Feb 08, 2006, 12:58 AM // 00:58
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#2
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Desert Nomad
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Melandru's arrows apply bleeding and you can use pin down. There is more than just apply posion and crippling shot that can do this, even though apply poison is rather effective at doing so. Then there are other skills like virulence that work to enhance existing condition stacks.
Twisting fangs is trying to imitate a sword warrior, so by going through the natural progression of things, bleeding comes before the deep wound. If it were trying to imitate axes or hammers the deep wound would be covered by weakness, blindness or crippled.
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Feb 08, 2006, 04:14 PM // 16:14
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#3
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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SwordFisher: I agree with your basic premise, so I won't belabor this point overly, but Virulence applies 3 conditions, and Barbed Trap applies 2.
The order on these Assassin skills, as you say, is quite backward.
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Feb 08, 2006, 05:39 PM // 17:39
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#4
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: Nocturnal Syndicate[sYn]
Profession: W/
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i smell "Victory is Mine!" Assassin's?=]
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Feb 08, 2006, 06:15 PM // 18:15
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#5
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Madison, WI
Profession: W/Mo
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Balance
I don't mean to beat a dead horse, but the issue is balance. If the better condition is immediately covered, assassins become more powerful. In the world of balance, this requires some penalty with respect to the other order of application.
Of course, there will be balance issues as there always are, and multiple iterations of fixes.
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Feb 08, 2006, 09:56 PM // 21:56
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#6
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Desert Nomad
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Quote:
Originally Posted by Rellok
I don't mean to beat a dead horse, but the issue is balance. If the better condition is immediately covered, assassins become more powerful. In the world of balance, this requires some penalty with respect to the other order of application.
Of course, there will be balance issues as there always are, and multiple iterations of fixes.
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Then your nerf would have to start with rangers and then work its way down to assasins.
You could also just bring a ritualist and wipe out 2-3 conditions per casting and not worry about bringing an eliete slot for condition removal or change the existing game mechanics. In addition to this, you could also have a monk secondary with draw conditions working as utility supporting the group rendering the condition stack, no matter how deep it is, invalid on the intended target.
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Feb 08, 2006, 09:57 PM // 21:57
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#7
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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Frankly, this isn't the sort of thing they normally balance, but since this was a preview, hopefully they will make an exception?
/beg
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