Nov 15, 2005, 07:02 PM // 19:02
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#201
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Acually I would like to "Merge" an account I got from a friend who doesnt play anymore due to computer malfunction.
Like addon a CDKEY under the profile and more slots are avilable.
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Nov 15, 2005, 07:10 PM // 19:10
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#202
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Frost Gate Guardian
Join Date: May 2005
Guild: The Dead-Lands
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Quote:
Originally Posted by Gaile Gray
Soo, I guess the general reaction is "thumbs up" to the Assassin?
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hmm i seem to get the general idea that most people are saying that its a bad idea or "thumbs down"...
Quote:
Originally Posted by Gaile Gray
If you have a chance to see the actual magazine, it's really a lovely layout, and I think the concept art is terrific. Play Magazine produces really nice publications -- heck, even the print quality and paper is nice!
We'll have more to say about Nika in the near future. And of course, your ideas and suggestions are welcome on this new profession!
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Don't get me wrong I happen to be open to any new stuff from you guys. Having developed a small game (useing directX and C++) for my Computer Programming degree I understand how bloody hard it is to work out all of the little kinks that creep up. I also think its great that you guys are open for input from the gaming community, seems that this is the first game that when ever i think "hmm they should add 'this' or 'that' ", that more often than not it gets added in. I cant wait to see how it playes out. Great job on the game.
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Nov 15, 2005, 07:11 PM // 19:11
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#203
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Frost Gate Guardian
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PLS PLS PLS GAILE Grey tell the DEVS when making the new armors for the new profession try not to make them stripper looking (female toons).....i'm sure most of us will agree on wanting actual armor for the new toon(s)....
oh !!!! just realalized what will the new FoW armor would look like for these toon(s)
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Nov 15, 2005, 07:32 PM // 19:32
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#204
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Desert Nomad
Join Date: May 2005
Location: Chicago, IL
Guild: Rebel Rising [rawr]
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Quote:
Originally Posted by VendrenWorm
I hope it turns out to be like DAoC's Nightshade. I loved my little stealthy Lurikeen backstabber
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My saracen > your lurikeen ;D dragonfang ftw!
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Nov 15, 2005, 07:34 PM // 19:34
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#205
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Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Quote:
Originally Posted by noxrage
PLS PLS PLS GAILE Grey tell the DEVS when making the new armors for the new profession try not to make them stripper looking (female toons).....i'm sure most of us will agree on wanting actual armor for the new toon(s)....
oh !!!! just realalized what will the new FoW armor would look like for these toon(s)
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That's a bit of a difficult request since the smart money is to program the looks towards the target audience; who tend to like the strippers. I think having the option for both functional and well, however you wish to term it, would be win/win for everyone.
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Nov 15, 2005, 07:35 PM // 19:35
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#206
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Quote:
Originally Posted by Gaile Gray
Wellllll... I do believe we have said "professions" in interviews. You may make of that what you will.
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Many thanks, staff of ArenaNet, I need more professions, I'd love to spend more time in GW, it's starting to fade cause' i've did everything I can do..new professions and more lore will definitely get medieval on my arse. =)
--The Shim
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Nov 15, 2005, 07:41 PM // 19:41
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#207
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Lion's Arch Merchant
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Quote:
Originally Posted by D.E.V.i.A.N.C.E
Acually I would like to "Merge" an account I got from a friend who doesnt play anymore due to computer malfunction.
Like addon a CDKEY under the profile and more slots are avilable.
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I second this request.
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Nov 15, 2005, 07:47 PM // 19:47
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#208
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I'm liking the idea, and trust that Anet will do what they need to for balance and originality. My big concern follows in the armor line, though. They need to make sure they don't make the mistake they made on monk, ranger, and mesmer male armor. Male armor should be badass, like the warrior and necro, not (insert politically correct derogatory term for wimpy here). Make it ARMOR, make it cool looking.... don't make it a suit or stupid looking tatoos or the like.
Same kinda idea goes for the female, too. Yeah! Skimpy! WOO!! But seriously, it's armor... i.e. to protect. Make it leather and make it functional, so it covers most of the body.
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Nov 15, 2005, 07:47 PM // 19:47
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#209
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Banned
Join Date: Apr 2005
Location: In my head
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Haha reading some of the posts made me laugh. Some people are already whining about how the Assassin will be overpowered.... What the? Hoorah for wild speculation without any information whatsoever.
How about we hold off on the complaints UNTIL they put out actual information such as skill lists and attribute lines? And even then ACTUAL testing of the class is needed before you can actually whine about the class being overpowered.
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Nov 15, 2005, 07:49 PM // 19:49
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#210
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by noxrage
PLS PLS PLS GAILE Grey tell the DEVS when making the new armors for the new profession try not to make them stripper looking (female toons
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/notsigned :drool:
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Nov 15, 2005, 08:00 PM // 20:00
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#211
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Krytan Explorer
Join Date: Aug 2005
Guild: The Incredible Edible Bookah [YUM]
Profession: W/N
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Quote:
Originally Posted by Jetdoc
/notsigned :drool:
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^Target audience.
Anywho, I have to agree with the folks that think all the "WTF NOT original" gripe is pretty funny. If it hasn't been done before in a game I'd be amazed, but still able to find it in a book. Come up with something original and you get a gold star; else you're welcome to a nice tall glass of STFU. It's all in the implimentation; wether ANet will be able to impliment a balanced stealth function remains to be seen, but have a bit of faith...or at least some patience.
I shudder at the thought of scrapping my main character to remake him though; but if they ever fixed UW drops to make FoW armor reasonably obtainable it wouldn't be so bad. I mean really, the solo farmers have been smacked around enough to deny all but the truely skilled; so why not put UW back to a drop rate equal to the difficulty (read: like it was originally)?
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Nov 15, 2005, 08:03 PM // 20:03
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#212
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Krytan Explorer
Join Date: Jul 2005
Profession: Mo/Me
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Quote:
Originally Posted by Man With No Name
Sounds like a bad idea to me. Guild Wars already has all the basic classes covered -- so what will the "Assassin" be..??
Some kind of Warrior "Elite" class..?? ( aka LoD or NwN Expansions )
Will the introduction of the "Assassin" make the Warrior class redundant..??
I can already make an "Assassin"-type character with the beauty of the dual-class system -- why type-class it..??
I'm gonna remain sceptical
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to me, warrior is a plate wearing melee class with good defensive abilities.
assassin is leather-wearing stealthy leathal-damage-dealing poison-using you-are-dead-before-you-know-you-got-hit melee class.
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Nov 15, 2005, 08:07 PM // 20:07
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#213
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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I'd like to see a rider class.
Maybe a horse, or wyvern, or some kind of large beast (the wyvern still would of course not be able to fly, maybe a baby-wyvern?)
Where you'd have a similar skill as charm animal. (ohh maybe drakes could be riding creatures) and along with that, introduce lances. Maybe a spearman, or hunter, or dragoon, or something of the sort.
I must say, a Dragoon/Necromancer would be pretty cool.. D/N.
Just throwing some ideas out there.
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Nov 15, 2005, 08:07 PM // 20:07
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#214
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
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I wonder if all new characters will have to go through the whole game again. I've done it 4 times (every quest, every mission, not a single runner). No offense, but I don't really want to do it again. It would sure be nice if you could do an ammended version with the new char's. I know this get's messy, as there should be a learning/proving ground and a way to earn skills and items for the new classes. But seriously, playing through ascalon and kryta again would be like banging my head against the wall. There's gotta be some way to start at the desert or do an abbreviated or new low level storyline or something.
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Nov 15, 2005, 08:08 PM // 20:08
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#215
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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assassin are to me bad in defense good in evading, in offense they are fast, but weak atks and have 1 hit ko skills, if not 1 hit then 1 strong hit.
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Nov 15, 2005, 08:10 PM // 20:10
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#216
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Wilds Pathfinder
Join Date: May 2005
Location: Ontario, Canada
Guild: Exalted Legionnaires [ExL]
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Quote:
Originally Posted by Xonic
to me, warrior is a plate wearing melee class with good defensive abilities.
assassin is leather-wearing stealthy leathal-damage-dealing poison-using you-are-dead-before-you-know-you-got-hit melee class.
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Maybe the assassin should have increased damage when hit from behind, or hitting enemies that decide to run, and maybe assassins should have katar upgrades like (Katar blade - Always inflict crippled status on running foes). This will eliminate the annoying runners in pvp.
And along with your poison idea, maybe there should be a new condition called Deadly Poison or Lethal Poison which gives maybe 6 or 7 degen rather than 4 but strictly for assassins.
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Nov 15, 2005, 08:13 PM // 20:13
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#217
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Wilds Pathfinder
Join Date: Aug 2005
Location: Camp Rancor (Rancour :D)
Guild: I'm a free spirit (that's not what the guild is called, I just am)
Profession: W/R
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Annoying runners in PvP can be eleminated by throwing a Frozen Burst on them...
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Nov 15, 2005, 08:14 PM // 20:14
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#218
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Frost Gate Guardian
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I kind of wonder what the assassin dance will be. I mean, they've already got the stripper dance covered by the ranger, and the goth dance is covered by the necro - maybe the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOty goth stripper dance?
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Nov 15, 2005, 08:16 PM // 20:16
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#219
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Dahl
Maybe the assassin should have increased damage when hit from behind, or hitting enemies that decide to run, and maybe assassins should have katar upgrades like (Katar blade - Always inflict crippled status on running foes). This will eliminate the annoying runners in pvp.
And along with your poison idea, maybe there should be a new condition called Deadly Poison or Lethal Poison which gives maybe 6 or 7 degen rather than 4 but strictly for assassins.
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Or... ability damage. I'd pretty much count on it in some form. It's one of the really great ideas that hasn't been used yet.
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Nov 15, 2005, 08:17 PM // 20:17
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#220
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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le femme nikita... peta wilson..... *drools*
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