Aug 20, 2005, 05:22 PM // 17:22
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#81
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Frost Gate Guardian
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I was waiting to see how long it would take before the economy was brought into play.
The economy has been a wreck for some time now, because of the soloing monks, I don't believe so.
Greed runis the economy, as an example, when the prices were reset recently, you have people buying ecto,shards,runes..you name it, it was cheap, so people bought it, why? Greed, so when the trader is out of per say, runes, then they can charge what ever they want, if people need the items bad enough they will pay.
Instances of which I mentioned above, are what ruins the economy.
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Aug 20, 2005, 05:28 PM // 17:28
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#82
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Cobalt
Yes but other classes can solo upper level monsters as well, quite a few that monks can't. My W/R can solo Drakes, Minotaurs and griffons, trolls and even Sand giants one at a time. Necros can solo Perdition pretty well and other areas too and Eles have biggest solo hunting range of all the classes, yet no one complains about them!
The poor monk could not really solo anything after pre until now and it is just because they can go in UW and clear maybe 1/4 to 1/3 of UW solo where other classes would fail everyone is up in arms.
Even if they do nerf I don’t think they can nerf skills however they could put enhancement killers in some of the monk hunting areas but that will not only stop solo monks it will make in hard for anyone even in a group to ever use enhancements in those areas, (meaning all areas). Thus if they nerf the monk everyone gets punished in one way or another, so those of you hoping for a big bad monk nerf careful what you wish for.
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Actually I also don't like ER, which makes the ele farming machines work. Warriors are warriors, there are alot of counters to them everywhere. You even said 1vs1, not 7vs1 (as the case for 105/55 and eles).
I don't want only monks nerfed, they are just the biggest problem in my eyes. But even without the precious 105/55 perdition is still open for monks to farm, so are other areas. It just won't be so easy.
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Aug 20, 2005, 06:05 PM // 18:05
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#83
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Academy Page
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Theos
... monks ... are just the biggest problem in my eyes ...
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The arrogance of considering something your problem that does not affect you at all ... unless you are one of the whiners complaining about the monks moving on to greener pastures. Here is a hint ... after all the BS I had to take as a monk, rest assured that I will not be back healing PUGs, even if the alternative means sitting in the guild hall doing exactly nothing.
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Aug 20, 2005, 06:25 PM // 18:25
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#84
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Jessy
The arrogance of considering something your problem that does not affect you at all ... unless you are one of the whiners complaining about the monks moving on to greener pastures. Here is a hint ... after all the BS I had to take as a monk, rest assured that I will not be back healing PUGs, even if the alternative means sitting in the guild hall doing exactly nothing.
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You clearly don't know what an opinion is. Also seeing as how I am a casual player I don't like inflation, but perhaps you have yet to realize the idea of inflation. Also I did not say it was my problem, I said the biggest problem period, where do you see me saying my problem? Its an opinion about the current state of the game.
Inflation:
As items flood the market the value of gold will slowly but surely decrease. For all those who say this is not a problem, to you I say take a basic math course.
As the value of gold drops people who do not spend all day playing/farming will not have enough gold to keep up (as the value of gold drops prices go up up up). Right now most casual players are struggling to keep up, and I see more and more going further down the sink. People who play casual are now being forced to make these 105/55 monks or tag along with one. I see a problem here, do you not?
The value of a challenge and the gold of the game has become worthless. To you I say good job for your great accomplishments.
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Aug 20, 2005, 07:15 PM // 19:15
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#85
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Academy Page
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Quote:
Originally Posted by Jessy
The arrogance of considering something your problem that does not affect you at all ...
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It doesn't matter whether or not an imbalance affects other players or not, it remains an imbalance nonetheless. If a player can cruise through (parts of) the game with little or no difficulty then that is a cause for concern. The ability to pick your fights in GW translates into defacto invulnerability for the 55/105 monks. That in itself is a problem.
Personally I don't care whether people solo UW or not, so long as they are met with an adequate challenge if they attempt it. Currently that is hardly the case.
And as a sidenote, it's incorrect to say that farming does not affect anyone else. UW farmers in particular are pumping a lot of money into the economy, causing inflation which in the long term makes items unavailable to the casual player (although the inflation isn't as visible now as it once was, due to the recent bandaid patch).
ManaCraft
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Aug 20, 2005, 11:44 PM // 23:44
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#87
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by ManaCraft
And as a sidenote, it's incorrect to say that farming does not affect anyone else. UW farmers in particular are pumping a lot of money into the economy, causing inflation which in the long term makes items unavailable to the casual player (although the inflation isn't as visible now as it once was, due to the recent bandaid patch).
ManaCraft
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That is incorrect!
If anything prices for most everything that comes from UW as well as from other places have been dropping (except Monk sup runes), for example you can get max Eternal shields for as little as 500g where 2 weeks ago would have cost 5k, plain max stormbows for as little as 1k where as 2 weeks ago up to 25k, even ecto prices are starting to drop now that they are becoming more abundant.
Does not take a genius to figure out this is a good thing and the solo monk is a godsend!
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Aug 21, 2005, 12:21 AM // 00:21
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#88
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Cobalt
That is incorrect!
If anything prices for most everything that comes from UW as well as from other places have been dropping (except Monk sup runes), for example you can get max Eternal shields for as little as 500g where 2 weeks ago would have cost 5k, plain max stormbows for as little as 1k where as 2 weeks ago up to 25k, even ecto prices are starting to drop now that they are becoming more abundant.
Does not take a genius to figure out this is a good thing and the solo monk is a godsend!
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Right... you didn't notice the problem you your self just pointed out. As things get cheaper money begins to become stagnant and over time piles up... hey guess what genius inflation again. Be it a over tiem or instant affect the value of money will drop and you and your godsent uber monks screw over casual players... real god send. Maybe you think it was a godsend because your the one doing it... real nice.
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Aug 21, 2005, 12:26 AM // 00:26
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#89
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Frost Gate Guardian
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meh i've had a monk from the start..something like 375 hours into the game...i did the riverside farming and i've done the UW. Anet can only "Nerf" skills so long..until the people get sick of it leave. Devs are there to help us play and add more content..not ruin something we find as a advantage.
Also...this game is about skill..if someone finds the skill to do something...god bless them. Dont smack them down for being smart...
Last edited by Serpreme; Aug 21, 2005 at 12:28 AM // 00:28..
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Aug 21, 2005, 12:41 AM // 00:41
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#90
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Serpreme
meh i've had a monk from the start..something like 375 hours into the game...i did the riverside farming and i've done the UW. Anet can only "Nerf" skills so long..until the people get sick of it leave. Devs are there to help us play and add more content..not ruin something we find as a advantage.
Also...this game is about skill..if someone finds the skill to do something...god bless them. Dont smack them down for being smart...
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Did you actually read the problems it causes? By this logic if I find the skill to instantly rob banks or steal cars I should be praised. Weird analogy I know. Boy... next time someone posts please read the thread first.
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Aug 21, 2005, 12:51 AM // 00:51
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#91
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Frost Gate Guardian
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Wow....boy? Where the hell do you get off blowing things clearly out of context like that? By your logic anyone in life should be clubbed to death because they are above averge in any area.
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Aug 21, 2005, 12:57 AM // 00:57
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#92
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Actually (as I said) it was a crazy analogy :P I was poking fun at how both ruin the "economy".
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Aug 21, 2005, 12:58 AM // 00:58
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#93
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Frost Gate Guardian
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Ruin is opinionated and sugjective. you cant say that without instantly having 20 other people say "No its saving it!"
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Aug 21, 2005, 01:01 AM // 01:01
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#94
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Serpreme
Ruin is opinionated and sugjective. you cant say that without instantly having 20 other people say "No its saving it!"
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That is true, but this opinion is backed up with facts and mathematics. Inflation is there like it or not Though that could be just more of my own opinion :P
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Aug 21, 2005, 01:01 AM // 01:01
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#95
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: none
Profession: N/
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Really bad analogy that doesnt make any sense at all to the context. Rl is not a video game.
Do you really think that the economy will all of a sudden become perfect if they get rid of the solo monks? Dude, it wont even help. Economies in almost all the games i have played have been jacked. Know why? Cause its a videogame. The things you buy arent real, and the money you have isnt real. People will always overcharge, overpay and not think twice about it because these things arent real. It doesnt hurt them in any way.
If they did get rid of these monks, you'd just be on here bitching about some other way people have found to make money, and trust me, they will.
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Aug 21, 2005, 01:04 AM // 01:04
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#96
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Frost Gate Guardian
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dont wurry ghost he was mostly jesting. also i think its true about finding something else wrong...they dont have any direct impact to you other then lowering the prices...and that itself would mean you have a issue with said act. Which means you yourself farm this area...which makes to little sense to begin with.
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Aug 21, 2005, 01:04 AM // 01:04
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#97
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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I don't think it will fix it out right, but one drop of rain here and there. Nothing is immediate, the idea of such a thing is ludicrous. But every thing needs to have actions taken towards achieving it. Killing off solo monks will be one of those steps, following which would be ele farming machines and ER and so on...
Also the killing of the invicimonks will save me and many the job of asking if someone is or isn't 105/55. Believe it or not real monks will pop back out and in my opinion things will get nice again.
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Aug 21, 2005, 01:08 AM // 01:08
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#98
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Frost Gate Guardian
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Theos the problem is that the game is so expansive...so wide that they will be spending more time on fixing thos little problems some see instead of rewarding these clever folks.
I'd rather they spent time working on sorrow furrance..this is coming from someone whos done about 30 UW runs. I dont know if i am going to play anymore...but i do know that when someone comes out and says "Hey looks guys,i made a kick ass build!" they shouldnt be scorned.
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Aug 21, 2005, 01:36 AM // 01:36
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#99
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Pre-Searing Cadet
Join Date: Aug 2005
Guild: none
Profession: N/
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Quote:
Originally Posted by Theos
Killing off solo monks will be one of those steps, following which would be ele farming machines and ER and so on...
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So you want to basically nerf ALL the proffesions?
Do you seriously worry that much about how other people play their game?
I really dont know all that much about monks, i have never played one, but from what people have posted, these"invincimonks" arent exactly invincible. They can farm basically one or two areas in the game, and if something out of the ordinary happens, they are dead. That sounds pretty balanced to me. It seems to me that if you are any good at the game, most proffesions have certain areas that they can clear solo.
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Aug 21, 2005, 01:49 AM // 01:49
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#100
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Wilds Pathfinder
Join Date: Jul 2005
Location: River Dancing
Guild: Eternal Treachery [TimE]
Profession: Me/E
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Quote:
Originally Posted by Ghost of Perdition
So you want to basically nerf ALL the proffesions?
Do you seriously worry that much about how other people play their game?
I really dont know all that much about monks, i have never played one, but from what people have posted, these"invincimonks" arent exactly invincible. They can farm basically one or two areas in the game, and if something out of the ordinary happens, they are dead. That sounds pretty balanced to me. It seems to me that if you are any good at the game, most proffesions have certain areas that they can clear solo.
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No not all classes, some classes (rangers, mesmers) have to actually work for farming :P But ER is not only a PvE problem, the skill is just to powerful as it is. With enough enchants on you ER is basically invicibility for 10 seconds, unless removed. I only wish to remove those clearly obvious things. If you have secret little build I really don't care, I only care about the large banwagons that appear.
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