Jan 27, 2006, 05:08 PM // 17:08
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#21
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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Oh no!
I used dualshot and savage shot too much in the Arenas...
They found out .
Quote:
Originally Posted by The Acolyte
GET OVER IT PEOPLE...IWAY is sooo darn easy to beat. And Anet even put challenges in there to help people understand SOME variations on how to beat it. IWAY doesn't need to be nerfed or even adjusted...
grrrrrrrrrrrrrr
This comment (or my response) doesn't even belong in this thread...hopefully a moderator will delete both
The Acolyte
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He's entitled to his own opinion and thoughts . And it does belong to the thread since it relates to the update. No Iway Update? ok.
Yours however continues the Iway business...
Just don't change this thread into an Iway spamfest. Please.
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Jan 27, 2006, 05:32 PM // 17:32
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#22
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by chris_nin00
Oh no!
I used dualshot and savage shot too much in the Arenas...
They found out .
He's entitled to his own opinion and thoughts . And it does belong to the thread since it relates to the update. No Iway Update? ok.
Yours however continues the Iway business...
Just don't change this thread into an Iway spamfest. Please.
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So does this mean?....
Ranger Spiking is Buffed / Nerfed?
this one wonders on wtf the update was on rangers >_>
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Jan 27, 2006, 05:36 PM // 17:36
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#23
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Krytan Explorer
Join Date: Jun 2005
Location: Arctic Tundra
Guild: Pints N Quarts [PsQs]
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^^ you just used dual and savage shot? lucky enemies - mine got the full summer spike again (ah the memories...) :-p
i was ever so cheerful when i realised there was no aftershot anymore.
crapway neither needs to be updated nor does it need any commenting
@divine: ranger spike is like it was. there was a short time when they were "buffed" cause anet forgot to put the aftershot delay on the interupt shots.
that meant you were able to chain your arrows and shoot 5 with preps to the target in 1.5 seconds: now things are back to normal (as they were since end of summer when the aftershot was introduced the first time). no more chains of interupt arrows...
Last edited by Uzul; Jan 27, 2006 at 05:40 PM // 17:40..
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Jan 27, 2006, 05:38 PM // 17:38
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#24
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Desert Nomad
Join Date: May 2005
Location: Near Your House
Guild: I Used To Own [ IUTO ]
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Quote:
Originally Posted by Uzul
^^ you just used dual and savage shot? lucky enemies - mine got the full summer spike again (ah the memories...) :-p
i was ever so cheerful when i realised there was no aftershot anymore.
crapway neither needs to be updated nor does it need any commenting
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so it was buffed, back to the old spike.....
RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO.
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Jan 27, 2006, 05:54 PM // 17:54
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#25
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Krytan Explorer
Join Date: Jun 2005
Location: Arctic Tundra
Guild: Pints N Quarts [PsQs]
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for a short moment yes: and it was AWESOME - but slightly overpowered.
now you need some brain-expertise to get the max out of the interupt shots - but it is still possible to spike people without leaving a chance, no worries.
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Jan 27, 2006, 06:51 PM // 18:51
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#26
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Furnace Stoker
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
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I use the mouse to click on skills and I really love that the popups do not cover the skills and health bars.
Very nice touch, thank you Anet.
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Jan 27, 2006, 08:27 PM // 20:27
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#27
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Are the henchies infused even onto the RoF missions?
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Jan 27, 2006, 10:04 PM // 22:04
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#28
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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howcome my internet cannever see the updates until like a week after they are posted...
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Jan 27, 2006, 10:37 PM // 22:37
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#29
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Banned
Join Date: Jul 2005
Location: wales
Profession: W/Me
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Nice update for the ranger part
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Jan 27, 2006, 11:21 PM // 23:21
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#30
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by LifeInfusion
Horray henchman get infused! Now people aren't needed.
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Ah, if only it were true...
As of last night at 11 pm EST (well after the update was posted) henchies still did NOT get infused when you give the Seer the Spectral Essence.
Quote:
Originally Posted by Carinae Dragonblood
Are the henchies infused even onto the RoF missions?
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They have been infused on every mission past Iron Mines of Moladune for months.
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Jan 28, 2006, 01:20 AM // 01:20
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#31
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Academy Page
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Quote:
Originally Posted by LifeInfusion
Horray henchman get infused! Now people aren't needed.
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never use real pople in this mission, even the henchie died for couple of times. I only party with people in THK, which require some team work and strategy.
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Jan 28, 2006, 02:33 AM // 02:33
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#32
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Mysterial
They have been infused on every mission past Iron Mines of Moladune for months.
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Ahh. Can you tell how often I use hench?
TY
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Jan 28, 2006, 03:42 AM // 03:42
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#33
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Ascalonian Squire
Join Date: Dec 2005
Location: lions arch
Guild: LWW
Profession: Mo/
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Had the same thing with the hench that they did not got infused after giving the Spectral Essence to the seer in Iron Mines of Moladune.
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Jan 29, 2006, 01:12 AM // 01:12
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#34
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Krytan Explorer
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
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While I appreciate the fix for the hint pop-ups I will really like it when the option to turn them off functions.
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