Nov 11, 2005, 08:50 PM // 20:50
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#1001
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Underworld Spelunker
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Quote:
Originally Posted by apocalypse_xx
I wish I could believe that, but how do explain the quote I posted from Gaile Gray?
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if you want a serious answer i will give you one.
two points actually.
first is the antibot policy which means any build which can do the highest area by itself can be bot programmed to exploit it and the results are on ebay.
second as to what she said in your quote those areas are designed to give most groups a decent level of opposition with a given loot drop for 8 people .
having 1 person with a specialized build come in and take the loot for an 8 person area for themselves is not only not realistic it is ...........refer to item number first
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Nov 11, 2005, 08:51 PM // 20:51
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#1002
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Ascalonian Squire
Join Date: Sep 2005
Guild: Eternal Guardians of Order [EGO]
Profession: W/Mo
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Quote:
Originally Posted by apocalypse_xx
Perfect solution, no more beating around the bush of solo players, I like it...no sarcasm btw
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agreed man. like i always said wanna stop solo monks - when you give to 1k to the ghost if you have 1 guy in the party - deny entrance. uw soloing = no more.
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Nov 11, 2005, 08:52 PM // 20:52
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#1003
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by Yamat
It's a multiplayer online game. Why buy it if you want to solo?
Arguments aside, I know plenty of solo monks still happily solo-ing. Yes, it takes longer, but so what? If all you want to do is solo, what difference does "time" make?
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I agree 100%, solo is still there, my point is simply, anet does not want us doing it, and it gets tiring always defending the way I like to play the game. Admittedly though, I came to GW because it was free, I knew their mission statement and yet I found a way around that to play solo, like I said not bitter, just moving on
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Nov 11, 2005, 08:52 PM // 20:52
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#1004
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Academy Page
Join Date: May 2005
Guild: Ban Hammer
Profession: N/Me
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Quote:
Originally Posted by Pete1975
End Solo farm, easy no one man enters areas, problem solved
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So eight enter, seven quit out, and we're right back where we started from.
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Nov 11, 2005, 08:54 PM // 20:54
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#1005
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by Loviatar
if you want a serious answer i will give you one.
two points actually.
first is the antibot policy which means any build which can do the highest area by itself can be bot programmed to exploit it and the results are on ebay.
second as to what she said in your quote those areas are designed to give most groups a decent level of opposition with a given loot drop for 8 people .
having 1 person with a specialized build come in and take the loot for an 8 person area for themselves is not only not realistic it is ...........refer to item number first
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The only problem I see is this, Gaile said solo players should not be able to solo end game areas...but we are end game players, I don't see the logic here, lvl 1 players cannot solo end game areas
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Nov 11, 2005, 08:55 PM // 20:55
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#1006
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Ascalonian Squire
Join Date: Sep 2005
Guild: Eternal Guardians of Order [EGO]
Profession: W/Mo
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Quote:
Originally Posted by Loviatar
if you want a serious answer i will give you one.
two points actually.
first is the antibot policy which means any build which can do the highest area by itself can be bot programmed to exploit it and the results are on ebay.
second as to what she said in your quote those areas are designed to give most groups a decent level of opposition with a given loot drop for 8 people .
having 1 person with a specialized build come in and take the loot for an 8 person area for themselves is not only not realistic it is ...........refer to item number first
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I by no means disagree with you, just to state. Only thing that kills me, is I like a bunch want this thing called Fissure armor. Ecto costs 16k now I think, changes all the time. In 8 man parties - you know how much ecto I get spending 1- 5 hours avg. in UW, 0 to 2.
With my solo monk, 30min to 1 hour, 0 - 5+. (Not directed to you a hypotetical) Explain to me why anyone who is able, wouldnt solo - to me it would be more unfair to say "ok people soloed, so umm you guys that have no ecto now umm ya cant...but those guys they already have a lot...but uhh well too bad."
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Nov 11, 2005, 08:55 PM // 20:55
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#1007
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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Quote:
Originally Posted by GWGuru
calling Zelda an RPG is a huge disjustice to the term RPG and all the RPG games that have been produced...but so be it. Guild Wars is an RPG...you're simply not equipped to play an RPG that requires a thought process.
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Do you really just like to argue with everyone or are you just playing Devil's Advocate?!
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Nov 11, 2005, 08:55 PM // 20:55
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#1008
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Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
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That actually would make perfect sense ... why kill off skills n such when you can just do what was required to get Res Signet back in Pre?? Have a "real" party to finish quests or gain entry to an area ... easy as pie ... <-- take a peek A-Net plz plz
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Nov 11, 2005, 08:56 PM // 20:56
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#1009
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Krytan Explorer
Join Date: Oct 2005
Location: Canada
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Quote:
Originally Posted by apocalypse_xx
I agree 100%, solo is still there, my point is simply, anet does not want us doing it, and it gets tiring always defending the way I like to play the game. Admittedly though, I came to GW because it was free, I knew their mission statement and yet I found a way around that to play solo, like I said not bitter, just moving on
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That's not true, Anet did that mainly because of the people running bots. They said somewhere that Farming was legal tho they did not encourage it.
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Nov 11, 2005, 08:57 PM // 20:57
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#1010
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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While others in my guild solo farm, I don't, trapping still works fine in UW. But I'm tired of the endless nerfing to combat bots, when they should concentrate on banning bot behavior instead of ruining the game for honest players.
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Nov 11, 2005, 08:57 PM // 20:57
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#1011
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Does everyone want some cheese to go along with all this whine?????
Get over it people. I really like this (and I have a fire ele that I loved playing). I hope a lot of people do leave the game because of this. The type of people that leave are the type of people I dont like playing with in the first place.
Learn to adjust.
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Nov 11, 2005, 08:57 PM // 20:57
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#1012
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by Strik3r
That's not true, Anet did that mainly because of the people running bots. They said somewhere that Farming was legal tho they did not encourage it.
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Right, my point exactly, they do not encourage it, and that is fair enough, so GW is not what I am looking for in an online game, it was still a very enjoyable 6 months
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Nov 11, 2005, 08:59 PM // 20:59
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#1013
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Purveyor of Useless Info
Join Date: Oct 2005
Guild: Perpetual Motion Squad [PMS]
Profession: Mo/
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Quote:
That's not true, Anet did that mainly because of the people running bots. They said somewhere that Farming was legal tho they did not encourage it.
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If this is the case....solution=bot detection installation.
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Nov 11, 2005, 08:59 PM // 20:59
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#1014
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Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
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Quote:
Originally Posted by Kool Pajamas
Does everyone want some cheese to go along with all this whine?????
Get over it people. I really like this (and I have a fire ele that I loved playing). I hope a lot of people do leave the game because of this. The type of people that leave are the type of people I dont like playing with in the first place.
Learn to adjust.
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well it's fine that you don't mind spending 15 min watching enemies run around like chickens chasing your monk, monk getting pissed and leaving.
but some of us liked it how it was and think there are alternative ways for them to "single out" farming or whatever their approach was for this update.
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Nov 11, 2005, 09:00 PM // 21:00
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#1015
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Academy Page
Join Date: Aug 2005
Location: St. Louis, MO
Guild: Tears of the Abandoned Myth
Profession: N/Me
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Im still waiting for them to update the pet AI! I mean seriously, pets have much to be desired, but the AI is just horbile. IF you were going to change Henchi and moster AI, why not pets!?
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Nov 11, 2005, 09:00 PM // 21:00
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#1016
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Quote:
Originally Posted by Kool Pajamas
Does everyone want some cheese to go along with all this whine?????
Get over it people. I really like this (and I have a fire ele that I loved playing). I hope a lot of people do leave the game because of this. The type of people that leave are the type of people I dont like playing with in the first place.
Learn to adjust.
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wow, I never thought of that, if you had read the last couple pages of posts, I think you would have noticed that this is not about adjusting, we can all do that...we are just tired of doing it because our game play is not encouraged
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Nov 11, 2005, 09:02 PM // 21:02
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#1017
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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WTH are you guys talking about? Soloing is still as viable as it ever was. You just can't nuke your way around any more (at least not easily).
FWIW, mobs do NOT always run from AoE spells, they often do but not always. Mobs will now also run if they take a lot of beating, and it seems as if they will try to kite the player so he'll trigger the next mob. Unless your warrior pays attention, you'll get a lot more adds now. A LOT more if you've got a Leeeroy.
Henches do NOT scatter at the slightest sign of AoE spells. They will try to get out of the immedate zone of effect, but wont run far. You certainly wont get them aggroing the next and the next and the next mob (but human warriors with their brain on autopilot will).
All mobs, whether there's AoE or not around, will run around much more than they used to; there's much less of stand around and slog it out. Especially enemy casters will try to run from your warriors. Battles get more confused and chaotic, and actually remind me a lot of random arena now.
I'm sorry you guys feel it's unfair that the mobs should fight back or try not to get killed, but personally I find the battles now much more interesting. And fun.
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Nov 11, 2005, 09:04 PM // 21:04
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#1018
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Wilds Pathfinder
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Quote:
Originally Posted by GWGuru
well now it's even MORE fun cuz it'll take you longer.
remember farming isn't about the gold or the items it's about the FUN
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There is a slight difference between "fun and challenging" and "tedious". There is NO way at all you can get a Fissure armor without farming. It would take years if done by "farmless" gameplay (or another "Ecto for free party" like Anet did with the price reset). What can be "fun" when taking 3 months (that's how long it took for me to get my FoW set, since I wasn't lucky enough to have participated in the "Ecto for free party") can be utterly "unfun" if it would take a year or more.
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Nov 11, 2005, 09:05 PM // 21:05
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#1019
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Krytan Explorer
Join Date: Aug 2005
Location: Between heaven and hell - my own, personal limbo...
Guild: Currently in EoG
Profession: E/Me
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And now, MY rant.
AoE = Useless?
What the HELL?!?!
How can the people over at A. Net do this to us? How can a game that promises to adapt to US PLAYERS, that promises to forever be a "Pick up and play" game, that states it will oblitterate monotnous gameplay twist flat on its back and destroy what many have not feared to call their prized creation - their characters. So much work has been put into getting everything WHERE IT IS for so many players that creating such an utter roadblock will SURELY sour the appeal of GW to many. I've seen a petition against this patch - that's where I'm leaving my mark next.
To A. Net - Revoke this patch, make our day.
To everyone else - Good day.
Meta
Last edited by Meta Physical; Nov 11, 2005 at 09:08 PM // 21:08..
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Nov 11, 2005, 09:06 PM // 21:06
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#1020
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Krytan Explorer
Join Date: Jul 2005
Guild: [FDG]-Fudge
Profession: Mo/Me
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If people have already found alternative ways to farm, then all this patch did was kill the smiter and fire ele for the most part!
If you want to update AI, make it so that when I have NPCs and send them off to attack a specific character, the dont stop and do NOTHING when they run into an enemy, blocking them from attacking the one I called! Also if I call a target they should continue to attack it, even if i change mine in order to disrupt or slow others. This why why it was harder to play with a mes, ranger, or water/earth ele. As soon as you go to do your job by disrupting, the NPC would change their target!
You wanna fix AI, fix that!!
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