Jan 10, 2006, 10:40 PM // 22:40
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#61
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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from what i have been reading, the classess from chapter1 will be there, so you *should* be able to make an assassin/monk or ritualist/monk and heal away to yer hearts content ^^
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Jan 10, 2006, 10:49 PM // 22:49
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#62
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Desert Nomad
Join Date: Apr 2005
Location: Canada
Profession: R/
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damn... the weekend b4 exams too...
oh well... just means i won't be able to play 24/7... which is a good thing... i think
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Jan 10, 2006, 11:13 PM // 23:13
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#63
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Lion's Arch Merchant
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Quote:
Originally Posted by Orbberius
Actually, I don't think you need the core to play Chapter 2. In that respect, it is standalone. If you have the original, core Guildwars of course, you will continue to be able to use your original characters for the expansion.
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Quote:
Originally Posted by forever
This is not correct. As you said you read long time ago so it has been changed. Chapter 2 or Guild Wars: Factions is a stand-alone game. People can purchase chapter 2 and play without chapter 1. I think this way Anet can bring the most possible players to this game, which is good. The core just means they will set some of the skills of the existing 6 professions as core skills and free for any expension or chapter owners to have.
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Quote:
Originally Posted by Fred Kiwi
core isn't necessary..if so why does it say that if you buy chapter two you will only get the core skills of all 6 professions +all skills of the 2 new ones, thus you have to buy chapter 1 to get the other skills that were missed out.
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Quote:
Originally Posted by Overnite
They made it a standalone because they know that half of the Chapter 1 players won't buy Chapter 2. Anet needs "fresh blood"- they need people who will be lured by great reviews, only to find that there is very little behind Guild Wars shiny facade. Just like it was in Chapter 1's case...
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Yeah...you guys are correct. I must have missed this new piece of information. Like I mentioned earlier, it was pretty awhile ago when I read this old information...and thought ArenaNet hasn't changed their plan . Very interesting though. Thanks for correcting me so kindly .
So, for new players who seeks informations...I'll correct my old information.
Chapter 2 is standalone and does not require core Guild Wars...I apologies for referencing old informations...seems I wasn't up-to-dated.
Anyways, is this means any further expansions gonna be standalone too?
Edit: 1 more quote added
Last edited by Kirbie; Jan 10, 2006 at 11:27 PM // 23:27..
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Jan 10, 2006, 11:28 PM // 23:28
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#64
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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I can't wait either... hopefully assassin and ritualist live up to my expectation!
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Jan 10, 2006, 11:29 PM // 23:29
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#65
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Underworld Spelunker
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Quote:
Originally Posted by Kirbie
Anyways, is this means any further expansions gonna be standalone too?
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yes (i assume) to avoid sticker shock of having to buy it or give it to people.
stand alone means they can catch sales of people who want to complete the set and get all skills for a chapter 1 character.
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Jan 10, 2006, 11:45 PM // 23:45
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#66
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Lion's Arch Merchant
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Quote:
Originally Posted by Loviatar
yes (i assume) to avoid sticker shock of having to buy it or give it to people.
stand alone means they can catch sales of people who want to complete the set and get all skills for a chapter 1 character.
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I see...that would be nice since people are not forced to buy the core. At the same time, I'm guessing it will have price tag of full game. It all makes sense now too(about standalone)...since I read they will release collectors edition for chapter 2.
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Jan 10, 2006, 11:54 PM // 23:54
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#67
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Wilds Pathfinder
Join Date: Sep 2005
Location: Atlanta, GA (#guildwarsguru FTW!)
Guild: Biscuit Of Dewm [MEEP]
Profession: R/Mo
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Just an added note: I thought this would be rather obvious, but about the people saying "Oh, I don't have a spare character slot!" you missed the bit about it being available to anyone whether they own a copy of guild wars or not ...
Meaning simply: create a new account if you are full!
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Jan 11, 2006, 12:19 AM // 00:19
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#69
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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yep , 20 - 22 totaly booked .. i predict towns with 200 dists in that world preview
MASSIVE MULTIPLAYER
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Jan 11, 2006, 12:26 AM // 00:26
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#70
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Academy Page
Join Date: Jul 2005
Location: Canada
Profession: Mo/
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Quote:
Originally Posted by Kirbie
Edit: I think ArenaNet has well planned schedules. While they are promoting the game to Japanese audience...they are releasing a new profession called "Assasin" which is like ninja lol. Japanese and ninja...sure sounds familiar =D
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Assassins are Arabic in origin.
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Jan 11, 2006, 12:30 AM // 00:30
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#71
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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This seems similar to the PvP Extreme Weekend where Anet was testing out the new skill balancing. This Faction Weekend is going to do the same thing. Real World testing of the skills. Don't plan on the skills staying the same during the final release.
But oh, it will be nice, oh so nice.
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Jan 11, 2006, 12:39 AM // 00:39
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#72
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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I feel like a kid in a candy store, WITH money to buy the candy.
lol.
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Jan 11, 2006, 12:40 AM // 00:40
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#73
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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You just think its cool until all those good American Guilds gang up on everyone else
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Jan 11, 2006, 12:41 AM // 00:41
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#74
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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as far as the core skills go, this is strictly my opinion on the matter and has zero basis on anything outside what I think. The core skills are those that you can buy in emberlight, meaning no base guildwars elite skills will carry over into chapter 2 unless you bring them over yourself with a chapter 1 account.
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Jan 11, 2006, 12:53 AM // 00:53
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#75
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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My question will be this: Will we still have guilds? Probably not I suppose.
I guess we will have to all post on our respective guild fora about what our preview characters' names are to make sure we can contact each other to play together.
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Jan 11, 2006, 01:02 AM // 01:02
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#76
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Site Contributor
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I really don't think they are "shutting the exisiting game down" for those 2 days. The new content introduced is just temporary and I'm pretty positive that your guilds, characters, and more will be accessible for the preview.
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Jan 11, 2006, 01:05 AM // 01:05
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#77
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Well I'll take a little stroll about and see what there is to see...
Gaile emphasising the word 'MAY' in one of her last sentences up there, good job I don't watch the x-files any more...
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Jan 11, 2006, 01:09 AM // 01:09
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#78
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Nefarius Union
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Imagine this:
Playstation 3
Halo 3
and Guild Wars 2
coming out on the same day
how crazy is that?!
MASS CHAOS!!!!!!
MUAHAHAHAHAHA
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Jan 11, 2006, 01:57 AM // 01:57
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#79
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Krytan Explorer
Join Date: Dec 2005
Location: NY, New York
Guild: Warlords of Earth [WAR]
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Quote:
Originally Posted by Medion
Just saw I won't be online that weekend a lot because of tests the following week .....
so pls take a lot of screenies, like around the 200000 of them, and maybe some people who won't be there (like me), can enjoy this too .
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aww that really sucks. since it feels bad for you and i get all ym exams and quizzes and shit finisshed that week i'll be able to play alot and i'll take those 200000 screens that u want (actually i'll take about 10000. 200000 is too much)
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Jan 11, 2006, 02:25 AM // 02:25
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#80
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Pre-Searing Cadet
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Will they bring Gwen back when the event ends? Just like last year, burned everybody to death, yeah that will be interesting, I will stay around just to witness this. Wahahahaha.
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