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Old Jan 20, 2006, 07:29 AM // 07:29   #121
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Just out of curiosity how did you go about finding it’s a 50% hex reduction. Are there other items that have a shorten hex duration that you compared it to? Or did you compare it to other reduction conduction items. where's the bar graphs and all that?

Plus hex and most mesmers skills ignore armor. So how is a warrior going to combat something that their armor won’t protect against? There isn’t a balance for that other then the helm.

I’ve also heard about the rockmoder nerf, have you seen some of the collectors weapons. (opss I let the cat out of the bag on that one)
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Old Jan 20, 2006, 08:03 AM // 08:03   #122
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Quote:
Originally Posted by Zehnchu
Just out of curiosity how did you go about finding it’s a 50% hex reduction. Are there other items that have a shorten hex duration that you compared it to? Or did you compare it to other reduction conduction items. where's the bar graphs and all that?
You put a hex that lasts 20 seconds on the warrior. You time it. You see that it only lasts for 10 seconds. That = 50% reduction.
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Old Jan 20, 2006, 08:27 AM // 08:27   #123
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Ill spell it out to you PvE players out there defending this helm

Imagine a Team with 2 normal warriors, and other team has a SS Necro.

Step 1 :Cast SS on Warrior1 for 21 Seconds + Parasitic bond 20 Seconds
Step 2:10 seconds later repeat for for warrior 2
Step 3:Rinse and Repeat

Now imagine both used their hod helms, by the time you went to step 2 the hexes on warrior 1 have expired. If thats not an overpowered item i dunno what is....
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Old Jan 20, 2006, 08:48 AM // 08:48   #124
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With this helm you can handle only one warrior. On the other hand you heal faster.
Without this helm, 1, 2 ,3, 4, any bunch of warriors are completely useless against 1 SS necro.
The problem is the possibility of switching, not the helm itself (even if 50% reduction is a bit overpowered I admit it). Because if you run something else than a SS necro build, this helm is an overall handicap.
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Old Jan 20, 2006, 09:13 AM // 09:13   #125
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Quote:
Originally Posted by flawless650
People then decide to bring up the topic on how nerfing the helm would ruin running. I want to thank the PvE runners for totally screwing up the lower level arenas because if it weren’t for them there would be no level 10s griefing up the arenas. Too bad they don’t give a damn because as long as they make some money it’s just fine and dandy. Now, they come here whining about the HoD helm getting a nerf because they love being an uber Wammo that can solo everything themselves. He can’t be a Wa/Me with hex breaker and inspired hex with someone on the team maintaining holy veil on him. Another case of people unable to think outside of the box.
Why don't you thank ArenaNet, who have left the Beacons to Droknar's run open since the inception of the game, despite people constantly calling for it to be closed. Maybe they don't give a damn just like the runners, because as long as they make some money it's just fine and dandy, eh? Come to think of it, they programmed in the helm too, and holy veil.
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Old Jan 20, 2006, 11:20 AM // 11:20   #126
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Again, how is something that stops one character from completely totally shutting down two or more characters unbalanced? I mean if it stopped you from SSing a single warrior effectively then I could see your point, but it doesn't does it?
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Old Jan 20, 2006, 02:59 PM // 14:59   #127
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Quote:
Originally Posted by Raxxman
Again, how is something that stops one character from completely totally shutting down two or more characters unbalanced? I mean if it stopped you from SSing a single warrior effectively then I could see your point, but it doesn't does it?
SS isn't the whole issue. Every other skill is. SS still works, if not as well, but e.g. life transfer and crippling anguish (other elites) are now pretty much useless against warriors, as are basically all other degen hexes - as far as warriors are concerned, these skills are now a waste of a slot. Degen still works against all OTHER professions, and against warriors who've not wizened up yet (although they're fewer and fewer - now most in CA wear the HoD helmet too).

People in this thread has argued that hexes has been too effective against warriors, but perhaps they've missed the fact that hexes were the main defence squishies had against warriors. Warriors don't attack warriors, do they.
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Old Jan 20, 2006, 03:47 PM // 15:47   #128
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In Tombs people said IWAY was a problem and overpowered.

Some people/guilds/groups decided to work on builds that were well balanced and able to deal with IWAY effectivly. People say IWAY is overpowered, yet IWAY is not ruling the world is it?

Why should this be any different? If you're smart enough to work on builds that are balanced and can take advantage of HoD helmers and at the same time be balanced enough to take on groups with warriors without HoD helms.

I think we have a group that parallel's the "I can't solo the game with my monk anymore *cry*" PvE whiners. Now, we have the "I can't figure out a way to deal with HoD helms" whiners.
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Old Jan 20, 2006, 04:35 PM // 16:35   #129
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Quote:
Originally Posted by Rhuobhe
I think we have a group that parallel's the "I can't solo the game with my monk anymore *cry*" PvE whiners. Now, we have the "I can't figure out a way to deal with HoD helms" whiners.
It just gets old doesn't it?

Don't forget "People run and I don't want to bring a snare or degen" whiners.

Or "X class owned my current build and I don't want to think of another one" whiners.

Or "I shouldn't have to bring a REZ Sig as my 8th skill is better than all the other players on my team" Whiners.....

Gah, I need a Valium Infusion....
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Old Jan 20, 2006, 04:51 PM // 16:51   #130
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Lol Sun I liked your post. There ARE a lot of Whiners on this forum aren't they? Now ME I never whine. (smile) In fact all my posts are directed at ANET not anyone here, except there's always some comeback from the patrons which there shouldn't be really. You should be talking to ANET, I not only use this but I send emails as well. I want to make sure they hear my opinions and reasons for nerfing or not nerfing something. Now SS is next on my list of things to get nerfed a little. (smile)
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Old Jan 20, 2006, 04:56 PM // 16:56   #131
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Quote:
Originally Posted by kvndoom
Why don't you thank ArenaNet, who have left the Beacons to Droknar's run open since the inception of the game, despite people constantly calling for it to be closed. Maybe they don't give a damn just like the runners, because as long as they make some money it's just fine and dandy, eh? Come to think of it, they programmed in the helm too, and holy veil.
Just a quick note about this PVE aspect.

During 1849 and after.....(well througout history) you have had Frontiersmen, ship captains, guides, coolies, Adventurers, Scammers, Wagon Train Leaders (Donnors did not do so well)....all offering to RUN people to a new place, bypassing all dangers, NOOB SCAMMER RUNNERS! Those stupid miners were not here when gold was discovered and all they want to do is to be run to the minefields without having to deal with Indians and "real" travel. Cheater Haxxoxoxrss!1!!!!

So why don't the nerf all the "Stragglers" at Yaks Bend? Those cheater "want to be run" Ascalon refugees....In fact...ANET even makes you RUN some of them back to Yaks! Haxxors!1!1! And you have to RUN some more dumb NOOB Ascalon Low Levels in Kryta as well. Stupid Runner (ooops thats your char isn't it). I personally avoid all those missions to keep my Char PURE and ETHICAL. I say let the stragglers finish all their quests before I give them a free ride to Yaks. EBAYING NOOB ASCALON CHEATERS!

So Conceptually, I just see this as a natural economic developement of a MMORPG (or whatever GW may be). Since every weapon is about the same, what would the economy of GW be without this? YAY, lets trade ectos for armor....no use for Gold after that.

Just a different perspective (and it seems ANET shares mine).

Last edited by sun is in us; Jan 20, 2006 at 05:01 PM // 17:01..
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Old Jan 20, 2006, 07:22 PM // 19:22   #132
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Quote:
Originally Posted by JR-
You put a hex that lasts 20 seconds on the warrior. You time it. You see that it only lasts for 10 seconds. That = 50% reduction.
Well that’s one way, but it still leaves to much room for human error. And secondly if there is not another item that shortens hex to compare against the helm. Sorry I am one of those people who want to see definitive proof. Thanks for the reply.

Again on the balance side of thing’s when some hexes last eight to ten seconds why should other hexes be allowed to last twice as long? You have one side saying fair and other saying unfair but if hexes lasting time was reduced and the helm nerfed roles would be reversed.
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Old Jan 20, 2006, 08:05 PM // 20:05   #133
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I think Charles' last post summed it all up.

Very well expressed - and I think the solutions endorsed and suggested could be pretty much agreed upon by 95% of the player base.

I'm glad the use of special pve items in pvp was also endorsed. I also happen to love this aspect of the game. Makes it a lot more interesting and fun to explore pve when I don't feel like pvping. I would agree that ANet just need to keep an eye on things and not let such mistakes through in new items they add.

One thing that would help, I think, is to quantify the bonus of ALL items.

For example, I have always been puzzled by descriptors such as "Shortens blind duration" or "lengthens knockdown duration". I wonder "yeah, but by how much?" and I always wonder if such items are really worth getting.

A numerical value for all such descriptors would take away the confusion.

I think if the Helm had had a descriptor saying, "reduces the duration of all hexes cast on wearer by 50%" from the get-go, you would have heard a lot more screaming about this item from the start, and perhaps the issue could have been fixed quickly and quietly a while back.

Thanks again Mr. Ensign for some truly positive and outstanding contributions to the community discussion of GW dynamics.
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Old Jan 20, 2006, 09:08 PM // 21:08   #134
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Quote:
A numerical value for all such descriptors would take away the confusion.
Haven't looked at your items since Thursday have ya?



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Old Jan 20, 2006, 09:20 PM // 21:20   #135
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Quote:
Originally Posted by sun is in us
Haven't looked at your items since Thursday have ya?



The Helm's description wasn't changed in yesterday's update. I don't know if it's been changed today, however.
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Old Jan 20, 2006, 09:40 PM // 21:40   #136
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Originally Posted by sun is in us
Haven't looked at your items since Thursday have ya?




----------------------------------------------------------------
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Old Jan 20, 2006, 10:01 PM // 22:01   #137
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Originally Posted by Tigris Of Gaul
You're right. For me to compete, I should have to level a warrior to 20, deck him out in perfect gear, and stop bitching. I mean, it's not like this game is advertised as being emphasized on skill. Everyone knows that you need to spend a lot of time getting items before you're good. Countering strategies isn't about using the skills you have, but about leveling characters.

Don't be a dumbass.
My God suck it up. it takes like 30 hours max to get to level 20 and beat the game. you dont need to get uber gear. If you can whine about this helm why not nerf perfect golds?
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Old Jan 21, 2006, 01:49 AM // 01:49   #138
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Quote:
Originally Posted by Fatty Fatty Boomballati
My God suck it up. it takes like 30 hours max to get to level 20 and beat the game. you dont need to get uber gear. If you can whine about this helm why not nerf perfect golds?
Anybody who takes PvP seriously would get the best gear available; why else would they be spending this time to make a PvE character to get the Lieutenant's Helm?

Rough estimate of a PvP-ready PvE warrior:
Superior Absorption: 90k
Superior Vigor: 40k
Drok's armor with other runes: 9k plus materials
2 Drok's weapons: 10k plus materials and mods (15>50 axes aren't available from collectors/crafters, so it'd cost more to get a rare axe)
Shield: 5k or more for collectors stance, 50k for a Malinon's/Tanzit's shield
About 100 bought skills (Warrior plus secondary): 90k

Total: 240k, at the bare minimum to stay even with PvP-only Warriors. Then there's all that time spent running around capping elites. You'd also need to get more weapons and armor if you want to switch around your build. And I haven't even started on if you want to get more skills in your secondary or change secondaries.


Also as a note to everyone, keep your arguments relevant. If you can't post without insulting someone else, then don't expect your post to be around long.
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Old Jan 21, 2006, 03:59 AM // 03:59   #139
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Quote:
Originally Posted by Savio
Anybody who takes PvP seriously would get the best gear available; why else would they be spending this time to make a PvE character to get the Lieutenant's Helm?

Rough estimate of a PvP-ready PvE warrior:
Superior Absorption: 90k
Superior Vigor: 40k
Drok's armor with other runes: 9k plus materials
2 Drok's weapons: 10k plus materials and mods (15>50 axes aren't available from collectors/crafters, so it'd cost more to get a rare axe)
Shield: 5k or more for collectors stance, 50k for a Malinon's/Tanzit's shield
About 100 bought skills (Warrior plus secondary): 90k

Total: 240k, at the bare minimum to stay even with PvP-only Warriors. Then there's all that time spent running around capping elites. You'd also need to get more weapons and armor if you want to switch around your build. And I haven't even started on if you want to get more skills in your secondary or change secondaries.


Also as a note to everyone, keep your arguments relevant. If you can't post without insulting someone else, then don't expect your post to be around long.
My god, I was just saying if they really feel that it is so overpowered that their weapons can't handle it why not just go grab it and not bother arenanet. They ar eprobably busy with Faction anyway.
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Old Jan 21, 2006, 05:31 AM // 05:31   #140
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Heh, and most of you are hex users...

The point is, 20 AL and -40 Phys is a huge difference.
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