Jan 20, 2006, 08:01 AM // 08:01
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#2
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Holy crap the female assassin is hot in her underwear
Reminds me of Rikku.
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Jan 20, 2006, 08:06 AM // 08:06
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#3
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Assassins are the sweetest thing ever! I love every part of them. Their armor is incredible. The weapons look nice. They are awesome.
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Jan 20, 2006, 08:07 AM // 08:07
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#4
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Krytan Explorer
Join Date: Oct 2005
Profession: R/Me
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Holy Crap I Love Them Yayya
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Jan 20, 2006, 08:13 AM // 08:13
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#5
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Krytan Explorer
Join Date: Jul 2005
Guild: COLD, Cold Snap
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Wwooohhoooww Why Am I At Schoolllll!!! :<:<
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Jan 20, 2006, 08:27 AM // 08:27
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#6
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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Still about 5 hours before I get home
Assassin rocks
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Jan 20, 2006, 08:30 AM // 08:30
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Location: Gold Coast, Australia
Profession: Mo/R
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Time to give the ol' print screen key a workout.
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Jan 20, 2006, 08:53 AM // 08:53
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#8
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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omg some1 please post their skill list !
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Jan 20, 2006, 09:10 AM // 09:10
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#9
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Academy Page
Join Date: Aug 2005
Guild: TLH
Profession: E/N
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I played with each for a little while. Sadly, it's too late to play long and I have school. But here's a few skills that really stuck out. Also, if you made a custom character, you'd have no skills for Assassins or Ritualists. There were several premade builds added which had A's or Rt's primary or secondary.
Some Assassin skills:
Shadow Step (Stance) - Increased 25% movement speed for a short time, when it ends, you teleport to the location where you were when you used it. Very fun to play with.
Aura of Displacement (Elite Enchantment) - A maintained Assassin spell?! Well, this one's pretty cool. You cast it while targeting an enemy and teleport to them. Then you're enchanted with the spell. When you stop maintaining it, you teleport to where you were when you cast it.
Another enchantment, not a stance, that gave the Assassin 50% evasion for a short time, and when it ended it healed you for a pretty good amount.
Assassins also have 4 pips of energy regeneration. Seems like a hybrid of caster and fighter.
Dagger attacks were a bit confusing at first. I don't remember any names. There were three, I think, types of dagger attacks: Leads, Off-hands, and Duals. For the most part, off-hands required you to use a lead attack first, and duals required you to use an off-hand attack first. So basically, you could make a big chain of attacks.
Two Ritualist builds were a spirit summoning one and a healing one, I didn't get a chance to use the latter.
The spirit summoning was mainly offensive. The skills are also called (something) rituals, so they're similar to Ranger summons. Some of them, however, can move, and most of them attack. They look like the Ashford Abbey ghost as well.
Pain (Spirit) - Seems like the "Flare" or "Conjure Phantasm" of the offensive spirit line. It summons a basic spirit that repeatedly attacks enemies at melee.
Wunderlust (Elite Spirit) - This one was pretty cool. It's a spirit that knock down enemies with each attack, but it loses health for each knockdown. The premade build also has a spirit that makes all knockdowns last 3 seconds.
Another spell targets spirits to destroy them doing AoE damage and blinding, for when they're going to die or their timer expires.
That's all I can remember for now. I can't wait for tomorrow!
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Jan 20, 2006, 09:24 AM // 09:24
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#10
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Ascalonian Squire
Join Date: Dec 2005
Guild: n/a
Profession: W/Mo
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assasin are really good
the are awesome at damage dealing
combine their daggers with a zealous mod and they'll have awesome energy management
their amour is at 70 which is awesome
their energy regen is 4 which is awesome
their attack speed is fast and it varies, i think.. i saw a double 33 once
overall,
assasins are really good...
i havn't tried ritualists yet
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Jan 20, 2006, 09:25 AM // 09:25
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#11
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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So, what are the drawbacks to the assassin?
4 pips of energy regen, 70 AL armor, teleportation to avoid snares...
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Jan 20, 2006, 09:38 AM // 09:38
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#12
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Ascalonian Squire
Join Date: May 2005
Profession: E/N
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I guess a drawback would be, they have to chain their attacks. For the pre-build A/W, to get to use the elite, you have to go through 3 other skills first....
I'm just thinking, if your lead attack gets Diversion'ed or something... the other 3 skills become useless =/
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Jan 20, 2006, 09:40 AM // 09:40
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#13
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Frost Gate Guardian
Join Date: Jan 2006
Location: Holland
Guild: Sidon, Order of Assasins
Profession: R/W
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Must Play As Assasin Raaaaagh!!!
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Jan 20, 2006, 10:14 AM // 10:14
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#14
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Forge Runner
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Just got back from trying A/E =D
conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)
and glimmering mark was owning practically everyone, since there are so many assasins.
ritualist is a pain, some of them set millions of spirit and make a huge wall... body blocking all over the place. This kind of blockig is far superior than ward against foe in my opinion =.=
If anyone want to be an AoE elementalist, please do it now! slaughter the spirits for me T-T
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Jan 20, 2006, 10:42 AM // 10:42
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#15
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Desert Nomad
Join Date: Apr 2005
Guild: Centurion Guard
Profession: Mo/E
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Quote:
Originally Posted by Vermilion Okeanos
conjur lightning + 3 dagger skills = half life gone in 3 hits (60 armor)
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I wonder about an IW Assassin vs Warriors.
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Jan 20, 2006, 10:51 AM // 10:51
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#16
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Jungle Guide
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Assassins don't seem as offensive as warriors and have worst armor to boot. Not to mention female assassins run like drunken chimpanzees and look anerexic(sp). Ofcoarse, that's just my impression. This is, after all, not the final product.
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Jan 20, 2006, 10:53 AM // 10:53
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#17
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Ascalonian Squire
Join Date: Dec 2005
Location: Australia
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Wow, I forsee every runner build including the assassin in one form or another. I cant remember the names of the Skills but there are 2 in particular in the A/W build that seem like heaven for runners. Not a big deal now since the running trade has died off a lot, but when there are new areas to explore in Factions...
Oh yeh, the Female Assassin is sexy!
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Jan 20, 2006, 12:51 PM // 12:51
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#18
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Lion's Arch Merchant
Join Date: Jul 2005
Location: In the middle of WWIII
Guild: Airreon Grievers[AG]
Profession: R/Mo
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didn any of u try the sin with frenzy...omg...the attks are wickedly fast....but i think a vampiric mod would be better for stayin alive
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Jan 20, 2006, 12:54 PM // 12:54
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#19
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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gosh...the assasins cant dance yet.
their emotes are basically the same as elementalist though. ^^
oh and everyone please dont forget that the Assasins have max dmg for daggers of 7-17.
Last edited by lyra_song; Jan 20, 2006 at 12:58 PM // 12:58..
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Jan 20, 2006, 01:01 PM // 13:01
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#20
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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there alrite... ritualist has a ton of skills for holding ashes..with diffrent effects assain i like there shadow step. faster running and they can roll while doing the skill.. well i got 10 mins to get to school. im out
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