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Old Jan 21, 2006, 06:13 AM // 06:13   #21
Forge Runner
 
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I think this will create the Tri-support group with one rit healer, one monk healer, and one prot monk. The monk healer and the rit healer have different strengths and weaknesses so I see one of each working. However I forsee that groups will look for Ritualists or Monk and assume Ritualists are healing which could create a problem .
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Old Jan 21, 2006, 06:57 AM // 06:57   #22
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Originally Posted by Guardian of the Light
However I forsee that groups will look for Ritualists or Monk and assume Ritualists are healing which could create a problem .
That sounds like the way it works in this game. A class gets a healing line and the general population considers its other lines to be nonexistant.
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Old Jan 21, 2006, 07:10 AM // 07:10   #23
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i played with RT/Mo in PvP and won 18 consecutive wins 17 of them were flawless,we had a monk and i was his back up in healing.
ritualist came to this game to be back up of the monk..release the stress of the heavy duty that monk do in PVP or PVE.
if you are playing in tombs 2 of your 8 team members are monks all what they are doing is healing,bonding and protecting they never have the chance of fight until they die because of that..that means that you only have 6 players are active in fighting.
the ritualist came to solve this problem he can do alot of dmg in same time he is healing and helping the monks.
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Old Jan 21, 2006, 07:53 AM // 07:53   #24
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I agree. The Rt/Mo is a mix between Mo/E (with wards), and a N/Mo with AoE heals. To use an Rt/Mo effectively, you have to sacrifice the mobility of the group. It isn't simply going to be a general: "GLF 1 heal, 1 prot, and 1 rit-heal". This tactic would work well in missions like THK, but certainly isn't so appropriate in missions where the group must be constantly on the move.
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Old Jan 21, 2006, 09:12 AM // 09:12   #25
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Ritualist heals make for siege battles. You find an area with restricted access, perhaps a bridge or something, and Fort Up. A group able to entrench itself like that, especially with a Monk around for point healing, is gonna be hell to dislodge. Especially if the Ritualist has managed to get enough points in its damaging Spirits to cause harm - or of a second Ritualist ends up devoting itself to damage Spirits.

I foresee two things. 1.) King of the Hill matches are going to become a lot more...interesting...and 2.) Barrage Rangers are about to recieve a monumental popularity boost.
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Old Jan 21, 2006, 09:30 AM // 09:30   #26
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30 wins in the arenas today, with 2 ritualists in my group. 1 O, 1 D. :P
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