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Old Sep 01, 2005, 04:36 PM // 16:36   #21
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Originally Posted by Shinsei
f I didn't know better, the statement "Built for competition" alone, would lead me to believe that this game is anything but "pvp lite".
there are many levels of competition and *hardcore* is only a small fraction of the total .

most people have lives other than total comitment to *hardcore* pvp who still enjoy a bit of it every now and then and this is built for competition on their scale.

the more dedicated pvp will dominate the ladder in time but only a small fraction of pvpers will care what rank they themselves have as long as they are having fun *competing* on their own chosen level
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Old Sep 01, 2005, 04:42 PM // 16:42   #22
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for every hardcore that leaves there are a large number of *casual* players taking their place
That might be true for games in general, but GW is a bit different. There probably won't be a huge influx of casual pvp'ers since they will be at too much of a disadvantage. The PvE is missing alot of the frills that crowd is used to, and the cities aren't exactly a "friendly" or "helpful" so that segment doesn't seem to be expanding either.

I think the game engine is top notch, and in general the gameplay is superb, so there's always hope.
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Old Sep 01, 2005, 04:43 PM // 16:43   #23
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Stating that this game was "Built for Competition" and then providing the so called "competition" with low to mediocre content is unacceptable. Ontop of that, nothing's being done for the competition, except for hosting 1 universal, broken and boring ladder for the entire game. Oh wait, PvPX! How could I forget...
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Old Sep 01, 2005, 04:46 PM // 16:46   #24
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Quote:
Originally Posted by jdwoody
That might be true for games in general, but GW is a bit different. There probably won't be a huge influx of casual pvp'ers since they will be at too much of a disadvantage. The PvE is missing alot of the frills that crowd is used to, and the cities aren't exactly a "friendly" or "helpful" so that segment doesn't seem to be expanding either.

I think the game engine is top notch, and in general the gameplay is superb, so there's always hope.
Let's look at Diablo I/II. they have all the disadvantages you've mentioned, and non of the advantages of GW, and they were incrediably successful. GW's PvE is at long, if not long then D1 D2, and certainly a lot more fun. may not be as successful as D1 D2, but it is already very successful from what I see.
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Old Sep 01, 2005, 04:47 PM // 16:47   #25
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Quote:
Originally Posted by Shinsei
Stating that this game was "Built for Competition" and then providing the so called "competition" with low to mediocre content is unacceptable. Ontop of that, nothing's being done for the competition, except for hosting 1 universal, broken and boring ladder for the entire game. Oh wait, PvPX! How could I forget...
I love people who hate the game and still play it 5 hr/day, and still care enough about it to complain on a fansite.
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Old Sep 01, 2005, 04:49 PM // 16:49   #26
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D2 did not have the same disadvantages as GW, and they certainly had better advantages. Namely, the online gaming scene was younger, MMOs werent big, and D2 was truly the first of it's kind. Diablo 2 also supported the grind aka the "carrot on a stick" approach, which made the game an enormous success and definetly is the reason some MMOs became the grindfest they are.

GW does not have the carrot on a stick model. They've got all the grind but no reward that even comes close to the D2 model. The games are incredibly different designed and dont have the same target audience.
 
Old Sep 01, 2005, 04:53 PM // 16:53   #27
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Man, the Riverside Inn is truly turning into a real hate-fest. Why bother posting here at all if you despise Anet, Guild Wars, etc.?

While GW is no WoW (recently announced 1 million North American subscribers, 4 mm worldwide) in terms of cash generation, it's a franchise to be reckoned with. The business model should be able to survive as long as they choose to do it, so long as addons do not require the previous purchase of the original game and subsequent addons. I don't think there's a lack of talent or creativity at Anet. Initial sales of the game were very good. So I don't see anything stopping them from continuing on and from me enjoying what they put out there.
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Old Sep 01, 2005, 04:53 PM // 16:53   #28
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I don't love the whole game but I'm just amazed by the stupid people that are fanatical enough about the game to come to a fan site and then act like the developers are stupid.

It's happened in every single game I've played and most worse than this one but it still amazes me.

The game was number one on both the European and the US PC game sales charts for 3 months. Trust me on this, nobody with a half a brain thinks the game failed.

Reviews for this game were as high and often higher than WoW which was one of the highest rated PC games.

This game is free, a lot of the people that are playing would either play this or a Pay per month RPG. With this game by the time they're ready to move on they could buy a whole new computer with what they saved over any of the other RPG's.

They have quite a few free game boosts just waiting. They can easily get a lot of the players back just by boosting faction again and if that didn't work they could go to UAS. Either way Chapter 2 is a sure thing in the U.S.
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Old Sep 01, 2005, 04:55 PM // 16:55   #29
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Quote:
Originally Posted by Xonic
I love people who hate the game and still play it 5 hr/day, and still care enough about it to complain on a fansite.
Nice one. Just about everything you said after you declared your love for me was false. I don't hate the game, I hate the direction it's taking. I haven't played at all for over 2 weeks due to moving out, and probably won't be playing until changes are made. And no, I don't come here to complain about the game. I come here because I still want to see changes, and I want to keep in touch with the friends I've made.

Last edited by Shinsei; Sep 01, 2005 at 05:13 PM // 17:13..
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Old Sep 01, 2005, 04:56 PM // 16:56   #30
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A.)I dont think this game failed either, but it is not as succesful as people think it is according to the original focus the game claimed it set out to be

B.)This game is not free
 
Old Sep 01, 2005, 05:00 PM // 17:00   #31
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Quote:
Originally Posted by Blackace
A.)I dont think this game failed either, but it is not as succesful as people think it is according to the original focus the game claimed it set out to be
2 questions if you would please

1 are you under an NDA?

2 and if so is there any oblique information tidbits you can safely give us about the games future?
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Old Sep 01, 2005, 05:03 PM // 17:03   #32
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The speculation I have been hearing about the future of GW is there will be only 3 new chapters released over the next 18 months then 8 months to a year after that GW2 will be released and most likely pay to play.
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Old Sep 01, 2005, 05:07 PM // 17:07   #33
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To me, they are very similar in basic design. there are towns, aka chat rooms, but with a 3D interface and NPCs to buy/sell. players spam trade messages in local channel, or spam trade messages in non trading chat rooms.

Players try to make teams in towns, or in chat rooms. in GW, "starting a team for xxx quest". In D2, "8 people diablo rush, game name 'diablo must die 038', gogogo!!"

Players enter their own instances of the games, either by themselves or with a team. the whole game/map is to themselves, no other random players there.

games/maps are state-less, i.e. start with full spawns with all the initial settings whenever it loads for a player.

Player reputation doesn't exist in D2, player reputation doesn't exist in GW.

I don't know what carrot on a stick that D2 has and GW doesn't. Maybe in D2 you do half a thousand 10-min end boss runs (what's his name? bali?) to get to level 99. No such thing in GW.

In D2 player farm bosses for items. In GW players farm underworld for items.

D2 has more items with different attributes, which is not necessary a good thing for PvP because it easily gets out of balance.
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Old Sep 01, 2005, 05:16 PM // 17:16   #34
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Quote:
Originally Posted by Cobalt
The speculation I have been hearing about the future of GW is there will be only 3 new chapters released over the next 18 months then 8 months to a year after that GW2 will be released and most likely pay to play.
How do you know this and in 3 years MMOs might not be as popular as they now.This game started good nothing like beta but there came some flaws mind you.This game as I am finding out is made for those under the 25 mark which needs to be changed.
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Old Sep 01, 2005, 05:21 PM // 17:21   #35
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Well if the developers do the smart thing then GW will continue to be profitable and enjoyable. What I mean by this is, for a long time now users have been putting forth their ideas and thoughts about how to improve the game. If the devs take these ideas, and implement them into new chapters, then the game starts to move in the direction that the players want it to. That being is said is an MMOs number one priority, apart form bringing home the bacon.

GW is a game for the casual player. One does not need to spend prolonged periods of time to create a substantial character (in PvP and PvE) unlike some other MMOs, such as WoW. This characteristic means that players will be motivated to continue playing, as they will be on equal terms with other players, even though they have spent relatively less time in-game.

When one finds themself bored or with some free time on their hands they may begin to think, "I'll go play GW. I have a pretty decent build. That should kill some hours." It is difficult to imagine a situation similar to this in, for example, WoW. The train of thought of a casual player would be more like, "I'll go play WoW. But I'm only lvl 18, and all the higher levels will KS me and call me a noob."

Moreover, the cost structure (once again comparing GW and WoW) further proves GW place as a casual game. One who grinds every day and never misses an opportunity to log in is more suited to WoW, as they know they will be playing in the time that they pay for (ie, one month). Casual chaps will rarely find themselves in a gaming routine, and would much prefer to have a one off cost game that will be available when they require it.

Now that I'm going off topic somewhat, let's get back to the real issue I was trying to get to; the player base. Although players appear to be leaving the game, the base still remains somewhat constant. Hardcore grinders tend to leave as they aren't rewarded as they are in other MMOs but casual gamers continue to play for much time to come. That being said there will always be a steady player base, even though specific users may not long in regularily, the number of users online will be steady.

Now i wonder if anyone read all this
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Old Sep 01, 2005, 05:21 PM // 17:21   #36
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Quote:
Originally Posted by Blackace
A.)I dont think this game failed either, but it is not as succesful as people think it is according to the original focus the game claimed it set out to be

B.)This game is not free
a) this game wasn't a complete failure...but if I was ArenaNet I'd be putting a tally mark in the "Failures" column. It fell desperately short of it's original goal. The game is visually breathtaking and a lot of fun to play for a pretty good amount of time. But it didn't achieve it's primary goal. PvP lacks competition and original thought and the PvE is mindnumbingly boring after your first time through it. It's going to take something drastic to save this game.

b) thank you for pointing out that he game isn't free...I'm tired of listening to people argue that we should "take what we got because the game is free"...last I checked I spent 50 bucks on it.
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Old Sep 01, 2005, 05:24 PM // 17:24   #37
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To be honest, if developers listen to more than 10% of the players' suggestions, any game will turn into a failure.
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Old Sep 01, 2005, 05:25 PM // 17:25   #38
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Quote:
Originally Posted by Xonic
To be honest, if developers listen to more than 10% of the players' suggestions, any game will turn into a failure.
I see where your coming from, but there are some very sound ideas... and a ton fo crap ones
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Old Sep 01, 2005, 05:44 PM // 17:44   #39
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Quote:
Originally Posted by Blackace
D2 did not have the same disadvantages as GW, and they certainly had better advantages. Namely, the online gaming scene was younger, MMOs werent big, and D2 was truly the first of it's kind. Diablo 2 also supported the grind aka the "carrot on a stick" approach, which made the game an enormous success and definetly is the reason some MMOs became the grindfest they are.

GW does not have the carrot on a stick model. They've got all the grind but no reward that even comes close to the D2 model. The games are incredibly different designed and dont have the same target audience.
Nice way to put it.

They added a buttload of grind, then kept elements from when they intended no grind - like low max level, easy PvE and no advantages for grinding like uber gear.
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Old Sep 01, 2005, 06:05 PM // 18:05   #40
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Nothing forces you to grind. I'm bringing my 4th character through right now and having fun doing it. There isn't a single thing in the game that forces you to grind to earn cash as having the so called "UBER" items isn't a requirement, it's simply an internet phallus comparison contest. You don't need to have every skill in the game unlocked to be competative in the arenas. Infact my ranger build is 87.5% made up of skills aquired before I reached riverside. is it perfect? Nope, does it allow me to win 1v1 around 50% of the time? Yup. If I can't win atleast half my fights then the build needs help, if I can then the build might need minor tweaks or I need more practice with it, neither of which is what I call grind.
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