Sep 23, 2005, 07:57 AM // 07:57
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#101
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Wilds Pathfinder
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Ok, I did post on the beginning of this thread on the "leave the Rangers alone" side, but I have to admit that some of the posts here caused me to adjust my opintion a bit. I am running an interrupt ranger in PvP. I did so long before IWAY and Frag Mesmers became popular. But the point is: I am running this build to interrupt, not to deal damage. At least I am not using interrupt skills for that. You guys are actually right that there is no reason why I should be able to deal more damage with interrupt skills than with damage skills. I wouldn't be opposed to slightly correct the interrupt skills into that direction, but PLEASE leave the interrupt capabilities of these skills alone (e.g. no longer cooldown period). Ignoring (not removing!) the preparations for the interrupting shots only actually sounds like a good idea.
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Sep 23, 2005, 08:06 AM // 08:06
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#102
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Forge Runner
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practice stance + choking gas + tiger's fury are like... junk in the face of punishing shot + savage shot + distracting shot + serpent quickness + another preperation... that goes same to incendiary arrow... althou incendiary arrow got a bit more chance comparing to choking gas.
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Sep 23, 2005, 08:50 AM // 08:50
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#103
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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Quote:
Originally Posted by Fantus
I wouldn't be opposed to slightly correct the interrupt skills into that direction, but PLEASE leave the interrupt capabilities of these skills alone (e.g. no longer cooldown period).
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I don't think anyone wants the interrupts themselves nerfed at all. Being an interrupt ranger is hard (much harder than interrupting with a mes), and you need the shorter cooldown on your interrupts to compensate for that fact. Personally I'd be happy if the interrupts were given an aftercast like spells have (0.75-1.75 seconds). That way you can get your interrupt off fine, but you can't break the refire rate of your bow due to the cooldown after you've used the skill.
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Sep 23, 2005, 10:02 AM // 10:02
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#104
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: R/W
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why did you erase my reply? i'm never posting here again
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Sep 23, 2005, 10:29 AM // 10:29
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#105
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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Quote:
Originally Posted by Ereidil Glaundra
why did you erase my reply? i'm never posting here again
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When you post an argument that is proven irrelevant and only aids in destroying the discussion, be prepared to see your post removed. If all you can do is post irrelevant arguments in interesting discussions, maybe you leaving is a good thing.
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Sep 23, 2005, 12:04 PM // 12:04
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#106
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The Humanoid Typhoon
Join Date: May 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Fantus
Ok, I did post on the beginning of this thread on the "leave the Rangers alone" side, but I have to admit that some of the posts here caused me to adjust my opintion a bit. I am running an interrupt ranger in PvP. I did so long before IWAY and Frag Mesmers became popular. But the point is: I am running this build to interrupt, not to deal damage. At least I am not using interrupt skills for that. You guys are actually right that there is no reason why I should be able to deal more damage with interrupt skills than with damage skills. I wouldn't be opposed to slightly correct the interrupt skills into that direction, but PLEASE leave the interrupt capabilities of these skills alone (e.g. no longer cooldown period). Ignoring (not removing!) the preparations for the interrupting shots only actually sounds like a good idea.
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Have to disagree, they are arrows like anyother shot, the fact you can fire them off quickly is simply a handy side effect, the "Rapid Fire Build" could make Ranger's have a chance in the hall of heros once again!
I have to say Smiting is cheap, so is IWAY, but no one cries nerf or balance about them.
Rapid Fire can be blocked by simply using blind, had a mate help me last night work on couter's, since the whole build is all about offensive and doing a much damage as fast as possible, simply put its easy to counter.
By blinding a ranger using any of the mass number of blind skills in the game not only do they waste 32 energy in trying their attack, they also are unable to fight back.
I can take a elemenalist down in 2 seconds, but that elemenalist need only blind me and that's it, the tables have turned, a couple of Air Elemenalists or two ranger's using dust traps and its all over, mesmers using Midnight signet also would do the trick.
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Sep 23, 2005, 12:10 PM // 12:10
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#107
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Jungle Guide
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Are the monks on your team retarded enough not to bring condition removal?
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Sep 23, 2005, 12:17 PM // 12:17
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#108
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by BBoy_Manchild
ah cmon people, the ranger disruption skills are in spurts, just bide your time till they finish and kick his or hers narrow butt in the cooldown period
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That's what I'm talking about!
This is just a fad, when it,s time comes it'll leave and we'll all be happy
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Sep 23, 2005, 12:26 PM // 12:26
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#109
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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interrupts are great on rangers. Stop requesting ridiculous tweaks when its only because you don't know how to use them or counter them... That's not what community input is about. NVM anyways. From the looks of these posts I'm just adding to the choir...
ingram.
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Sep 23, 2005, 12:27 PM // 12:27
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#110
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Lion's Arch Merchant
Join Date: Sep 2005
Location: garden of the gods, CO
Guild: Over Powered
Profession: N/
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Quote:
Originally Posted by Akimb0
Be a ranger, interrupt back. End of "arguement."
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pay attention. if the other team has 4 rangers interupting and i am expected to interupt back i also need 4 rangers on my team. thats the imbalance, not a single ranger out there terrorizing tombs like robin hood or something.
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Sep 23, 2005, 12:49 PM // 12:49
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#111
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Pre-Searing Cadet
Join Date: Sep 2005
Profession: R/W
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Before deleting a post you should read what is its content... I wasn't insulting anyone, i was just trying to say that there are a lot of people who are bad loosers, people that can´t admit that there are other players better then themselves. How can one win, if the tactics used are always the same, people grow confortable with the chosen skills, so they tend to use the same strategies over and over, it's obvious they will die a lot then... And worse of all, rangers are treated like scum ig when parties are being made, so now that they excel in something we are going to nerf them? Cya, rest assure, that i'll never set a foot here again!
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Sep 23, 2005, 12:58 PM // 12:58
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#112
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Denmark
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It seems this thread is developing a routine where scrubs come in and post the exact same arguments that were already proven to be irrelevant in this discussion, the smart people respond and actually back their point up, frog deletes all the irrelevant arguments, and then it repeats until frog checks in on this thread again.
I propose a conclusion followed by a locking of the thread.
Conclusion: The current interruption spike is slightly overpowered damage-wise, as it allows for more damage to be dealt in a shorter period of time as opposed to the ranger skills that are devoted to do damage. The fix to this would be by changing Punishing Shot, Savage Shot and Distracting Shot to ignore (not cancel) any current preperation bonuses. Interrupts are still there and as good as they currently are, however the damage isn't, which means these rangers are no longer killing people, but tactically interrupting them, as they were meant to be.
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Sep 23, 2005, 01:06 PM // 13:06
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#113
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Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
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Quote:
Originally Posted by =HT=Ingram
Stop requesting ridiculous tweaks when its only because you don't know how to use them
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We've run this in tombs plenty of times...
Quote:
Originally Posted by =HT=Ingram
or counter them
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The counters are obvious, as they're standard ranger counters, which of course has little bearing on the discussion here.
Why bother posting if you're just going to spout rhetoric and not address any of the issues already outlined?
Edit: Marky, did you even read the thread? ps I like the use of pike off
Last edited by Pharalon; Sep 23, 2005 at 01:09 PM // 13:09..
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Sep 23, 2005, 01:16 PM // 13:16
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#114
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by MarkyX
God you people are RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing retarded.
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And yet it is you who don't know what the thread is about.
Read shinseis summary, directly above yours.
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Sep 23, 2005, 01:42 PM // 13:42
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#115
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Quote:
Originally Posted by Ereidil Glaundra
Before deleting a post you should read what is its content...
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And you should pay attention and reread this thread carefully. I trust you can understand why your post was irrelevant and didn't bring anything but noise to the discussion.
@MarkyX: very poor trolling job. You do know a good troll is supposed to be subtle enough to deserve an answer, right? For the records, a bad note has been added to your profile, as per the forum rules.
__________________
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Sep 23, 2005, 01:49 PM // 13:49
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#116
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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I've been playing with Rangers for a while now
I've tried various things like:
- Fragility + Incendiary Arrows
- Conjure + Kindle + Dual Shot + QS + Tiger's
- Pure Interuption
- Echo + Debilitating Shot
When using the Punishing Shot, Savage, Distracting Shot, Kindle + Conjure combo -- my damage is on par ( if not more ) than the 2nd combination above -- whilst the interuption is strong.
Get four of these guys together and you can stop a person from even moving around the area properly since two of the three interupts target actions -- it's equivalent to an unconditional "Cry of Frustration" being constantly cast ( minus the ward effect and speech bubble >) )
Increasing the recharge times across all interupts doesn't seem viable ( we can't get to the point where interupts take longer to charge than spells :P ) so Shinsei's solution seems to be the best suggestion.
You can still disable a foe almost continually from performing any action -- just now you'll miss out on the massive damage bonus...
Last edited by Man With No Name; Sep 23, 2005 at 02:19 PM // 14:19..
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Sep 23, 2005, 01:59 PM // 13:59
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#117
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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If a team comprising of only interrupt rangers is a problem...it is not the fault of the rangers themselves, individually or as a team. It is hinting that the entire PvP concept, peoples way of thinking/countering or party formation is flawed.
When any team composed of a single class is created, they can be very effective. You all saw the flareway build i assume? That just got laughed at and people joked about nerfing flare. Is a flare group any less effective than an interrupt group? Quite the opposite some might say.
Please stop picking on the rangers (or any individual classes) because it interferes with the people who play PvE too.
I don't want to see my ranger weakened while i stroll accross the expanses and shoot my way through missions when i very rarely play PvP.
Please.
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Sep 23, 2005, 02:04 PM // 14:04
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#118
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Frost Gate Guardian
Join Date: May 2005
Location: Manchester, UK
Profession: W/
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Quote:
Originally Posted by Tactical-Dillusions
Please stop picking on the rangers (or any individual classes) because it interferes with the people who play PvE too.
I don't want to see my ranger weakened while i stroll accross the expanses and shoot my way through missions when i very rarely play PvP.
Please.
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How do you think Arena-Net balance skills..??
Do you think they balance skills by using them against the braindead PvE mobs OR do you think they balance skills by observing how the PvP players use them..??
Using your logic Protective Bond would still be a balanced skill, completely ignoring the fact that you could reduce the energy loss per attack from 3e to 1e -- making it possible for a whole team to take 5% damage from any attack...
Last edited by Man With No Name; Sep 23, 2005 at 02:07 PM // 14:07..
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Sep 23, 2005, 02:10 PM // 14:10
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#119
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Tactical-Dillusions
If a team comprising of only interrupt rangers is a problem...it is not the fault of the rangers themselves, individually or as a team. It is hinting that the entire PvP concept, peoples way of thinking/countering or party formation is flawed.
When any team composed of a single class is created, they can be very effective. You all saw the flareway build i assume? That just got laughed at and people joked about nerfing flare. Is a flare group any less effective than an interrupt group? Quite the opposite some might say.
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They don't bring just rangers, the team is 3 rangers and a monk.
But anyway, this is a joke. Next thing you clowns are going to call for is nerfing Penetrating Blow and Executioner's strike because they are so good when done in an eviscerate chain with Frenzy on. Oh No! A class of characters is using their skills as intended! Stop the presses!
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Sep 23, 2005, 02:11 PM // 14:11
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#120
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Frost Gate Guardian
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PvP 1st, PvE 2nd
Just look at how the skills and the game itself was balanced right out of the box, hell just look at the BWEs. This clearly is a PvP oriented game. Besides I've yet to see a Ranger bring interrupts in PvE.
A smart rebalance would merely tone the damage down on the interrupts, thats about it. This way Rangers wouldn't be able to do ~200 damage in about a second or less AND be interrupting to boot. To give a comparison, the most an elementalist can do in a single shot is 140 damage with Lightning Orb, and that costs 15 energy to boot.
As a side not if you think Rangers are underpowered you seriously have been playing another game.
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