Sep 06, 2005, 07:07 PM // 19:07
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#61
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Wilds Pathfinder
Join Date: Jul 2005
Location: See that third planet from the sun?
Guild: Sacred Forge Knights
Profession: R/Me
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Quote:
Originally Posted by Sheriff Bullock
I wonder how skill points will be made easier to acquire. Less XP to "level" up? Rewarded for completing co-op bonuses? (An incentive to do the bonuses.)
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this would be a great idea. There is no point of doing the bonuses once you've hit the desert. Then again, when you run through areas and missions instead of killing everything along the way, you don't get xp hehe.
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Sep 06, 2005, 07:11 PM // 19:11
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#62
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Sig Fairy
Join Date: Feb 2005
Location: Once upon a time..
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Just a notice in case of confusion that gwnewbie's thread has been merged with Network's thread.
__________________
Ensign: It's the Questions and Answers, not Questions and Shit We Just Made Up.
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Sep 06, 2005, 07:11 PM // 19:11
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#63
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Maybe the nw update will have high XP quests like UW and FoW.
Perhaps they may again reduce the XP required for a skill point.
Maybe they give unlocked skills and items as quest rewards.
Can't wait for the update. I have a good feeling about this one.
[WTB Mursaat tokens]
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Sep 06, 2005, 09:37 PM // 21:37
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#64
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Ascalonian Squire
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Quote:
Originally Posted by Asplode
What if you have every skill and every rune and every item component unlocked?
what the heck do you do then with your faction and skill points?! >:O
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Think about the next chapters, unless they wipe the SP and faction to move to the next chapter, you will already have a head start to buying all the newstuff.
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Sep 06, 2005, 09:56 PM // 21:56
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#65
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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well I could talk about how I could get 6552xp per run; but my man issuse is why are the signets of capture's costing more than my reg skills? after i got a few skill points racked up and baoght the rest of the Monk class skills it puzzled me to see capture of signet higher than a regualr skill... did they up it this morning or sumthing? if sig only goes up 5 and it still goes up 5 when i buy a reg skill and visversa but 10g each per reg skill; why do they cost 400g more?
anyone else notice this?
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Sep 07, 2005, 06:13 AM // 06:13
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#66
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Wilds Pathfinder
Join Date: Mar 2005
Location: Under a rock
Guild: zP
Profession: Me/
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Quote:
Originally Posted by zehly
Just let it accrue.. the post it on the forums and be like "HAHAHA PWNT"
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Faction caps out at 10K, if you don't spend it you loose it.
Deviance, did you buy a big stack of cap sigs? The price adds up fast when you buy 30 or more at a time.
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Sep 07, 2005, 07:48 AM // 07:48
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#67
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Jungle Guide
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signets and skills go up seperately. i just bought a lifetime supply of cap-sigs. lol. mainly "just in case", cus i usually dont buy skills.
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