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Old Sep 14, 2005, 01:44 PM // 13:44   #81
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Doogle, you're just flamebaiting. I'm pretty sure there are rules against that in this forum.
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Old Sep 14, 2005, 01:51 PM // 13:51   #82
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Quote:
Originally Posted by Sekkira
Where in 'Multiplayer' does 'Have to play with others' show up?
Multi= more than one
player=human controlling a character.

COPRG=cooperative online role play game.
cooperative=more than one person aiding each-other in the fulfillment of a task.

hence we can see that GW is meant to be played with other people (in groups).

farm in groups in UW. apparently the chest drops there are really good now.
and besides you can't solo the areas where the REAL drops are.
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Old Sep 14, 2005, 02:00 PM // 14:00   #83
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Quote:
Originally Posted by Charcoal Ann
Multi= more than one
player=human controlling a character.

COPRG=cooperative online role play game.
cooperative=more than one person aiding each-other in the fulfillment of a task.

hence we can see that GW is meant to be played with other people (in groups).

farm in groups in UW. apparently the chest drops there are really good now.
and besides you can't solo the areas where the REAL drops are.
It always pleases me when someone more astute than the developers speaks up.

FROM THE FAQ:

What kind of game is Guild Wars?

Guild Wars is a global online roleplaying game. Players can engage in cooperative group combat, in single player adventures, or in large head-to-head guild battles. Guild Wars is a mission-based game set in a stunning 3D fantasy world that offers excellent support for guilds. Because the team that developed Guild Wars had experience creating successful online game series such as Warcraft, StarCraft and Diablo, the members used their familiarity with the complex issues surrounding online games to create a game that is both easy to learn and compelling to play long term, and yet does not require players to spend hundreds of hours slogging through the preparation just to get to the fun bits.
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Old Sep 14, 2005, 02:02 PM // 14:02   #84
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Multiplay does not mean you HAVE to play with multiple people, it means the option is there to do so.
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Old Sep 14, 2005, 02:20 PM // 14:20   #85
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Originally Posted by ddoogle
wow just got back to this thread and found a load of greedy farmers giving it their all!
You're making yourself ridiculous. You're the OP and now you're flamebaiting for the sake of it.

This thread has nothing to say anymore, flamefest incoming.

Mods?
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Old Sep 14, 2005, 02:27 PM // 14:27   #86
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Wait wait.. So the OP complains that UW can still be solo'd by the 55/105 monks (and we all know it's not just them. =P) But then he has a solo build and uses it but keeps attacking others who do it greedy gamers?

Hypocrit?

Seriously.. I'm confused as to how you say solo UW is BAD and "made the econemy suck" and then go around and say you just solo UW five minutes ago and say it's a little harder?

I sometimes solo UW not well since I'm not that good figuring it out with my Necro. Do I get wonderful awsome drops.. Duh no.. I do it for fun/challenge (this was before the update) But I easily got bored and went to FoW with groups of five and then four.. and still got through because it was FUN to me not money beneficial..

Ever since the green items and chests I bounced back with my money from getting my 15k armor.. but now I have nothing to do with it.. Screw FoW armor IMO, don't feel like doing that.

Just..stop saying Anet should do something with UW...with solo builds. You look like you're contradicting yourself (you are actually). Greedy? So you're not Greedy? People who want to get that FoW armor are greedy or buy the best stuff are greedy? No..they're not..some are but those are powergamers.. that's what they do get the best stuff possible. And those who solo ANYTHING I mean the trolls are harder to solo in some areas because dwarfs are in that area.. =P Some areas are harder or "beefed" so it's more challenging/whatever.. UW is not the only place to get money.. SF I've made more money getting greens with a group of eight than anything else. So leave the solo people alone. So what? When people had that one day to buy ectos for 300g each and bought shit loads and then sold them back to get richer.. did I complain? No. Did it even affected me.. Not at all.

Whee places got tougher for more challenging gameplay or whatever.. sounds fun because I was getting bored of the same damn thing.
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Old Sep 14, 2005, 02:34 PM // 14:34   #87
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Quote:
Originally Posted by Charcoal Ann
Multi= more than one
player=human controlling a character.

COPRG=cooperative online role play game.
cooperative=more than one person aiding each-other in the fulfillment of a task.

hence we can see that GW is meant to be played with other people (in groups).

farm in groups in UW. apparently the chest drops there are really good now.
and besides you can't solo the areas where the REAL drops are.
wow....this logic is awful.

Multiplayer means the option to play with others is there...you don't HAVE to take it. you bitch and moan about the most rediculous things possible
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Old Sep 14, 2005, 02:36 PM // 14:36   #88
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Originally Posted by Detis Zan
Hypocrit?
Seriously.. I'm confused as to how you say solo UW is BAD and "made the econemy suck" and then go around and say you just solo UW five minutes ago and say it's a little harder?
Because the OP is so blatantly lying. Yes, lying.

Here is a golden rule I've made myself. Feel free to flame me.

There is no such a farmer who, after finding loads of ectos and a couple of nice gold fellblades, would come here shocked by the disturbing ethical consequences of his dire acts, looking for a way to stop the soloing.

You're a casual player? A farmer won't affect you since collector items have perfect stats.

You're a PvP player? PvP community doesn't give a hoot about farmers.

You're a power player? Learn how to farm and stop blaming people who's better than you at it.

Last edited by Mormegil; Sep 14, 2005 at 02:55 PM // 14:55..
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Old Sep 14, 2005, 02:54 PM // 14:54   #89
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Quote:
Originally Posted by Mormegil
You're a casual player? A farmer won't affect you since collector items have perfect stats.
I only have to challenge this statement. Just because there is a second option does not mean that the casual player isn't being effected at all. They are. Personally I don't care if I have a shiny sword or not, but it is human nature to want the 'pretty' item. Due to farmers accumulating an extreme wealth thereby giving them the ability to offer insance amounts of money for so-called 'Perfect' items (such as Fellblades) they have had a direct effect on the ability for a casual player to obtain such an item. Yes, it is an option to have that item - just as multiple players in a muliplayer game is an option (as pointed out above). However its an option that due to farming is directly denied to the casual player. Can you all at least see that? If no one in this game could afford to offer 100K for an item, would any item ever sell for that much? I think not.
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Old Sep 14, 2005, 02:55 PM // 14:55   #90
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I think it's good that people are playing the game how they want to do it.
The only sad thing about farming or playing solo (yes they are different!) is that ArenaNet is shortsighted in their resolve.

As people have mentioned, all they have to do is take away peoples reason for farming. Instead we have Isaiah Cartwright sharpening his nerfing knives, preparing to degrade the gaming experience for everyone.

It's sad. There are better solutions.

Make each creature drop item quantities corresponding to party size.

Would i complain that the henchmen steal my greens...nope because i would get one too. Would people complain about John Doe playing solo and getting lots of Ecto? Nope, because they can kill faster in a group and get more Ecto that solo players.

So O.K. this solution would cause another problem right? Too many items thus gold entering the economy. Just add more goldsinks.

Make henchmen charge a fee. They are mercenaries are they not? Mercenaries get paid.

I would gladly pay henchmen 500 gold or more per hench if i knew that i would get every drop in GF/SF or any other high end area.
It would be much more fun and i would never even think about soloing anywhere ever again.

And no, i don't solo UW (not since the half a dozen times pre 105 nerf).
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Old Sep 14, 2005, 03:01 PM // 15:01   #91
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Quote:
Originally Posted by Teklord
I only have to challenge this statement. Just because there is a second option does not mean that the casual player isn't being effected at all. They are. Personally I don't care if I have a shiny sword or not, but it is human nature to want the 'pretty' item. Due to farmers accumulating an extreme wealth thereby giving them the ability to offer insance amounts of money for so-called 'Perfect' items (such as Fellblades) they have had a direct effect on the ability for a casual player to obtain such an item. Yes, it is an option to have that item - just as multiple players in a muliplayer game is an option (as pointed out above). However its an option that due to farming is directly denied to the casual player. Can you all at least see that? If no one in this game could afford to offer 100K for an item, would any item ever sell for that much? I think not.
It's not hindering your gameplay experience. I understand everyone wants to have "pretty" items, but I would argue that many common items look "pretty" and that the glowing, teal-colored storm bow sucks big time to me. It's kitsch.

Moreover, farming requires time and, lately, a bit of skill/experience. This is a thing people forget easily. You know how many hours one sick man should spend to get a +100k item? Or the same value in ectos?

As I said, farmers' worst enemy is people's envy.
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Old Sep 14, 2005, 03:10 PM // 15:10   #92
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I was quite clear in stating that I don't need the 'pretty' items and thus it does not effect me as an individual. I also (thought) I was quite clear in making my point: it does effect casual gamers. Or at least that was the point I was trying to make, so don't try and convince me that it doesn't - or at least I wish you good luck in future attempts.
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Old Sep 14, 2005, 03:20 PM // 15:20   #93
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Quote:
Originally Posted by Mormegil
It's not hindering your gameplay experience. I understand everyone wants to have "pretty" items, but I would argue that many common items look "pretty" and that the glowing, teal-colored storm bow sucks big time to me. It's kitsch.

Moreover, farming requires time and, lately, a bit of skill/experience. This is a thing people forget easily. You know how many hours one sick man should spend to get a +100k item? Or the same value in ectos?

As I said, farmers' worst enemy is people's envy.

Well, it seems you forget a few things.

In a game like this, it is human nature to want to do what will benifit you most. This is of course curbed by a desire to play a certain way that you personally enjoy beyond any tangiable benfit.

If one is playing a monk, and they curb their desire for individual play style or like the way the UW farmer works, why should they do anything else? Variety?

Lets change the focus slightly, say there is a poor schmuck who has played a mesmer, he wasplayed a mesmer since the first 5 minutes of the game going online. He is not a PvP fanatic and has nevenr turned his mesmer into an OMGNOEEZZ UBERFARM IRULEZ UDROOLZ! build. Say I am playing when some of the people in my rather small guild aren't on and want to do the UW in a group since I enjoy grouping and my skills shine most in a group. Group forms, all excited, then comes the dreaded hour of "6/8 Group looking for Monks for UW" or some variation.

So how does monk soloing UW affect me? Less monks grouping for UW. Ironically, most of these farmer monks are complete drooling morons, save for those who stretch their conceptual muscles to come up with the idea before they are ruthlessly copied.

In most people's mind (like 90%) having a monk or multiply monks is/are completely integral to mission succcess (I am not in this majority here, as I beleive 1 monk and or even monklessness is acceptable in certain areas as long as people learn to play slightly more intelligently and hang back from the brute force healing practices), and if more monks or soloing, then less monks for groups.

This is just one way in which UW soloers have impacted me.
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Old Sep 14, 2005, 03:37 PM // 15:37   #94
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Originally Posted by Captain Marvel
Well, it seems you forget a few things.

In a game like this, it is human nature to want to do what will benifit you most. This is of course curbed by a desire to play a certain way that you personally enjoy beyond any tangiable benfit.

If one is playing a monk, and they curb their desire for individual play style or like the way the UW farmer works, why should they do anything else? Variety?

Lets change the focus slightly, say there is a poor schmuck who has played a mesmer, he wasplayed a mesmer since the first 5 minutes of the game going online. He is not a PvP fanatic and has nevenr turned his mesmer into an OMGNOEEZZ UBERFARM IRULEZ UDROOLZ! build. Say I am playing when some of the people in my rather small guild aren't on and want to do the UW in a group since I enjoy grouping and my skills shine most in a group. Group forms, all excited, then comes the dreaded hour of "6/8 Group looking for Monks for UW" or some variation.

So how does monk soloing UW affect me? Less monks grouping for UW. Ironically, most of these farmer monks are complete drooling morons, save for those who stretch their conceptual muscles to come up with the idea before they are ruthlessly copied.

In most people's mind (like 90%) having a monk or multiply monks is/are completely integral to mission succcess (I am not in this majority here, as I beleive 1 monk and or even monklessness is acceptable in certain areas as long as people learn to play slightly more intelligently and hang back from the brute force healing practices), and if more monks or soloing, then less monks for groups.

This is just one way in which UW soloers have impacted me.

you do realize that if they change it so you can't solo the UW you still won't be able to find a monk. The majority of the monks solo every possible area they can because they don't want to group with you. PUGs are about the largest waste of time this game has to offer....The Solo monks will just stop playing the game or go back to playing another character.
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Old Sep 14, 2005, 03:37 PM // 15:37   #95
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So how does monk soloing UW affect me? Less monks grouping for UW. Ironically, most of these farmer monks are complete drooling morons, save for those who stretch their conceptual muscles to come up with the idea before they are ruthlessly copied.
I see we're beating the dead horse again. This issue has been discussed over and over, and it has been showed oh so many times that soloers wouldn't join PuGs anyway. I would not, for example, so here's another player who soloes with his own build and won't join mindless PuGs for the next 1000 years.

I consider farming a fun break from intense PvP sessions, and frankly, joining a PuG is a waste of time and energy. I only play with friends and guildies 90% of the time. Do you really think the average solo would join hopeless PuGs? No. Because, as you said, in case 1 he's a drooling moron, in case 2 he's sick of the same W/Mos attacking diff targets/aggroing/bitching at the monk or, in general, of the average GW PvE player, who couldn't match a triangle with a triangle in an IQ test.

EDIT: Algren Cole stole the words from my mouth a minute ago
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Old Sep 14, 2005, 04:00 PM // 16:00   #96
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Originally Posted by Algren Cole
you do realize that if they change it so you can't solo the UW you still won't be able to find a monk. The majority of the monks solo every possible area they can because they don't want to group with you. PUGs are about the largest waste of time this game has to offer....The Solo monks will just stop playing the game or go back to playing another character.
Wow, thanks for the personal attack. I once found these boards to be the most useful and open, especially compared to places like GuildHall. I see in my absence this has changed.

If it was impossible to solo UW, maybe, just maybe, one or two of them would learn to play their damned class. Mostly for the fact if they wanted the material/experiance from UW, then they would have to group?

Would they all play monks? No. Would some of em? You bethca. Would they all be the best monk EVAH immiediately? Nope.

Thanks for the spurious argument tard.

EDIT: Randon capitalization makes baby jebus cry.

Last edited by Captain Marvel; Sep 14, 2005 at 04:04 PM // 16:04..
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Old Sep 14, 2005, 04:03 PM // 16:03   #97
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Quote:
Originally Posted by Mormegil
I see we're beating the dead horse again. This issue has been discussed over and over, and it has been showed oh so many times that soloers wouldn't join PuGs anyway. I would not, for example, so here's another player who soloes with his own build and won't join mindless PuGs for the next 1000 years.

I consider farming a fun break from intense PvP sessions, and frankly, joining a PuG is a waste of time and energy. I only play with friends and guildies 90% of the time. Do you really think the average solo would join hopeless PuGs? No. Because, as you said, in case 1 he's a drooling moron, in case 2 he's sick of the same W/Mos attacking diff targets/aggroing/bitching at the monk or, in general, of the average GW PvE player, who couldn't match a triangle with a triangle in an IQ test.

EDIT: Algren Cole stole the words from my mouth a minute ago

So, in other words all these soloers were once idiot Wa/Mo? That include you?

And maybe the decrease in monk solo would not result in a spike of monk population, but there would be a slight increase. And not only that, a general increase in other classes as well, as people who felt the HAD to solo UW to get what they wanted relaize that cooperation is the only way to get what they want now, they can free themselves from the vileness that they had to lower themselves to, emerge back into the fresh and light, and forsake their evil ways.
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Old Sep 14, 2005, 04:07 PM // 16:07   #98
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Can't be bothered to read 3 pages of people saying "So what? Big deal!"

So I'll sum it up for the OP in 4 words. "So what? Big Deal!"

UW didn't have much to offer drops-wise, apart from Ectos, and believe me, you'd probably be better off in a 3 man trap team for time taken:ecto ratio. It's not easy to solo UW with a monk build now, thanks to the enchantment stripping additions and the buffs/balance of skills like prot bond, but since the update:

1. It's easier to farm other areas and get good/better drops.

2. Ecto is still a rare drop under any circumstance, and other drops in UW aren't worth the admission fee.

3. It really really really doesn't need nerfing. 105 smite monks will still solo farm there, because it's a lot more difficult for them to solo farm anywhere else.

So rather than dropping a load into a pair of bunched panties about what other players are doing, just worry about your game, and console yourself with the simple fact that while the monks may be getting sole rights to ectos each time they solo UW, the reality is that the payoff over time is only a little better than someone who just plays the game. - In fact, it's pretty much the same. Don't forget, monk runes, and acquiring all the necessary stuff to make the invincimonk build costs money.
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Old Sep 14, 2005, 04:07 PM // 16:07   #99
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Originally Posted by Captain Marvel
Wow, thanks for the personal attack. I once found these boards to be the most useful and open, especially compared to places like GuildHall. I see in my absence this has changed.

If it was impossible to solo UW, maybe, just maybe, one or two of them would learn to play their damned class. Mostly for the fact if they wanted the material/experiance from UW, then they would have to group?

Would they all play monks? No. Would some of em? You bethca. Would they all be the best monk EVAH immiediately? Nope.

Thanks for the spurious argument tard.

EDIT: Randon capitalization makes baby jebus cry.

it wasn't a personal attack......

very few of them would continue playing as a monk...very few of them want to join a PUG. Most of the Monk Soloers created the character specifically to solo because they didn't want to play with a PUG...nerfing UW smite runs isn't gonna make them want to waste their time with a PUG.
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Old Sep 14, 2005, 04:12 PM // 16:12   #100
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Solo's fine with my, Anet made the changes to effect UW and how it impacts the economy (as well outside UW - green drops, chests, increase drops rates). I have no objection to soloing and welcome the economy changes.
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