Nov 28, 2005, 04:34 AM // 04:34
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#82
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Ascalonian Squire
Join Date: Jun 2005
Guild: Khorsakhov's Cossacks
Profession: Mo/W
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4 beast masters
1 order necro
2 heals
1 life bonder
gg
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Nov 28, 2005, 04:36 AM // 04:36
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#83
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Omi LeFabre
4 beast masters
1 order necro
2 heals
1 life bonder
gg
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order doesn't work on allies only party memebers. that was changed because of minions would do an insane amount of dmg with vampiric and pain.
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Nov 28, 2005, 05:32 AM // 05:32
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#84
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Forge Runner
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Quote:
Originally Posted by twicky_kid
order doesn't work on allies only party memebers. that was changed because of minions would do an insane amount of dmg with vampiric and pain.
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A curses necro goes a long way in a beast mastery build, but yeah, an orders necro is very redundant.
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Nov 30, 2005, 05:01 AM // 05:01
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#85
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Ascalonian Squire
Join Date: Nov 2005
Guild: undieing bow
Profession: R/Me
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My pet expierence can be described in these couple sentences
"DAM YOU SIGN!!!!!!" i realized id left my pet at the entrance of town trapped on the sign post
"ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh" after sending my pet to agro every single tengu.
if A.net would ad a pet bar leting me keep my pet at my side while a draw a few enemies i would be much obliged
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Nov 30, 2005, 05:06 AM // 05:06
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#86
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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i can agree that we need a command list.
i would be happy setting the number pad for this. right now i'm just using it for party targets. monk is a hard job.
don't set it to any keys at all really. just give us the options and let us set the keys.
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Nov 30, 2005, 05:33 AM // 05:33
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#87
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Forge Runner
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Quote:
Originally Posted by quickmonty
Combine "charm" and "comfort"
Improve pet AI
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Combining charm and comfort would make it a bit overpowered. Making charm res though, and give comfort a buff (as it doesn't heal a whole lot, and if your pet needs healing, you end up using comfort for about 10 seconds straight) but lose it's res ability. You then have a choice to leave comfort behind, but you are going to be ressing the pet alot.
Pet AI definitely needs an improvement. Like the ability to step sideways a little then continue moving to help with bodyblocking. A command list would be helpful, with things like 'stay', 'attack when i attack', 'only attack when i GET attacked', etc.
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Nov 30, 2005, 03:43 PM // 15:43
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#88
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Ancient Windbreaker
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Quote:
Originally Posted by -Loki-
Combining charm and comfort would make it a bit overpowered. Making charm res though, and give comfort a buff (as it doesn't heal a whole lot, and if your pet needs healing, you end up using comfort for about 10 seconds straight) but lose it's res ability. You then have a choice to leave comfort behind, but you are going to be ressing the pet alot.
Pet AI definitely needs an improvement. Like the ability to step sideways a little then continue moving to help with bodyblocking. A command list would be helpful, with things like 'stay', 'attack when i attack', 'only attack when i GET attacked', etc.
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As it is now you have to use a skill slot just to res your pet. The healing of "comfort" is worthless. Your suggestion of making "charm" a res OR buff the healing of "comfort" would help. Perhaps charm could work like a res sig ..... one use only until it gets recharged (killing a boss, etc).
Or ..... change the res sig and monk res skills so they work on pets.
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Nov 30, 2005, 06:08 PM // 18:08
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#89
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Weezer_Blue
Beast Mastery could be insanely powerful if played correctly. What warrior has a skill as good as Call of Haste, or an attack comparable to Predatory Pounce? None. The downfall is obvious though: Half your skillbar is already gone.
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And because half of your skill bar is gone, you are left with almost so room for self defense. lol And if you bring more self defense skills, your pet becomes a lot less useful. Ouch.
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Nov 30, 2005, 06:47 PM // 18:47
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#90
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: Mo/E
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Quote:
Originally Posted by Plague
*Make pets rezzable with normal monk skills, but less effective
*Make Charm Animal have some beneficial affect
*Make Comfort Animal have some beneficial (active) affect
*Combine Charm and Comfort Animal
*do something
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i was going to post this myself, but after reading through the thread (yay!, go me ) i noticed it was said.
I think having the pet be able to be res'd with monks res skill would help a lot. At least as a R/Mo i wouldnt have to choose between being able to res my party members or my pet, as having 2 res skills is just too much. i cant give up 2 skills on my bar to res a player AND a pet.
Added: Just a suggestion, if someone from A.Net reads this. Check out the interface for world of warcraft for the pet.
The pet bar has modes, skills, and actions.
Modes:
Aggressive- attacks nearby foes (without instruction)
Defend- attack foes attacking itself or its master
Passive-Do not attack
Actions:
Attack- Attack selected target
stay- stay where you are at (following mode to attack whats in range or be passive)
Follow- pet follows you (used to make pet retreat back to you)
and of course skills, but that would be on your main skills bar.
work a small pet bar like that, and fix the mend/charm split problem, and pets would be awesome.
Last edited by melo420; Nov 30, 2005 at 06:57 PM // 18:57..
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Nov 30, 2005, 07:09 PM // 19:09
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#91
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by melo420
i was going to post this myself, but after reading through the thread (yay!, go me ) i noticed it was said.
I think having the pet be able to be res'd with monks res skill would help a lot. At least as a R/Mo i wouldnt have to choose between being able to res my party members or my pet, as having 2 res skills is just too much. i cant give up 2 skills on my bar to res a player AND a pet.
Added: Just a suggestion, if someone from A.Net reads this. Check out the interface for world of warcraft for the pet.
The pet bar has modes, skills, and actions.
Modes:
Aggressive- attacks nearby foes (without instruction)
Defend- attack foes attacking itself or its master
Passive-Do not attack
Actions:
Attack- Attack selected target
stay- stay where you are at (following mode to attack whats in range or be passive)
Follow- pet follows you (used to make pet retreat back to you)
and of course skills, but that would be on your main skills bar.
work a small pet bar like that, and fix the mend/charm split problem, and pets would be awesome.
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WoW has such awesome Pet control?!!! Maybe I should buy one today? lol
I hope this gives A.Net incentive to improve Pets. lol
By the way, do all the pets in WoW the same, the way we have in Guild Wars? Besides Evolutions, I think all pets are basically the same. I wonder if WoW offers more variety in pet choice?
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Nov 30, 2005, 09:27 PM // 21:27
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#92
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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That's correct, only the evolutions are different.
.. Though the bear might give you less dps because of the animation for that brutal mauling skill. I guess it'd have to be tested.
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Nov 30, 2005, 11:34 PM // 23:34
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#93
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by jesh
That's correct, only the evolutions are different.
.. Though the bear might give you less dps because of the animation for that brutal mauling skill. I guess it'd have to be tested.
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the bears lose brutal mauling after they are charmed. the spider does not poison.
pets have no skills except for the pet attacks you use.
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Dec 01, 2005, 01:38 AM // 01:38
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#94
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Of course it loses the skill, but the animal still goes through the animation, which may slow down your dps.
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Dec 01, 2005, 01:59 AM // 01:59
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#95
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Banned
Join Date: Apr 2005
Location: In my head
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Quote:
Originally Posted by jesh
Of course it loses the skill, but the animal still goes through the animation, which may slow down your dps.
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Common misconception. The animation of pets isnt linked to their actual attack rate. It's like how people thought that Moa birds attacked a lot faster but they don't, it's just the animation being faster. It's all on a huge thread on GWOnline where tons of people tested out DPS and whatnot of pets.
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Dec 01, 2005, 02:09 AM // 02:09
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#96
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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The attack rate is proportional to the animation regardless. Yes the moa bird looks like it attacks faster, but I find it highly unlikely that you'll see damage numbers when your bear is standing around in mid air - which would be what would happen if your bear was still attacking at the same rate when in that particular animation. I'll go capture on myself right now and find out.
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Dec 01, 2005, 02:57 AM // 02:57
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#97
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Academy Page
Join Date: Jun 2005
Guild: Amazon Basin
Profession: R/E
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It is indeed pet ai that is the problem.
Pint blank, pet skilsl are amazing. they are cheap, have great effects, and the syngery potientalls are HUGE. and Syngery = Kickass team build.
However. the problem is indeed the ai. Its crappy, and the pets really do some silly and stupid things. they are powerful, but as Ensign said, its a pity the pets are too stupid for us to be able to make use of this power.
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Dec 01, 2005, 03:24 AM // 03:24
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#98
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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I just captured a bear and named it Pookie. The brutal mauling animation is somewhere between every 5-10 attacks, it looks like. And while the bear is standing up, no, it's not doing damage. While it's not that much, I think that a different pet could fit in a maybe half of an attack during that time period. Go try it yourself if you don't believe me.
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Dec 01, 2005, 03:42 AM // 03:42
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#99
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by jesh
I just captured a bear and named it Pookie. The brutal mauling animation is somewhere between every 5-10 attacks, it looks like. And while the bear is standing up, no, it's not doing damage. While it's not that much, I think that a different pet could fit in a maybe half of an attack during that time period. Go try it yourself if you don't believe me.
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here is all you need to know about pets
http://guildwarsguru.com/forum/showthread.php?t=67761
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Dec 01, 2005, 05:21 AM // 05:21
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#100
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Just read all that, it was interesting. Nothing to do with my post though, really.
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