Sep 09, 2005, 10:54 AM // 10:54
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#21
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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For me the W/M is the most fun to play.
so if i couldnt solo, i would creat another charachter to farm with, but i would do any missions with my w/m.
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Sep 09, 2005, 11:40 AM // 11:40
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#22
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Wilds Pathfinder
Join Date: Feb 2005
Guild: Divine Guardians of the Soul (Soul)
Profession: Mo/E
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Quote:
Originally Posted by Fantus
The Nerf to UW pisses me majorly off, but my monk will remain. She is healer monk anyway with a secondary existance as a farmer. I went for a solo run to UW mostly when none of my guildies were on to party with (I tend not to play with PUGs much due to negative experiences). I am angry that I can no longer do that and that ANet took away one of the different (and legit) ways to play GW for no real reason. That's all, nothing more, nothing less.
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"No real reason"?... I don't think i even need to state anything... That makes you sound dumb enough right there.
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Sep 09, 2005, 11:41 AM // 11:41
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#23
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Lion's Arch Merchant
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just use spell breaker
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Sep 09, 2005, 12:15 PM // 12:15
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#24
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Wilds Pathfinder
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Quote:
Originally Posted by Perishiko ReLLiK
"No real reason"?... I don't think i even need to state anything... That makes you sound dumb enough right there.
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Your obvious inablility to even name a reason tells me enough, troll.
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Sep 09, 2005, 12:25 PM // 12:25
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#25
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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Spell Breaker has a short duration where it is active and a longer cool down time, and that doesn't stop AOE's like Cry of Frustration if an enemy decides to target an ally near you.
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Sep 09, 2005, 12:28 PM // 12:28
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#26
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Lion's Arch Merchant
Join Date: May 2005
Location: Canada
Guild: I Excentrix I [PuNK]
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Nah solo monk can still solo plenty, but some areas are now... much more.. erm.. challenging.
W/Mo is the perfect all around farmer. You'll never see that one go.
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Sep 09, 2005, 12:30 PM // 12:30
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#27
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Frost Gate Guardian
Join Date: Jun 2005
Location: Austria
Guild: Need for Seed [SeeD]
Profession: Mo/Me
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Quote:
...doesn't stop AoE's like Cry of Frustration if an enemy decides to target an ally near you...
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It would indeed be very strange to have allies near you when farming solo
Last edited by Mitsu Bishi; Sep 09, 2005 at 12:33 PM // 12:33..
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Sep 09, 2005, 01:02 PM // 13:02
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#28
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by sidepocket13
So i love the update, but i have never been one to solo. so i was wondering, does the new changes (especially to the uw) mean that the HUGE amounts of w/mo and mo/w that are littered all over every outpost will now change?
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Nope. My W/Mo still farm just as well as he ever has, not a single skill I use was affected. Seems to me it was only a particular cookie-cutter build which got nerfed.
In pretty much all of PvE'dom, the W/Mo remains 'teh uber build'.
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Sep 09, 2005, 01:02 PM // 13:02
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#29
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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That original Spell Breaker comment wasn't necessarily directed towards solo players.
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Sep 09, 2005, 02:40 PM // 14:40
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#30
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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they did not really ner the farmings builds they did however nerf the need to farm :P
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Sep 09, 2005, 03:13 PM // 15:13
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#31
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Frost Gate Guardian
Join Date: Aug 2005
Guild: TAO
Profession: W/E
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I currently have a Warrior/Necro and a Monk/War. I would solo UW on occassion with my Monk, but if you've ever done it, you know that the drops in UW absolutely suck. The only thing worthwhile is Ecto, but you're lucky if you get one or two on a trip. I don't particularly care that I can no longer do that because frankly it is boring. Soloing in the desert was uneffected IMO. Still very easy to do and provides interesting drops much more frequently.
As for W/Mo, I think they are the best damage takers in the game and was thinking of changing my secondary to Monk because many of the better weapons I've found have bonuses when enchanted. As a W/Mo you can enchant yourself without relying on others. A spell like watchful spirit requires no attribute points in order to be effective, allowing the Warrior to beef up axe, strength, and tactics. You will not see W/Mo going away in PVE.
By the way, does anyone else think it is bizarre that keys cost more than anything you will get out of the chests? Obviously you can sell to another player to make a profit, but anything sold back to the merchant will be for less than you spent for the key.
Last edited by Ghastly; Sep 09, 2005 at 03:24 PM // 15:24..
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Sep 09, 2005, 03:17 PM // 15:17
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#32
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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By W/M I assume you mean W/Mo instead of W/Me?
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