Jan 24, 2006, 02:42 PM // 14:42
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#21
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Furnace Stoker
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I'm all for a petition, they're making a game we're gunna buy, they should listen to the community. The armor thread also has a bunch of key points, if these two became petitions then we could possibly make a difference.
Change the assassin run. /signed
Last edited by Nevin; Jan 24, 2006 at 06:24 PM // 18:24..
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Jan 24, 2006, 03:18 PM // 15:18
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#22
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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The Assassin looks really dumb when running. Not a natural look at all. I get the idea that a PvE Assassin would develope a bad back by the time he/she reached level 20.
As far as people commenting on this stuff: Why do you think they came out with the preview? To test out the program to find and work out the bugs (Like what happened with Iron Mines) and to get fan feedback on the thing.
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Jan 24, 2006, 03:22 PM // 15:22
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#23
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Wilds Pathfinder
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Quote:
Originally Posted by Murder In China
Because of the fact this HAS been mentioned before and is becoming vexing. Again, it is JUST a preview and the running animation might/might not be changed in the final release.
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It has been mentioned somewhere true, but I have not yet seen a thread about this, so it's a legit one. Besides, don't you think it's better to tell Anet what we think about the "beta event" NOW when they still have the chance to change it? As far as I know Anet values our feedback, so it's certainly not futile to let them know what we think.
And yes, female assassin's run looks retarded. It doesn't really look the way a human would run. More like a chimpanzee on dope.
/signed
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Jan 24, 2006, 03:27 PM // 15:27
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#24
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Frost Gate Guardian
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/signed. The current run looks bad.
Quote:
Originally Posted by Murder In China
Again, it is JUST a preview and the running animation might/might not be changed in the final release.
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Yes, that's why people are posting their thoughts in the first place. ANet is certainly interested in knowing what "might/might not" put their customers off their future products before they come up with the final release. Developing a game without gauging fans' opinions at all is a pretty good way to go out of business.
It's certainly better to give them all the feedback we want to now rather than flooding the forums with "nerf this! nerf that! change that! fix this!" after the game is already out and people have already paid for it.
Honestly, stop babysitting people's feedback.
Last edited by Eder; Jan 24, 2006 at 03:29 PM // 15:29..
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Jan 24, 2006, 04:09 PM // 16:09
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#25
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Jungle Guide
Join Date: May 2005
Guild: -None-
Profession: R/Me
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/signed, for the reasons others have already mentioned
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Jan 24, 2006, 04:09 PM // 16:09
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#26
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I dislike the way the female assasin runs (with and without weapons).
The "sprint" animation looks VERY good though.
I think they went for an overall "sneaking" approach thats why the assasin is hunched over and trying to stay low, however....this could have been done with a little more finesse and i think small adjustments (less bobbing up and down please) will make them more graceful.
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Jan 24, 2006, 04:32 PM // 16:32
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#27
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Frost Gate Guardian
Join Date: Jan 2006
Location: Norway
Guild: Rus Corp
Profession: Mo/
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/signed. the current ass runs in an unbelievably retarted way. it actually made me laugh out loud the first time I saw that horror
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Jan 24, 2006, 04:55 PM // 16:55
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#28
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Site Contributor
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Murder In China
People keep forgetting that this is just a PREVIEW on the actual thing, if it was then you can whine. But it isn't so stop making threads about it.
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Yes, it was a preview but I also believe Anet wants to know what we think about them and what should be changed. This isn't whinning, it's a SUGGESTION. If you don't want to hear about it, don't click on these kinds of threads.
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Jan 24, 2006, 05:09 PM // 17:09
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#29
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Ascalonian Squire
Join Date: Apr 2005
Profession: Mo/
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I think assasin's movement is ok. The animation is really good and fluid.
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Jan 25, 2006, 12:34 AM // 00:34
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#30
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Wilds Pathfinder
Join Date: May 2005
Location: Worthing, UK
Guild: (Don't fear) The Beaver
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Yeah, yeah so it's a preview.... Whats the point of having a preview if at any time someone has a point to make a bunch of people jump on them saying 'it's a preview !!! it'll change !!'
Well nothing will happen unless people mention it. Someone had to point out that the ars runs like a big pile of flabby woof-woofs. The sprint is ok (imo), just incredibly derivitive.
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Jan 25, 2006, 12:41 AM // 00:41
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#31
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Krytan Explorer
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I hate the way that the male assassin runs backwards.... he hunches over and holds his daggers up like hes about to slit his own throat.
/signed
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Jan 25, 2006, 04:06 AM // 04:06
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#32
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Elite Guru
Join Date: Feb 2005
Location: Just a Box in a Cage
Guild: Hurry Up The Cakes [Oven]
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I like the way they run. It's not only cool, it's very funny (when they roll too many times in a row, or when mine got bugged and kept just falling over). Once the animations are tweaked so the role is only on direction change and activation of a speed buff, it will be awesome.
__________________
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Jan 25, 2006, 05:23 AM // 05:23
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#33
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Forge Runner
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Personally I doubt they would change it.
The reason they would put out preview of only those characters tell us that, they are done with that part of the game.
In my opinion base on that, it is highly possible that the animation will remain as it is.
I do hope Anet give me a surprise thou.
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Jan 25, 2006, 05:43 AM // 05:43
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#34
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Lion's Arch Merchant
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When i used my assy, i noticed the way they run is different, but not bad. I kinda liked it, because its unique.
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Jan 25, 2006, 06:40 AM // 06:40
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#35
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Lion's Arch Merchant
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I'd like to see the run animation changed, it's rather...unappealing. I'm not holding my breath though.
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Jan 25, 2006, 01:06 PM // 13:06
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#36
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Frost Gate Guardian
Join Date: Nov 2005
Profession: W/Mo
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i think the assasin run pwns :P real ninja style , so i think the way they walk is cool, doesn't have to be changed.
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Jan 25, 2006, 08:37 PM // 20:37
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#37
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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If they change the way assassins run, I don't think they should completely overhaul it with a new one, if they do change it, I think they should just make little alterations to the one they already have.
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Jan 25, 2006, 10:25 PM // 22:25
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#38
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Personally, I can't see why Anet can't give the Assassin femmes a stance/gait similar to the current femme Ranger and Warrior ones. The femme Ranger and Warrior both look confident, sturdy, ready for a fight, all without having to stand like they've got an unusually large tampon crammed between their thighs, much less running like a drunken hunchback.
/signed
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Jan 25, 2006, 10:34 PM // 22:34
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#39
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Pre-Searing Cadet
Join Date: Jan 2006
Profession: N/R
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I actually liked both Assassin running animations. However, the "normal" run cycle looked a little out-of-place in the towns, like they were charging around for a bathroom. Perhaps in-town they should run like everyone else, outside have the stealth run, and then the shadow run, of course.
Just a thought.
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Jan 25, 2006, 10:45 PM // 22:45
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#40
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Ascalonian Squire
Join Date: Jun 2005
Guild: [UA]
Profession: Mo/
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Quote:
Originally Posted by S H I N O B I
The normal running is NASTY (i agree that they look like crazy gorillas)... but their "boosted" running animation is AWESOME IMO. Anet should make Assassins run like that normaly and make them run like Tengu when "boosted" (i.e. using dash, or shadow step, etc..).
/signed (but please keep the "boosted" running speed animation)
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/co-signed
thats a great idea and should be taken into consideration, imo.
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