed also
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Aug 26, 2005, 11:17 AM // 11:17
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#189
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by Fantus
That Mesmers could be played in many different ways including dealing some damage was what I really liked about this class...
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Well you can still do damage, mainly DoT. Actually the nerf to mesmers is mild, I'm just a bit miffed because my mesmer was set up for domination magic, using shatter enchantment/shatter hex.
And she will now need re-speccing.
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Aug 26, 2005, 11:26 AM // 11:26
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#190
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Academy Page
Join Date: Jun 2005
Location: Take a wild guess.....
Guild: Reality Check
Profession: W/R
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as a side note....i have paper bags if anyone needs to breath into them to keep from passing out....also I am willing to hold your hand....well....um....no i wont but ill pretend to be your friend.
The patch is good, not because I am vehimently anti-materialism (as some people who laud this patch are), hell i have a Mo/W which i converted from a healer to test this out....I could care less about the economy (i don't see how they were ruining an economy based on gold goods you could build from collectors pieces). I really think it tried to balance the skill selection process a little more....come on what's a little challenge . I think in a week or two someone will come up with a new AWESOME SUPER DOOPER BUILD which will PWNOR 3v3RY7H1NG and make a lot of very silly people UB3R 1337 again.
also as a real side note....man you know it is a slow news day when you are reading the Mode section of the Aftonbladet at work....and posting on forums with a turn around time of a couple seconds
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Aug 26, 2005, 11:41 AM // 11:41
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#191
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Academy Page
Join Date: Jul 2005
Guild: Good Eye Sniper [GeS]
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Checking in with my opinion:
Good first step, Anet! And that's what it is, a first major step to balancing the game. Kudos for buffing Mesmers and Necros, and for nerfing the invincimonks perhaps just enough (I was actually worried for the poor SOBs that there'd be an overreaction to the 105/55 scourge, but it was handled subtly enough to keep monks quite viable).
Someone mentioned the lack of toggleable capes. Keep in mind that James Phinney said there were more updates to come, plus our 'summer' update.
Finally, for those angry invicimonks in this thread, and on this forum. Anet spends a lot of time working on this game, in parallel with working on Chapter 2. Take these and upcoming changes as challenges to be a better player, rather than rely on cheap skill combo spams that make life easy. Welcome to my W/N world, where playing smart = success, playing dumb = death, and we have no skill spams to protect us.
I shall play a violin for those who have been nerfed....
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Aug 26, 2005, 11:45 AM // 11:45
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#192
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Lion's Arch Merchant
Join Date: Jul 2005
Location: France (Paris)
Guild: BUG
Profession: Mo/W
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you know what ?
I bet you won't see more healing monks
because those who simply copied the invincible monk build in order to farm weren't healers to begin with anyway
they will just go back to what they were doing before
on a side note, Anet, will you do something about those who made millions in a few minutes during the major economy update ?
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Aug 26, 2005, 11:56 AM // 11:56
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#193
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Ascalonian Squire
Join Date: Jul 2005
Guild: SoS
Profession: W/Mo
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Only change I see is that my invincimonk turned useless... lucky for the people who been using this build for months and got rich with it, bad for the people who thought Anet was "okay" with the invincimonk and decided to make one themselves...
Not that there's much to do in PvE anyways, but I always like farming.
I did get alot of fun out of a 25$ game though.
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Aug 26, 2005, 12:05 PM // 12:05
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#195
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Ascalonian Squire
Join Date: Jul 2005
Guild: Armageddon Warriors Clan
Profession: N/Mo
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I still don't see who diverson will stop a smiter using balthazaras arua, at best you might be able to power block it, but really in large volumes you'll never be able to remove enough enchants, or interupt enough smiters unless everyone in your party is a mesmer/necro. And as for those who say the 105/55 monk is down and out, it really ain't, theres other spells already in use which are just as good if not better.
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Aug 26, 2005, 12:10 PM // 12:10
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#196
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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To be honest I got bored with the 105/85/55 build a few days after I began using it (pretty early on the bandwagon). I only went to the UW solo about 5 times total, then decided to just roam the desert instead. You don't even need the 105 monk to roam the desert, so I certainly can live without it. Although, the 105 build made hydras cry, I tell you. CRY! They used to think they were hot stuff ganging up on one party member all the time with their meteors. Well I loved watching their little hydra tears hydrate the desert floor as their fire bombs did a measly 2 dmg to me. Giant Sand Wurms? You want to take forever to kill? The 105 build ate your sorry butts for breakfast. Sand Elementals? You want to run wild with your Aftershocks? I laughed at you, all the while building a nice supply of encrusted lodestones to sell to the Amnoon folk.
Hopefully the prices on Monk runes will drop now, so all the hopeful Monks-in-waiting can get their gear reasonably in the future.
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Aug 26, 2005, 12:14 PM // 12:14
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#197
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Ascalonian Squire
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Quote:
Originally Posted by AWC Sandman
I still don't see who diverson will stop a smiter using balthazaras arua, at best you might be able to power block it, but really in large volumes you'll never be able to remove enough enchants, or interupt enough smiters unless everyone in your party is a mesmer/necro. And as for those who say the 105/55 monk is down and out, it really ain't, theres other spells already in use which are just as good if not better.
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I will try to explain it simple... Those players who just copy builds are the ones who are upset. Players who knows how to make builds, will not have any problem by what so ever, with the new nerf. A lot of us monks did not use the 105 forum/internet monk skill combination anyway. See we tried to make our own and for alot of us, it works perfectly even in UW (solo) But a word to cloners, u are not going to get the skills from me... figure it out yourself, if u are able to
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Aug 26, 2005, 12:19 PM // 12:19
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#198
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Middle-Age-Man
Join Date: May 2005
Location: Lansing, Mi
Profession: W/Mo
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The complaining reminds me of simulations like SimCity. No matter what you did in those type "games" you always affected something else.
I for one do not mind the changes. I give Arena-Net credit for trying to balance this game. I am a Boon healer and they affected me. Big deal. Time to try other types of healing skills then.
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Aug 26, 2005, 12:26 PM // 12:26
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#199
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Academy Page
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Quote:
Originally Posted by lg5000
It's just sad that some of us actually play monks who were NEVER farmers.. and we got hit as well.
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Not really. Personally what I find sad is the fact that most people don't understand that nerfing prot bond has nothing to do with neither farming nor soloing.
The skill deserved a nerf because it was overpowered compared to other skills. Plain and simple. People can farm and/or solo all they want as far as I'm concerned, as long as they do so with balanced means.
ManaCraft
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Aug 26, 2005, 12:29 PM // 12:29
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#200
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Frost Gate Guardian
Join Date: Jul 2005
Location: New York
Guild: Eminent Apocalypse [Ea]
Profession: R/
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I still solo uw and farm griffins but i swear to god i will not let any of u know it
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