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Old Nov 24, 2005, 03:38 AM // 03:38   #41
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Quote:
Originally Posted by Ollj
Word of healing heals faster than healing hands and is spike healing. (1/4 and instant on attack against 3/4)
Why are you even comparing these spells? Healing Hands is conditional; word isn't.
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Old Nov 24, 2005, 03:50 AM // 03:50   #42
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Quote:
Originally Posted by AeroLion
Why are you even comparing these spells? Healing Hands is conditional; word isn't.
Only if you find something that doesnt take 3-5 attack hits during 10 seconds every 25 seconds its conditional.
Finding something below 50% health for more than a second is a much more difficult condition.
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Old Nov 24, 2005, 04:49 AM // 04:49   #43
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Charles Ensign is wrong
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Old Nov 24, 2005, 05:01 AM // 05:01   #44
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People are forced into farming because 15k armor exists.
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Old Nov 24, 2005, 05:30 AM // 05:30   #45
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Being Rank 3 means you're a skilled player.
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Old Nov 24, 2005, 05:41 AM // 05:41   #46
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That fame correlates to skill in any way what so ever.
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Old Nov 24, 2005, 06:42 AM // 06:42   #47
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'go for the monk first'
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Old Nov 24, 2005, 07:26 AM // 07:26   #48
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Quote:
Originally Posted by Makkert
Charles Ensign is wrong
I love this one even more. Talk about shooting yourself in the foot.
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Old Nov 24, 2005, 08:29 AM // 08:29   #49
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Quote:
Originally Posted by Tactical-Dillusions
You won't find a Cyote in one place and a werewolf in the next and say "Oh wow that's basically the same thing with different colours".



They have to go.
/SIGNED!!

I dream of being able to make a pre-searing character and exterminate all devourers (and their eggs) so that the species becomes extinct, and then post-searing will be blissfully happy.

P.S. Go and play the Ruins of Surmia mission, even with a lev 20 character, and count the devourers. Roughly every 3 feet they will burrow up out of the dirt. The dirt is literally made out of burrowed devourers. And the fact that these beasts are basically everywhere in the entire game makes them the true scourge of Tyria. Devourers killed my inner child.

Last edited by Drone Manthis; Nov 24, 2005 at 08:37 AM // 08:37..
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Old Nov 24, 2005, 08:46 AM // 08:46   #50
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Quote:
Originally Posted by Drone Manthis
Devourers killed my inner child.
Couldn't agree more. Someone should start an online petition asking ANet to never put another devourer creature in new content. I think the hordes of ankle-biting dwarves in the shiverpeaks annoy me less.
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Old Nov 24, 2005, 09:09 AM // 09:09   #51
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Just curious where this idea that Healing Breeze is bad come from...

At 12 healing, it heals 160 points in 10 seconds for 10 energy.
By contrast, two Orizons give you 120 points for 10 energy.

That is, Healing Breeze is more energy efficient than Orizon of Healing, and one of the most energy efficient healing spells there are. Especially if you're a warrior and don't get bonus from divine favor.

Or am I missing something here?

It's heal over time, of course, healing 16 points per second, meaning it may heal too slow to help an avtar, but on the other hand it also means there's less risk of over healing.

IMO the whole point of Healing Breeze is that it's an effective healing spell one can use when one don't have time to micro-manage healing - for instance if you're a warrior and need to keep Alesia alive. As a wamo I could cast HB three times in a row, and having previously played a W/Me I can tell you that three healing breeze does wonders for Alesias longevity.

Mending also is quite useful. It isn't until almost the desert you run in to enchant removal on any significant scale, up until that your Mending will be humming along nicely. Even later mending can be useful - I use it when farming trolls, for instance, and it usually but not always works in random arena.

Other than that I pretty much agree (although I'd like to see the blue weapon that's as good as a green weapon, and in my experience the average PUG gamer *is* better than the henches - but I may just have been lucky).
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Old Nov 24, 2005, 09:42 AM // 09:42   #52
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Quote:
Originally Posted by Swehurn
I've also heard a variant of this regarding ecto - drop some on the ground in UW and you'll have a greater chance of collecting more while you're down there.
I can see where that might come from: You solo in the UW, drop a few ecto
s. Walk the limited path you can as a solo-farmer, killing the monsters. Get one or 2 ecto's. And you think: "Hey, it must really be true"
Or with a group: all drop an ecto: You do your killing, you go back and pick up someone else's ecto by mistake. When you have left, you count your ecto's and think: "Even better then I though. It must be true" (while another player thinks: "Darn, did I miscount?" or "Bloody thieves!")

People are prone to superstitious beliefs when confronted with something which is really random.
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Old Nov 24, 2005, 12:51 PM // 12:51   #53
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Seriously, read my lips. Warriors cant heal jack!
Warriormonks are not supposed to heal (self), its ridiculous!

Try 15 or 16 divine with Aura of Faith and enchantments that last longer than 10 seconds to see really many high blue numbers.
as paladin try smiting or protecting.

We once did the rangers path with 4 monks and 2 hencheman.
The WoH monk we did the quest for mostly used word of healing, healing breeze and orison of healing.
The boon monk mostly used divine boon, Restore Condition and reversal of fortune.
I Mostly used Aura of Faith,Vigorous Spirit and dwaynas kiss.

The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds.
I ADDED ~800 heal for ~7 energy every ~5 seconds.

imagine, the woh monk proudly heals someone for ~100 with a single WoH, than i put my enchantments on him and the boon monk heals him for ~500 health, just for fun.

Last edited by Ollj; Nov 24, 2005 at 12:55 PM // 12:55..
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Old Nov 24, 2005, 01:05 PM // 13:05   #54
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Quote:
Originally Posted by Ollj
The woh monk was so proud of his ~200 heal for ~7 energy every ~5 seconds.
The boon monk was so proud of his ~400 heal for ~7 energy every ~5 seconds.
I ADDED ~800 heal for ~7 energy every ~5 seconds.
on topic: Ollj is an urban GW Legend
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Old Nov 24, 2005, 01:27 PM // 13:27   #55
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Common urban legend: Gwen is dead.
I am obviously not dead... or am I?
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Old Nov 24, 2005, 01:30 PM // 13:30   #56
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On mending/HBreeze/vigorous spirit wamos.

A healing wamo in PVP sucks.

A healing wamo in team PVE sucks.

A healing wamo in PVE solo farming rocks.

Yes, if you have a healing monk on your side, you can forget healing yourself.

If you are alone, a healing paladin highly rocks against ennemies with no enchantment strips (Trolls, Ettins, Etc...).
Try taking a wamo, and test what's most effective when you are alone (I say alone, no other party members than you, no henchies etc...).
You have the smiting paladin, the protective paladin, and the healing paladin.
Having tested it, the healing paladin is the most efficient as you can survive big aggros.
The only difference is if you are fighting undeads. Then, the smiting "Balthazar aura" paladin is the best, as you will kill faster than you are killed.
So no more flaming about mending wamo, it's highly effective, but only in some particular situations: solo farming against warrior or elementalists ennemies (no mesmer/necromancers).

I make often dual farming with a friend monk. I take then protection. I use shielding hands/Life bond/succor on him and he use several smiting/healing/no attribute enchantment on himself and me (and sustain them with Essence bond, Blessed signet and Balthazar spirit). He uses also Balthazar's aura and/or Zealot fire to smite ennemies so they ie quickly and farming is not boring for him. Even against enchantment strippers this strategy works because he "tanks" the strips with temporary durations enchantment (Judge insight, vigorous spirit or healing breeze).
When we're against Undeads, though, he switches entirely on Smiting (16 Smiting Prayers rest in divine favor) and then that's me who.... heal (mending, healing breeze, vigorous spirit, and life transfer). Yes you heard well. Just keep him alive while he is taking damage (and redirecting it to undead ennemies with retribution (you have to effectively TAKE damage to make it effective, so to max out this enchantment you'd rather heal than protect).

If so much warriors use mending, it is because in solo situation and particular situation (I described above) it is effective. Yes a monk is better. but you haven't ALWAYS a monk by your side.

My Urban Legend, back on topic:
When you are at -60%DP, it's better to restart the mission or leave.
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Old Nov 25, 2005, 04:11 PM // 16:11   #57
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people with FoW armor are good at this game
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Old Nov 25, 2005, 04:21 PM // 16:21   #58
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My favorite myth of all time:

"<whatever you're not smart enough to figure out how to beat> is overpowered, and needs to be nerfed."
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Old Nov 25, 2005, 04:26 PM // 16:26   #59
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You won't cry when you accidentally sell your collector's armor with a Sup Absorption rune to the merchant for ~100gp. I will admit to whimpering, but not crying....
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Old Nov 25, 2005, 06:58 PM // 18:58   #60
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Quote:
Originally Posted by aron searle
and what happens if you add poison to that equation, also any time taken for spells to be cast as you wont be constantly hitting.

Personally i use healing breeze, as alot of times you can be at full health which is just a waste of -1 regen for mending, but as you say mending isnt horrible, just have to be carefull where its used like any other skill.
Poison is 8 dps. I'm scared. Carry a condition remover if you're that afraid of it. Any sustained enchant is obviously a waste when you're not doing anything..

Quote:
Originally Posted by glountz
Theoretical Mathematics doesn't apply forcely well to real gameplay.
1) You don't choose between Mending or Vigorous spirit. You take both.
Now that's funny, have fun relying on a full adrenaline build.

Quote:
Originally Posted by glountz
2) You're not ALWAYS striking with a weapon. You move, cast spells, and even sometimes miss your attacks (so you don't gain during these phases any benefit of Vigorous spirit/Live Vicariously). Try to gain benefit from attack-based spells when you are crippled, poisoned, bleeding, and being slughtered by "range" creature. I bet you won't last enough to hit your first opponent.
Mending is obviously better if you're running. As for missing, take a condition remover.
And I last a lot longer than most people with 200 al, thank you. That includes long enough to hit the target.. Empathy doesn't stop the self healing from Live Vicariously+Vigorous Spirit.


Quote:
Originally Posted by glountz
3) Comparing Energy costs between temporary enchantment (vigorous spirit) and maintained enchantment makes no sense, as you cast Mending as soon as you can, wait for your mana is full, then go to hunt, you don't cast it in a middle of a battle.
Not really, I thought I did it pretty clearly. Losing one pip is the same as not having .33 energy per second. As for the waiting comment, that's silly. "Oh, I can cast meteor shower 4 times and it won't hurt my energy cause I can wait u noob." Especially with a warrior, waiting for regen is a pain, when it's already only 2. Even not taking energy degeneration into account, Live Vicariously+Vigorous = 10 energy cost, and mending = 10.
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