Aug 21, 2005, 09:25 PM // 21:25
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#121
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Desert Nomad
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Quote:
Originally Posted by SuperJ24
if your not interested in pvp, id have to ask why you got this game knowing its 75% pvp/ 25% pve or perhaps 66% pvp/33% pve.
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Did you just get these numbers out of your posterior?
Oh wow.. designing the world of Tyria: probably a few months
Designing the PVP arenas: a few day, probably just an extra marketability "hack"
Please take your head out of your ass, PVP is just an extra "freebie" thrown in for suckers. PVE is the game.
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Aug 21, 2005, 09:26 PM // 21:26
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#122
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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pvp is just an excuse to keep playing the game after pve gets boring, and its too hard to find monks
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Aug 21, 2005, 09:48 PM // 21:48
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#123
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Heretics Fork
I've played monk as a healer befor the 105/55 was hot. Do I use it to farm now? Yes. Do I farm UW? Yes. The only issue I have with this build is that is the only reason people are making monks now. Now if you're in an outpost for a mission, you'll get a monk who thinks he can tank effectively at lvl 7. Monks were one of the smartest players in the game, in general, now they're lower than warriors that don't know what they're doing.
Which area would they have the balls to nerf? The 17 protective bond being nerfed is all fine and dandy, but what happens when an expansion comes out and you're supposed to lvl more? Anet has f*ed themselves here. So if we can level more and put more points in attributes and we get protection up to 20 or 21 then the monk will be next to untouchable. That would practically heal you when you took damage.
I don't have FoW armor and my collection of ectos is modest, but I really don't care what they do. Instead of bitch and complain about everything I can adapt. I just hope Anet has an idea of what they're getting into with expansions and higher levels.
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Serious flaw in your thought process: Expansions will not give us more levels, I am not sure where you got this idea, at most higher AL armour but not new levels...
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Aug 21, 2005, 10:20 PM // 22:20
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#124
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Jungle Guide
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Quote:
Originally Posted by Theos
at most higher AL armour but not new levels...
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I hope not. That would mean that Fissure and 15k armor would go to waste
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Aug 21, 2005, 11:46 PM // 23:46
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#125
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Academy Page
Join Date: Jul 2005
Guild: Warrior Nation
Profession: W/Mo
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i havent read the whole thread, but all they need to do to nerf UW soloing is just make it so that the magical powers of prot bond prevent you from having hp regen of more than 2 or 3
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Aug 22, 2005, 05:10 AM // 05:10
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#126
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: LoD
Profession: W/Mo
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Meh, I don't think they should nerf the 105/55 build, and not because I have one. Someone made an extremely smart build and found a nice way to make some money. He spread the word. If you they nerf the 105/55 build farming might cease for a few weeks, then OMG A NEW FARMING BUILD. Farming is always going to be a part of this game...it seems like aNet is punishing people for someone thinking of an extremely brilliant build. Plus, my invinci-monk is not invincible, and I made it that way. There is challenge in every group of monsters that I fight, and I've died almost as much as I won. Plus, the invincimonk build is a way for everyone to have cash if you put your mind to it, not just for a select few group of elite players, like I've seen in so many games.
Also, some people like to just play by themselves, myself included. Alot of people in this game are a**holes when it comes to partying. It's hard to play with henchies, as they are unreliable, I like having just me in the underworld, relying on myself to win.
*Edit-----the real way to nerf the UW problem is to make the prices of ecto not go up to extremes and put a cap on how much they are, then, make the materials of fissure armor skyrocket-----*
Last edited by seanstyle; Aug 22, 2005 at 05:13 AM // 05:13..
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Aug 22, 2005, 12:54 PM // 12:54
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#127
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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Quote:
Originally Posted by stoned bob
have u even played the pve part?
so tell what has more maps?
the pvp part has way to few maps ...
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you dont get it do ya, you will never face the same team on the same map playing the same build in pvp, or its highly unlikely unless your talking about the hall of heroes map itself and your team made it there more than once while the same team was holding. so there for being the same map doesnt mean your doing the same thing over and over.
# of maps in pvp? there are plenty enough maps.
like it or not, this game was made to attract a PVP crowd "for the most part"
the pve stuff came as a bonus.
Quote:
Did you just get these numbers out of your posterior?
Oh wow.. designing the world of Tyria: probably a few months
Designing the PVP arenas: a few day, probably just an extra marketability "hack"
Please take your head out of your ass, PVP is just an extra "freebie" thrown in for suckers. PVE is the game.
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lol dude your dead wrong, its completely the other way around. so plz , GET YOUR HEAD OUT OF YOUR ASS.
Quote:
Built for Competition
If you like Player-versus-Player competition, Guild Wars was made for you. In addition to building up a character by undergoing missions and quests, you can choose to create a character specifically for head-to-head PvP competition or guild warfare. The game is designed to reward player skill and teamwork, not time spent playing, so you won't need to spend hundreds of hours leveling up your character to compete.
The game includes integrated support for guilds, with the ability to create unique guild emblems, to acquire guild halls, and to keep in touch through in-game guild messaging. Guilds can challenge other guilds to battle, compete for control of key parts of the world, and be ranked on a worldwide ladder.
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that last quote can be found in the link below
http://www.guildwars.com/gameinfo/default.html
btw, its strait off the guildwars main site.
with that said.....
Quote:
Because it's 100% PvE?
It is to me, 200+ hours of it.
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so you pretty much just addmit that your totaly skilless in the game of guildwars.
hours dont mean crap in this game.
nice try guys, dont take the games content out of ........wack
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Aug 22, 2005, 02:40 PM // 14:40
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#128
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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I do believe this post has gone off on a 105/55 tangent.
Whos to say that the rest of the proffesions are not going to be brought up to scratch. The frog has made further quotes!
"Those who combat with given tactics and common strategies may awake to a shaken pattern”
“Before the changing of the seasons may come the changing of the ways of combat. Those who see themselves as victors, and think not of change, May be surpassed by the wise and the observant”
IMO They should make changes to the 105/55 build. At present the monks are the only ones making good money. If it carries on everyone will go for a monk 105/55 build and the teamplay will have passed.
/nerf 105/55 signed
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Aug 22, 2005, 02:45 PM // 14:45
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#129
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Academy Page
Join Date: May 2005
Location: Somerset, NJ
Guild: aB
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Last time i checked the game starts you off with a choice:
Create a character for either PvP or PvE.
How anyone can say that, in this game, PvP > PvE or vise versa is beyond me.
Choose what you like, or do both. It's your choice!
But don't come in here and say that your choice is best and therefore my choice proves i'm skilless or whathaveyou because immediatly that makes you a selfish and arrogant prick with ....you guessed it.... your head up your arsh!!!
Sent.-
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Aug 22, 2005, 02:53 PM // 14:53
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#130
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by SuperJ24
lol dude your dead wrong, its completely the other way around. so plz , GET YOUR HEAD OUT OF YOUR ASS.
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Well, that settles it. SuperJ24 says that the game is about PvP, and his word is law.
Damn, I've been playing wrong all this time!
Not only that, but the DEVS have DEVELOPED the game wrong!
It's sad when even the devs don't understand their own game, but think it's BOTH about PvE and PvP. Typical ANet cluelessness!
Thank god there's ubersmart people like SuperJ24 around to set evry1 str8 wen were outa wack!
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Aug 22, 2005, 03:01 PM // 15:01
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#132
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Lion's Arch Merchant
Join Date: May 2005
Location: San Diego
Guild: Lost Children
Profession: E/Mo
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Quote:
Originally Posted by BigTru
Ok, ok. Now that we've talked about the nerf-bat to death, which professions do you feel will recieve a buff?
From: http://www.gwonline.net/page.php?p=162
I interpret that as some of the less popular professions are getting a buff. But which ones? Mesmers aren't very popular, but they certainly don't deserve a buff (they are powerful enough as is ).
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Can anyone say necros?
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Aug 22, 2005, 03:14 PM // 15:14
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#133
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Dyeeo
Can anyone say necros?
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When used correctly, necros kick some serious ass
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Aug 22, 2005, 03:20 PM // 15:20
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#134
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Academy Page
Join Date: Jul 2005
Location: Wake Forest, NC
Guild: Dingos Are Really Nifty
Profession: E/Me
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Soul Reaping =( Skills plz k thx. Theres even a collectors focus for Soul reaping that gives 20/20 for soul reaping skills..?
Also, anyone who says PVP is just tossed in for a little extra stuff to do. Go play in topk, you know why your able to go to FoW or UW and summon avatars of those gods? Cause we be winning in HOH, it aint easy. It is challenging and fun and frustrating, makes PVE look as hard as putting on a sock.
Last edited by Xploit; Aug 22, 2005 at 03:23 PM // 15:23..
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Aug 22, 2005, 03:37 PM // 15:37
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#135
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Banned
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Quote:
Originally Posted by Xploit
Soul Reaping =( Skills plz k thx. Theres even a collectors focus for Soul reaping that gives 20/20 for soul reaping skills..?
Also, anyone who says PVP is just tossed in for a little extra stuff to do. Go play in topk, you know why your able to go to FoW or UW and summon avatars of those gods? Cause we be winning in HOH, it aint easy. It is challenging and fun and frustrating, makes PVE look as hard as putting on a sock.
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if you're a guy with no feet putting on a sock can be SUPER difficult.
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Aug 22, 2005, 03:41 PM // 15:41
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#136
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Academy Page
Join Date: Jul 2005
Location: Wake Forest, NC
Guild: Dingos Are Really Nifty
Profession: E/Me
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Quote:
Originally Posted by Algren Cole
if you're a guy with no feet putting on a sock can be SUPER difficult.
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Why wear socks if you dont have feet?
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Aug 22, 2005, 05:10 PM // 17:10
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#137
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Krytan Explorer
Join Date: Mar 2005
Location: SoCal
Profession: E/
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Quote:
Originally Posted by Xploit
Soul Reaping =( Skills plz k thx. Theres even a collectors focus for Soul reaping that gives 20/20 for soul reaping skills..?
Also, anyone who says PVP is just tossed in for a little extra stuff to do. Go play in topk, you know why your able to go to FoW or UW and summon avatars of those gods? Cause we be winning in HOH, it aint easy. It is challenging and fun and frustrating, makes PVE look as hard as putting on a sock.
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very good point indeed.
if there was no pvp , then ppl wouldnt be complaining about the 105/55 farming builds.
and i think when the frog says nerf, he is talking more about pvp aspect of the game. as to there are a few "holding" builds that have very few counters for them, and if you make a build just to counter it, it would be very hard to play agasint the average team you face.
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Aug 22, 2005, 06:20 PM // 18:20
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#138
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: Innocent Bystanders[IB]
Profession: E/
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"The frog cannot tell of skills.Except to say that all that is known will become known again, in the future".
"The frog does not know "nerf" but will say that those who seem invincible will not always seem so"
Combine those 2 and it makes perfect sense. They are probably going to leave the monk exactly as it was but add a new skill with the power to pwn the monks. Give the skill to some creatures in UW/FoW and boom the 105/55 monk is gone as fast as it came. Im not sure what they would add but i bet thats it. Because if u mess with some of the spells 105 monks use it could *mess* up prot monks or necro(aol), ya know the people that dont follow the trend so they have to leave it to where those still function as they should but a new skill could be introduced to counter it more affectively. He says he does not know "nerf" which means all 105 skills will remain the same but other skills will be added to operate on the level of the monks.
Last edited by Sassy James; Aug 22, 2005 at 06:25 PM // 18:25..
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Aug 22, 2005, 07:43 PM // 19:43
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#139
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Banned
Join Date: May 2005
Location: Uk Leicester
Profession: N/R
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I hope they Buff the Necro.
Monks are holy and Necros are evil so theres a good reason to buff us Necros. My Necro build is far more powerfull now than my Warrior/Ele so making him even better is all good to me.
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Aug 22, 2005, 08:31 PM // 20:31
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#140
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Ascalonian Squire
Join Date: Aug 2005
Guild: Whistle Bear
Profession: W/Mo
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I have heard players described as being akin to water because they will always find the path of least resistance. I think lightning is a better analogy because it also finds the path of least resistance, but it does it much faster.
The simple truth is that if players are given a way to store things, there will eventually be a player who will own the maximum amount of the rarest item in the game. If there is a most efficient way to do something, someone will eventually stumble across it.
The "information age" has spawned a new and amazing phenomenon where the path of least resistance is shared almost instantly among all the participants in a game. In non-instanced games the elite players were rewarded by keeping exploits to themselves, but in GW there is no loss to share the information with friends and guild-mates. This means that an amazing PvP template will likely be a closely guarded secret, but that a PvE template will spread like wild-fire... or like the 105.
While nerfing an exploit may seem like a good idea, it is in fact merely a stop gap measure or a band-aid of sorts. The idea is to minimize the damage to the game as a whole rather than to keep the few cutting edge "exploiters" from garnering an advantage over the rest of the players. If the nerf will help the game as a whole, then so much the better. If not, then don't widen the gap between the first people to exploit and those who would use it to catch-up. I have seen nerfs cause "the rich to get richer" far too many times. Not since UO has exploiting or cheating carried more than a wrist-slap as a punishment, and the rewards of finding your very own Olthoi Perch (shameless AC1 flashback) far outweigh the drawbacks.
I strongly believe that every MOG currently on the market has a shelf-life, and that each exploit brings the title closer to it's demise. Unfortunately I can't offer a constructive suggestion since I have no idea how to combat this trend.
I suppose if I did, I'd be making a ton of cash as a Dev
Koroh
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