Sep 07, 2005, 07:40 PM // 19:40
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#81
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Hell Zell
I've heard rumors of it being pushed back a week. Just lettin everyone know what the new talk is.
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Lies!
Won't happen... the bad PR would be ... er... bad.
Love this from the IGN article...
I can tell you first hand that the last mission in Sorrow's Furnace is one mean bastard. Even with the group of developers, the number of deaths by the completion of the mission was rather high. Every one of us was suffering from serious Death Penalty woes (I was up to -60% much of the time) but even so we were able to fight our way through scores of Stone Summit dwarves, ettin slaves, and huge furnace guardians that packed one hell of a whallop. All of this to get to a boss battle with a gigantic mechanical Golem so difficult that it was hard not to weep with laughter as the slaughter began. He has so many nasty tricks it's hard not enjoy the punishment. After the battle seemed to be won, it became clear that it barely even started as some of the most powerful and nastiest creatures in Guild Wars flew in to continue the beating.
There will be no soloing of the Furnace.
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Sep 07, 2005, 07:49 PM // 19:49
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#82
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Banned
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oh no...I will be soloing the furnace
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Sep 07, 2005, 08:34 PM // 20:34
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#83
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Ascalonian Squire
Join Date: Aug 2005
Location: NC
Guild: Tourted Souls
Profession: E/Mo
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I yi yi, I CANT WAIT FOR THE UPDATE!
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Sep 07, 2005, 09:08 PM // 21:08
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#84
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Flying Purple Hippos
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Quote:
Originally Posted by sir skulkcrasher
Damn.. if sorrow furnace is located near shiverpeak mountain (like many have said) than im so far away from it. Currently, I'm in Dragon Lair and i still haven't complete the mission yet, nor did i do any other quests or missions.
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One of the theories is that it will be accesible from Droknar's, the Southern Shiverpeak town. However, the other theory is that it will be accessible from Lormar's Pass, which is in Northern Shiverpeaks.
Either way, I predict a good week for Lormar runners
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Sep 07, 2005, 09:11 PM // 21:11
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#85
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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Quote:
Originally Posted by MSecorsky
There will be no soloing of the Furnace.
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You KNOW people are going to try anyway, somebody may even succeed. And heck, what an accomplishment if they could pull it off. Of course if they could, I would SO keep it to myself. The last thing we need is every Joe Noob copying the build and trying to solo the Furnace themselves, which would lead to an inevitable NERF.
Personally, I'm hoping that all the extra time taken to get the update out was spent balancing the area. I'm hoping they tested every possible solo build they could think of and scaled the zone so that it's impossible to do.
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Sep 07, 2005, 09:24 PM // 21:24
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#86
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Lion's Arch Merchant
Join Date: Jul 2005
Location: New England
Guild: Metallica Roadies
Profession: Mo/Me
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yeah, make sure there is a good mix of casters and melle's in all areas! keep it team oriented (or at least henchmen NEEDED, if they are allowed)
i will admit it, i farm. solo. but i dont want to be able to do that here at all! come on anet, force me to become a team player!
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Sep 07, 2005, 09:32 PM // 21:32
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#87
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Jungle Guide
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Quote:
Originally Posted by Shusky
One of the theories is that it will be accesible from Droknar's, the Southern Shiverpeak town. However, the other theory is that it will be accessible from Lormar's Pass, which is in Northern Shiverpeaks.
Either way, I predict a good week for Lormar runners
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I thought I saw, but now i cant find the info again, info that stated that it was north of Camp Rankor on the eastern along the mountain slope..
However, if it is in the long passage from Beacons to Rankor. THat is a lot of area to explore.
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Sep 07, 2005, 10:12 PM // 22:12
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#88
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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They say easily accessable suggesting either in a town or very near one.
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Sep 07, 2005, 10:25 PM // 22:25
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#89
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Well im happy that today is the big day.. but i feel i will become annoyed soon when it becomes nearly impossible to find a group with anything other than my monk... i swear if i see the words "TS only" used over and over for this im going to cry...
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Sep 07, 2005, 10:56 PM // 22:56
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#90
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Frost Gate Guardian
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I saw a possible entrance to SF. Nears Tascas Demise, which is near Granite Citadel, I saw a really large entrance accomapnied by some strange items nearby. THere is a gateway there according to some, and they can not get in YET.
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Sep 07, 2005, 11:01 PM // 23:01
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#91
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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are you talking about the mineral springs/tasca's demise gate or another gate?
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Sep 07, 2005, 11:04 PM // 23:04
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#92
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Frost Gate Guardian
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Its not a gate. Its more like a structure leading down deep somewhere. Go look for it.
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Sep 07, 2005, 11:06 PM // 23:06
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#93
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Krytan Explorer
Join Date: May 2005
Guild: nova
Profession: Me/E
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Its a gate about due north east out of Granite Citadel, past the Stone Summit minor mining operation in that area. The gate cant be opened. I also found this odd, but there are many areas in this game that cant be reached but are clearly visible as being structured and sound. Abd as for what Zaftkirayamato is talking about, that area is just like any other little mine of theirs.
Completely show, nothing else. You have just as much hope of the entrance being there as you would it being in Iron Horse Mine.
Last edited by Arcanis Imperium; Sep 07, 2005 at 11:09 PM // 23:09..
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Sep 07, 2005, 11:08 PM // 23:08
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#94
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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I know the structure you speak of. It is patrolled by numerous mobs of stone summit. A few interlocking bridges that slowly descend over a man made pit ... I know where your talking about. There is also another structure like this in the frozen forest.
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Sep 07, 2005, 11:12 PM // 23:12
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#95
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Frost Gate Guardian
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Hmm...it might make sense if there were multiple entrances; multiple ways to get into SF
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Sep 07, 2005, 11:17 PM // 23:17
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#96
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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If you go south from Beacons just before you get to the first gate to the east there is an entrance area as well.
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Sep 07, 2005, 11:18 PM // 23:18
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#97
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Jungle Guide
Join Date: Feb 2005
Location: Canucklehead BC, Canada
Guild: Advanced Necro Undead Society
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Quote:
Originally Posted by ZAFTkirayamato
Hmm...it might make sense if there were multiple entrances; multiple ways to get into SF
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bingo ... I mean if it is suppposedly the heart of the Stone Summit ... they would likely like to travel all over the mountains and not just from 1 linear path. Otherwise the Deldrimore are idiots for not ganking this 1 linear path long ago. I'm sure Anet has had all the criticism they can take atm about how linear the PvE side was so I bet they have taken that and improved on the way they are building these areas. All ratings are looking good so far. Multiple entrances/exit for the industry to thrive ... wow ... an inside look at the Stone Summit's operations ... very exciting to me. Either way ... only time will tell (as I watch the seconds here at work)
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Sep 07, 2005, 11:23 PM // 23:23
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#98
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Ascalonian Squire
Join Date: Aug 2005
Location: NC
Guild: Tourted Souls
Profession: E/Mo
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When is the damn thing coming out??
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Sep 07, 2005, 11:30 PM // 23:30
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#99
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Frost Gate Guardian
Join Date: Jun 2005
Location: California
Guild: Not Your Ordinary Guild
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past 7pm eastern, no update
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Sep 08, 2005, 12:16 AM // 00:16
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#100
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Lion's Arch Merchant
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8 pm est no update! :O maybe it happened without an update and thier trying to trick us!
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