Jul 27, 2005, 12:15 PM // 12:15
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#61
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Academy Page
Join Date: Jul 2005
Location: Reading. Berks. UK
Guild: Midnight Tokers
Profession: N/Mo
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I'm fairly new to this game (a month or so) and one thing that GW lacks is an area set aside for users to sell their collectables. Maybe an area in each town where you can post in a "for sale or wanted" board because there are so many people wanting to get a decent price for good weapons (cos the merchants give you pittance).
Items could be kept for a week and then drop off the bottom of the list. You could get whispered the next time you enter a town if someone has offered something, maybe a kind of paypal thing like they have on ebay, you hand over the item, they pay the money and you collect the next time you enter the area. It would also solve people getting ripped off.
Any opinions?
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Jul 27, 2005, 12:27 PM // 12:27
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#62
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Polar Bear Attendant
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Quote:
Originally Posted by Bragg Madaxe
Would love to have the ability to go inside every now and then, lol. There's a certain atmosphere about going inside Inns, houses, temples, etc., that I loved in another RPG and would love to see more interiors in Guild Wars.
Bragg
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100% agreed ...no dungeons, inns, labyrinths and other funny places u can see in rpgs
That d be fun
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Jul 27, 2005, 12:48 PM // 12:48
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#63
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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More storage space. I would like more space than could possibly be used in a lifetime.
Would it be impossible for ArenaNet to have the storage space on our own local drives and encrypt it really well somehow, so that the bad people can't hack it?
It would then be limited by the space on your drive...not by the allowance provided by Anets servers.
I had to sell over 2000 iron last night so i could make room.
Just a thought.
More solo areas...or gameplay that spawns an appropriate number of enemies based on the numbers in your party.
After going through part one and developing 6 different mental health problems because of PUG's....
More weapons and armour please.
More skills...yay for that. Glad that's coming and glad i'm still saving up my skill points.
More character slots...are we getting any Gaile or do we have to delete our characters?
I would imagine that we would get another 2-4 slots with the expansion. It makes sense IMO for them to supply us with slots, since we're providing the cash.
More big enemies.
Unique items.
Trophy items that can be attached to armour...like medals.
Your XP etc visible to other players.
Uber rare quest items. Make a big quest spanning all of the continent and the quest item for this is so rare, only a few people a day would ever complete the quest.
Make it so it stirs up really good discussions on the forums about the quest item being a myth. Unsure of reward (you figure it )
Perhaps it could be "slay the golden unicorn". No more details should be provided, therefore leaving the player scratching his head and immediately starts asking the other players for advice.
Stir up the community spirit, stop the WTS WTB, and fill the chat channel with excitment and normal converstaion.
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Jul 27, 2005, 12:59 PM // 12:59
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#64
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Lion's Arch Merchant
Join Date: May 2005
Location: UK, Bristol
Guild: Gwen's Red Capes [Gwen]
Profession: Mo/R
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I'd like an amazing fantasy world with all the trimmings please.
Yes I want to go large.
Take away please.
Can I have some extra sauce with that?
Mmmm
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Jul 27, 2005, 02:17 PM // 14:17
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#65
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Academy Page
Join Date: Jun 2005
Guild: The Lair Of The Red Dragon
Profession: N/E
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I would like some crafters for runes and dyes. Well hidden naturally.
so we can make our black dye out of lots of easy to find stuff, if we explore enough.
While I'm in this chain of thought, why not reduce how much the scroll crafter charges, or up the minimum price the scroll traders will buy them for. 5k for a scroll sold for 800? I think not.
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Jul 27, 2005, 02:24 PM // 14:24
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#66
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Banned
Join Date: May 2005
Location: East Texas
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I'd like to see them add the ability to RE-BOTTLE the dye you remove. That way, if you decide on another color for your armor, you can keep the old one in a vial, especially if it was black *grin*
Also, I would love to see runes for weapons, like socketing swords with colored stones that make some sort of boost to its attack or whatever. Also make these immovable, so that it is permanent, so if you swap hilts, you're screwed. This would make weapons more varied and harder to saturate us all in me too.
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Jul 28, 2005, 03:55 PM // 15:55
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#67
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Pre-Searing Cadet
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I'd like to see something like an additional attribute line with related skills, but then not appointed to a class, but rather to a distinct dual class. So an attribute for W/Mo (or otherway around), R/Me (or otherwy around) and such. Of course, chances this ever happening would be almost nihil.
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Jul 28, 2005, 04:26 PM // 16:26
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#68
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Frost Gate Guardian
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I actually hope they add a new race, six new classes and prohibit the races and classes from grouping together, or sharing the same PvE instance. It would be like a whole new nation to be at war with. People could play either side, and switch sides at will... but their characters could only PvP with characters from the same side. It would really give a "war" feel to the game.
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Jul 28, 2005, 04:32 PM // 16:32
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#69
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Krytan Explorer
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If there are in fact new professions, that'll be enough to sway me to buy the expansion... but the backstory as it stands needs massive amounts of work, things just look like shit without lip synch, the voice acting needs work, the backstory doesn't make much sense- someone posted about that a while back, basically, by the end of the game, you've killed off everyone you've come in contract with except communist Thorin and his Henchmen. And hell, those are the only people I've really had a craving to kill off.
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Jul 28, 2005, 04:38 PM // 16:38
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#70
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Ascalonian Squire
Join Date: May 2005
Location: California
Guild: Angel Sharks
Profession: E/R
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yah... the story line jumps over too quickly... i mean, it expects you to like the white mantle, but u barely even care about them... and then they expect it to be terrifying when u find out how bad they are? and im just sitting there like... YESS!!! I GET TO STEAL THEIR ARMOR WHEN I KILL THEM FOR WHITE! but yah... other than that the story line is farely.. "farely" ok :P
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Jul 28, 2005, 05:07 PM // 17:07
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#71
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Academy Page
Join Date: Jul 2005
Location: Massachusetts
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Quote:
Originally Posted by Witchblade
Well my opinion about this
-More storage space / Guild Storage so u can deposit stuff/gold for ur guild
-Merchant/Storage in Hall
-Training Place in Guild Hall to practice with ppl from ur guild, testing builds or just having fun
-More Weapons like Polearms, Spears, etc
-Shield Upgrades
-NIGHT/DAY/WEATHER (damn it would be great )
-More skins or way to customize it (like already suggested) i wish my ele has long hair and i want real undies for Warrior/Monk babe ^^
-New emotes and why not, a way to design some custom ones
-Friend List editing options (sometimes i got IGNs in list and i dont remember who it is, adding a note/name to ign d help i think)
-New sound effects in battle, especially melee attacks, they suck
-Lvl requirement for stuff or at least armors
what do u think?
But i m against the idea of new races and classes.. additional classes d bring a lot of unbalance in game
But we definitely need more char slots ^^
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...Wow! You have basically said everything that was in my head. (I wish my ele had long flowing hair.... /pout)
********EDIT********
I forgot one thing... I know it has its own petition thread, but I personally would be thrilled to see a Role-Playing district in Chapter 2.
Last edited by EtrnalXellotath; Jul 28, 2005 at 05:10 PM // 17:10..
Reason: addition
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Jul 28, 2005, 05:09 PM // 17:09
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#72
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Ascalonian Squire
Join Date: May 2005
Location: California
Guild: Angel Sharks
Profession: E/R
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OR! you could upload a picture from your computer onto the face of your gw char that would be sooo cool!
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Jul 28, 2005, 09:39 PM // 21:39
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#73
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Desert Nomad
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Quote:
Originally Posted by Gaile Gray
There is no announced release date for Chapter 2. I will bet you a million chocolate chip cookies it will not be 1 February 2006.
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Hmm what about 1 arpil 2006?
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Oct 21, 2005, 04:42 AM // 04:42
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#74
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Academy Page
Join Date: Oct 2005
Guild: Credendo Vides
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I must say that I've been pleased with what GW has offered so far. I just recently finished the game(3 weeks ago) with my mesmer "ima nixontoo" so Im not tired of what there is now, but I am definitely ready for some more options. Some of the things I would like to see have most likely already been suggested but for the sake of opinions:
~more storage space in...um...storage
~different skins for armor, that way we dont see the same thing everywhere...and maybe a 10k version? or even a higher $$ one for the end of this expansion
~different classes, adds more variety of what you see, not the same warriors dancing behind my ele with her 15k aero.
~what about a different dye color?
think thats all i got for now, any other ideas? rumors even?
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Oct 21, 2005, 09:08 AM // 09:08
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#75
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Pre-Searing Cadet
Join Date: Jun 2005
Guild: GRT
Profession: W/R
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For those that have as much logged on time as I have, 1100 hours after release and 75 hours each BWE and WPE (I had spent about 1 month breaks between chars I played). Haveing the expansion come out two months ago would have prevented the enjoyment of the game leaveing entirely. Just a great lacking of content in game. The Summer update they had never arrived til >>fall<< and that only added a few short hours of new stuff.
A time frame of 6 months between expansions is a bit long for a title whos content only lasts like 2-3 months if pushed...maybe longer if your one that rarely logs on.
Another MMO I played I logged 3500 hours on in about 6 months time. Only quit that one because it was turning into too much like work with all the farming it's quests and item upgrades required (kill this mob for a 1% chance drop rate item required to progress farther in the game).
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Oct 21, 2005, 09:21 AM // 09:21
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#76
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Hou Lan Geng [HLG]
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Quote:
Originally Posted by shadowriath
For those that have as much logged on time as I have, 1100 hours after release and 75 hours each BWE and WPE (I had spent about 1 month breaks between chars I played). Haveing the expansion come out two months ago would have prevented the enjoyment of the game leaveing entirely. Just a great lacking of content in game. The Summer update they had never arrived til >>fall<< and that only added a few short hours of new stuff.
A time frame of 6 months between expansions is a bit long for a title whos content only lasts like 2-3 months if pushed...maybe longer if your one that rarely logs on.
Another MMO I played I logged 3500 hours on in about 6 months time. Only quit that one because it was turning into too much like work with all the farming it's quests and item upgrades required (kill this mob for a 1% chance drop rate item required to progress farther in the game).
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Did you have a typo there?
Thats equivalent to playing 19.5/24 hours every day for 6 months.
Unless you left it on without playing, I really don't see how is that possible.
I mean it is, but boy, you sure would have some problems if you were there all the 3500 hours.
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Oct 21, 2005, 09:43 AM // 09:43
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#77
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Lionheart Braves [LHB]
Profession: W/
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Quote:
Originally Posted by huh
Thats equivalent to playing 19.5/24 hours every day for 6 months.
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thats how much i time i spend on the computer every day, not just playing games though, if it was only games for that long, then of course it only lasted you a short amount of time.
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Oct 21, 2005, 09:50 AM // 09:50
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#78
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Ascalonian Squire
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Quote:
Originally Posted by kg_lildude1
thats how much i time i spend on the computer every day, not just playing games though, if it was only games for that long, then of course it only lasted you a short amount of time.
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I'm guessing your electricity bill is... ALOT
Back to topic.
- I wanna see unique skills for each combination (w/mo, w/n, w/e, r/n, r/mo, etc.)
- Better storyline
- More warehouse space
- More than 4 characters on 1 account
- More weapon variety
- No new playable races
- Leave the level cap at 20
Hmmm... can't think of anymore at the moment
Oh yea, wouldn't mind having a huge pve map with like 20+ players against a horde of rushing monsters or somethin... something huge like omaha beach style. I think wow included something like that in a recent patch, not sure.
And about the possibility of new professions, i'm not completely against it but no doubt it will have a huge impact on profession balancing at the time... but i'm confident that a.net would be able to nerf what's needed to smooth out the gameplay and keep it an even playing field for all professions
Last edited by alwo; Oct 21, 2005 at 09:58 AM // 09:58..
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Oct 21, 2005, 09:56 AM // 09:56
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#79
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Hou Lan Geng [HLG]
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Quote:
Originally Posted by alwo
Oh yea, wouldn't mind having a huge pve map with like 20+ players against a horde of rushing monsters or somethin... something huge like omaha beach style. I think wow included something like that in a recent patch, not sure.
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Thats a great one.
I've never played WoW so I don't know if its an idea from there.
Regardless I'd love that!
Something like Undead Hordes but on a much larger scale with much less crappy monsters.
I mean, level 1 skeletons there?
C'mon now!
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Oct 21, 2005, 11:05 AM // 11:05
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#80
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Jungle Guide
Join Date: Apr 2005
Location: Wales, UK
Guild: Devils Scorpions
Profession: W/E
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it makes me laff.....
Before Guildwars was released, and I was trying to convince someone to get it... my main argument was that it was free monthly... when question how they would manage this I explained they the "said" you have regular cheap expansions.
The argument put to me then was that you probably dont save that much money because of the frequency they would have to release them in order to make the game financially viable.
so at first there was a worry of too many expansions...
oh how we were all so wrong.
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