Nov 11, 2005, 06:25 PM // 18:25
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#821
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Ascalonian Squire
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Quote:
Originally Posted by id0l
Obviously, if the change was an overall good change, you wouldn't have 90% of the people irritated and complaining, and only 10% defending it.
Please, defend the even dumber AI now, because since it runs from any and all AoE, the game is all of a sudden more tactical? And I suppose casting PBAoE on yourself for becoming invincible for set amount of times is the new tactic.
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90% of the posts in any forum are complaints, so that point needs to be taken with a grain of salt.
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Nov 11, 2005, 06:25 PM // 18:25
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#822
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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True but I mean 1000+ posts in a 1-2 hours means something went wrong doesn't it?
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Nov 11, 2005, 06:25 PM // 18:25
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#823
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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Quote:
Originally Posted by domino69
like i said, if you want to use collectors, knock yourself out
so you mean the collectors ascalon bow (long bow version) with a perfect sundering and fortitude mod is better than a perfect Sundering Eternal Bow of Fortitude?
lmao...they're both long bows...except one looooks so much hotter...
you my friend dont know your bows...a long bow is a long bow...google it...
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This is your quote....you mention nothing about Storm Bows.....Look very closely..you say........ E T E R N A L B O W..........
LEARN YOUR BOWS......LOL
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Nov 11, 2005, 06:26 PM // 18:26
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#824
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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This update is a pain in the @$$ for healers: Tanks set to attack a fleeing monster, healer dies if he follows. Or tank dies when healer does not follow. Dont tell me we should play 'differently' now, it was hard enough to be a healer and convince tanks not to run to deep into the mob before the patch.
Same for parties with henchmen. Tank simply follows the fleeing monster. And in situations whit 2 henchies left alive and the rest of the party dead, they flee when you hope they get killed soon so the party can respawn...
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Nov 11, 2005, 06:27 PM // 18:27
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#825
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Wilds Pathfinder
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Quote:
Originally Posted by sir skulkcrasher
I said it once, i'll say it again. Guild Wars is not about farming! If you like farming.. than try a different games.
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Could you guys just stop trying to tell other people how they should play the game? If you don't want to farm, don't do it. Nobody forces you. Especially not since in GW money basically has no meaning. Nuff said.
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Nov 11, 2005, 06:27 PM // 18:27
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#826
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Krytan Explorer
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
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Guys, it's only day one of the update, and hundreds of us are coming to fast conclusions. There are other alternatives. Why not be patient for a bit and see what happens?
Just me speculating.
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Nov 11, 2005, 06:28 PM // 18:28
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#827
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Banned
Join Date: Oct 2005
Location: Wichita, KS
Guild: We Dupe Sojs {DUPE}
Profession: W/Me
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Quote:
Originally Posted by GWGuru
I've bought 8 sets of 15K armor for guildmates...wth else am I going to do with gold in this game? it's completely useless....
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Buy me a Perfect Brute Sword
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Nov 11, 2005, 06:29 PM // 18:29
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#828
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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no no a max damage gold sickle for me!!!
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Nov 11, 2005, 06:29 PM // 18:29
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#829
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Wilds Pathfinder
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Quote:
Originally Posted by Alone)
Guys, it's only day one of the update, and hundreds of us are coming to fast conclusions. There are other alternatives. Why not be patient for a bit and see what happens?
Just me speculating.
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People have seen the effects of the update now. What more is there left to explore? Anet really has to tweak (not undo!) the update, that's what will happen.
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Nov 11, 2005, 06:30 PM // 18:30
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#830
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by FrogDevourer
Running away from a Maelstrom or Firestorm (or any other AoE DoT) is one thing. But warriors running away each time zealot's fire is triggered is *very* stupid. The same stands for running away from a one-shot AoE spell like Fireball, or running away from an AoE spell with negligible damage (the AI will run away from any spell even if it deals only 1 damage per second).
Sure smart players will adapt, but that's missing the main point: the reasoning behind this update is flawed.
It was implemented for various reasons:
- to upgrade the AI? It simply doesn't work as you can force mobs & henchmen to run like headless chickens (even with negligible damage, and even when they are able to kill their target easily), and monsters still do not focus fire, and they still cluster stupidly
- to slow down farming? My solo-farming builds are still fine, thank you. I trust a new wave of builds will crop up in the coming days. Simply put, it is *still* easy to farm solo because the core of all farming builds is untouched. Add stance breakers, disenchanters, hexes & conditions in all places and you can say goodbye to solo farming.
- to enhance team play? In short, if most PuGs were unable to use the stupid tank/nuke/heal/support (interrupt, shut down, battery, minions...) template, I wonder how most players (and especially newcomers) will cope with monsters who scatter and attack random targets as soon as a noob uses an AoE spell.
- to have more realistic behaviour? Running away from a 1 dmg/sec firestorm (or away from a near-dead target) for the win!
- to increase originality in builds & parties? Not only will we see new optimized trends in the coming days, but such a balance update could have been done by tweaking balthazar's aura and meteor shower, and other popular skills, or by buffing up unpopular elements
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I do agree with this reasoning but the thing is.. why is A-Net listening to us in the first place. I mean its their game, they made it and they have the right not to give a damn about us and make update acording to them. I think someone.. (no to sure who) report or complain to A-Net about their feeling on farmers and monsters in general. Which in turn, made A-Net to create this patch to remove the all might elementlist build. I think A-Net is trying to create a team environment but now people have to scramble to get a good build going. And no more 55 build monk. (this patch offically killed it) But buffing up the elements might not work frog, nor do reducing the power of each skills. People would still complain and whine about the changes.
Bottom line, bad update for some.. great for other. You have to look at things in different perspective. This is a change that is now unpopular but look at this from developer point of view... if ALL games out there have brain-dead AI .. would people even care enough to buy the games? Imagine Halo 2 without the smart AI... or heck no AI at all.. would you even play this game?
There are still noobs that used AoE spells.. and it funny how enemies run away from everything. Point is.. we need to accept the fact this build is here to stay.. sure they can change it back. but you get tons of post whinning about the farming being back in full force. You stil can farm but now you need to change your build a bit to get it done.
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Nov 11, 2005, 06:31 PM // 18:31
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#831
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by Fantus
Could you guys just stop trying to tell other people how they should play the game? If you don't want to farm, don't do it. Nobody forces you. Especially not since in GW money basically has no meaning. Nuff said.
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Ok.. you can farm and do anything you want.. Thats the point of Guild Wars.
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Nov 11, 2005, 06:32 PM // 18:32
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#832
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Ascalonian Squire
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Fire eles, the ultimate pig herder
Yep, went into Grenth's this morning with a group of henchies and took on Yakslapper. Meteored him, he took off one way, some of the other bad guys in the mob took off in another direction with Thom in pursuit. I finally caught up with Yak in Droknars; he was suffering from severe exhaustion. Thom whispered me from Beacons, called me a noob, and bailed from the party. I don't like this patch at all. I'm gone if it isn't reworked within a week.
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Nov 11, 2005, 06:33 PM // 18:33
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#833
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Quote:
Originally Posted by sir skulkcrasher
Ok.. you can farm and do anything you want.. Thats the point of Guild Wars.
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the point is to have fun thats it. Nothing else thats why they are called games. If people want to farm let them. If people want to pvp or pve let them. If Anet makes it so that they take out certain option available to me from the beggining of the game then RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this game.
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Nov 11, 2005, 06:33 PM // 18:33
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#834
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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Fantus, my Mez has no problems with the new update I don't see why yours would be any different. True I don't use any AoE spells but then again as a Mez I have never had a real need to use them.
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Nov 11, 2005, 06:33 PM // 18:33
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#835
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Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
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hopefully something is done (teaked .. w/e)
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Nov 11, 2005, 06:34 PM // 18:34
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#836
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Krytan Explorer
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
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Quote:
Originally Posted by blueyoda
the game was fun, now it's laughable ~ there are other games out there, maybe I should start another ... not the first time a game has gone downhill
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Yea same here....
I would've cared less about this update if they didn't move the release date of FF12 or KH2 'til next year. But I guess I'm stuck in playing this game atm since I don't play WoW...hmmm? maybe I should play RE4 now...have to think about that one. I kinda don't like games that scare the $hit out of me!
ANYWAYS, yea I agree with a lot of you people who said now this game feels like work. I was seriously comfortable at how it was before. They didn't have to make pve harder....sometimes it's already hard just by playing with the wrong people. Isn't that hard enough?? I guess I'm being biased about the whole update thing because I wanted this game to be just how I want it to be while other people demand more challenge and more thinking when it comes to what skills to use, but c'mon! If you guys want more challenge move to PvP! PVE WAS GOOD THE WAY IT ORIGINALLY WAS! If we want more challenge WE WILL GO TO PVP! Bah! I'll stop it here now.
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Nov 11, 2005, 06:34 PM // 18:34
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#837
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Wilds Pathfinder
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Quote:
Originally Posted by sir skulkcrasher
I do agree with this reasoning but the thing is.. why is A-Net listening to us in the first place. I mean its their game, they made it and they have the right not to give a damn about us and make update acording to them.
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In the sense of the law, yes. You could also say that it's our game, since we paid for all its costs.
Not listening to customers usually is what will put a company out of business very quickly. A-net DOES listen to their customers which is why I am confident that this patch will get tweaked, though.
Quote:
Originally Posted by sir skulkcrasher
And no more 55 build monk. (this patch offically killed it)
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ROTFL
ummm... no, it didn't. Only for those who are not bright enough to play them, perhaps.
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Nov 11, 2005, 06:35 PM // 18:35
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#838
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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If they were looking to increase the difficulty of AI, here is probably a much better solution. Random mobs. THAT is why PvE is so easy, the lack of uncertainty. THAT is why PvP is different and more challenging. No match is going to be the same, and you can NEVER predict 100% of the time what is going to happen. But with unrandomized mobs of enemies, who start all bunch up (gee, I wonder why we bring nukes in the first place...), we develop these trends that will work every single time.
As an example. You enter FoW. To your left will be a shadow beast, two shadow warriors and a shadow monk. There will be a patrol that walks into that group consisting of a shadow beast and another shadow warrior. Once the patrol arrives, tank run to the monk, the beast and warriors all run to our tank. Once all of them are on the tank, drop the nukes. Tried and true strategy that will never fail. You have provided hurdles that are the same for every person, and one way or another each one is going to realize that there is a really easy method to overcome this certainty.
Know what I liked about Diablo II? The ability to make me constantly guessing about what was around the corner. Everything in this game is exactly the same everytime around, and you wonder why everyone resorted to the same trends?
This update is truly Pandora's Box, remove the favor system and prehaps it might ease some of the pain.
Last edited by Racthoh; Nov 11, 2005 at 06:50 PM // 18:50..
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Nov 11, 2005, 06:36 PM // 18:36
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#839
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by entropy
the point is to have fun thats it. Nothing else thats why they are called games. If people want to farm let them. If people want to pvp or pve let them. If Anet makes it so that they take out certain option available to me from the beggining of the game then RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO this game.
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Amen. brother!
In the beginning you can farm and do anything you want.. now its all gone. At least you see can used metor shower or fire storm. Imagine if A-Net remove those two skills and bring back AoE spells effect.. boy that would piss the hell out of everyone.
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Nov 11, 2005, 06:36 PM // 18:36
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#840
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Ascalonian Squire
Join Date: Nov 2005
Guild: MAGE
Profession: E/Me
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Quote:
Originally Posted by The New Guy
Yea same here....
I would've cared less about this update if they didn't move the release date of FF12 or KH2 'til next year. But I guess I'm stuck in playing this game atm since I don't play WoW...hmmm? maybe I should play RE4 now...have to think about that one. I kinda don't like games that scare the $hit out of me!
ANYWAYS, yea I agree with a lot of you people who said now this game feels like work. I was seriously comfortable at how it was before. They didn't have to make pve harder....sometimes it's already hard just by playing with the wrong people. Isn't that hard enough?? I guess I'm being biased about the whole update thing because I wanted this game to be just how I want it to be while other people demand more challenge and more thinking when it comes to what skills to use, but c'mon! If you guys want more challenge move to PvP! PVE WAS GOOD THE WAY IT ORIGINALLY WAS! If we want more challenge WE WILL GO TO PVP! Bah! I'll stop it here now.
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well said .. well said
this is where I stop posting and wait to see an outcome ~ hopefully something good happens.
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