Nov 14, 2005, 03:10 AM // 03:10
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#21
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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It's one thats really only for farmers (people love those fur squares) not something you'd try to use playing through the story (unless the Charr come back in the next chapter).
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Nov 14, 2005, 03:15 AM // 03:15
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#22
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Jungle Guide
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Are Charr hides actually worth something? I'm guessing 4g each?
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Nov 14, 2005, 03:16 AM // 03:16
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#23
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Academy Page
Join Date: Jun 2005
Location: UK
Guild: Natis Ignigena
Profession: R/Mo
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I've had weapons with +stats vs Skeletons
Not Undead, but specifically Skeletons. Baffled me for bit that did.
Regarding the gold, golds can still have crap stats. The fact though is the armour is +6. Doesn't matter what that +6 is against. +6 stuff with max standard stats will be gold items.
If it was +4 it would be purple.
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Nov 14, 2005, 03:25 AM // 03:25
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#24
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Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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i got a Crippling Flamberge of Skeletonslaying given to me for FoW it worked really well
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Nov 14, 2005, 03:28 AM // 03:28
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#25
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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For shields, the gold range is +6 to +8 vs a specific enemy/damage type.
Charr Hides are worth about 50-60g.
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Nov 14, 2005, 03:33 AM // 03:33
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#26
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Jungle Guide
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So I'm dumb....but 50-60g each. Griff wings are only worth 25g each. What gives? I know I must be missing something....
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Nov 14, 2005, 03:36 AM // 03:36
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#27
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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4 Charr Hides = 1 Fur Square at the Collector in Ascalon City. She's around the storage area.
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Nov 14, 2005, 03:39 AM // 03:39
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#28
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by chippxero
IMO as a gold shield it's not great because of that req level but if you just plan on Charr farming then you'll probably have your tactics around that level and extra armour is always nice.
I wish they'd add shield mods, nothing fantastic just the current ones so you can upgrade higher shields.
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the devs have commented on that already. gave some hints from the frog conversation. it will be coming.
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Nov 14, 2005, 04:33 AM // 04:33
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#29
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by Lasareth
Rarity is area-based. A rare item in Old Ascalon is never max, but it is better comparatively to the other items in the region.
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Really...if that is true then how come out of the gazillion of gold items I've won off the HoH floor over the months, almost all of them have been total garbage that is worth less than 600 gold?
One would think that the HoH would be the most ideal region in the game to get things from.
All the gold items I've got in Sorrow's Furnace were also garbage.
Based on my own personal experience I am led to believe that the vast majority of gold items that spawn are garbage, regardless of region.
Devs really should fix that.
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Nov 14, 2005, 04:51 AM // 04:51
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#30
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Wilds Pathfinder
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
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Quote:
Originally Posted by Navaros
Really...if that is true then how come out of the gazillion of gold items I've won off the HoH floor over the months, almost all of them have been total garbage that is worth less than 600 gold?
One would think that the HoH would be the most ideal region in the game to get things from.
All the gold items I've got in Sorrow's Furnace were also garbage.
Based on my own personal experience I am led to believe that the vast majority of gold items that spawn are garbage, regardless of region.
Devs really should fix that.
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Totally agree - I'm yet to have a good gold drop anywhere, and I've tried everywhere - UW, FoW, Ring of Fire, Shiverpeaks, Desert etc. Just some of the *excellent* weapons I've found:
Gold Chaos Axe of Charrslaying
A really nice Gold Healing staff that improved fire magic
Numerouis gold wands only suitabl for particular two class builds
I play as a War/Mo, Ran/Mo (my favorite character) and Ele/Mes - yet 9/10 the drops are for monk's, necro's and Mesmers with high req's so totally unusable by me, or weapons with high req and bonus while hexed/v hexed which is next to useless. I infact I've only ever found one bow with damage >50% and that was a 13-22 one in the Southern Shiverpeaks - not even max damage even though it was the Iron Mines of Molodune mission, where I'd expect max damage or close to it considering how close to the game end it is (only 4 missions after it).
Even the gold armours only seem to produce major runes most of the time, and on the same mission i got the same rune twice - once from a gold armour, once from a purple armour and worth 25g at the trader.
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Nov 14, 2005, 07:16 AM // 07:16
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#31
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Ascalonian Squire
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Rarity of items don't guarantee better quality.
For example, at MacDonald's, occasionally, you get that super hard, over-fried stick in your fries, but it doesn't taste any better than the regular ones.
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Nov 14, 2005, 07:27 AM // 07:27
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#32
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Ascalonian Squire
Join Date: Aug 2005
Guild: Order of Corrupted Souls
Profession: R/Mo
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I got a clean Gold Firey Dragon sword. -shrugs- Worth about 300+ gold at the merchants.
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Nov 14, 2005, 08:40 AM // 08:40
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#33
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Forge Runner
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Quote:
Originally Posted by Savio
4 Charr Hides = 1 Fur Square at the Collector in Ascalon City. She's around the storage area.
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Which is why you see so many high people in Piken Square. They are farming Charr for hides for fur, since it's the easiest way to get it.
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Nov 14, 2005, 10:46 AM // 10:46
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#34
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Academy Page
Join Date: Jun 2005
Location: UK
Guild: Natis Ignigena
Profession: R/Mo
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Quote:
Originally Posted by Zephyr Jackson
i got a Crippling Flamberge of Skeletonslaying given to me for FoW it worked really well
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Haha well played
However wouldn't one for Undead work just as well though?
Can't help but still ponder what the difference may be
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Nov 14, 2005, 11:01 AM // 11:01
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#35
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Ascalonian Squire
Join Date: Nov 2005
Guild: Prophecy Guild
Profession: N/Me
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At the end of the day, gold mods are still random (which is a pity for staff type items, as you often get mixed mods, but then again, the collectors staffs have awesome mods, and upgrades can be bought/found).
Yeah, I also get irritated at "Storm Bows of Pruning", but I still always have a collection of keys for high level chests, causes even if only 1 in 10 drops turns out to be a good one, I've more than doubled my money. Alternatively, selling gold un-id. weapons can also be nice.
I'd still kill for a 20/20 ghostly staff though!
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Nov 14, 2005, 11:15 AM // 11:15
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#36
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by fgarvin
What happened to the golds out there. Over farmed?
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What? That's a max-armor shield, that's not bad; the first week after release you'd have made people green with envy with that shield.
It's gold because you found it in an area where max-armor shields are rare (e.g. Gates of Kryta).
But yeah, mudflation is bad in GW due to the farming and the lack of item sinks. Pretty much everyone's got a full set of max damage/max armor/nice upgrades weapons & offhands now. Items which are not perfect max gold or at least has a perfect upgrade are pretty much worthless (and perfect max golds are ridiculously expensive because people's got tons of cash to spen too, also due to the farming).
There's a thread in the screenshots forum about "post your best weapon". It's a nice example of how mudflation has progressed: the first posts show non-max whites and blues. Then max purples and golds. The most recent posts exclusively show perfect gold and green items.
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