Aug 26, 2005, 07:58 AM // 07:58
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#121
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Frost Gate Guardian
Join Date: Mar 2005
Location: Kent,Washington
Guild: Dei Victorae [dV]
Profession: R/
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Quote:
Originally Posted by Sinbios
And why might that be?
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Because that is the long-term life of this game...
PS: OMFGGBBQWOW Great Changes
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Aug 26, 2005, 07:58 AM // 07:58
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#122
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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or GOLD Wars
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Aug 26, 2005, 08:02 AM // 08:02
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#123
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Ascalonian Squire
Join Date: Jul 2005
Profession: E/Me
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Quote:
Originally Posted by Sandman Uk
You can still heal its just hitting at the Greedy solo builds that want to reap all the rewards in Underworld to themselves.
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You keep saying that, as if they are stealing the ectos from you. If you want the "rewards" in the UW, go get it.
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Aug 26, 2005, 08:10 AM // 08:10
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#124
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Wilds Pathfinder
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hardly anyone worried about enchantment removal?
But I have a question: does Aegis now cover the Ghostly Hero and the Priest? They are not really party members. If Aegis still does this - what has been changed?
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Aug 26, 2005, 08:11 AM // 08:11
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#125
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Core Guru
Join Date: Feb 2005
Location: Seattle WA
Guild: [Oops]
Profession: W/R
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Soo this skill got nerfed, hence solo runs in UW for monks are if not impossible much harder. What about when you need prot bond for missions. Perhaps tougher ones they will release in the big patch. What about using it just for exploring or remotely in pvp? I tried a griffon run with it and u really kant get nrg back with it on. Im not complaining or praising, just throwing this stuff out there.
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Aug 26, 2005, 08:13 AM // 08:13
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#126
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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Quote:
Originally Posted by Sinbios
You keep saying that, as if they are stealing the ectos from you. If you want the "rewards" in the UW, go get it.
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For the average players who play as a team will need monks to help heal the group in the Underworld. Since the 105/55 build came out it became VERY hard to get a monk in the team because Monks dont need a team to play in underworld they could go solo leaving the rest to struggle and they get all the rewards.
Not quite stealling Sinbios more GREEDY if you ask me
Last edited by Sandman Uk; Aug 26, 2005 at 08:15 AM // 08:15..
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Aug 26, 2005, 08:13 AM // 08:13
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#127
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Ascalonian Squire
Join Date: Aug 2005
Guild: Gathering of Tweakers
Profession: Mo/Me
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Also had a Mo/W, also kinda pissed because it took me some time to make 1. But don't you think farming is a fault of Anet themselves? If they didn't introduce any FoW or 15k armor sets at all, there would be less farming...It's their own fault that people go farming, so if you introduce something like that, don't nerf any farming area's.
I guess there will be a new build in a month, people get smarter and smarter...let them nerf, Anet hasn't got the best people around, the players will allways be smarter.
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Aug 26, 2005, 08:15 AM // 08:15
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#128
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by zidane888
Soo this skill got nerfed, hence solo runs in UW for monks are if not impossible much harder. What about when you need prot bond for missions. Perhaps tougher ones they will release in the big patch. What about using it just for exploring or remotely in pvp? I tried a griffon run with it and u really kant get nrg back with it on. Im not complaining or praising, just throwing this stuff out there.
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Use protective spirit, the UW are still very easy. They made P. Bond useless. Next up, they'll attack protective spirit. Why not just add enchantment removal to UW? That'd solve that problem much easier. Instead they make one skill next to useless. They keep saying they're not against soloing or farming, but they went a bit overboard in an attempt to shatter the 55/105 build. Instead, they made the monk change to the skill right below the one that has now been nerfed.
One useless skill, and UW is still easy to solo. So what was the purpose?
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Aug 26, 2005, 08:15 AM // 08:15
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#129
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Ascalonian Squire
Join Date: Jul 2005
Profession: E/Me
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Quote:
Originally Posted by Sandman Uk
For the average players who play as a team will need monks to help heal the group in the Underworld. Since the 105/55 build came out it became VERY hard to get a monk in the team because they now Monks dont need a team to play in underworld they could go solo leaving the rest to struggle and they get all the rewards.
Not quite stealling Sinbios more GREEDY if you ask me
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A healing monk can't just turn into a 55 smiter overnight.
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Aug 26, 2005, 08:21 AM // 08:21
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#130
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Academy Page
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by 00039
the monks are still soloing UW...
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Get over yourself, this monk hate is getting ridiculous.
Quote:
Originally Posted by Sandman Uk
... VERY hard to get a monk in the team ...
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If you believe this situation has been resolved by chopping skills, I believe you are mistaken. The reality is that I play my monk the way I see fit, and if an existing method is removed, I don't look favorably at the manner proposed by means of force.
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Aug 26, 2005, 08:25 AM // 08:25
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#131
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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If anyone wonders why one of the Anet staff a while back said something along the lines of a majority forum posters isn't necessarily a majority of users, note that yesterday the 105/55 haters were abundant and people were leaving because of it/never purchasing anything from them again. Today, exactly the opposite. Whos right? Probably neither, if anything I would bet that there are fewer people willing to leave because they no longer can use a 105/55 monk than ones who feel their time is worthless because of it (I say this just by looking at the number of Monks vs others I see going into the UW, thier server logs would be quite accurate). The number of times I've seen that stated in the handful of other online games is amusing (considering I saw it on EQ when it first came out). I do not see Anet as being any better or worse than any of the others MMORPG's i've tried, a lot of these complaints remind me of the "But I can buy this 50 dollar game over there for 10 dollars! Sell it to me for 10!". Well, go over there and buy/play that game if you speak the truth. If you know where perfection is, why are you over here?
And, while I am not really an onlline game veteran (generally prefer single player games) the few I have played were MUCH worse than this over nerfs. Not only that but many of them didn't give skill refund points - you build just died. For people like me that had a limited amount of time onlilne this could ruin quite a few months of work (DAOC once ruined, IIRC, about 8 moths of development on a single character of mine - I did quit over that. Had I been able to reconfigure it that would have been fine, nor was I doing what was being abused and I had started the build well before anyone was abusing the skills, nor did I go moan about it on boards).
So, did anyone truly think that build *wasn't* going to get hit with the Big Nerf Bat? I knew it the first time I saw it, I bet the vast majority also knew it.
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Aug 26, 2005, 08:27 AM // 08:27
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#132
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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Quote:
Originally Posted by Jessy
If you believe this situation has been resolved by chopping skills, I believe you are mistaken. The reality is that I play my monk the way I see fit, and if an existing method is removed, I don't look favorably at the manner proposed by means of force.
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I sense Greed in your reply Jessy Dont worry son you can join our team on the next run. Just means you will have to share your wares LOL
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Aug 26, 2005, 08:29 AM // 08:29
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#133
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by strcpy
So, did anyone truly think that build *wasn't* going to get hit with the Big Nerf Bat? I knew it the first time I saw it, I bet the vast majority also knew it.
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The problem is, the build was not hit. The skill was nerfed. The build is still alive and well.
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Aug 26, 2005, 08:38 AM // 08:38
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#134
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Wilds Pathfinder
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Quote:
Originally Posted by Sandman Uk
For the average players who play as a team will need monks to help heal the group in the Underworld. Since the 105/55 build came out it became VERY hard to get a monk in the team because Monks dont need a team to play in underworld they could go solo leaving the rest to struggle and they get all the rewards.
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Did you think about the possibility that a lot of the 105 monk players might not go UW anymore at all instead of helping you out with UW? I have been in a lot of UW PUGs and a great number of GW players still seems to be too stupid to clear out the first room... When I was set up as a solo smiter I have seen more of the UW then I ever have when set up as a healer in a PUG...
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Aug 26, 2005, 08:40 AM // 08:40
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#135
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Wilds Pathfinder
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Quote:
Originally Posted by Sinbios
A healing monk can't just turn into a 55 smiter overnight.
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ROTFL...
You are right, you really don't need a whole night to exchange a set of armor and adjust some attribute points.
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Aug 26, 2005, 08:41 AM // 08:41
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#136
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Quote:
And, while I am not really an onlline game veteran (generally prefer single player games) the few I have played were MUCH worse than this over nerfs. Not only that but many of them didn't give skill refund points - you build just died. For people like me that had a limited amount of time onlilne this could ruin quite a few months of work (DAOC once ruined, IIRC, about 8 moths of development on a single character of mine - I did quit over that. Had I been able to reconfigure it that would have been fine, nor was I doing what was being abused and I had started the build well before anyone was abusing the skills, nor did I go moan about it on boards).
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Damn good point
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Aug 26, 2005, 08:44 AM // 08:44
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#137
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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Ok let me add something that has already been said. Simply to illustrate there are many who feel this way.
Pvp balancing = good
10 second healing seed = BAD
Blech.
Quote:
Originally Posted by strcpy
So, did anyone truly think that build *wasn't* going to get hit with the Big Nerf Bat? I knew it the first time I saw it, I bet the vast majority also knew it.
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Oh no doubt. I've been waiting for it for awhile
Last edited by Maiyn; Aug 26, 2005 at 08:51 AM // 08:51..
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Aug 26, 2005, 08:45 AM // 08:45
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#138
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Academy Page
Join Date: Jun 2005
Profession: W/Mo
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Quote:
Originally Posted by Defendpeace Necros
WOW ! thanks Anet, now i cant farm anyomore with my monk, cant do griffon run, cant do nothing. the results are : i cant get money and items anymore, theres nothink left to do except PvP i think i will stop playing this game and i farmed for a few days because i just ascended with monk ! now i will be poor and i cant buy any good item for my characters ! FU ANET !
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Now all you have to do is learn how to read this thread, and you'll be just as happy as you can be again. Amazing how quickly people can change in their views.
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Aug 26, 2005, 08:53 AM // 08:53
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#139
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Ascalonian Squire
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Mabey now Monk farming has been nerfed they will make the drops better overall again.
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Aug 26, 2005, 08:54 AM // 08:54
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#140
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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Quote:
Originally Posted by Divine Elemental
ok time to switch back to mo/me
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I KNOW, HAAHAHAHHA..
Priceless.
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