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Old Nov 11, 2005, 06:00 PM // 18:00   #61
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This update simply makes the monsters act more like real people in pvp, when you go into a pvp and someone casts firestorm or some other AoE skill people just run out of the area, its always seemed dumb to me that the monsters just stood there and took it up the butt. So i have to say that this update is extremely good.

On a side note now i will almost always take an AoE skill for my monk and as soon as monster starts attacking me, i'll just throw down this AoE skill and get them off me....
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Old Nov 11, 2005, 06:03 PM // 18:03   #62
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Quote:
Originally Posted by zemelett
This update simply makes the monsters act more like real people in pvp, when you go into a pvp and someone casts firestorm or some other AoE skill people just run out of the area, its always seemed dumb to me that the monsters just stood there and took it up the butt. So i have to say that this update is extremely good.

On a side note now i will almost always take an AoE skill for my monk and as soon as monster starts attacking me, i'll just throw down this AoE skill and get them off me....
The monsters don't act like real people. Have you even faced them? Someone has got to get a video so people can see how RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing dumb the ai is atm. Balthazars aura makes you invincible to melee based opponents.
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Old Nov 11, 2005, 06:06 PM // 18:06   #63
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Originally Posted by Aeryn Dimeneira

yeah my monk's gonna carry SoW just to avoid mobs 5 secs and deal no dmg, yepee !!
This is meant for agroo management in pve teams. Not for solo monks. When you cast firestorm (10secs - not 5) on top of your monks, the mob will back off and refocus on someone else ~ like your tank. Farming may be a bit tougher, but when you put your mind to it, I'm sure you find a way to counter it.
Maybe use your secondary profession for slowing?
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Old Nov 11, 2005, 06:08 PM // 18:08   #64
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Default Economy?

I think the update provides many annoying new features to pve play for those of us who have used and enjoyed specific pve builds for quite a long time. However, how is this update going to affect the in-game economy?

Farming will obviously decrease as many people are just annoyed and not creative enough to design a new farming build. Therefore, supply is going to decrease. Now that less people are going to farm, they are going to try and buy stuff rather than farm it, so demand increases... so, anyone who knows anything about economics knows that decreased supply along with increased demand = bad for the many buyers, good for the fewer sellers. This is also going to suck for new guild wars gamers out there who have never had the opportunity to farm. That's just my rant.

/signed
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Old Nov 11, 2005, 06:10 PM // 18:10   #65
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Originally Posted by Rufu Vesital
I think the update provides many annoying new features to pve play for those of us who have used and enjoyed specific pve builds for quite a long time. However, how is this update going to affect the in-game economy?

Farming will obviously decrease as many people are just annoyed and not creative enough to design a new farming build. Therefore, supply is going to decrease. Now that less people are going to farm, they are going to try and buy stuff rather than farm it, so demand increases... so, anyone who knows anything about economics knows that decreased supply along with increased demand = bad for the many buyers, good for the fewer sellers. This is also going to suck for new guild wars gamers out there who have never had the opportunity to farm. That's just my rant.

/signed
it won't do anything to the economy....the farmers with brains will come up with a new way/build to farm with. Someone looking for some e-fame will post that build on the internet claiming it's his/hers. The rest of the free world will copy the build and farming will resume. The entire process will take a couple of days max.
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Old Nov 11, 2005, 06:10 PM // 18:10   #66
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Anet seems to be obsessed with gradually making useless every single one of the skills that they have created. Before the Nov 10th build, the use of fire and meteor storm was already limited to pve. Now they have become useless in both. Before long, there wont be any skills with individuality left
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Old Nov 11, 2005, 06:12 PM // 18:12   #67
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Quote:
Originally Posted by zemelett
This update simply makes the monsters act more like real people in pvp, when you go into a pvp and someone casts firestorm or some other AoE skill people just run out of the area, its always seemed dumb to me that the monsters just stood there and took it up the butt.

PvP enemies may well move out of AoE. They also aren't 8 levels higher than you and can pummel you into the floor in 2 hits.

Apples and Oranges. Always has been and always will be.

Last edited by Memphis; Nov 11, 2005 at 06:15 PM // 18:15..
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Old Nov 11, 2005, 06:12 PM // 18:12   #68
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Originally Posted by GWGuru
it won't do anything to the economy....the farmers with brains will come up with a new way/build to farm with. Someone looking for some e-fame will post that build on the internet claiming it's his/hers. The rest of the free world will copy the build and farming will resume. The entire process will take a couple of days max.
EXACTLY the farmers with brains of which there are few. If they are smart they will keep their mouths shut and make millions. Sry if I just need some decent weapons not even perfect for my warriors or other class and Don't have 50k to spend on it.
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Old Nov 11, 2005, 06:12 PM // 18:12   #69
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The exact same thing happens on Roleplay Neverwinter Nights servers.
yah, I used to script for an online persistent roleplaying module. We changed spells so they followed the PHB more appropriately, boy did we get complaints from some players "zomg i want my call lightning to work indoors!".... I bet Anet are feeling like I have in the past
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Old Nov 11, 2005, 06:13 PM // 18:13   #70
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Quote:
Originally Posted by GWGuru
it won't do anything to the economy....the farmers with brains will come up with a new way/build to farm with. Someone looking for some e-fame will post that build on the internet claiming it's his/hers. The rest of the free world will copy the build and farming will resume. The entire process will take a couple of days max.

Perhaps you are right. In fact, I hope you are. Let's wait and see
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Old Nov 11, 2005, 06:30 PM // 18:30   #71
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Ladies and germs.

Even if you like the update in principle you have to agree the its currently bugged and not complete, it should be taken away and brought back WHEN ITS FINISHED.

1. Mobs run away form 1 shot AOE spells!!!!!!!!!
2. you mention snares ect, what about the henchies that use AOE, and peoepl that dont have snares.
3. Mobs run back and forth into the AOE like laural and hardy charachters.

points 1-3 im sure youll agree with, i wont go into others i have as you will argue against them.

But the above are BUGS not balances.
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Old Nov 11, 2005, 06:32 PM // 18:32   #72
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I am in the middle of playing shiverspeak stragglers quest from Yaks with a group of henchies including Orion. I can say that I am all for the patch, but it is clear to me that Anet needs to adjust the AI once again before much time goes by.

What is happening now is that it is very difficult to lure and control the henchies! I lured a few warriors back and away from a mob of enemy, and then start to attack. The two warrior henchmen begin to tank. Then Orion lets firestorm fly, and one of the enemy runs away due to the new changes. But the problem is, my henchy warriors follow him! Into the rest of the mob that I lured the smaller group away from. Even though I was backing up and retreating, my henchy warriors were still chasing after the retreating enemy.

Result: I wasn't about to charge into the entire mob group so my two henchy warriors are now lying in the middle of them dead.

What I need to do: obviously, I can't take Orion with me anymore.

What Anet needs to do: Tweak the AI scripts again. The henchmen must be a bit more responsive to retreating!

Edit: half hour later: Now everyone in the party died. I have played with henchies and only henchies a lot, and all I can say is that Anet did not consider henchy control when doing this patch. It no longer is very easy to control the henchies, at least not when Orion is in the party. Anet, please go back to the scripting room. Please?

Last edited by coolsti; Nov 11, 2005 at 06:44 PM // 18:44..
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Old Nov 11, 2005, 06:44 PM // 18:44   #73
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Quote:
Originally Posted by aron searle
Ladies and germs.

Even if you like the update in principle you have to agree the its currently bugged and not complete, it should be taken away and brought back WHEN ITS FINISHED.

1. Mobs run away form 1 shot AOE spells!!!!!!!!!
2. you mention snares ect, what about the henchies that use AOE, and peoepl that dont have snares.
3. Mobs run back and forth into the AOE like laural and hardy charachters.

points 1-3 im sure youll agree with, i wont go into others i have as you will argue against them.

But the above are BUGS not balances.
There, quoted whole post this time

I do agree that while I like the concept of more intelligent enemies it's been executed rather poorly, they are fleeing when they possibly shouldn't and should continue fighting - and a lot of the time look confused. In the grand scheme of things though any decent programmer will be able to tell what they are trying to accomplish here is no trivial task - things such as the enemies current HP, the players current HP, the spell the player is casting, all need to be taken into account and based on such information the enemy has to decide whether he should flee or not, I'm pretty sure there are other factors that could be taken into account too, whether they can easily heal the damage after, what enchantments they have on them, what hexes they may have on them.... lot of work :-\. Arguably they may have been better off saving it for expansion 2.

Hm, I think it's getting a bit clearer as to why Anet said they don't mind farming now.... because they will do lots to prevent it, without going too crazy. Sure smart farmers will work around it, and congratulations to them. I like that guild wars is a game of skill, or is supposed to be.... it didn't really show to well when pretty much anyone could farm.
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Old Nov 11, 2005, 06:47 PM // 18:47   #74
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Quote:
Originally Posted by aron searle
Even if you like the update in principle you have to agree the its currently bugged and not complete, it should be taken away and brought back WHEN ITS FINISHED.
You're absolutely correct. The patch has a good intention (making the mobs smarter, making PvE more challenging and turning it into something that actually requires strategy as opposed to an Echo-Nuker fragfest).

However, making half of the skills useless, no questions asked, does not make the game more challenging or require more thinking or strategy. It just requires a bit of dragging and dropping and then some clicking for good measure, to switch out all your Fire/Smiting skills and replace them with Air/Earth.

Quote:
Originally Posted by entropy
EXACTLY the farmers with brains of which there are few. If they are smart they will keep their mouths shut and make millions.
Yeah, like they've kept their mouths shut a dozen times before...

You don't have to be the brightest person around to figure out a new way to farm, sooner or later. As long as people are determined to farm, they can find the right build to do it. ANet doesn't seem to understand this... and they're ruining their game for many casual players in an attempt to stop a bunch of farmers (which *they* have already admitted that are a minority).

If they want to nerf farming, they should nerf *farming*. If they want the AI to be smarter, they should make the AI *smarter*. Changing the AI's behavior so that the currently popular farming skills don't work anymore accomplishes neither in the long run.

Quote:
Originally Posted by Alone)
So, this should be closed because there is another thread about it... that has been closed so people would post everything in this thread?
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Old Nov 11, 2005, 06:50 PM // 18:50   #75
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Default er... no

Quote:
Originally Posted by Jay0
http://new.petitiononline.com/gw101105/petition.html

i feel this is one of the greatest mistakes anet have ever made
so i want to show them how unhappy we r, please spread this on n get this horrible patch fixed asap

lets see if they really do care about the community

thanks
/unsigned ... totally agre with arena net ... i also have a FARMING character ... but we deserve it ... all the websites like virgods, or ore4u .... thats just not fair .. any noob can give them 50$ and get best items in the game or a ton of gold .... and .. if im better than them at the game ... y should they win me in PVP ???? its jsut not fair .. with this update theyr jsut puting thigs in hteyr place ... and all of us who farm for our own benefit .. wll its jsut a side efect
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Old Nov 11, 2005, 07:07 PM // 19:07   #76
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It doesnt take masterminds to create new builds to survive/kill in the same way,
as we did before the new update.

/not signed
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Old Nov 11, 2005, 07:10 PM // 19:10   #77
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This Update did not stop the farming, the solo build was easy to adjust.
The issue is the fact that all AoE for ALL classes are pretty much useless but for all those skills there is nothing to replace them with. Of course if you want to carry a AoE for protection gotta say all classes now have protection skills. So let us say for those that say they now can not farm the whole run at once and have to now pull it in 3 grps dang that means 14 minutes instead of 5 or 6. As to the petition, well one was strictly put that they thought GW should have given a Replacemnt for the AoE just taken them out of the game.
As to PvP vs PvE etc. Well do them both and adjust my builds to account for what classes we want to take not just we must take, since my guild has all kinds of classes for each player and we love to play all our toons.
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Old Nov 11, 2005, 07:23 PM // 19:23   #78
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/signed

Update sucks...
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Old Nov 11, 2005, 07:27 PM // 19:27   #79
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/signed

pve should not be the same as pvp, and even if it should, this update has WAAAY to many bugs for it to be considered adequate.
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Old Nov 11, 2005, 07:27 PM // 19:27   #80
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Quote:
Originally Posted by Gotcha
since it is a game u should be able to do what u want. All the ppl that think its a good update just dont have monks or eles. No they have f.e a ranger to do trapper groups of 4. Now nerf that too. And btw .. ppl whine in every game .. and this is a forum. Its not only for saying good stuff. So bring ur shit to sum1 who cares.
I have two accounts throughout which I have both a fire nuker and a monk, and a ranger. The new update has done nothing detrimental to those players than can handle a little change. You can still farm. You just have to figure out a new way. My warrior has no problem farming still. My ele has no problem nuking either. Not to mention, the new AI running from AoEs is actually a good thing for elementalists. It will increase the likeliness that people will use eles for something other than fire. Even if you don't want to change from fire, it's still very possible to 'nuke'.

Use other skills, figure out some other way to do the things you've been doing. Start thinking, and quit complaining.

/wholly unsigned.
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