Sep 05, 2005, 06:58 PM // 18:58
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#2
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Delphian Scribe
Join Date: May 2005
Location: Holland
Guild: No guild ;_;
Profession: N/Me
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OMFG is that photoshopped or are you serious on this one if you are serious :O :O :O
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Sep 05, 2005, 06:59 PM // 18:59
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#3
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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im pretty sure you can not have that many of the same spell on you... if you can just fix it
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Sep 05, 2005, 07:00 PM // 19:00
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#4
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Frost Gate Guardian
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From the boards of Guild Hall:
Quote:
When you look at that picture you get an idea of how ridiculously overpowered Ether Renewal is. Go ahead and take the time to count, he is maintaining, at the time of this picture, 80 enchantments. With only a 5 man group, the hero and thief, and a few NPC's that are within range. With all those enchantments, energy regen is capped out at a -10, meaning you will lose 10 energy every 3 seconds. In the entire 20 second cool down phase of Ether Renewal you will lose 68 energy. But with 6 enchantments on him and spamming a 5 energy boon and Energy Storage at 16, he will take 4-5 casts to fill his energy bar completely. All the way back up,.. to over 100 energy.
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Sep 05, 2005, 07:00 PM // 19:00
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#5
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Academy Page
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I aint to sure about that.
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Sep 05, 2005, 07:01 PM // 19:01
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#6
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Aquarius
Join Date: Jun 2005
Location: Somewhere between Boardwalk and Park Place
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Caps at 10 but... I find it highly unlikely you can hold out before the recast is up.
I might go try it....
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Sep 05, 2005, 07:01 PM // 19:01
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#7
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Lion's Arch Merchant
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Put up a 16 BM symbiosis :P
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Sep 05, 2005, 07:22 PM // 19:22
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#8
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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I've run it before. Energy degen caps out at -10. It isn't overpowered either. It's called strip enchant, rend enchant, diversion, well of profane, and all the skills that drain enchantments!
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Sep 05, 2005, 07:23 PM // 19:23
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#9
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Jungle Guide
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and you know killing this one guy screws over the entire team's strat? shatter enhancement, backfire, poof!
edit: and distortion or whatever spell makes the recharge take forever helps a lot, too
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Sep 05, 2005, 07:27 PM // 19:27
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#10
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Krytan Explorer
Join Date: Jun 2005
Location: Melbourne, Florida.
Guild: [HTR]
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Quote:
Originally Posted by One and Two
and you know killing this one guy screws over the entire team's strat? shatter enhancement, backfire, poof!
edit: and distortion or whatever spell makes the recharge take forever helps a lot, too
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he can cast through backfire really.
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Sep 05, 2005, 07:56 PM // 19:56
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#11
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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Desecrate Enchantments would totaly own whoever has all them enchantments on
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Sep 05, 2005, 07:59 PM // 19:59
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#12
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Ascalonian Squire
Join Date: May 2005
Guild: KCHS
Profession: W/N
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Quote:
Originally Posted by MarkyX
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omg its like spirit spam!! lmao but enchantment spam instead
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Sep 05, 2005, 08:00 PM // 20:00
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#13
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Wilds Pathfinder
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Well degen caps at 10 so this really isn't that good of an indicator of how good ER is. But when you compare ER to other energy management elites...there's no comparison, especially under QZ. Saying ER isn't overpowered is simply stupid.
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Sep 05, 2005, 08:04 PM // 20:04
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#14
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Banned
Join Date: Jun 2005
Location: amsterdam, where male prostitution is legal
Guild: [GGG] Gay Guild Gals
Profession: W/R
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That screenshot rocks. Ether Renewal will be nerfed sooner or later, 80% of the players want it to be nerfed anyway.
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Sep 05, 2005, 08:13 PM // 20:13
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#15
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Ultimate_Gaara
Desecrate Enchantments would totaly own whoever has all them enchantments on
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It'd do 150 or so damage at Curses 12. Those 80 enchantments are not stacked on a single person, instead they are spread out on between the player, the henchmen and 8 or 9 different GvG NPCs.
Last edited by Sanji; Sep 05, 2005 at 08:15 PM // 20:15..
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Sep 05, 2005, 08:16 PM // 20:16
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#16
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Krytan Explorer
Join Date: Feb 2005
Guild: The Exiled
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Their are several things that would tell you this is faked... one being their are 7 people to cast these on 6 maintained enchantments and way more than 43 enchantments their. two he doesnt have quickening zepher up to decrease the recast time of ether renewal.
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Sep 05, 2005, 08:17 PM // 20:17
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#17
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Lion's Arch Merchant
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Quote:
Originally Posted by One and Two
and you know killing this one guy screws over the entire team's strat? shatter enhancement, backfire, poof!
edit: and distortion or whatever spell makes the recharge take forever helps a lot, too
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Shatter enchant removes 1/80. Thats not very useful. He as so many enchantments on him, backfire cant outdamage the healing.
Desecrate is an actual counter since its aoe that does more based on the ammount of enchantments. One desecrate when the team is close together would kill the enchant holder since he has life bond on all of them. Although, the GvG npcs would never be close enough for that.
Lingering is a semi-decent counter but it costs a lot and only cleans on person at a time although, if you could figure out who the enchant sustainer is you would lingering him first. Well is the optimal counter if you can get one off.
But the basic thing isn't that enchant stacking is overpowered since if you manage to get a well off their taken care of, but that the ammount of energy gained from ER is insane.
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Sep 05, 2005, 08:23 PM // 20:23
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#19
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Draken
Their are several things that would tell you this is faked... one being their are 7 people to cast these on 6 maintained enchantments and way more than 43 enchantments their. two he doesnt have quickening zepher up to decrease the recast time of ether renewal.
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There are more than 7 targets to cast on, he is in GvG. Look at the minimap, see those triangles? Those are NPCs that aren't listed in the Party members window unlike the Guild Lord or Guild Thief.
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Sep 05, 2005, 08:30 PM // 20:30
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#20
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Actually the boon is unneccessary. You cast 5-6 enchantments on yourself to start, then Ether Renewal, and you can completely refill your energy just by re-casting those enchantments, on either yourself or other teammates. With 7 enchantments on yourself you're going to get back a net 30 energy from each enchantment you put up, so just casting 3, maybe 4 buffs over 12 seconds will completely refill your energy. Pretty simple, really.
You need roughly 90 max energy to make this work - you can get away with 80ish if you want to spam Boon to refill your energy. It really isn't that difficult. You don't need Zephyr or any other help, no matter what other people in this thread will tell you. The only limit is the number of targets you have to cast on, and the time needed to get them all up. After all 80+ enchantments can take quite a while to cast, even outside of Ether Renewal.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Last edited by Ensign; Sep 05, 2005 at 08:34 PM // 20:34..
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