Sep 29, 2005, 06:19 AM // 06:19
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#41
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Academy Page
Join Date: Jun 2005
Guild: Knight Vision [KnV]
Profession: Mo/
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Uh. If you want agility in a melee class, ask for a swashbuckling pirate. Duh. I would think ninjas are not the best in combat, because they try as much as possible to skip combat altogether (throwing stars, hand crossbows, poison, etc.). Pirates, on the other hand, rely on cunning and outthinking their opponents in actual combat to win.
...Drunken boxing ftw.
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Sep 29, 2005, 07:34 AM // 07:34
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#42
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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If you remove all the superlatives from the interview, to take a look at what can be considered as facts, nothing much seems to happen in chapter#2.
Ok, the story continues. Big deal. That's not actually an "innovative" thing, is it?
"new profession" sure sounds good, but unless it's something like a ShapeShifter who can (by spell or whatever) turn him/herself into another profession for e.g. 60 seconds it can't be interesting, can it?
Or maybe a profession, that can fly. So you gotta have a "Flyer" on your team to e.g. reach certain places, or to scout the terrain.
Otherwise, what I get from the interview, it'll be just another "update" like SF, only bigger and with a new story.
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Sep 29, 2005, 07:47 AM // 07:47
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#43
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Let's review important RPG elements/weapons or whatever that aren't in this game as of yet.
Crossbows
Polearms
Stealing/Some form of Roguery
Player Crafting Skills/"Tradeskills"
Summons
The "Ultimate Weapon of Doom" to "Save the World/Earth/Universe/Just Some Kingdom" with
Look for some combination of these in the update, emphasis on the latter.
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Sep 29, 2005, 07:49 AM // 07:49
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#44
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Forge Runner
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I would love a summoner...
summon this summon that... and u get a whole class itself being able to do either AoE, Melee, Range, Spike, Heal, Hex, Enchant, etc...
but I wonder what it would be thou... it is really up in the air for us gamers. (too many possibilities)
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Sep 29, 2005, 07:52 AM // 07:52
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#45
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Within the dense fog of my own mind
Guild: Servants of Fortuna [SoF]
Profession: W/E
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Quote:
Originally Posted by akshay
when is the release date?
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The first half of 2006. I'm hoping in the earlier part of "the first half" rather than the later half. Only time will tell and ANet as to when the release is going to be.
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Sep 29, 2005, 07:56 AM // 07:56
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#46
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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I look forward to chapter 2 because by the time it comes out (long before?) I may be tired of chapter 1. I really enjoy playing all 4 of my characters due to the diversity of their professions and so playing each one is so (tactically) different. So I really look forward to have new choices beyond the 6 available now.
However, I am really afraid for the game being ruined by the chaos which may develop if there are too many professions, particularly if the either 1) overlap each other in abilities or 2) are designed quickly without proper balance to the rest of the game and the already existing professions. I hope the developers don't ruin the game by trying to give us too many choices!
I think also of the example of the Heroes of Might and Magic game. HOMM3 was fantastic and the upgrade to HOMM4 was supposed to be a move to better technology and a lot more neat stuff. The new engine and new stuff was indeed neat, but the balance in the game was gone, and hardly any of the maps of HOMM4 were interesting to play.
What I do hope is that we will be getting the ability to create more than 4 characters per account, because I definitely would not like to delete any of my current 4.
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Sep 29, 2005, 08:10 AM // 08:10
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#47
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Banned
Join Date: Apr 2005
Location: In my head
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New professions? New areas? New items? I don't care about any of that... I just want to be able to walk over an obstacle that's only 2 inches high and walk off an edge that's only a foot or two of a drop. I still can't get over how limited the environment and the interaction in it is....
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Sep 29, 2005, 08:10 AM // 08:10
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#48
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Jungle Guide
Join Date: Aug 2005
Location: Bellevue, WA
Profession: W/
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I would expect a rogue and a spiritualist (i.e. summoner). Maybe the spiritualist could have one spirit "pet" out of each attribute, and it performs some buffing or debuffing duty. It would sort of float around and follow the player.
I hope they don't add stealth. Guildwars has been pretty good about avoiding lame pvp features such as crowd control and long stuns, so let's hope invisibility/stealth isn't added either.
Last edited by Gigashadow; Sep 29, 2005 at 08:14 AM // 08:14..
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Sep 29, 2005, 08:19 AM // 08:19
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#49
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Ascalonian Squire
Join Date: Jul 2005
Guild: Armageddon Warriors Clan
Profession: N/Mo
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Who cares about that stuff...... I wanna know when beta weekends will be back. They were awesome staying up to 6 in the morning just to cram as much GW in a possible.
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Sep 29, 2005, 08:22 AM // 08:22
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#50
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Krytan Explorer
Join Date: May 2005
Location: germany
Guild: Guild Of Openhearted Deeds
Profession: R/Mo
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Quote:
Originally Posted by coolsti
What I do hope is that we will be getting the ability to create more than 4 characters per account, because I definitely would not like to delete any of my current 4.
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The hope dies last.
I don't think, it's going to happen. Simply because aNet will need money. If people don't buy 2nd accounts, less money will come in.
And I was always wondering: that 1 mio registered users: how many of them are single-users who just have a 2nd account? And does that number include banned accounts?
And the price of chapter#2 will be one k.o. criteria for buyers.
How much would you pay? 19,99? 29,99? 39,99? 49,99?
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Sep 29, 2005, 09:40 AM // 09:40
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#51
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Wilds Pathfinder
Join Date: Jul 2005
Location: Denmark
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Despite the fact that it may be a better moneymaker to limit the characters per account to 4 also with the expansion, I think it would be a very unfair move to make, and maybe not a wise one with regards to customer relations. Here you have a well established game. Then comes an expansion pack offering new professions. With no additional characters per account, that means that people need to either delete their original characters or purchase an additional account. But to purchase an additional account means purchasing the original game + expansion for the new account. And of course it would also mean purchasing the expansion for the original account in order to play the new areas with the original 4 characters. Moneymaker, maybe. But it will tick a lot of people off. As long as they are offering new professions, then I would imagine they should feel themselves obligated to kick in one or maybe two additional characters per account.
Anet can still make a lot of money via the 2 accounts per person idea anyway. Offer in total 8 professions, allow only 5 or 6 characters per account. There are still many of us who will like to fork out the money for two game accounts in order to play them all. When you think about it, for the price I paid for my account compared to the amount of enjoyment I've had from this game, it has been well worth it. Despite the fact that we (my wife and I) have had to buy two accounts, one for each of us. Normally with a non-online game I buy one game for both our PC's so we can both play them (simultaneously if a no-cd crack can be found). Here, I have been more than happy to purchase two accounts. And in fact, with the dropping prices of the game, I have also been considering buying one more account for my wife and I to share, so we both can play all 6 professions.
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Sep 29, 2005, 10:17 AM // 10:17
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#52
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Academy Page
Join Date: Aug 2005
Guild: The Lions Guild
Profession: E/Mo
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Chapter 2 will probably be coming out around the same time the game has it's big release in China.....that opens the possibility for a Samurai type class with Katana's or suchlike, or maybe a Ninja....sometype of Eastern based melee class I think. The game is biased 5:1 for ranged to melee. If the game adds 3 new classes, I would expect 2 melee and maybe one more ranged. My guess;
Samurai/Ninja - Katana's, Stealth, Shurikens, Poisons, Powder Magic
Rogues/Assassin - Knives, stealth, poisons, thieving skills, pickpocketting, lockpicks
Summoner - Demon summons, underworld skills
Anyway that's how I would do it.
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Sep 29, 2005, 10:21 AM // 10:21
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#53
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Desert Nomad
Join Date: May 2005
Location: Grimsby, UK
Profession: R/
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Quote:
Originally Posted by PieXags
I want a pirate, pirates own ninjas.
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lol You just reminded me of an alcoholic vietnam vet who invaded our teamspeak server around 8 months ago, talking about how pirates can own ninjas.
EDIT - I have just one or two questions for Gaile which i would really like to know the answer to. Since there is a good chance that this thread will be read.
Will hobbies/trades (mining in particular) be incorporated into Guild Wars?
Will player housing play a part in the future of Guild Wars?
Last edited by Tactical-Dillusions; Sep 29, 2005 at 10:31 AM // 10:31..
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Sep 29, 2005, 12:27 PM // 12:27
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#54
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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I would so love a katana, or at least a sword that is more ladylike.
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Sep 29, 2005, 12:30 PM // 12:30
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#55
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Desert Nomad
Join Date: Aug 2005
Location: In Baltar's head
Guild: Bring Out Your Dead [BOYD], former officer [LBS]
Profession: Mo/
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Quote:
Originally Posted by Wa$d
more charater slots please!
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Yes please! This has to happen. Already I am full up on characters I cannot delete, with no room for PvP-only and no room of course for the already existing 2 professions I am not. :P Cant get a second account since you cant link your unlock status between two copies of the game, else I'd have gotten a second account already. ^^
I am loving the sound of this. *sniff* How to wait until April/May-ish? :P
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Sep 29, 2005, 12:45 PM // 12:45
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#56
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Frost Gate Guardian
Join Date: Mar 2005
Guild: Legacy of Abyss
Profession: E/
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Cantha and Orr , Wohoo!!!
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Sep 29, 2005, 12:54 PM // 12:54
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#57
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Canada, Gatineau
Guild: None
Profession: Mo/R
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Quote:
Originally Posted by rocklimit
the only way i would really buy this expansion is if they added a rogue/assasin class , daggers and Polearms, we need new melee classes.
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I Really really hope it's a rogue class.
Not a big guy in armor like the warrior that takes hits but a guy that evades attacks instead.
I tdon't think it's stupid either we don't have a stealthy class. We have 2 martial types (Warrior and Ranger) and 4 spellcasters. A rogue would add a 3rd to martial.
but I disagree on them being Ninjas, Guild wars is a European Medieval setting not a feudal oriental setting.
They just don't fit in. (Not that I don't like em)
Last edited by kawaii_bat; Sep 29, 2005 at 12:57 PM // 12:57..
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Sep 29, 2005, 12:56 PM // 12:56
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#58
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Academy Page
Join Date: Aug 2005
Location: Finland
Guild: Army Of Crusader Kings
Profession: R/Mo
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Quote:
Originally Posted by Ice Blessings
!!! What are the new profesions?!
~Ice Blessings~
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hmm maybe rogue? unlike much of stance skills and quick sword attacking will gome for rogue hopelly if rogue gomes i ml wonder for ranger/rogue if rogue will gome.
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Sep 29, 2005, 01:59 PM // 13:59
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#59
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Frost Gate Guardian
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i have a feeling the next char toon will be a DWARF....
lol anyone seen a lady dwarf in games yet???? must be nasty looking
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Sep 29, 2005, 02:04 PM // 14:04
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#60
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Krytan Explorer
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
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Quote:
Originally Posted by TwilightOblivion
official interview w/ gamespot!
http://www.gamespot.com/news/2005/09...s_6134551.html
and check this out, new professions CONFIRMED
"The continuation of the Guild Wars story will contain all the things that players love from the first chapter, and a whole lot more. We'll have a bunch of spanking new regions that offer new missions, new monsters, new items, new quests, new skills, and new professions. Yes, "new" is the recurring theme here. And all of this sparkly newness will take place in a setting that continues the compelling story of Tyria that was begun in the first installment. "
"Jess Lebow, our world designer, says, "We don't want to give away too much about the upcoming story, but count on seeing landscapes that have been irrevocably changed by world events, meeting cultures only alluded to in the first installment, and facing challenges that could change the face of the world forever." "
The Orr maybe? we can only wait and see!
w00tness!
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This just made my day!
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