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Old Sep 05, 2005, 06:55 PM // 18:55   #1
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Default For those who think Ether Renewal is NOT overpowered

http://photobucket.com/albums/v32/pa...rent=ether.jpg

80 enchantments he is running.
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Old Sep 05, 2005, 06:58 PM // 18:58   #2
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OMFG is that photoshopped or are you serious on this one if you are serious :O :O :O
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Old Sep 05, 2005, 06:59 PM // 18:59   #3
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im pretty sure you can not have that many of the same spell on you... if you can just fix it
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Old Sep 05, 2005, 07:00 PM // 19:00   #4
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From the boards of Guild Hall:

Quote:
When you look at that picture you get an idea of how ridiculously overpowered Ether Renewal is. Go ahead and take the time to count, he is maintaining, at the time of this picture, 80 enchantments. With only a 5 man group, the hero and thief, and a few NPC's that are within range. With all those enchantments, energy regen is capped out at a -10, meaning you will lose 10 energy every 3 seconds. In the entire 20 second cool down phase of Ether Renewal you will lose 68 energy. But with 6 enchantments on him and spamming a 5 energy boon and Energy Storage at 16, he will take 4-5 casts to fill his energy bar completely. All the way back up,.. to over 100 energy.
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Old Sep 05, 2005, 07:00 PM // 19:00   #5
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I aint to sure about that.
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Old Sep 05, 2005, 07:01 PM // 19:01   #6
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Caps at 10 but... I find it highly unlikely you can hold out before the recast is up.

I might go try it....
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Old Sep 05, 2005, 07:01 PM // 19:01   #7
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Put up a 16 BM symbiosis :P
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Old Sep 05, 2005, 07:22 PM // 19:22   #8
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I've run it before. Energy degen caps out at -10. It isn't overpowered either. It's called strip enchant, rend enchant, diversion, well of profane, and all the skills that drain enchantments!
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Old Sep 05, 2005, 07:23 PM // 19:23   #9
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and you know killing this one guy screws over the entire team's strat? shatter enhancement, backfire, poof!

edit: and distortion or whatever spell makes the recharge take forever helps a lot, too
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Old Sep 05, 2005, 07:27 PM // 19:27   #10
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Quote:
Originally Posted by One and Two
and you know killing this one guy screws over the entire team's strat? shatter enhancement, backfire, poof!

edit: and distortion or whatever spell makes the recharge take forever helps a lot, too
he can cast through backfire really.
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Old Sep 05, 2005, 07:56 PM // 19:56   #11
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Desecrate Enchantments would totaly own whoever has all them enchantments on
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Old Sep 05, 2005, 07:59 PM // 19:59   #12
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Quote:
Originally Posted by MarkyX

omg its like spirit spam!! lmao but enchantment spam instead
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Old Sep 05, 2005, 08:00 PM // 20:00   #13
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Well degen caps at 10 so this really isn't that good of an indicator of how good ER is. But when you compare ER to other energy management elites...there's no comparison, especially under QZ. Saying ER isn't overpowered is simply stupid.
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Old Sep 05, 2005, 08:04 PM // 20:04   #14
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That screenshot rocks. Ether Renewal will be nerfed sooner or later, 80% of the players want it to be nerfed anyway.
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Old Sep 05, 2005, 08:13 PM // 20:13   #15
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Quote:
Originally Posted by Ultimate_Gaara
Desecrate Enchantments would totaly own whoever has all them enchantments on
It'd do 150 or so damage at Curses 12. Those 80 enchantments are not stacked on a single person, instead they are spread out on between the player, the henchmen and 8 or 9 different GvG NPCs.

Last edited by Sanji; Sep 05, 2005 at 08:15 PM // 20:15..
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Old Sep 05, 2005, 08:16 PM // 20:16   #16
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Their are several things that would tell you this is faked... one being their are 7 people to cast these on 6 maintained enchantments and way more than 43 enchantments their. two he doesnt have quickening zepher up to decrease the recast time of ether renewal.
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Old Sep 05, 2005, 08:17 PM // 20:17   #17
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Quote:
Originally Posted by One and Two
and you know killing this one guy screws over the entire team's strat? shatter enhancement, backfire, poof!

edit: and distortion or whatever spell makes the recharge take forever helps a lot, too
Shatter enchant removes 1/80. Thats not very useful. He as so many enchantments on him, backfire cant outdamage the healing.

Desecrate is an actual counter since its aoe that does more based on the ammount of enchantments. One desecrate when the team is close together would kill the enchant holder since he has life bond on all of them. Although, the GvG npcs would never be close enough for that.

Lingering is a semi-decent counter but it costs a lot and only cleans on person at a time although, if you could figure out who the enchant sustainer is you would lingering him first. Well is the optimal counter if you can get one off.

But the basic thing isn't that enchant stacking is overpowered since if you manage to get a well off their taken care of, but that the ammount of energy gained from ER is insane.
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Old Sep 05, 2005, 08:19 PM // 20:19   #18
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ah yes. i forgot that this was about er being crazy....the screetshot sidetracked me
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Old Sep 05, 2005, 08:23 PM // 20:23   #19
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Quote:
Originally Posted by Draken
Their are several things that would tell you this is faked... one being their are 7 people to cast these on 6 maintained enchantments and way more than 43 enchantments their. two he doesnt have quickening zepher up to decrease the recast time of ether renewal.
There are more than 7 targets to cast on, he is in GvG. Look at the minimap, see those triangles? Those are NPCs that aren't listed in the Party members window unlike the Guild Lord or Guild Thief.
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Old Sep 05, 2005, 08:30 PM // 20:30   #20
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Actually the boon is unneccessary. You cast 5-6 enchantments on yourself to start, then Ether Renewal, and you can completely refill your energy just by re-casting those enchantments, on either yourself or other teammates. With 7 enchantments on yourself you're going to get back a net 30 energy from each enchantment you put up, so just casting 3, maybe 4 buffs over 12 seconds will completely refill your energy. Pretty simple, really.

You need roughly 90 max energy to make this work - you can get away with 80ish if you want to spam Boon to refill your energy. It really isn't that difficult. You don't need Zephyr or any other help, no matter what other people in this thread will tell you. The only limit is the number of targets you have to cast on, and the time needed to get them all up. After all 80+ enchantments can take quite a while to cast, even outside of Ether Renewal.

Peace,
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Last edited by Ensign; Sep 05, 2005 at 08:34 PM // 20:34..
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