Nov 17, 2005, 04:20 PM // 16:20
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#21
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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After making a Me/E, I decided to go the opposite direction and make a W/Mo.
Is it boring? Not at all, and it's easier to find groups as a W/Mo than as Mesmer, believe me.
Of course, I'm playing my Warrior kind of like a Mesmer, with some interrupt skills (along with damage skills, too, of course).
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Nov 17, 2005, 04:28 PM // 16:28
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#22
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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Warriors are overrused. However, only a small percentage are used properly.
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Nov 17, 2005, 04:30 PM // 16:30
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#23
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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It's true W/Mo's are overused and possibly overrated, but theres still the thing: You need us around, for without some "noob" to "aggro" and take damage, in most parts of the game, casters crumple unless someone's using a 55 hp monk in PVE, at which I laugh.
But yes, instead of complaining there are too many "noobs" playing the profession, all you casters tend to believe "we're noobs, because we want go this way" but let me tell you from experience: warriors know, unless they're children or spoiled PVP brats. Listen to us; instead of being snobbish and whatnot. Instead of saying most PUG warriors "are fodder, don't know what they're doing, etc" one answer comes to mind: TEACH THEM! Don't sit here and rant when you could show him how such and such works, or etc.
IMHO, too many people sit and insult people with "NEWB" ..this is one of the most hyprocrisal statements in the game. YOU were all new once, YOU didn't know what went where once, either. DON'T deny it, for if you do, it's a blatant lie.
Instead of letting the different classes exclude one because there are so many may be justifiable; but it still doesn't change the fact they come to forums and RANT about 'noob' warriors, when they could have been taking the post time to simply talk to the warriors. MANY if not ALL will listen.
Try people, sharing is caring, spread the knowledge and maybe the PUG quality will increase! <GASP!> I said increase!
--The Shim
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Nov 17, 2005, 04:31 PM // 16:31
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#24
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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be a W/R and u will get in even more groups in the tombs. i have a w/mo that i use to solo but i also have switched his prof so i can make him a w/r if need be. if u want to go pvp in the tombs id suggest a w/r to be in iway since pugs are usually have enough w/mo due to the abundance of them. if u are just plyaing through the game id stick w/ yur w/mo. Tombs though def go W/R and be in IWAY. just make sure u can still get some ranger skills. it works ive done it. i got invited to 5 groups at one time as a W/R to having to search every district to get into a group as my W/Mo
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Nov 17, 2005, 04:58 PM // 16:58
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#25
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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i have a W/M like many people, but i only created him because i noticed how many more drops people who where attacking got compared to my healing monk.
I take my w/m out for farming (griffons) to fund my monk.
If i'm going to FOW or UW or SF i play as my healing monk, as i know i will get a team and most of the time i'll only need 1 or 2 drops to make the trip worth while.
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Nov 17, 2005, 05:20 PM // 17:20
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#26
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Forge Runner
Join Date: Sep 2005
Location: Ascalon 1
Profession: W/R
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Warrior bashing = overused
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Nov 17, 2005, 05:26 PM // 17:26
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#27
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Warriors are simple to use at low levels of play. Warrior/Monks are also pretty good at not dying. Unfortunately, Guild Wars doesn't have much in the way of agro management besides positioning, so "not dying" doesn't really help in some situations.
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party.
Quote:
Originally Posted by AncientPC
Warrior bashing = overused
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Not true.
The amount of Warrior bashing is justifed, especially considered it's proportional to the amount of terrible Warriors out there.
Quote:
Originally Posted by Shimus DarkRaven
It's true W/Mo's are overused and possibly overrated, but theres still the thing: You need us around, for without some "noob" to "aggro" and take damage, in most parts of the game, casters crumple unless someone's using a 55 hp monk in PVE, at which I laugh.
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Not really. Don't get me wrong, I like good Warriors in my groups, but I need -most- Warriors like Super Man needs kryptonite. There's been plenty of times I've done missions/questing/PvP/whatever without any Warrior whatsoever and did perfectly fine.
Quote:
Originally Posted by Shimus DarkRaven
IMHO, too many people sit and insult people with "NEWB" ..this is one of the most hyprocrisal statements in the game. YOU were all new once, YOU didn't know what went where once, either. DON'T deny it, for if you do, it's a blatant lie.
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I don't mind people being new. I do mind people who go out of their way to screw up when they should know better. A considerable amount of those people swarm to Warrior. Most of those people react violently to even the most polite request to modify their playstyle to better suit their party.
Quote:
Originally Posted by Shimus DarkRaven
Instead of letting the different classes exclude one because there are so many may be justifiable; but it still doesn't change the fact they come to forums and RANT about 'noob' warriors, when they could have been taking the post time to simply talk to the warriors. MANY if not ALL will listen.
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Bull. It's because of bad players not listening and as a result causing parties to wipe that people take it to the forum. This goes for any class. If bad players listened, people wouldn't have the need to rant.
Last edited by Sanji; Nov 17, 2005 at 05:46 PM // 17:46..
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Nov 17, 2005, 05:32 PM // 17:32
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#28
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Forge Runner
Join Date: Sep 2005
Location: Ascalon 1
Profession: W/R
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I agree that 90% of the warriors out there are Leeroy'ing idiots, but I'm tired of all the warrior bashing. It's just as bad as all of the IWAY bashing which can be easily defeated. "OMG it's IGAY!" Like I haven't heard that 839,205 times already.
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Nov 17, 2005, 05:38 PM // 17:38
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#29
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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I think the idea of "tank" is overused.
Who is the best tank in the game? MONKS! Not Warriors.
Tankers also don't kill monsters as fast. Most of tankers don't have any interruption skills at all (some don't even have condition/hex removal!). Yes, they can survive "longer" but it doesn't mean the battle is easier with them. That's just my opinion.
The battle just lasts longer, forcing the monk(s) to heal more.
I actually think rangers are the best in PvE. They deal decent damage and most rangers bring at least one interruption skill. Rangers also tend to stay longer because of their healing/whirling defense/throw dirt. I've created two PvE characters so far (both are lvl 20) and I just think having more Rangers are better than having more warriors in most cases.
As for support, I like ward elementalist. Fire Ele is good too but I don't want more than one.
Mesmer/Necro are also great if they bring the right skills for the right area. It will be so easy to cast a Backfire/Spiteful Spirit/Empathy on a target than taking so much damage from the monsters and force the monk to keep healing and healing until his energy is drained (and you'll hear warriors yelling at monks: You noob! Why don't you heal!).
Recently, I've created quite a few PvP Warriors just to test how they are doing. I can tell you the experience is not pleasant. lol I don't know why so many people use warriors in Random/Team when it's pretty clear that they need heavy babysitting to be useful and you just don't have that in 4v4. I give up on warriors... sorry.
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Nov 17, 2005, 05:44 PM // 17:44
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#30
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Lion's Arch Merchant
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Quote:
Originally Posted by Sanji
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party.
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It would be nice if ANY class would be mindful of the agro radius. I've finished the game with a monk, and am about 2/3 with a warrior, and I'm sick of trying to tell people (eles, mainly, for unknown reasons) that they don't need to stand next to the warrior to cast. Not that they listen...as a monk they soak up absurd amounts of healing energy, and as a warrior they give me a headache since they are right up there with me trying to draw agro. Impatient anything is a danger to the party, not just warriors.
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Nov 17, 2005, 05:48 PM // 17:48
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#31
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/W
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Quote:
Originally Posted by I pwnd U
if u were to put a warrior against a monk id proly go w/ a stalemate. first of all the monk can keep healing itself basicaly that means no dmg for the warriro. while a kdw mite be able to distract the monk would keep healing itself. u would def need a distract ranger and a caster to cause major dmg to the monk. warriors are just annying to monks unless they are trying to heal there teammates and not focusing on themselves.
ranger are freaking amazing if used properly and in the rite set up.
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Depends on the type of warrior. Blackout tends to make the stalemate end fast
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Nov 17, 2005, 05:50 PM // 17:50
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#32
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by NightOwl
It would be nice if ANY class would be mindful of the agro radius. I've finished the game with a monk, and am about 2/3 with a warrior, and I'm sick of trying to tell people (eles, mainly, for unknown reasons) that they don't need to stand next to the warrior to cast. Not that they listen...as a monk they soak up absurd amounts of healing energy, and as a warrior they give me a headache since they are right up there with me trying to draw agro. Impatient anything is a danger to the party, not just warriors.
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There is always the occasional shock/aftershook or lava front/inferno build that does require close range for Eles though.
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Nov 17, 2005, 05:50 PM // 17:50
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#33
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by NightOwl
It would be nice if ANY class would be mindful of the agro radius. I've finished the game with a monk, and am about 2/3 with a warrior, and I'm sick of trying to tell people (eles, mainly, for unknown reasons) that they don't need to stand next to the warrior to cast. Not that they listen...as a monk they soak up absurd amounts of healing energy, and as a warrior they give me a headache since they are right up there with me trying to draw agro. Impatient anything is a danger to the party, not just warriors.
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Well, yeah, bad players are bad players no matter what class.
I was just saying that Warriors tend to be most likely to run off and screw everything up due to them being melee range. But yeah, Smiting Monks and other point blank AoE builds also cause this problem.
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Nov 17, 2005, 06:31 PM // 18:31
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#34
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Ascalonian Squire
Join Date: Nov 2005
Location: Initech
Guild: The Bobs
Profession: E/Me
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Warriors, just like every other class in this game, have both their advantages and their disadvantages.
Now, what do you mean by overused exactly? That could be interpreted in many different ways.
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Nov 17, 2005, 07:00 PM // 19:00
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#35
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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You don't even need them really....at least in some places. My team beat Final Assault w/o a single warrior. We instead used a Ele & a Ranger for the meatshields/melee guys. Then again we were a coordinated, skillful, teamwork oriented group of friends too. PUG mileage of course will vary.
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Nov 17, 2005, 08:31 PM // 20:31
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#36
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Quote:
Originally Posted by I pwnd U
if u were to put a warrior against a monk id proly go w/ a stalemate. first of all the monk can keep healing itself basicaly that means no dmg for the warriro. while a kdw mite be able to distract the monk would keep healing itself. u would def need a distract ranger and a caster to cause major dmg to the monk. warriors are just annying to monks unless they are trying to heal there teammates and not focusing on themselves.
ranger are freaking amazing if used properly and in the rite set up.
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Actually in most cases I'd say the warrior would win, if it's a healing monk, as stated. Axe warriors will take out more than half the hp of the monk in a matter of seconds.. and the warrior's secondary can make a huge difference, like someone already suggested, there's blackout.
Protection monks are a lot harder to kill.
Quote:
Originally Posted by Loch
Please join my PuG!
My perfect team consists of:
2 Warriors
2 Monks (1 healer, 1 protector, I hench them if I can't find players)
1 Ranger
1 Mesmer
1 Necro
1 Elementalist
Yep, I like having every class in the game on my 8-player team. Hell, it worked in Thunderhead Keep on my first try. Although I find the hardest class to find is Mesmer, but they make really short work of bosses and casters. Believe me, a Mesmer with Diversion makes those annoying Mursaat Monk bosses a snap. I never have more than 2 warriors, because 3 or more gives the team much less tactical advantage in terms of range.
To those who think Rangers are useless... learn how to play this game before saying that.
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My perfect team consists of 8 people that know how to play the game. It could be 8 necros and still rock your perfect little team.
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Nov 17, 2005, 08:52 PM // 20:52
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#37
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Lion's Arch Merchant
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Warrior bashing is indeed over-rated.
My PvE observations from 3 characters - about 1 in 4 warriors are useless, 1 in 5 for the monks and the elementalists, 1 in 3 for the rangers, 1 in 4 for the mesmers and necromancers (although I've been on a really bad streak of mesmers lately)...
Sure, it may seem that more warriors act dumb than any other class, but I'd put it down more to the sheer number of warriors. By percentage, and from my experience, I'd rather think that the percentage of terrible players per profession is generally similar.
One thing I'll agree to though is that the degree of bad for Warriors is generally much worst when compared to the rest - trash talking, full caps etc. Necros come a close second after them.
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Nov 17, 2005, 08:57 PM // 20:57
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#38
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Originally Posted by Sanji
Warriors are simple to use at low levels of play. Warrior/Monks are also pretty good at not dying. Unfortunately, Guild Wars doesn't have much in the way of agro management besides positioning, so "not dying" doesn't really help in some situations.
The biggest problem with Warrior is that they are melee characters. It'd be OK if most players were more mindful of their agro radius but as it stands an impatient Warrior is one of the most dangerous thing to a party.
Not true.
The amount of Warrior bashing is justifed, especially considered it's proportional to the amount of terrible Warriors out there.
Not really. Don't get me wrong, I like good Warriors in my groups, but I need -most- Warriors like Super Man needs kryptonite. There's been plenty of times I've done missions/questing/PvP/whatever without any Warrior whatsoever and did perfectly fine.
I don't mind people being new. I do mind people who go out of their way to screw up when they should know better. A considerable amount of those people swarm to Warrior. Most of those people react violently to even the most polite request to modify their playstyle to better suit their party.
Bull. It's because of bad players not listening and as a result causing parties to wipe that people take it to the forum. This goes for any class. If bad players listened, people wouldn't have the need to rant.
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I don't agree totally; I do agree that people are idiots and tend not to listen <but if you sit them down to talk, I'm sure they'd listen>, any class, it doesn't matter. Ranting is not just because of players not listening. There's more to it then that, IE: people hating people.
--The Shim
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Nov 17, 2005, 10:03 PM // 22:03
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by Teufel Eldritch
You don't even need them really....at least in some places. My team beat Final Assault w/o a single warrior. We instead used a Ele & a Ranger for the meatshields/melee guys. Then again we were a coordinated, skillful, teamwork oriented group of friends too. PUG mileage of course will vary.
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no offense, but that logic doesn't really follow... "because I can beat area X without class Y, so then class Y isn't really needed."
okay, there are areas that can be beaten without necro / ranger / mesmer etc. does that mean those classes are useless?
granted - there is a large number of dumb w/mo out there and i've certainly encountered my share of them. but i've a multitude of characters, including a w/mo and i think it takes just as much skills to play a good w/mo as a me/n or r/n.
blanket statements like "class Y are all stupid noobs" do nothing to help the problem -- in fact it exasberates the problem.
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Nov 17, 2005, 10:05 PM // 22:05
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#40
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Frost Gate Guardian
Join Date: Apr 2005
Location: Washington
Guild: [Pink]
Profession: Rt/Mo
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It was somewhat stated in an earlier post, but I feel that you should play a caster before you play a tanking warrior. My very first char...way back when, and when the game first came out was an ele. Playing an ele, I learned how to lose aggro fast and easy, and avoid getting it. That way, as a warrior I can easily take away the aggro from casters, leaving them to do their job. Yes, warrior is overused, and a generally immature class, but if you can find a good one, it makes all the difference .
Also...playing an ele really helped me play monk too. I could energy manage very easily, was rare that I would run out, even with wanderer's armor, and once again the losing aggro I learned from playing ele payed off big time.
Quote:
Originally Posted by Shimus DarkRaven
I don't agree totally; I do agree that people are idiots and tend not to listen <but if you sit them down to talk, I'm sure they'd listen>, any class, it doesn't matter. Ranting is not just because of players not listening. There's more to it then that, IE: people hating people.
--The Shim
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Sadly, this is not the case. Some people, no matter how politely you ask them, just don't listen and get mad at you for asking them to do anything other than what they want to do.
Last edited by Iteicea Destroidium; Nov 17, 2005 at 10:09 PM // 22:09..
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