Oct 10, 2005, 08:13 AM // 08:13
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#41
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Frost Gate Guardian
Join Date: Jun 2005
Location: Manhattan, New York
Guild: lolumad
Profession: E/A
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Henchmen are your friend. Use them.
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Oct 10, 2005, 08:30 AM // 08:30
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#42
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Use henchies for skill capping, its the best way. I usually do a mission with a PUG for the teamwork and entertainment of it, but then I do the mission again with henchies and a capture signet for the elites.
Get 6 to 8 human players together, and you would have to be darn lucky to find a group that has the patience and sense of teamplay to see that you capture the skill you are after.
Pulling with henchies usually works fine with me. The trick is to keep an eye on the henchy warriors and where they are, and then pull back according to their position. If they don't follow, then you need to pull back more. If they still don't follow, targetting yourself or using the S key seems to get the henchies to move back. To remember is that the henchies have their own aggro circle, which of course you can't see. The only thing with henchies that I haven't been able to control so far is Alesia wanting to run in and resurrect the dead henchy that I targetted for rebirth. When Alesia does this she of course aggros the mobs again and gets herself killed. So Alesia is usually the last henchy that I will resurrect.
Last edited by coolsti; Oct 10, 2005 at 08:34 AM // 08:34..
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Oct 10, 2005, 08:55 AM // 08:55
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#43
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on a GW break until C4
Join Date: Feb 2005
Location: In your shadow
Guild: Servants of Fortuna
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Guild/friend group > Henchmen > 90% PuGs
Sad, sad, sad...
Take your time with henchmen, and equip rebirth if you can, and you'll capture al the skills you need.
Feast of Corruption is indeed very hard to capture, but to be honest I had more fun killing the boss who uses 100b (blame the tough beta missions and my lust for revenge).
__________________
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Oct 10, 2005, 09:20 AM // 09:20
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#44
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Forge Runner
Join Date: Jul 2005
Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Myself and 2 guildies, all 3 of us Warrior/Monks (the HORROR!) and 5 henchies beat Hell's last night. Right after the cutscene we retreated until the Hands/Fists stopped chasing us. They went back to a position BEHIND Rurik and the Imps, so all I had to do was pull Rurik's group out and beat him and the Imps. Skipped to next cutscene, and the elementals were gone. Never had to fight them at all. Strolled to the end, waxed the Lich, game over man. I'd beaten this already, but the other 2 guys needed HB, so we went all the way through.
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Oct 10, 2005, 11:07 AM // 11:07
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#45
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Don't skillcap with players. just don't. only exception is maybe mineral springs.
the goals differ to much between the players, which is why it never works.
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Oct 10, 2005, 11:23 AM // 11:23
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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well...
i've capped all the skills i wanted for Captain Mildred in PUG's. Never had any problem with people leaving when they got theirs. Big Jim has done a few with henchies and a few with PUG's. I've wandered around mineral springs with my first necro for hours with a PUG. never did get my well of power (lost the connection just before he died...)
signed: totaly happy with PUG's
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Oct 10, 2005, 11:45 AM // 11:45
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#47
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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I never had any problems with feast of corruption. What I done was take a trip from Rankor to explore the Snake Dance/Lornar's route and see for myself. When I got to Dreadnought's, I wandered around there (causing genocide of course) and found a nice big worm with an elite.
Once I got to Beacon's Perch, I returned to Rankor, grabbed a signet and decided to go uncovering the rest of the cloudy bits on that part of the map. On the way, I got Feast of Corruption. First elite I ever got and didn't find out the amazing usefulness it had until much later.
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Oct 10, 2005, 12:16 PM // 12:16
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#48
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Lion's Arch Merchant
Join Date: May 2005
Location: Fishermen's Haven
Profession: W/
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Quote:
Originally Posted by coolsti
Pulling with henchies usually works fine with me. The trick is to keep an eye on the henchy warriors and where they are, and then pull back according to their position. If they don't follow, then you need to pull back more. If they still don't follow, targetting yourself or using the S key seems to get the henchies to move back. To remember is that the henchies have their own aggro circle, which of course you can't see. The only thing with henchies that I haven't been able to control so far is Alesia wanting to run in and resurrect the dead henchy that I targetted for rebirth. When Alesia does this she of course aggros the mobs again and gets herself killed. So Alesia is usually the last henchy that I will resurrect.
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I'll take your word for it, but by the time I've let off an arrow the hench have already aggro'd too many before I get a chance to call them back. This is particularly true in Hell's Precipice when trying to lure one of the hands or fists.
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Oct 10, 2005, 12:26 PM // 12:26
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#49
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Quote:
Originally Posted by burai
I'll take your word for it, but by the time I've let off an arrow the hench have already aggro'd too many before I get a chance to call them back. This is particularly true in Hell's Precipice when trying to lure one of the hands or fists.
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He means to pull via aggroing. The problem with henchies is that you pull with a longbow, they see that as attacking. Once you start attacking, it's a sign for them to rush in and attack too. PuG's have a reasoning for this (most of the time when they understand the concept of pulling) and stay back when you fire that arrow.
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Oct 10, 2005, 12:44 PM // 12:44
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#50
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Quote:
Originally Posted by Sekkira
He means to pull via aggroing. The problem with henchies is that you pull with a longbow, they see that as attacking. Once you start attacking, it's a sign for them to rush in and attack too. PuG's have a reasoning for this (most of the time when they understand the concept of pulling) and stay back when you fire that arrow.
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Yes, definitely. It takes a bit of practice to control the henchmen, and I admit I don't have it mastered yet. But I did find out that a good way to pull with henchies is to try to use the aggro circle rather than targetting and shooting. By touching your aggro circle to an enemy, you get the enemy to notice you, without you really attacking. So the henchies won't run forward so quickly.
The other thing to realize is that the henchies have an aggro circle also. So if you target the enemy, and the henchies start to run forward, try noticing where the henchies are, and try stopping your attack before you actually shoot, and run back. With some practice, you can get your henchy warriors' aggro circle to do the pulling for you. As soon as you back off, your henchies will also (they will also do so if they already started fighting unless boxed in) so you can effectively use your henchies to pull.
Often, it is not possible to lure one foe from its buddies, they simply won't separate. But pulling the one foe and all his nearest buddies back a bit before you start a battle at least protects you from aggro'ing the adjacent or wandering groups. I play often with only henchies, as Me or E or R, and to keep all the group alive, it takes quite a bit of patience: waiting for enemy positions to change, pulling little at a time along edges, and eventually clearing out an area. When I fail, its because I become impatient and try to take on too many at once or try to sneak around a group rather than taking them (and then aggro'ing them as well when meeting the next group).
Last edited by coolsti; Oct 10, 2005 at 12:50 PM // 12:50..
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Oct 10, 2005, 04:16 PM // 16:16
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#51
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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Quote:
Originally Posted by a_scrawny_gnoll01
There is no punishment and no reprimand for doing anything in this game. That is why almost anyone and everyone seems to give little care into what other people wish to acquire. Yes, I understand the fact that guilds are designed to prevent this, and are a method to increase respect among persons of the game, yet they are only limited to that.
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The game needs a reputation system. I'd like to be able to rate people (as either "thumbs up" or "thumbs down" just to keep it simple), and have my friends and guildmates (well, if I were in a guild that is) have access to my rating list. That way someone can simply not recruit thumbsdown people into groups.
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Oct 10, 2005, 04:21 PM // 16:21
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#52
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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That's way too abusable not to mention superfluous.
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