Jan 21, 2006, 05:07 AM // 05:07
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#22
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Krytan Explorer
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Quote:
Originally Posted by Numa Pompilius
I mean that every 15 seconds the skillset has recycled. The assassin can then smack another, who after the attack is low on health, is deep wounded, poisoned, bleeding, crippled, and dazed - and at the least useless for the next ten seconds or so, probably dead.
*Serious* spike damage. There may be effective counters to them, but at present my counter is to try to kill them before they kill my team.
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The way I see it, assasins and warriors have this much in common. Warriors do it with pure damage while assasins just condition you and combo you to death. Warriors get super armor while assasins get increased mobility making them both hard to kill.
Either way left unchecked and your dead because they both apply in-your-face pressure.
The cool thing is 90% of the counters that work so good against warriors also work against assasins.
Skills like Mist Form, Shield of Jugdement, Dust Trap, Crippling Shot, Ageis, Gladiators Defence, etc etc all make an assasins work harder for thier money.
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Jan 21, 2006, 05:50 AM // 05:50
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#23
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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Quote:
Originally Posted by Numa Pompilius
I now target any A/R's first.
You can't treat them like warriors or rangers, because an A/R will insta-kill one teammember per 15 seconds if left unchecked.
Horribly overpowered little buggers, IMO.
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FOR THE LOVE OF GOD, NUMA! they arent overpowered, it isnt right to post in every thread that mentions them on how uber they are just because you were killed a few times by them and now hate them. I swear man, if they get nerfed to hell because of this i'll be p***ed.
......I feel a little better.
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Jan 21, 2006, 05:58 AM // 05:58
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#24
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Re:tired
Join Date: Nov 2005
Profession: W/
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My take on it, in arena:
(As you can't really catagorize targets in GvG, it relies more on positioning.)
Priority 1: Spirits (They die fast, wont get any healing. And the other team obviously values them enough to bring them)
Priority 1: Monks and Ritualsts (If the monk is bad, the ritualist, if the monk is good split onto both)
Priority 2: Mesmers and good Assassins (Depending on the Assassin, people who work out how to use them can be very nasty)
Priority 3: Elementalists or Interrupt Rangers
Priority 4: Everything left.
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Jan 21, 2006, 06:01 AM // 06:01
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#25
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Desert Nomad
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
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Quote:
Originally Posted by Rikimaru
No they don't, Rangers have +30 vs elements. And while that doesnt help a ranger in melee much, I seem to be one of the few people that think rangers have really weak armor as well.
I've actually heard many people say Rangers can tank almost as well as a warrior.
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winter + greater conflag maybe
I think for the tanking they were refering to the dodging skills
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Jan 21, 2006, 11:06 AM // 11:06
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#26
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
Originally Posted by Amused Observer
I find anti-melee mesmer spells like Empathy to extremely useful against assassins.
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mo/nec....empathy + spiteful spirit and even arcane echo them, haha
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Jan 21, 2006, 12:48 PM // 12:48
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#27
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: R/Mo
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I think hexes and conditions on an Ass (get used to it :P) will be more effective than outright firepower. They are very good at general disruption rather than pure spike or pressure from what I have tried so far.
Their downfall is that they are melee based and need to be near their target like warrs, so even though they have many evading/warping skills, a crip shot ranger can still give them a good headache.
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Jan 21, 2006, 01:04 PM // 13:04
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#28
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Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Weapon spells can heal spirits, a rit will easily save his spirit from dying
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Jan 21, 2006, 02:03 PM // 14:03
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#29
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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the order for me has stayed the same:
mesmer
monk
necro
elementalist
ranger
warrior
then:
ritualist
assassin
very few assassins i have fought against have brought a way to keep themselves from missing, so i changed all my builds to include a dodge or evade and laughing at the assassins unable to get a attack skill chain going
and ritualist primaries are such crappy healers its not even worth it to attack them, i just kill the spirits they summon
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