Dec 21, 2005, 08:20 PM // 20:20
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#1
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Ascalonian Squire
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Unfulfilled Promises by A.Net?
1st Case. I distinctly remember a while back Gaile saying herself that the music of Lion's Arch would be brought back (for free). It has not. Instead, we are stuck with (for lack of better words) crappy music.
2nd Case. The frog said that there would be a use for Rubies and Saphires. There still is no use for them.
3rd Case. The frog said that with the Sorrow's Furnace/Grenth's Footprints update, a new pet would be introduced.
4th Case. This is purely according to BigTru in this thread: http://guildwarsguru.com/forum/showt...t=53414&page=4
Quote:
Originally Posted by BigTru
Alright, I decided it was pointless sitting around and arguing if it was intended or not, so I decided to message Gaile on this matter. (Hope she doesn't mind if I share this; it was a private message afterall. )
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Quote:
Originally Posted by BigTru
Hello Gaile.
I have a question conscerning Armor Stacking and decided to go straight to the source and ask.
The official Website's Online manual says that Damage Reduction on armor does not stack.
"Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack."
From: http://manual.guildwars.com/combat/...-armor-faq.html
However, various tests have been done on the Warrior's "Knight's" armor and "Ascalon" armor proving that the damage-absorption is not area specific and that it is instead universal. That is to say, you only need one piece of the armor, which can be located anywhere on your body, and still get the benefits of the armor's damage reduction.
For example, I can put a piece of "Knight's" armor on my hands while wearing Gladiator's armor on my Chest, Feet, Legs, and Head. If I'm hit in my chest by an attack, I still get the damage reduction on my chest from the hands.
My question is, was this intended? Is this something that A.Net is currently adressing, or is it simply a typo on their Online-Manual?
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And here is what she had to say:
Quote:
Originally Posted by Gaile Gray
I believe it's true, and that it is unintended. I've asked for confirmation of both, and an update to the OLM to reflect the current state of this.
Thanks,
Gaile
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There has been no further word on this situation and no changes to the Knight's/Ascalon armor.
I think A.Net did a fantastic job with the game. I feel they don't have any obligation to continue updating it like they do; it's not like there is a monthly fee, and you should get what you payed for.
However, it does irritate me when a company lies or does not fullfill their promise. I'm sure there are more of these that I don't remember right now, but I don't think it would really make a differance posting them... I'm just concerned on rather or not promises made of Chapter 2 will be fullfilled.
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Dec 21, 2005, 08:21 PM // 20:21
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#2
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The frog said that in the future of guildwars there would be a use for rubies and saphires, never said that there would be a use at this exact moment for them.
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Dec 21, 2005, 08:37 PM // 20:37
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#4
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Frost Gate Guardian
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I interrupted the answer to armor absorption stacking as an answer to this more explicit question: "If I wear two pieces of -2 damage absorbing armor, will I have global -4 damage absorption?"
The answer tried to give an RP reason ("damage is area specific") to a game mechanic function. And in so doing, opened itself up to an interpretation I don't believe the answer meant.
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Dec 21, 2005, 08:48 PM // 20:48
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#5
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Not so much a promise, but I sorta did expect there to be more events like halloween or the pvp XTREEM thing. Of course the halloween thing was very big and a lot of work went into it, in the end, the only 'event' thing was the king. What I'm trying to say is that I expected more events similar to worms popping up in LA or Gwens running around. For a streaming update architecture that would make all these things relatively easy, things have stayed remarkeably static on that front. That's not to say that I haven't enjoyed every minute of GW and clocking over 900 hours so far, but I had the impression when they advertised on sites in interviews about the possibilities in the game that would make events relatively easy, that we could expect more then 2, 3 if you count the summer update, which wasn't really an event.
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Dec 21, 2005, 11:56 PM // 23:56
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#6
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Jungle Guide
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Yeah, I thought there'd be a lot more events when I bought the game, too... But I guess it's unrealistic to ask for more; They're probably too busy getting the expansion pack together. If it craps, then the next expansion probably won't do too hot, either.
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Dec 22, 2005, 12:01 AM // 00:01
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#7
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Quote:
Originally Posted by Right Hand
1st Case. I distinctly remember a while back Gaile saying herself that the music of Lion's Arch would be brought back (for free). It has not. Instead, we are stuck with (for lack of better words) crappy music.
2nd Case. The frog said that there would be a use for Rubies and Saphires. There still is no use for them.
3rd Case. The frog said that with the Sorrow's Furnace/Grenth's Footprints update, a new pet would be introduced.
4th Case. This is purely according to BigTru in this thread: http://guildwarsguru.com/forum/showt...t=53414&page=4
SNIPPED
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First off, nothing that is said by the frog or Gaile is a promise, that is an assumption on your part, now to give you some insights into to your query.
Point 1 - the original music is still in the music directory, it just hasn't been put back into the rotation for LA, the music was changed to try and reflect the different areas/situations, this didn't always work.
Point 2 - Patience has it's virtues, and one of them is waiting to see when an item will have usefulness, keep in mind that there are still additional chapters to be implemented and that items from chapter 1 might be useable in those following chapters.
Point 3 - The frog only speculates on what might be available, no guarantees, and it's possible that there was a change in plans to wait on the introduction of additional pet types.
Point 4 - The armor reduction does NOT stack, this has been proven in repeated tests, whether you have 1 pc or 4 pcs it doesn't matter, it is a universal coverage, meaning you only need one pc to have the affect cover the entire character, this was a design decision by the developers and was expected.
Quote:
Originally Posted by Dawnrain
I interrupted the answer to armor absorption stacking as an answer to this more explicit question: "If I wear two pieces of -2 damage absorbing armor, will I have global -4 damage absorption?"
The answer tried to give an RP reason ("damage is area specific") to a game mechanic function. And in so doing, opened itself up to an interpretation I don't believe the answer meant.
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No, you will not have -4 damage if you equip 2 pcs, it doesn't stack, max damage reduction is -2 regardless of how many pcs you have equipped. In this case, the game mechanics don't really match in that though "damage is are specific", damage reduction is universal.
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Dec 22, 2005, 12:08 AM // 00:08
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#8
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Krytan Explorer
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1st Case. - Hmm never heard of this. Proof?
2nd Case. - Patience is a virtue. Not a broken promise at all.
3rd Case. - Don't remember this. Proof?
4th Case. - That's not a promise. The only thing she promised was that she'll look into it and ask for confirmation. No doubt she did that.
From what I've seen, ANet fulfills everything that they outright promise (and I don't mean just a passing comment as part of a conversation "oh that's interesting" or "hmmm there might be new pets", but an actual stated promise), they just take their damn sweet time about it in some cases.
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Dec 22, 2005, 12:17 AM // 00:17
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#9
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Jungle Guide
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Quote:
Originally Posted by Zaklex
Point 4 - The armor reduction does NOT stack, this has been proven in repeated tests, whether you have 1 pc or 4 pcs it doesn't matter, it is a universal coverage, meaning you only need one pc to have the affect cover the entire character, this was a design decision by the developers and was expected.
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That's exactly the point. I don't think it's intentional, Gaile doesn't think it's intentional, and the new translation shows that it was unintentional. It is supposed to be hit-location based.
New description: damage reduced by 2 on this spot.
Last edited by BigTru; Dec 22, 2005 at 12:19 AM // 00:19..
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Dec 22, 2005, 12:33 AM // 00:33
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#10
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Frost Gate Guardian
Join Date: Feb 2005
Location: San Jose, CA, USA
Guild: Remnants of Ascalon
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Quote:
Originally Posted by BigTru
That's exactly the point. I don't think it's intentional, Gaile doesn't think it's intentional, and the new translation shows that it was unintentional. It is supposed to be hit-location based.
New description: damage reduced by 2 on this spot.
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Do you think maybe the new description is wrong, and not the function, I'm sorry that I can't provide the actual answer because it's considered private information. Now what I can't quite remember is if you apply an Absorption Rune to the -dmg armor if that stacks or not, which is what could be confusing everyone.
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Dec 22, 2005, 12:59 AM // 00:59
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#11
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Jungle Guide
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Quote:
Originally Posted by Zaklex
Do you think maybe the new description is wrong, and not the function, I'm sorry that I can't provide the actual answer because it's considered private information. Now what I can't quite remember is if you apply an Absorption Rune to the -dmg armor if that stacks or not, which is what could be confusing everyone.
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The new description could very well be made wrong intentionally. However, I doubt that they'd change an accurate description to an inaccurate one on purpose AND make the game manual inaccurate on purpose.
I kinda do wanna hear from Gaile on this issue again... Haven't got around to PMing her again, though.
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Dec 22, 2005, 01:01 AM // 01:01
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#12
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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It bugs me that some people complain about the one piece of Knights armor giving the effect to all of you. That is good for the players by allowing them somewhat a choice of what armor to wear. It should stay as is.
As for the other issues raised by the original poster, they are trivial compared to what has always been and continues to be the biggest game-breaking problem of Guild Wars: the lack of a decent trading system. Who cares about petty things like rubies when trading is still a nightmare. The devs should fix the issues with greatest magnitude of making the game not fun first (ie: the horrible trading system) instead of wasting more time on petty things.
Last edited by Navaros; Dec 22, 2005 at 01:04 AM // 01:04..
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Dec 22, 2005, 03:05 AM // 03:05
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#13
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Jungle Guide
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Quote:
Originally Posted by Navaros
It bugs me that some people complain about the one piece of Knights armor giving the effect to all of you. That is good for the players by allowing them somewhat a choice of what armor to wear. It should stay as is.
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It's called balance. They balance skills. They balance weapons. They should balance armor.
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Dec 22, 2005, 03:42 AM // 03:42
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#14
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Wilds Pathfinder
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Quote:
2nd Case. The frog said that there would be a use for Rubies and Saphires. There still is no use for them.
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Let me guess.... you stockpiled on those items trying to predict that it will be super valuable and now double guessing yourself for spending 200k for items that has absolutely no use? Basically you where betting on it and your not happy because it has not come to fruition.
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Dec 22, 2005, 04:43 AM // 04:43
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#15
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Desert Nomad
Join Date: Jun 2005
Location: BC, Canada.. how aboot that eh?
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I agree there are some things id like to see but I think the most important thing for them to focus on handing out tissue to everyone who buys the game, they are going to need them to whipe the tears away... cry babys...
The game has not even been out for a year yet so of course there are still some things Anet has not done. Personaly i don't even see what the point of rushing this stuff is, i mean about a week later people will be back to making "we need this NOW" topics to me the suspence and quality of the release are way more important than getting a half assed 360ish update.
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Dec 22, 2005, 05:01 AM // 05:01
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#16
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Ascalonian Squire
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Quote:
Originally Posted by Ultimate_Gaara
Personaly i don't even see what the point of rushing this stuff is, i mean about a week later people will be back to making "we need this NOW" topics to me the suspence and quality of the release are way more important than getting a half assed 360ish update.
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Gaile made that statement about Knights/Ascalon armor around September 18, 2005. Exactly how long does it take to switch around "universal damage-reduction" to "hit-location damage-reduction"??? I'm quite sure it doesn't take 3 months...
And no, I did not stock-pile on the rubies and saphires, but I think it would be nice for them to keep their promise within a reasonable time frame. The Frog said "soon". I don't know about that frog's sence of time, but I don't consider months "soon".
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Dec 22, 2005, 05:03 AM // 05:03
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#17
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Jungle Guide
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Quote:
Originally Posted by Right Hand
I don't know about that frog's sence of time, but I don't consider months "soon".
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That's the problem. "Months" are actually a relatively short amount of time on the world of programming. Though I do kinda agree on the knight's armor...
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Dec 22, 2005, 08:21 AM // 08:21
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#18
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Quote:
Originally Posted by Right Hand
Gaile made that statement about Knights/Ascalon armor around September 18, 2005. Exactly how long does it take to switch around "universal damage-reduction" to "hit-location damage-reduction"??? I'm quite sure it doesn't take 3 months...
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Your not a software engineer and have had experience with commercial products. Note that is not a question but a statement of fact. If you think you have can I have your name so I know never to hire you?
Ever hear of "regression testing"? If you have, you think it is unimportant? What if this breaks 2/3 of the skills, causes crashing on 1/2 of the comps out there, or any other number of things. It happens, software is complex and *every* change you make has to have *the whole freaking test quite* run again. It doesn't matter how minor or major, I've had more problems with those minor changes many times than I have with the major.
Each change - balance ot bug fix - has a priority. You do the highest ones first. At some point you declare that "done" for this update and it goes to the QA team for testing. You will have automated tests that can take days (or even weeks) of continuous running over multiple computers to complete. After each bug is found it is assigned a priority number and, if needed, fixed and the whole process starts over again. You do this until all the "can't release" bugs are fixed, then release. Next you monitor your servers, boards, e-mail, anything that reports bugs and try and fix any major ones hoping you don't screw things up too bad. Even the best testing isn't a release - note the amount of "secondary" patches Anet has after the first fixing unintended and untestable bugs that must be fixed immediatly. Sometimes bugs like the armor bug are so low on the priority fix that they may never get fixed (it's called "livelock")
That's writing a large commercial product and will be done one *every single software project* that you buy. If this makes you mad, might as well throw the computer out the window as you will never be happy with it. That's the way the world works. It isn't anywhere close to an Anet exclusive - it's the standard operating procedure for a software company.
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Dec 22, 2005, 02:57 PM // 14:57
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#19
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Wilds Pathfinder
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Quote:
Originally Posted by Right Hand
1st Case. I distinctly remember a while back Gaile saying herself that the music of Lion's Arch would be brought back (for free). It has not. Instead, we are stuck with (for lack of better words) crappy music.
2nd Case. The frog said that there would be a use for Rubies and Saphires. There still is no use for them.
3rd Case. The frog said that with the Sorrow's Furnace/Grenth's Footprints update, a new pet would be introduced.
4th Case. This is purely according to BigTru in this thread: http://guildwarsguru.com/forum/showt...t=53414&page=4
And here is what she had to say:
There has been no further word on this situation and no changes to the Knight's/Ascalon armor.
I think A.Net did a fantastic job with the game. I feel they don't have any obligation to continue updating it like they do; it's not like there is a monthly fee, and you should get what you payed for.
However, it does irritate me when a company lies or does not fullfill their promise. I'm sure there are more of these that I don't remember right now, but I don't think it would really make a differance posting them... I'm just concerned on rather or not promises made of Chapter 2 will be fullfilled.
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Wow. This is some of the most absolutely stupid things I've ever seen anyone complain about on an MMORPG. The music and some stuff the frog said?
You should be happy that this stuff is the worst things you can come up with.
ANet? LIARS? Don't fulfill their promises?! Jeezus krist! Something the stupid frog said is not a goddamn press release! Go play Star Wars Galaxies, Everquest or any other SOE MMORPG and then get back to me.
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Dec 22, 2005, 04:51 PM // 16:51
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#20
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Krytan Explorer
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Quote:
Originally Posted by crazy diamond
Wow. This is some of the most absolutely stupid things I've ever seen anyone complain about on an MMORPG. The music and some stuff the frog said?
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Yeah, this thread is ridiculous.
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