Sep 29, 2005, 02:14 PM // 14:14
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#61
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Frost Gate Guardian
Join Date: Jun 2005
Location: Manhattan, New York
Guild: lolumad
Profession: E/A
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Cape toggling plz. kthxbai
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Sep 29, 2005, 02:17 PM // 14:17
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#62
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Lion's Arch Merchant
Join Date: May 2005
Location: Fishermen's Haven
Profession: W/
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I quite like the idea of crafters and traders. I know it's a bit WoW'ish, but it would make a nice break from all the killing. Also we could make more use of those materials we all endlessly carry around - taking up precious slots.
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Sep 29, 2005, 03:13 PM // 15:13
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#63
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Hmm... the company that dreamt up mesmers can come up with something else fairly unique as opposed to the generic "other games have it" classes. Personally, a swordsman that's more finesse than brute would be a nice touch, imo. A three musketeerrian type.
New classes and skills... will these be transferrable back to chapter one, or will there be an isolation of chapters? Chap one chars should, obviously, be able to progress to chap two, how about the reverse?
New skills only for the new classes or new skills for existing classes as well?
So many questions unanswered, let the speculation begin! (er... continue)
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Sep 29, 2005, 05:19 PM // 17:19
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#65
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Legendary Adventurers Guild [LAG]
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Who says the new professions have to be humanoid at all?
I want a Monty Pythonesque killer rabbit! *fingers hooked in front of mouth* He has the sharp fangs ... he's a KILLER!
Perhaps a Stalker with a human pet?
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Sep 29, 2005, 05:20 PM // 17:20
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#66
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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Quote:
One way in which we'll be using streaming technology more and more in the future is in adding content for special events. We might have an event in the world that takes place for just a few hours, as we did at the end of our final beta weekend event. Or we might offer seasonal art that lasts for just a week or so.
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Yeah Special Events
Quote:
It's absolutely true that player feedback is considered with just about every decision we make. We will always focus on our overall vision of what the game is and will be. But the finer details of Guild Wars have been greatly influenced by players.
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An official response on how the fansite constant stream of ...feedback and a great way to have a game developed.
Quote:
We'll have a bunch of spanking new regions that offer new missions, new monsters, new items, new quests, new skills, and new professions.
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Always good, keep it freash
Keep up the good work.
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Sep 29, 2005, 05:32 PM // 17:32
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#67
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Ascalonian Squire
Join Date: Aug 2005
Guild: Zelaron United
Profession: N/Me
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Man if each new class has the same amount of skills as the older class, and considering how different skills in this game are compared to other games, I think there will be alot of in balances? Cmon now we dont need any smiting protective evading mo/ninjas running around do we?
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Sep 29, 2005, 05:38 PM // 17:38
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#68
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Frost Gate Guardian
Join Date: May 2005
Location: In a van down by the river :)
Guild: After Dark Club [REAL]
Profession: W/Mo
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I want a heretic pimp, riding his "low rider" elephant and wearing a purple fedora.
ooo think of the evil things he could do
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Sep 29, 2005, 05:39 PM // 17:39
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#69
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I would guess two new classes at most, also resulting in one extra character slot to cover all eight classes (pri or sec) on 4 chars plus a PvP slot. (5 total)
Although going to 6 would make more sense...
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Sep 29, 2005, 05:41 PM // 17:41
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#70
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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ninjas are a good idea for this game, and pirates. I've always wanted to merge ninjas with pirates.
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Sep 29, 2005, 05:58 PM // 17:58
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#71
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Fred Kiwi
ninjas are a good idea for this game, and pirates. I've always wanted to merge ninjas with pirates.
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Sorry, but IMO ninjas are far outside of the "world" created and would take a lot away from it.
A new swordsman would make sense. Would require a new class of weapons/swords that warrior skills don't work on...
A druid wouldn't, too intertwined with ranger. Imagine the R/Dr that would pop up...
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Sep 29, 2005, 06:15 PM // 18:15
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#72
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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Quote:
Originally Posted by MSecorsky
Sorry, but IMO ninjas are far outside of the "world" created and would take a lot away from it.
A new swordsman would make sense. Would require a new class of weapons/swords that warrior skills don't work on...
A druid wouldn't, too intertwined with ranger. Imagine the R/Dr that would pop up...
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okay, well I just like ninjas too much. They could be shoved into the storyline though, perhaps oriental types come along from the new places and yea.....
EDIT:
Quote:
Originally Posted by Eet GnomeSmasher
New professions? New areas? New items? I don't care about any of that... I just want to be able to walk over an obstacle that's only 2 inches high and walk off an edge that's only a foot or two of a drop. I still can't get over how limited the environment and the interaction in it is....
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I totally agree. And on the same lines.. stuff like rangers being able to shoot further on hills, fall damage (and after falling you are crippled, bleeding) etc- that sort of thing. I know, it wouldn't really be the same..but it would add much more realism and depth.
Last edited by Fred Kiwi; Sep 29, 2005 at 06:41 PM // 18:41..
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Sep 29, 2005, 06:25 PM // 18:25
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#73
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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well an idea I thought of is like a "Spiritualist"
He can use spiritual powers:
*similar to enchantements, with the difference that they can only be removed by the caster or the enchanted person (which makes the powerful)
just more spiritual stuff and more roleplay between dark-> light.
and some sort of yey ninja. being able to hide yourself, stealth attacks and everything.
Perhaps stealing a warriors weapon to make him a bit useless (has to switch weapons).
and someone to counter it. A Bounty Hounter. They can see ninjas and shoot them off.
like the rangers have their bow, they have their rifle, a really old one like in the desert. and he would then also have special surviving skills or something.
and of course elite thiefs would have something to hide also from them or other spells.
like the stealing of the weapon, they should only be allowed to have one weapon spot to make them counterable by thiefs. (but then they should also have good enough no-weapon skills)
But at least that you have a counter.
like dark<->light, water<->fire, thief<->bounty hounter, Spiritualist<->Necro? or a new proffesion like Diabolist
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Sep 29, 2005, 06:30 PM // 18:30
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#74
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Frost Gate Guardian
Join Date: May 2005
Profession: W/E
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so how much would you all pay for the game?
I would have no problem whatsoever with dropping $50 due to the fact that it sounds like the new chapter will pretty much open up a whole new game. New characters, new zones, new skills...
they will, imo, definately open up more slots if they charge $50 for it.
if they end up charging less for the chapter, and not give more than a slot, I would definately like to see an option - probably off their website - where it would make it availble for an account to purchase additional character slots. i am talking about something similar to how EQ has a fee that a player can pay to change his server and what not.
Is there a "problem" with making more slots for an account? i wouldn't think so. Why can't ANET already just put all of the characters onto one account for those that own 2 or more accounts? i know that doing so might remove the annoninimity that said player would like to keep - but i am sure many more players would love that option than those that would not. So, my point make an option for people with more than one account to tie them together thus actually giving them the benefits with both accounts that they wanted.
On a side note - man I am hoping for troll chars - i have always loved em (but they dont really fit into the GW story now do they).
Anyway - final answer for me $50 and no complaints out of me.
It would also give ANET the well deserved money they should be getting for the lack of the monthly fee.
Shmash
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Sep 29, 2005, 06:38 PM // 18:38
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#75
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I think for the next chapter, it will cost around $50 dollars and likely to include another set of cd-key so that it will give you more character slots. Also (if a-net nice enough) they would allow you to port or transfer your original characters into chapters two new regions.
Worst case situtation, $50 dollars with no character slots, which would force people to either buy the original copy again or delete some of their character. I would think that a-net want to keep their fan happy so.. there will be more character slots open and it should give you the ability to transfer your original characters instead of starting from new builds.
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Sep 29, 2005, 06:42 PM // 18:42
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#76
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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yep $50 is fine for me too, and if you look really carefully, at the moment you will never need more then 4slots:
you have 6classes, to play every class you need like 3slots and 1you can make a PVP only. so you just try something new, if it doenst work, you just delete you pvp char.
well if they get like 4new chars, they should make at least 2slots. Else I would be really disappointed in them.
To be honest 4is a bit tiny yey, but its enough.
When they bring 4new chars, I would find it fair if they add even 3-4 slots, so that you can have fun trying out every single profession.
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Sep 29, 2005, 06:43 PM // 18:43
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#77
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Frost Gate Guardian
Join Date: Aug 2005
Location: New York
Profession: E/Mo
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Quote:
Originally Posted by Shmash Witdaclub
so how much would you all pay for the game?
I would have no problem whatsoever with dropping $50 due to the fact that it sounds like the new chapter will pretty much open up a whole new game. New characters, new zones, new skills...
they will, imo, definately open up more slots if they charge $50 for it.
if they end up charging less for the chapter, and not give more than a slot, I would definately like to see an option - probably off their website - where it would make it availble for an account to purchase additional character slots. i am talking about something similar to how EQ has a fee that a player can pay to change his server and what not.
Shmash
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YES I totally agree on the character slots. Allow users to purchase (individual) additional slots on the same account up to 6, or 8, or just allow them to integrate 2 accounts into one. ANET would still be making money off it, while all of us would be appeased. Or at LEAST allow us to add an extra 1 or 2 PvP slots to an account, that'd be the best thing to do, since that's why 90% of us are concerned with having more slots on the same account.
Personally, I've got 2 lvl 20s on my account, once I beat the game with my second I'm only making ONE more (if I even do). I have everything unlocked on this account, and until I find out if they expand the slots, I don't want to have to do the work ALL over again for a second account just to PvP. I'd rather buy a second account to just PvE on, and use this account for PvP characters.
And I think ANET said they were gonna charge roughly the same price as the original game was, since it's going to be just as much stuff as the rest of the game. Didn't other games with expansions do the same (i.e. The Sims, The Sims 2, etc.)?
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Sep 29, 2005, 06:45 PM // 18:45
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#78
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by sir skulkcrasher
I think for the next chapter, it will cost around $50 dollars and likely to include another set of cd-key so that it will give you more character slots. Also (if a-net nice enough) they would allow you to port or transfer your original characters into chapters two new regions.
Worst case situtation, $50 dollars with no character slots, which would force people to either buy the original copy again or delete some of their character. I would think that a-net want to keep their fan happy so.. there will be more character slots open and it should give you the ability to transfer your original characters instead of starting from new builds.
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for ascended characters, or the ones who alreddy finished the game, there will perhaps be something like "The way of xxx" just in another way, that you can also change primary class as secondary one, if you wish to enter chapter 2.
or something like that, but I think, It would be better if they dont do that. You should start off with your new character from the beginning. Dont you love the excitement when you crave for a new skill to be discovered?
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Sep 29, 2005, 06:48 PM // 18:48
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#79
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Banned
Join Date: Sep 2005
Location: Luxembourg
Profession: Mo/Me
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Quote:
Originally Posted by melbo
And I think ANET said they were gonna charge roughly the same price as the original game was, since it's going to be just as much stuff as the rest of the game. Didn't other games with expansions do the same (i.e. The Sims, The Sims 2, etc.)?
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Yey, I know that one, my lil sister is a SIMS-addict.
you know they bring a new update to The Sims, which changes almost nothing (and they brang like 10of that updates in 2years) and every update costed like a brandnew full-game.
That's just silly and stealing money from people.
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Sep 29, 2005, 06:57 PM // 18:57
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#80
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by Dont Look At My
for ascended characters, or the ones who alreddy finished the game, there will perhaps be something like "The way of xxx" just in another way, that you can also change primary class as secondary one, if you wish to enter chapter 2.
or something like that, but I think, It would be better if they dont do that. You should start off with your new character from the beginning. Dont you love the excitement when you crave for a new skill to be discovered?
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I do like to start over new but think about how many people who spend over 800+ or even 1000+ hours on their characters? if a-net don't give them opinion to port the charaters over, they might lose lots of fan who might skip out on the expansion.
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