Sep 14, 2005, 01:47 AM // 01:47
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#21
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I'm not sure comparing Flare to anything is very fair as a point in this debate. Flare is a skill that is quite unique in its uselessness. In fact, I wouldn't be surprised if they only made it as a way for elementalists to spam-trigger Aura of Restoration in pre-searing.
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Sep 14, 2005, 02:07 AM // 02:07
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#22
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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There's always an idea such as this: http://www.guildwarsguru.com/forum/s...ad.php?t=49024
It doesn't force someone to play through the game to screw around with PvE using whatever build they like.
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Sep 14, 2005, 04:20 AM // 04:20
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#23
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I think at the start of the game before you get kicked out of pre searing, you should choose a specific skill line you want to go for. And skill rewards from quests from there on are more based around the attribute line you chose. It would also put forth the fact of what type of build you are.
Say if you were choosing water magic skills for your elementalist, then you'd choose to be a hydromancer, not an elementalist. Sort of like the second proffession quest, but as a primary proffession quest. You'd probably want to do something like that with the secondary too.
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Sep 14, 2005, 04:29 AM // 04:29
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#24
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Frost Gate Guardian
Join Date: Sep 2005
Location: Brisbane, Australia
Profession: N/Me
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Problem is that, pre-Searing, most newbies have either no idea what to specialise in, or choose something weird like Tactics.
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Sep 14, 2005, 04:42 AM // 04:42
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#25
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Well that would just mean they're stuck to tanking, being a team player
This wouldn't mean you're stuck in tactics, just that you'd get more tactics skills at the start of the game than anything else.
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Sep 14, 2005, 04:42 AM // 04:42
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#26
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Jenosavel
@ Teklord
One of the things that's stopping me from playing through again is that I'd like to play an air/water ele from the beginning. However, for nearly half the game (or more) an ele is limited solely to fire magic. Is that 'cause fire is a worse element? Heck no! Well, at least not in PvE.
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You can get air and water pretty quickly in Ascalon. Most of the variety of spells are still in fire, but you can definately get a decent build with air and water early (I got one now in fact still in Ruins of Sumria.)
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Sep 14, 2005, 05:31 AM // 05:31
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#27
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Champion of the Absurd
Join Date: Jan 2005
Guild: Spirits of War
Profession: Mo/W
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Quote:
Originally Posted by KaPe
"As has been stated by others, the skills in GW are roughly equal- try telling me that Verata's Gaze from Copperhammer Mines is more powerful than something like Life Siphon or Mark of Pain which you can get very early in the game. "
How about Flare vs Meteor? They are "roughly equal" if you consider all aspects, such as casting time, recharge time and energy costs, however, if you are willing to use your entire mana on every mob group, high damage&high energy spells are much better than some spammable 30 dmg tricks.
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Rather than comparing Flare vs Meteor, try something like Meteor Shower vs Meteor. MS is available in Grendich iirc, meaning it's pretty early on, while Meteor gets to wait until nearly Amnoon(I remember it's buyable there, don't remember if there's a quest to get it beforehand). Both long cast times, give knockdown, and do a lot of damage. Meteor Shower is much better in PvE, since monsters won't run out of it, and for the extra bit of energy and casting time, you get 3x the effect. Or maybe compare Flare vs stone daggers or ice spear- they have very similar effects to flare, but you don't get them until later in the game than flare. What exactly makes ice spear superior to flare- is it the extra 5 damage for half of the effect range? Or stone daggers- it does it's damage in 2 parts, so that it's stopped even better by skills like Shielding Hands? Those are obviously superior skills, seeing as they're not available as early as flare.
__________________
Freyas- Spirits of War
~The best lack all conviction, while the worst are full of passionate intensity
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Sep 14, 2005, 05:44 AM // 05:44
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#28
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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I agree with this point (from an ele) perspective. 1st time through the game presents certain skills types only after reaching certain area's, easy to use to harder to use types / styles. So by the end you can do just about what you want. But on your 2nd or 3rd way through, it would be nice to try a different "set" of skill in different order.
If you have ele, as an example, do you want to start as a fire, water, air, or earth mage and re-arrange when you get said skill types. In fact in the beta events I think there were playing with this, I remember an npc ask me what "type" of mage I was wanting to be (to get me to think about it).
This would give nice replay to classes you've already beat. Now mind you this is from a PvE perspective w/o considering PvP implications.
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Sep 14, 2005, 07:44 AM // 07:44
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#29
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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I once posted in Sanitarium suggesting that a new PvE character can choose any 8 previously unlocked, non-elite skills to start the game with. These skills would be given to you once you enter post-searing.
Another idea is to allow the option to start your character in "Replay Mode" where all the skills available from trainers and skill quests are randomised :P
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Sep 15, 2005, 11:06 PM // 23:06
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#30
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Academy Page
Join Date: Apr 2005
Location: Asia
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Quote:
Originally Posted by HawkofStorms
You can get air and water pretty quickly in Ascalon. Most of the variety of spells are still in fire, but you can definately get a decent build with air and water early (I got one now in fact still in Ruins of Sumria.)
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Little late seeing this thread but I very much would like to see skills I unlocked through PvE be available for purchase (gold sink?) for subsequent PvE characters I make.
HawkOfStorms, going by skill rewards, you get Frozen Burst, Shard Storm and Ice Spikes, in and around Old Ascalon. Along with Blinding Flash, Lightning Javelin and Enervating Charge from trainers. Pre-Yak's. Are these the skills you're saying make up your decent build in Ruins of Surmia? Just curious, maybe I missed out some skills you could shed light on.
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