Some sort of Monk fighter guy - some ancient martial art, but it might get very near to a warrior. Some skills as snatch arrows, circle kick and so on.
I got another caster idea from a rpg game I am making - the arch mage - he can master - time (slow downs, self speedings, cast slows etc), matter - push objects, pull stuffs, create protective fields (like jedi lol), dimension - teleport, blink, and so on.
So far there are so many builds and skills that I can make almost every single hero from many other games (fantasy) combining skills. I mean the original skills that may not be imbalanced are not too many. If you create some skill for a new class the chance that other classes have similar is not small and we don't want that.
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