Oct 02, 2005, 08:04 PM // 20:04
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#1
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
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The Great Energy Project
As you can probably guess from the title, I want to get the highest Energy for all the professions in the game. Obviously Elementalist primary's will have the highest Energy.
As I play an Elementalist primary, I will start the event off by saying hypothetically, I should be able to get 105 Energy if I have 30 (Base Energy) + 15 (From Wand) + 12 (From Focus) + 45 (15 Energy Storage). I just need the Wand and then I have it. Please post your Energy and if possible, items used too.
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Oct 02, 2005, 08:05 PM // 20:05
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#2
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Frost Gate Guardian
Join Date: May 2005
Guild: [DSA]
Profession: W/Mo
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you can also get foci that have +15 energy -1 regen
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Oct 02, 2005, 08:07 PM // 20:07
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#3
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Lion's Arch Merchant
Join Date: May 2005
Profession: E/
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yea the focus that i use for my monk is like the pvp one, en +12 (req 9 heal), en +15, and en regen -1. if there is one like that for ele...
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Oct 02, 2005, 08:28 PM // 20:28
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#4
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Just down the road.
Profession: Mo/
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Quote:
Originally Posted by The Mighty Toe
Obviously Elementalist primary's will have the highest Energy.
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You mean "Elementalist primaries"
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Oct 03, 2005, 03:31 AM // 03:31
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#5
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Hippo Guild
Profession: W/Mo
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only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging
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Oct 03, 2005, 03:39 AM // 03:39
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#6
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Why 15 Energy Storage? You could have 16 if you really want "highest energy possible"
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Oct 03, 2005, 03:47 AM // 03:47
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#7
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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why do you need such high energy? efficient energy management theoreticallly means your maximum energy should equal the cost of your most expensive spell. obviously no such 'perfect' energy management exists, but i hope you get the point that you dont actually need thaaat much energy. especially not at the expense of some more important things....
aaanyway....
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Oct 03, 2005, 03:52 AM // 03:52
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#8
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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I think 120 eng is highest possible eng an elementalist can obtain.
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Oct 03, 2005, 04:19 AM // 04:19
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#9
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Moderator
Join Date: May 2005
Location: Australia
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lol What I find amusing is he's claiming he wants to get the highest possible Mana possible yet is only aiming for 105 energy! Considering that 120 is the highest possible energy... *shrugs*
Unless there is a staff or wand/rod focii that give more energy than 15/12/15 wand/focii combo.. here's each profession's max energy without moral bonus:
Elementalist: 120 energy
Mesmer: 79 energy
Monk: 80 energy
Necromancer: 79 energy
Ranger: 73 energy
Warrior: 70 energy
Whether or not having those amounts of energy is playable/smart/etc is irrelevant. Thats the max energy possible without moral boost.. Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii...
Last edited by Kamatsu; Oct 03, 2005 at 06:56 AM // 06:56..
Reason: evil typo's! :)
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Oct 03, 2005, 04:27 AM // 04:27
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#10
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by kamatsu
Unless of course there are "green" wands/focii which would provide more energy than standard 15/-1 wands/focii...
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Nope, at most a green one-hander will give you +5 while hexed.
This thread reminds me: I still have to go do my 10k hp thing. But I'm too lazy to get around to it.
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Oct 03, 2005, 04:34 AM // 04:34
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#11
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Wait...warriors can get 70 energy?
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Oct 03, 2005, 04:34 AM // 04:34
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#12
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Wilds Pathfinder
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For Elementalist:
30 base
+48 (16 energy storage)
+12 (max focus item)
+15 (-1 regen bonus on rod)
+15 (-1 regen bonus on focus item)
= 120 total energy.
The only way to get more than 120 is if the rod or focus item has a second energy bonus, which I don't think can happen.
"only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging"
Exactly. 45 seconds is the cut-off point where the -1 regen bonuses become not worth it.
If your battles last fewer than 45 seconds each (with rest time between battles), then it's worth it. Otherwise it's not.
As for the rest of the classes, I believe kamatsu has the numbers correct.
Last edited by Grammar; Oct 03, 2005 at 04:37 AM // 04:37..
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Oct 03, 2005, 05:05 AM // 05:05
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#13
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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Quote:
Originally Posted by KvanCetre
Wait...warriors can get 70 energy?
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Base: 20
Armor: +8
Weapon: +15
Focus: +27
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Oct 03, 2005, 05:25 AM // 05:25
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#14
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Wilds Pathfinder
Join Date: May 2005
Guild: The Madison Scouts
Profession: E/Mo
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Quote:
Originally Posted by Mercury Angel
Base: 20
Armor: +8
Weapon: +15
Focus: +27
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Ohhhh... using non-warrior weapons. I wasn't thinking.
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Oct 03, 2005, 05:53 AM // 05:53
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#15
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Quote:
Originally Posted by Savio
Nope, at most a green one-hander will give you +5 while hexed.
This thread reminds me: I still have to go do my 10k hp thing. But I'm too lazy to get around to it.
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you can have more more then 10k health I think
Nec/Warrior, witha Monk casting vital blessing on you, and ranger spirits
510
30 ( staff )
30 ( staff )
50 ( sup vigor )
168 ( vtial blessing )
258 ( defy pain )
258 ( endure pain )
474 ( fertile season )
176 ( demonic flesh )
1954 health
symbiosis: 125 per enchantment on you.
have a ton of monks casting enchants on you. Hmm. Maybe I didn't do that right. *shrug*
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Oct 03, 2005, 06:57 AM // 06:57
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#16
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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For the hp people, you can squeeze in 15 more hp if you use a 30hp weapon and a 45hp while enchanted artifact or shield.
As for energy, you start with 20, 10 from armor, energystorage16 = 48 more, 15 from a 15/-1 wand, and 27 from a 15/-1 icon, a total of 120 base, and you can get up to 12 more from a 10% morale boost, which makes your grand total 132.
Last edited by Asplode; Oct 03, 2005 at 07:06 AM // 07:06..
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Oct 03, 2005, 08:01 AM // 08:01
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#17
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Lews
you can have more more then 10k health I think
Nec/Warrior, witha Monk casting vital blessing on you, and ranger spirits
510
30 ( staff )
30 ( staff )
50 ( sup vigor )
168 ( vtial blessing )
258 ( defy pain )
258 ( endure pain )
474 ( fertile season )
176 ( demonic flesh )
1954 health
symbiosis: 125 per enchantment on you.
have a ton of monks casting enchants on you. Hmm. Maybe I didn't do that right. *shrug*
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Oh, I did a rough build in another thread somewhere, assuming there were 5 players casting all the Monk enchants, a Necro, a Ranger, and a W/Me with the self-enchants:
455 (normal health + Sup Vigor - Sup Strength) + 75 (weapons) + 158 * 43 (Symbiosis) + 314 * 2 (Defy and Endure Pain) + 211 (Vital Blessing) + 370 (Fertile Seasons) = 8533 hp without 10% morale, or 8608 if you swapped out the Superior Strength rune after you did the Defy + Endure Pain. My numbers are probably wrong somewhere (I think I miscounted Necro enchants) but it's fun to poke at this from time to time. I think if you could get an enemy running around with Demonic Flesh you could scrape another 80 hp out of this...
But I digress. Asplode, I thought the morale applied before items, so it'd be slightly less max energy. I think it'd include Energy Storage though, so it'd be 7 more energy. I haven't played an Ele yet, I'll get around to it...
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Oct 03, 2005, 08:09 AM // 08:09
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#18
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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You sure about that? Well in that case, I suppose 20base, and +48 from energy storage, that's only 6 extra energy depending on whether GW rounds up or not.
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Oct 03, 2005, 02:28 PM // 14:28
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#19
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Sorry for adding to off-topic responses. 10K health should be no problem. I did this with only my own enchantments + symbiosis provided by the enemy. Stack up enchants from 7 more people and I'm sure health can get over 10K.
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Oct 03, 2005, 02:54 PM // 14:54
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#20
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Grammar
"only problem with -1 foci is that after 45 seconds of recharging, they become useless, and even negative energy after more recharging"
Exactly. 45 seconds is the cut-off point where the -1 regen bonuses become not worth it.
If your battles last fewer than 45 seconds each (with rest time between battles), then it's worth it. Otherwise it's not.
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I'm not arguing, but can you explain how you got this?
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