Sep 05, 2005, 12:43 AM // 00:43
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#61
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Count on the majority of "new" weapons to be the ones that Anet removed after Beta. I'm expecting Shadowblades and Serpentines to make an appearance, along with others.
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Sep 05, 2005, 01:00 AM // 01:00
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#62
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Ascalonian Squire
Join Date: Jun 2005
Profession: E/Me
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Sometimes I wonder how all those people selling cash on ebay are able to get so much. I mean, I see like 500k gold auctions just littered all over ebay.
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Sep 05, 2005, 02:50 AM // 02:50
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#63
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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Quote:
Originally Posted by MetalIonicZ
Sometimes I wonder how all those people selling cash on ebay are able to get so much. I mean, I see like 500k gold auctions just littered all over ebay.
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Me too; I have been playing since the game was released, have 4 ascended chars and still would not have broken the 500k mark if it were not for the invinc monk build I was able to run for a while. So I have no clue how anyone can get so much gold that they can spam 200k, 500k and 1000k auctions all over EBay.
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Sep 05, 2005, 03:25 AM // 03:25
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#64
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Sunshine
Join Date: Jul 2005
Location: The Wired
Guild: Daughters of Ananke
Profession: Mo/E
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Heh. More skills for more gold = more farming? Wooo.
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Sep 05, 2005, 03:44 AM // 03:44
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#65
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Ascalonian Squire
Join Date: Jul 2005
Guild: tre
Profession: W/Mo
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i dun understand
theres NO mention of new armour but it also didnt say there wasnt gonna be new armour, who knows in future it could mean all new armours come from collectors (for example 15 saphire for one collector helm?)
im more looking forward to newer weapons and more pve exploring thou
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Sep 05, 2005, 03:52 AM // 03:52
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#66
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Academy Page
Join Date: Aug 2005
Profession: W/Mo
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Quote:
Originally Posted by Cobalt
Me too; I have been playing since the game was released, have 4 ascended chars and still would not have broken the 500k mark if it were not for the invinc monk build I was able to run for a while. So I have no clue how anyone can get so much gold that they can spam 200k, 500k and 1000k auctions all over EBay.
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buy low and sell high
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Sep 05, 2005, 04:10 AM // 04:10
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#67
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Halifax, NS, Canada
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Quote:
Originally Posted by flashz
buy low and sell high
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No... its called sweat shops that have people farm for pennies/hour and HAVE to make 1000's of gold. Then it get funneled to these sellers and so on. Do a search for sweat shops here. Read about how one guy made so much cash off of star wars galaxies he bought a $1.7million home which has a doorbell that plays the SW theme.
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Sep 05, 2005, 02:16 PM // 14:16
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#68
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by The undead Mesmer
everybody is saying that you need to get through lornars pass to get to that those new areas but who says that thats true it might be a big chunk closer dunno where but maybe at errrrm outside camp rankor a short walking away from it because they said "getting there is easy but when you enter''
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The only problem is that they've already said the new map was "on the eastern slopes of Lornar's Pass," and there is nowhere in Lornar's that's a short distance from Camp Rankor. You have to go through all of Snake Dance as well as Dreadnought's Drift (sp?) to get to Lornar's from Rankor. I've made the trip several times for amusement's sake, since it's more fun than a PUG in UW or Fissure to me, but let me tell you something, it's no short journey! The last thing I'll want to do is have to hike for 2 hours just to get to the new area because I wanted to use henchies instead of a PUG.
In fact, if there isn't some way to get/use a party of 8 with better henchmen than Beacon's except hiking up from Rankor, I probably won't even touch the new EAs, despite that if I don't play them, I'll mostly likely abandon Guild Wars and never look back. I'd venture to say that there are a lot of PvEers who will agree with me on this.
There's a reason PvP is so important to this game. It's PvE content thus far as been incredibly lacking. I sincerely hope Sorrows Furnace eases that problem, and I'm remaining optimistic for the time being.
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Sep 05, 2005, 04:45 PM // 16:45
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#69
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Ascalonian Squire
Join Date: Sep 2005
Guild: None
Profession: W/Mo
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or maybe a Dagger for Rangers, attribute would be survival
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Sep 05, 2005, 05:25 PM // 17:25
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#70
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Lion's Arch Merchant
Join Date: May 2005
Location: Chicago,IL
Guild: The Knights Of Temerity
Profession: R/Mo
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Quote:
Originally Posted by Vwoss
Possible new weapons for rangers:
Tamer's Whip (Beastmastery)
Hunting Knife (Expertise)
Druidic Staff (Wilderness Survival)
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Would be nice to have a few weapons that DON'T require Marksmanship...
Hopefully they would give us a few skills to go with it or change a few current ones to make them work with the new weapons.
Last edited by emil knight; Sep 05, 2005 at 05:28 PM // 17:28..
Reason: edited for spelling
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Sep 05, 2005, 05:58 PM // 17:58
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#71
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Frost Gate Guardian
Join Date: Jul 2005
Location: above the floor and below the celing
Guild: Fortunes Favored
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Quote:
Originally Posted by pyth0n
I just want a "Beastmaster's Staff" for my ranger...
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yeah, i want a shepard's staff or whatever, that would be cool for my pvp beastmaster. i also want a max damage bow that gives extra energy, like the non-max damage bow in piken square that gives you +5 energy, that would rock. i would like +10 energy even more, but id be happy with +5. that means id have 37 energy for my pve r/e.
more energy =
oh, and id like to have an insiteful bow grip or something, that way i could upgrade my bow with +5 energy.
Last edited by David Lionmaster; Sep 05, 2005 at 06:00 PM // 18:00..
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Sep 05, 2005, 06:10 PM // 18:10
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#72
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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I'd like Ranger to have more weapons that key off other attributes, but they should keep with the precedent that non-Mastery Attribute weapons set and operate like a skill on a stick.
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Sep 05, 2005, 06:13 PM // 18:13
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#73
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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If they added melee weapons to ranger attributes, they'd have to add shields linked to ranger attributes. I don't see this happening within even the next expansion.
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Sep 05, 2005, 06:18 PM // 18:18
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#74
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Shields ought to stay linked to Strength and Tactics. At the very least, not something you could get with any of the current Profession's primary attributes.
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Sep 06, 2005, 06:59 PM // 18:59
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#75
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Academy Page
Join Date: Jun 2005
Guild: We Drink Tequila
Profession: Mo/N
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Quote:
Originally Posted by Sanji
:\ Man, nobody talked about the picture of the Mole guy.
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To me it looks like he is wearing a birthday party hat. Might be hard to find that scary...
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Sep 06, 2005, 07:46 PM // 19:46
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#76
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Frost Gate Guardian
Join Date: Jun 2005
Location: Oregon
Guild: The Shattered Hand
Profession: N/R
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Quote:
Originally Posted by zehly
Heh. More skills for more gold = more farming? Wooo.
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Since they said that "skills will be significantly easier to acquire", I imagine not.
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Sep 06, 2005, 07:54 PM // 19:54
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#77
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I can't wait to play this update tommorow!
and new weapons and monsters... sweet!
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Sep 06, 2005, 08:53 PM // 20:53
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#79
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Academy Page
Join Date: Sep 2005
Location: van down by the river
Guild: The Seraphim Knights [TSK]
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somewhere else here it says that the skill points themselves will be easier to acquire, but actually buying the skills is more expensive.
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