Sep 27, 2005, 05:07 AM // 05:07
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#21
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Frost Gate Guardian
Join Date: Jul 2005
Profession: N/Me
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Or it could just be some blood that spilled on the canvas.
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Sep 27, 2005, 05:35 AM // 05:35
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#22
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Quote:
Originally Posted by Lord Kibinto
I just hope above all else, that in the expansion they don't include any more devourers.
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No doubt. I hate those damned things. Not because they are a challenge, even though sometimes they are, but because them and the scarabs are a waste of time.
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Sep 27, 2005, 06:22 AM // 06:22
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#23
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Ascalonian Squire
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Quote:
Originally Posted by Edge Martinez
No doubt. I hate those damned things. Not because they are a challenge, even though sometimes they are, but because them and the scarabs are a waste of time.
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And they are everywhere too. They are in Presearing and post. When i left ascalon post-searing i was happy to get away from them, as they were everywhere. I thought that i wouldn't have to fight them again, but the maguuma prooved me wrong. When i made it to the desert i thought "Yes, no more devourers", but i was wrong again. I am so grateful that they arent in the southern shiverpeaks or anywhere from ember light camp on. If they are in the expansion, i will be very disappointed with it.
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Sep 27, 2005, 07:59 AM // 07:59
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#24
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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O_O where did those screenies come from?
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Sep 27, 2005, 02:29 PM // 14:29
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#25
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Frost Gate Guardian
Join Date: Mar 2005
Guild: Legacy of Abyss
Profession: E/
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My assumption:
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Sep 28, 2005, 04:07 AM // 04:07
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#26
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Your video is awesome HT. Very, very nice.
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Sep 28, 2005, 04:26 PM // 16:26
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#27
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Academy Page
Join Date: Apr 2005
Location: The edge of insanity.
Guild: Flying Purple Hippos
Profession: Me/
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Not from GW.
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Sep 28, 2005, 04:51 PM // 16:51
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#28
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Wilds Pathfinder
Join Date: Sep 2005
Location: NYC, USA
Profession: E/Mo
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Medieval mapmakers often adorned the corners of their maps with mythical beasts believed to inhabit the areas "over there" and "just beyond the horizon." Since they did not have complete knowledge of the lands they were mapping, the monsters ended up living right over the edge of explored areas on the maps. I have no doubt that to make the world map feel a bit more "authentic" this detail was "ripped off" by the designer
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Sep 28, 2005, 04:52 PM // 16:52
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#29
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by =HT=Ingram
Arrrrr. you be off the edge of the map, mateie...
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If you go off the edge of the map, don't you end up in Oblivion?
Anyway, that graphics isn't amazing really; it's on par with GW, certainly not much better. The land is totally devoid of detail, the textures on the ship lack detail, and the water uses different LOD levels (choppy closest to camera, smooth at a distance). Basically only the ship has any detail at all. Also notice the lack of shadows - simple omnidirectional light is used.
I'm guessing it's from a tech-demo or pre-production screenshots.
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Oct 02, 2005, 06:54 PM // 18:54
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#30
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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yea. it was suppose to be a joke after all. lol I came across those somewhere... I really don't remember where. I just remember noting that the pic of the ships looks similar to the ships in GW... But in any case. No they are not at all from GW in any way. Like I said I was trying to be funny, with a pirate concept...
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Oct 02, 2005, 10:46 PM // 22:46
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#31
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Academy Page
Join Date: Jul 2005
Guild: Seraphic Legion
Profession: R/E
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it looks like its from potbs pirates fo the burning seas, it is a pirate mmo
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Oct 03, 2005, 01:26 AM // 01:26
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#32
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: [JF] Just Friends, [NOT] Nomads of Turmoil
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"Yep. Orr was supposed to have been destroyed but anything can happen since it's a fantasy world.
We found a use for the "vs charr mods", now i'm saving my "vs undead" mods! It think Anet gave us a major spoiler there! lol."
GG: Jess Lebow, our world designer, says, "We don't want to give away too much about the upcoming story, but count on seeing landscapes that have been irrevocably changed by world events, meeting cultures only alluded to in the first installment, and facing challenges that could change the face of the world forever."
I believe that means that we get to go back to post-sear Ascalon? Maybe be able to repel anotehr big charr invasion and save Ascalon and partially rebuild it to rpetty pre-sear . I really hope so. We sorta gotta do that with the Ascalon Titan quest but I would really like to see a BIG invasion. When I watched teh "invasion" clip after I did the pre-sear mission I laughed. Uh oh. 20 charr have come! Invasion! Really though, going back to Ascalon and doing a mission at teh Wall with 100 ir so NPCs for a REAL army with a few catapults and such, vs liek 200 charr would be fun as hell. And a lot more of an invasion. And maybe Captain Osric and all the Krytan/Ascalonites would come back and help half way through. Only problem would be lag lol.
Anyways, Im pretty sure we will get to go back, and I really hope we do.
Last edited by xBakox; Oct 03, 2005 at 01:30 AM // 01:30..
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