Jan 14, 2006, 03:13 PM // 15:13
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#1
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Krytan Explorer
Join Date: Jun 2005
Location: Texas
Guild: We Wear Sombreros [文文文], Ugly Ducklings [ugly]
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A/Ri LFG
Does anyone else see the upcoming problem, chapter 2 comes out, everyone wants to be an assassin or ritualist...
We still need ele's and warriors and mesmers and monks and rangers! (and necros too, I guess...)
*crys*
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Jan 14, 2006, 03:50 PM // 15:50
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#2
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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Yea nobody will want to be monk anymore :< :< :< :< :< (However the ritualist seems to have healing skills toooo)
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Jan 14, 2006, 04:09 PM // 16:09
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#3
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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It won't be long before they get mixed in with the "core" jobs due to everyone being the new thing to "stand" out from what everyone else is doing.
Myself, to be honest is, to further my Ele in the new lands and tried Monk for the 1st time and loving it so far. I have yet to seriously try Necro/War/Ranger so adding two more to that list.
I will end up trying them when I get tired of ele or monk or I feel I need to change pace.
They actually stated that Ritualist has monk like abilities but when all the "newness" wares off people realize all the jobs are still balanced out and Ritualist is not made / given the ability to replace a monk. How many people slam E/Mo as secondary healers for not being "monk" enough.
Last edited by EternalTempest; Jan 14, 2006 at 04:12 PM // 16:12..
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Jan 14, 2006, 04:14 PM // 16:14
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#4
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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most likely there will be a lot of assasins and ritualists in the beggining since everyone will want to find out about them and stuff but they will quickly start to vanish as everyone finds out if they like the new classes or their old classes so the game will quickly balance out again
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Jan 14, 2006, 04:21 PM // 16:21
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#5
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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My main character is my monk, and will always be my monk. Everyone has a main character, and I don't think many people will stop playing them just because there's a new profession.
Though, there will be alot of Ritualists and Assassins the first 2 weeks, after that, everything will be fine.
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Jan 14, 2006, 04:31 PM // 16:31
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#6
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Desert Nomad
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Exactly how many of those "main" characters are going to bother grouping with the lowbies that remade as assassins or ritualists? I wouldnt expect very many outside of the social circles that they carry.
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Jan 14, 2006, 04:42 PM // 16:42
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#7
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Frost Gate Guardian
Join Date: May 2005
Guild: I Used Charm Animal On Your [MOM]
Profession: Me/R
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Like how when GW came out everyone was a warrior, ranger, monk, mesmer, or elementalist. Now THAT was a bit of an epidemic.
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Jan 14, 2006, 04:55 PM // 16:55
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#8
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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It doesn't matter if everyone a A/Ri because you know someone will abuse the hell out of Assassin skills or Ritualist. Than A-Net will have to open their can of nerf and begin nerfing (or balancing as they called it) those skills. Sure we might have bunch of A/Ri in the beginning of chapter 2, i predict after couple of week it has been release. You'll see less A/Ri but more A/N,W,E or different combo of chapter 1 class mixed with chapter 2. All that matter is how fast A-Net can know which skills is too powerful or cheap and how exactly they can change that skills set.
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Jan 14, 2006, 05:00 PM // 17:00
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Eastern Iowa
Guild: Forsaken Wanderers [FW]
Profession: Me/E
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Quote:
Originally Posted by Phades
Exactly how many of those "main" characters are going to bother grouping with the lowbies that remade as assassins or ritualists? I wouldnt expect very many outside of the social circles that they carry.
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Agreed.
Furthermore, I'm not sure an A/Ri is going to be a good combination. A/Ri sounds like... I dunno... W/Me. Not very complementary.
Of course, there are always ways to make two classes work together. I just think people won't get the best out of their class by putting the two new ones together right off the bat.
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Jan 14, 2006, 05:20 PM // 17:20
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#10
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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The chances are quite large there will be an huge number of A/Ri and Ri/A's.
It's the way the game pushes people that want to unlock skills....
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Jan 14, 2006, 05:27 PM // 17:27
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#11
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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I seriously wouldn't worry about A/Ri or Ri/A...who's going to learn two new professions at once and then do well at both? Besides, we all get a bounch of new skills....the kind folks at ANet play it, test it, balance it and nerf it as neccessary to keep the game competitive....no worries
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Jan 14, 2006, 05:33 PM // 17:33
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#12
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Forge Runner
Join Date: May 2005
Location: Alaska
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I'm waiting for the nerf cries "Nerf (insert some skill here) Its to powerful!" in regards to Assassin and Ritualists.
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Jan 14, 2006, 05:42 PM // 17:42
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#13
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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well duh
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Jan 14, 2006, 05:52 PM // 17:52
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#14
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Scars Meadows [SmS] Officer (not recruiting)
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hell, i know i will be playing thru the game with my warrior or my necro first
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Jan 14, 2006, 06:40 PM // 18:40
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#15
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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lol well you needed worry, i'll have a Rit/R going, an A/W and my Monk will be turned into a Mo/Rit, so there'll be some core classes coming along with me
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Jan 14, 2006, 08:10 PM // 20:10
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#16
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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I don't see myself passing up the oppertunity to see what either class is like just to be a 'trend setter'or something.. When the game comes out I'll probably be an A/Ri. If you get more than 1 slot, possibly A/W and Ri/E or something along those lines (Ri/W sounds interesting, I like playing as Meele non-warrior primary classes in PvE ).
When Sorrow's Furnace came out, even ranked PvPers we're going there to farm or hang out with their guilds rather than play tombs or GvG. After awhile, though, mostly farm-aholics remained present.
What's there to be any different than this?
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Jan 14, 2006, 08:26 PM // 20:26
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#17
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Jungle Guide
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yeah
Quote:
Originally Posted by Makkert
The chances are quite large there will be an huge number of A/Ri and Ri/A's.
It's the way the game pushes people that want to unlock skills....
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Yeah and it's even more acute here - at least chapter 1 once we understood the system we could make some choices, jamming all the classes in amongst 3 of our 4 slots. If Anet hamstrings us with slots again (just 1 or 2 chapter 2) you'll see a ton of A/Ri's and Ri/A's, agreed.
Can't say either particularly appeal, I see better combinations elsewhere.
Odd to have so many rich options much like MtG - but then you're limited as to how many and what kind of decks you create. But unlike MtG you can put a ton of time and effort into those and don't want to have to nuke and lose the use of them in the PvE content world.
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Jan 14, 2006, 09:33 PM // 21:33
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#18
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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i'm only gonna make 1 A/R. and in order to PWN those days, i'm gonna bring my monk in PvP, since ppl will be trying out their A's and Ri's...(meaning, ppl won't bring monks, so they will die faster...)
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Jan 14, 2006, 10:00 PM // 22:00
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#19
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Academy Page
Join Date: Nov 2005
Location: FERRET LAND
Profession: R/Me
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The Core classes are getting new skills. I see the Ri as a support character or attacker. Making you choose one. The MO can be both so yeah...
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Jan 14, 2006, 10:18 PM // 22:18
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#20
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Mavrik
I'm waiting for the nerf cries "Nerf (insert some skill here) Its to powerful!" in regards to Assassin and Ritualists.
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If they have done testing as much as chapter 1 we will be seeing this alot. They made a lot of beta testers very upset with skill decisions from the devs. We tried to warn them about certian skills and one weekend per month was not enough to extensively test the skills.
Chapter 2 has been beta for a very long time. I don't know how long they get to play for but hopefully they learn from their mistakes.
Since Anet likes to reference to Magic for a game model they should also know that Magic's R&D teams is comprised of all tournament champion players. When ever they did not have players on the R&D teams players always found a way to use a card that was never intended to be that way and warped the game. Then the bannings would happen. Players will always be smarter than devs so its better to let the players make things.
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