I'm most interested in the world territory concept. I've always wanted that in a game. Tried and failed to impliment it into my own game, MA2 for the XBox had it, but it wasn't a successful game. Maybe finally it'll be "right" in GW.
I just hope the description fits the actual gameplay. Remember how GW was supposed to have "changing terrain and game dynamics that are determined by your party makeup and who has done what quest?" Right, having a quest places NPCs for that quest in a PUG's map. Whooptie-doo.
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