Sep 16, 2005, 11:14 AM // 11:14
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#1
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Remember Magic the Gathering?
Who of you know Magic the Gathering and notice simular ways in building a deck and building a team for PvP?
When MtG came out the first popular builds were damage destruction: Get you high dmg creature on table as fast as possible and go for the kill
As a reaction blue counter decks became popular: Nice spell, I counter it (or worse: nice creature, I steal it)
Many builds followed and with every new update of MtG strategy changes.
In GW I think we have had the damage destruction (tank/solo) builds and currently the counter (Mesmer) builds rule. Do you see other simularities, builds that remind of MtG? And should Anet follow the same strategy as Wizzards of the Coast and change the games rules with every Expansion?
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Sep 16, 2005, 11:33 AM // 11:33
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#2
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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RPG's are the same as Card games, but RPG's just need a little bit skill. You're good in a card game when you have good cards, you're good in an RPG when you have good items. And I like both, because I like the idea of the possibilty of getting better and better, I played the Card game called Yu-Gi-Oh! a few years ago and started of as a complete noob, but eventually a was one of the better players in my country. It's exactly the same with Guild Wars.
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Sep 16, 2005, 03:53 PM // 15:53
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#3
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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no. wizards of the coast RUINED dungeons and dragons.
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Sep 16, 2005, 04:07 PM // 16:07
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#4
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Frost Gate Guardian
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Quote:
Originally Posted by Hanuman li Tosh
no. wizards of the coast RUINED dungeons and dragons.
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How?
DnD is much more streamline and better then before. No stupid weird "AC is better lower but attack must be high" bullshit.
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Sep 16, 2005, 04:14 PM // 16:14
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#5
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Krytan Explorer
Join Date: Jun 2005
Location: Lloyd.ab.ca
Guild: Lords of All
Profession: R/Mo
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Mmm... Serra Avatar, Serra Angels, Personal Incarnations, Spirit Bond...
Gee I wonder what color I played mostly?
Yea, even being that I haven't borken into PvP too much yet I've still noticed the similarites to Magic. Even in how skils are 'colored' for each class, with some 'colorless'.
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Sep 16, 2005, 04:16 PM // 16:16
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#6
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Ascalonian Squire
Join Date: Jul 2005
Guild: Brave Companions
Profession: Mo/
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Quote:
Originally Posted by Maxiemonster
RPG's are the same as Card games, but RPG's just need a little bit skill. You're good in a card game when you have good cards, you're good in an RPG when you have good items. And I like both, because I like the idea of the possibilty of getting better and better, I played the Card game called Yu-Gi-Oh! a few years ago and started of as a complete noob, but eventually a was one of the better players in my country. It's exactly the same with Guild Wars.
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Yugioh is crap. The rules are so simple that it makes me cry.
Theres a million magic cards that instantly kills a monster.
And another thing, when the opponent has a monster with higher power than you, and lets say you got 4 other monsters thats a little weaker, and you got no magic that kills the other monster, you're RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed.
Unlike MTG where you can block with several monsters against the one thats attacking.
MTG is genious, even Pokemon got more strategy than crappy Yugioh.
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Sep 16, 2005, 04:19 PM // 16:19
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#7
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Pokemon has to be the best RPG for handhelds... you can spends HOURS leveling each...
you can even forget you where on the john while playing it.
I let someone have my collection once it went past the Urza triligoy of themes.
i had most of every card set release; no alpha's a few beta's a few of the really rare types and my Favorite Full set of cards would be Unglued, they had very humorius stuff.
Last edited by D.E.V.i.A.N.C.E; Sep 16, 2005 at 04:22 PM // 16:22..
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Sep 16, 2005, 04:23 PM // 16:23
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#8
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Pokemon has to be the best RPG for handhelds... you can spends HOURS leveling each...
you can even forget you where on the john while playing it.
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You bring this up because someone mentioned Pokemon as a card game?
Yeah I like to relax on the john. Sometimes I just play a handheld and sometimes I read magasines. I just love to read Time while letting loose. My toilet's white.
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Sep 16, 2005, 04:27 PM // 16:27
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#9
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Well card game or not; either way its a RPG.
I didnt like the expense of MTG + Pokemon cards. so a gameboy with tetris or pokemon can fill alot of time....
oh and for Wizards of the Coast; there going to go bankrupt.
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Sep 16, 2005, 04:40 PM // 16:40
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#10
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Academy Page
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by Maxiemonster
You're good in a card game when you have good cards, you're good in an RPG when you have good items.
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Actually a common strategy in Magic for a long while was to use what were called 'Wienie Creature' decks built around cheap weak low cost creatures. The idea was to put out as many creatures as possible as early as possible and overwhelm your opponent. These decks rarely rose above $5 in value due to the use of almost exclusively common cards.
Let's also not forget about sealed deck tournaments. One starter deck and two booster packs were all you had to build a deck and compete in the tournament. Thos took skill, and naturally some luck of the draw as to what uncommons and rares you would pull from your sealed packs.
I'm not saying this to contradict your point but rather to remind people that Magic was unique among all these CCG's in that the best cards didn't always win. Johnny Moneybags who came into the tourney with all the great cards his mommy bought him could easily be schooled by Joe Average with a swarm of 1/1 white or green creatures or a well built blue counter deck (which was also cheap to build due to the numerous inexpensive counters).
Their are alot of similar things between Magic and GW but that is the thing that's lacking. You're not gonna see someone with a build based around skills grabbed in Ascalon and no Elites or Runes or high level armor beating someone with a fully pimped character with the whole she-bang. Skill is only ever involved in PvP in GW when the playing field is level while in Magic a well built deck consisting of 'sucky' cards could win you a tourney if your build strategy was sound. GW gameplay-wise is more like Yugioh in that the best cards (Skills) nearly always win but it's like Magic aesthetically in the class structure/color relationship/divisions and the overall feel as well as evolution of strategy.
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Sep 16, 2005, 04:49 PM // 16:49
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#11
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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Ahhh the Red sliegh... how I miss carefully building and balancing mana curve and saying F' it to defense...
anyway... this compairsion has been made by alot of people over the course of the months and months Guildwars has been played...
And honestly, yeah, I build pvp teams the way I build magic decks, pretty much the same way honestly. Which is one of the things I love about Guildwars =)
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Sep 16, 2005, 04:49 PM // 16:49
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#12
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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Quote:
Originally Posted by Hanuman li Tosh
no. wizards of the coast RUINED dungeons and dragons.
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Only in as much as that they produced the first, best and largest CCG in the world that most people dropped desktop roleplaying instantly... and the addiction to MTG, for me, went on for 5 solid years meeting different people around the world to play it.
But this never destroyed my love for dungeons and dragons.. yea, maybe there was a need for a new 'system' but fantasy worlds in which dungeons and dragons are present, along with their usual mix of magic and mystery will never disapear.
On that note, I do agree about the similarities to GW, the thought required to build a highly efficient, stream-lined 60 card competative deck is very much comparable to building an 8man team that is highly aggressive, highly defensive and yet flexible enough to combat different situations.
By the way.. I still have an un-opened booster box(36 booster packs) of original Ice age.. anyone know what its worth?.. if anything
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Sep 16, 2005, 05:01 PM // 17:01
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#13
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Jungle Guide
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Guild wars was highly inspired by magic the gathering, no doubt about that.
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Sep 16, 2005, 05:04 PM // 17:04
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#14
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Ascalonian Squire
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Quote:
Originally Posted by Teklord
Mmm... Serra Avatar, Serra Angels, Personal Incarnations, Spirit Bond...
Gee I wonder what color I played mostly?
Yea, even being that I haven't borken into PvP too much yet I've still noticed the similarites to Magic. Even in how skils are 'colored' for each class, with some 'colorless'.
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White, baby! My first deck was White Weenie, and next to my U/R Creatureless Burn Deck (Thank goodness for pain lands in 9th!), one of my favorite theme decks is my white angel deck (slow and VERY casual, but loads of fun!).
Yuppers, I noticed the MtG theme as soon as I started playing and started reading into the skill descriptions. Look at Reversal of Fortune: The next time target ally would take damage, that ally gains that amount of health instead. Sounds just like a MtG card!
Here's hoping Arena.Net will be releasing "Blocks" of skills on a regular basis!
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Sep 16, 2005, 05:55 PM // 17:55
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#15
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Yes and just like Magic everyone just goes on the net, finds out what is most popular and works, then proceeds to make that exact cookie cutter build.
Nothing was worse than being at the Magic regionals this year and some little kid was using one of the top decks and had no idea how to play with it.
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Sep 16, 2005, 06:08 PM // 18:08
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#17
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
W
oh and for Wizards of the Coast; there going to go bankrupt.
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Highly doubt that.
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Sep 16, 2005, 06:08 PM // 18:08
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#18
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Pre-Searing Cadet
Join Date: Aug 2005
Location: New Jersey
Profession: E/Mo
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Sounds like Reverse Damage to me. "The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain that much life".
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Sep 16, 2005, 06:42 PM // 18:42
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#20
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Banned
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Quote:
Originally Posted by Szechwan Chi Qin
Huh?!? You've got to love peer pressure to limit you from what you want to be or to do... I come from the OD&D crowd when I was in Middle School (They called it Junior High back then), and I was proud of it! Screw the elitist cool groups!
8^B
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pffft. I had a reputation to protect
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