Jan 10, 2006, 08:27 PM // 20:27
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#41
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Krytan Explorer
Join Date: Sep 2005
Location: Sector 001
Guild: N/A
Profession: W/
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I truely am stoked...I think it would rock if the Ritualist looked like a Priest of Balthazar or a Damned Cleric (probably leaning more on the look of the cleric-blindfolds, anyone?) Anywho, if you hate the fact at looking at clones around you (same armor, same appearance, etc), wait until the event kicks off.
Last edited by X of Thulcandra; Jan 10, 2006 at 09:03 PM // 21:03..
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Jan 10, 2006, 08:28 PM // 20:28
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#42
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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I can't wait!
Assassin and Ritualists here I come.
I'm trying out a chick assassin first. See how nice they move...
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Jan 10, 2006, 08:28 PM // 20:28
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#43
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Krytan Explorer
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Quote:
Originally Posted by Kirbie
Hmm...according to information I read from official source long time ago...
Expansions are "not standalone".
You need to have "core retail version of Guild Wars" in order to play any expansions. But you will have freedom in which expansions you want to own. For example...you can skip any expansions. You can buy #2, skip #3 and buy #4. You will just not have #3 contents...thats all. As I mentioned earlier...Core is must have.
Just wanted to clear this, for new people who is seeking more informations.
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Actually, I don't think you need the core to play Chapter 2. In that respect, it is standalone. If you have the original, core Guildwars of course, you will continue to be able to use your original characters for the expansion.
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Jan 10, 2006, 08:29 PM // 20:29
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#44
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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jan 13 is the release of access keys
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Jan 10, 2006, 08:31 PM // 20:31
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#45
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Frost Gate Guardian
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Quote:
Originally Posted by Kirbie
Hmm...according to information I read from official source long time ago...
Expansions are "not standalone".
You need to have "core retail version of Guild Wars" in order to play any expansions. But you will have freedom in which expansions you want to own. For example...you can skip any expansions. You can buy #2, skip #3 and buy #4. You will just not have #3 contents...thats all. As I mentioned earlier...Core is must have.
Just wanted to clear this, for new people who is seeking more informations.
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This is not correct. As you said you read long time ago so it has been changed. Chapter 2 or Guild Wars: Factions is a stand-alone game. People can purchase chapter 2 and play without chapter 1. I think this way Anet can bring the most possible players to this game, which is good. The core just means they will set some of the skills of the existing 6 professions as core skills and free for any expension or chapter owners to have.
Quote:
Originally Posted by Overnite
Me predicts a shortage of keys, rivers of tears, lots of suicidal fanboys, lots of whining, lots of anger...
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No, this won't happen. As Geile said today in game that the key is universal, you can give it to anyone, everyone. So it will never run out.
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Jan 10, 2006, 08:31 PM // 20:31
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#46
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Underworld Spelunker
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Quote:
Originally Posted by Orbberius
Actually, I don't think you need the core to play Chapter 2. In that respect, it is standalone. If you have the original, core Guildwars of course, you will continue to be able to use your original characters for the expansion.
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my edit got bumped
here is the official word
STAND ALONE NOT NEED CORE
Quote:
This one isn't a rumour, it's black-n-white printed official (or whatever colours the magazine used ). Guild Wars: Factions does not require Guild Wars.
__________________
Alex 'GhostRaptor' Weekes
Guild Wars Community Relations
NCsoft Europe
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Jan 10, 2006, 08:49 PM // 20:49
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#47
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Wilds Pathfinder
Join Date: Sep 2005
Guild: [cola]
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Quote:
Originally Posted by Kirbie
Hmm...according to information I read from official source long time ago...
Expansions are "not standalone".
You need to have "core retail version of Guild Wars" in order to play any expansions. But you will have freedom in which expansions you want to own. For example...you can skip any expansions. You can buy #2, skip #3 and buy #4. You will just not have #3 contents...thats all. As I mentioned earlier...Core is must have.
Just wanted to clear this, for new people who is seeking more informations.
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core isn't necessary..if so why does it say that if you buy chapter two you will only get the core skills of all 6 professions +all skills of the 2 new ones, thus you have to buy chapter 1 to get the other skills that were missed out.
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Jan 10, 2006, 08:54 PM // 20:54
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#48
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Academy Page
Join Date: Apr 2005
Location: Canada
Guild: Twilight of the Moon
Profession: W/Mo
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I just hope they give us some extra skill points at the beginning of the game >.< and hopefully 2 more spaces for new charaters, atleast one though
Last edited by Miyamato; Jan 10, 2006 at 09:38 PM // 21:38..
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Jan 10, 2006, 09:18 PM // 21:18
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#49
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Forge Runner
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As soon as it is available...
*grabs access key, enters game, creates two new characters, assassin and ritualist, then takes a look around at where I am...cool!*
I can't wait! And I'm the somethingth person to say that on this thread!
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Jan 10, 2006, 09:22 PM // 21:22
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#50
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Holy Dragons
Profession: Mo/R
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there is 1 big question on my mind:
is it possible 2 use out character from GW 1 ( Mo/R 20, W/Mo 20, Me/n 20) in GW: factions????
btw i am going 2 make a Ritualist/ Assassin
i just cant w8!!!!
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Jan 10, 2006, 09:26 PM // 21:26
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#51
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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OOOO I CAN'T WAIT FOR IT...
hey wait a minuite thats the weekend before my math final.....DANG IT...>.<
Well I'll still come but I won't be able to go as much as you guys.
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Jan 10, 2006, 09:35 PM // 21:35
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#52
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Frost Gate Guardian
Join Date: Apr 2005
Location: New Jersey
Profession: W/
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must play....NOW!
but I shall wait diligently for this to come out
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Jan 10, 2006, 09:39 PM // 21:39
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#53
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Wilds Pathfinder
Join Date: Apr 2005
Location: irl
Guild: i quit playing
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make an a/me and /dance, im not that interested in ritualist though, i like playing offensive characters.
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Jan 10, 2006, 09:51 PM // 21:51
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#54
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Forge Runner
Join Date: May 2005
Location: Alaska
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My wife better not come up with any plans because I know where I'll be! On GW playing this new stuff! Just think with these new skills and classes, just how secondaries will rule. Imagine a monk, necro or mesmer with ritualisr secondary? Or other way around. Anyone got any sneek peeks at what the male/female assassin or ritualist will look like?
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Jan 10, 2006, 10:15 PM // 22:15
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#55
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Frost Gate Guardian
Join Date: Jan 2006
Location: Norway
Guild: Rus Corp
Profession: Mo/
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wonder how many people will be on censecutively during the preview event
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Jan 10, 2006, 10:32 PM // 22:32
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#57
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Theres only 1 little problem: If everyone is playing the new professions, than who's going to heal them???
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Jan 10, 2006, 10:33 PM // 22:33
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#58
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Wilds Pathfinder
Join Date: Jun 2005
Location: west yorkshire, Uk
Guild: Sisters of Serenity
Profession: N/Mo
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well, i asked in Game today and they said some time in march.....same time as most of the rest of the x-box 360 games come out....
(the ones that were not told of the befor xmas release, so had to finish up being later than startdate lol..trust them ot release early)
so.....some people will have a hard choice...that is, if they have maxed out their cards or havent got much cash...360 game or Factions.....
least i dont have to worry about that, no 360 lol
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Jan 10, 2006, 10:35 PM // 22:35
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#59
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Lion's Arch Merchant
Join Date: Sep 2005
Location: at the beach
Guild: Gamerzunlimited (GU)
Profession: R/
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Sounds like a fun weekend coming up, I doubt this will be the polished final product,
I know alot people are looking forward to changes, but how much will we find out??
One of my wants is, to have 4 PvE characters, along with being able to PvP with a
pre-made one, since the inventory size sux and I need all 4 characters to hold all my
goodies...
tick tick tick
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Jan 10, 2006, 10:35 PM // 22:35
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#60
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: [DDM] Death Destruction Mayhem
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Well the ritualist DOES have some heal spells..spirits..whatever you want to call them
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