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Old Feb 11, 2006, 08:24 PM // 20:24   #61
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Quote:
Originally Posted by SilentAssassin
I am just against 55 monk builds, its not normal that 1 person can kill so easily...
I have a 55 monk build. I don't farm because i want tons of money...I farm because it's awesome to see my character staying alive despite the six hydra attacking. It takes me about five minutes to kill one hydra. I can't kill much but I can sure stay alive. And while it is a good moneymaker, i don't do it for the money.

Also...I find it annoying how you have to pay 1k for this, 1k for that...1k to enter Underworld and for some reason get slaughtered right away despite having all my proper enchants on, 2k to get a new salvage kit... /sigh.

Last edited by Shantel Span; Feb 11, 2006 at 08:27 PM // 20:27..
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Old Feb 11, 2006, 08:25 PM // 20:25   #62
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Quote:
Originally Posted by Kurow
Well, I stand corrected. Thank you. That still leaves the economy though.

And Eclair, just "playing the game" does not net you that much money. In a decent sized group, lets say 6, how much money will you make killing everything in snakedance? I would be suprised if you even got 1 platinum. Every monster that does drop gold, you only get 16.66% of it, and you only get 16.66% of the drops. I remember "just playing the game" and trying to get money before, when i had 3 platinum I thought I was rich.
So by your rules, to get money you would have to farm. That sounds more a fault of the game than of farmers.
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Old Feb 11, 2006, 08:26 PM // 20:26   #63
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Quote:
Originally Posted by Shantel Span
I have a 55 monk build. I don't farm because i want tons of money...I farm because it's awesome to see my character staying alive despite the six hydra attacking. It takes me about five minutes to kill one hydra. I can't kill much but I can sure stay alive. And while it is a good moneymaker, i don't do it for the money.
Nothing stays special forever, just like you get bored with moving a new character through the game, eventually soloing is just farming for gold.

And kakumei... yeah it kinda is. But thats how all these online rpgs are arent they. Thats why I said the problem would never be solved.
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Old Feb 11, 2006, 08:26 PM // 20:26   #64
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I have a feeling by the time this gets posted everything I say will have been redundant, but alas such is how things work.

Farming has made everything cheaper. I don't know if you have been around long enough but you may have remembered a time when superior runes and celestial sigils were worth 200 ~ 300k a piece, and when gold items could easily sell for 100k+. These drops would have happened anyway, it just would have taken a much longer time to happen. The price drop has made things more affordable for a lot of players, it is just a matter of having enough time / patience to earn the money. But still, that is only if you wanted aesthetic type equipment or gear, as the game can completely be beaten without the requirement of runes, or golden shiny weapons, or super ultimate armour.

The only skill to my knowledge that has been changed that farmers use was Protective Bond, and it didn't hinder farming a bit. All of the other skill changes have been due to abuse in PvP/GvG for a slipup on ANet's part.

All of the anti-farming and changes from ANet has been due to bots farming and mucking up things. YES there are bots on Guild Wars, do not even try to claim there aren't. ANet (or rather the representatives of ANet) has made it clear that they do not mind farming or running. They designed the game with these things in mind because they realize that not everyone will want to do the same things as everyone else.

One thing that has boggled my mind though, was ANet's random resets of the prices for traders. The only thing I've heard about it was that it was their way of controlling the economy at random times.
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Old Feb 11, 2006, 08:28 PM // 20:28   #65
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Quote:
Originally Posted by Kurow
And kakumei... yeah it kinda is. But thats how all these online rpgs are arent they. Thats why I said the problem would never be solved.
Where you're going wrong is where you're under the assumption that it's a problem.
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Old Feb 11, 2006, 08:31 PM // 20:31   #66
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Quote:
Originally Posted by Kurow
Well, I stand corrected. Thank you. That still leaves the economy though.

And Eclair, just "playing the game" does not net you that much money. In a decent sized group, lets say 6, how much money will you make killing everything in snakedance? I would be suprised if you even got 1 platinum. Every monster that does drop gold, you only get 16.66% of it, and you only get 16.66% of the drops. I remember "just playing the game" and trying to get money before, when i had 3 platinum I thought I was rich.
The money drop hasn't been nerfed though, monsters drop just as much gold as they did before. I finished the game decked out with 1.5k Droknar's and had about 10k in my stash (from massive salvaging and using collector's stuff as much as I can, and I still use tons of collector stuff ^^) However, that 10k could buy me maybe a couple runes that I needed. Now, with 10k, I can buy almost every rune I need (except for superior warrior, monk, and vigor runes) and can buy max damage gold weapons that I need (got a 14^50 Max Storm Bow for 15k a couple days ago. That would have been impossible in the first couple months of release.

See, to play the game you don't need very much gold at all. Collector stuff is easy and rewarding to get, and gives you the same utility as 1mil+ Max gold weapons with rare skins. If you really cared about playing the game, you wouldn't care that you only have 10k while somebody is paying 1mil for a status symbol (in fact, I find it quite silly to pay that much for something just to show that you're, well, rich) because everything you need to be effective doesn't cost very much at all.

Last edited by Eclair; Feb 11, 2006 at 08:43 PM // 20:43..
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Old Feb 11, 2006, 08:33 PM // 20:33   #67
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Note: This is a reply to the first post. I'm probably redundant. Whatever.

All this stuff about "innocence," it's just... weird. This has to be one of the most melodramatic things I've ever read.

Anyway, your problem is that you don't want to do the same tired crap over and over again. What 55 monks etc. have to do with that I have no idea. In fact, it's kind of silly to complain about them if you're getting bored with the game, because all that farming stuff is basically the way that some people deal with the exact problem you are complaining of. They could do everything the old fashioned way until they have enough money to get the fancy armor they want for their original character who they put heart and soul into, but that'd be just about as fun as scratching lines in their face with a razor. So, they twink. Nothing wrong with that, and if it bothers you, then you need to stop worrying about what other people are doing and worry more about how you can deal with this game having nil replay value in PvE.
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Old Feb 11, 2006, 08:34 PM // 20:34   #68
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Paying that much is pretty ridiculous.

And really, I must extend my appologies. This post is just me reminiscing, and yerning for the days of yore. Sorry to anyone I offended.
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Old Feb 11, 2006, 08:43 PM // 20:43   #69
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Quote:
Originally Posted by Studio Ghibli
If you've ever gone back and played through the missions on a new character, the mentality of the older players is frustrating. It's a WTF WTF HURRY SKIP mentality. There's no sense of exploration or anything.

The fix?
Actually, the fix for that is to not require everyone to wait just because one newb wants to watch the cutscene at the end. Played Tombs? In there, you can just skip the cutscene that tells you how to play the map if you know how to do it already, but everyone who wants to see it is still watching it. That is how cutscenes in PvE should work. Now, this would require a bit of work for opening and event cutscenes to make sure the mission doesn't get messed up by people who chose not to watch. Mission ending cutscenes would not have this problem though, and as somebody who does not want to watch that crap a fifth time, I can tell you that the ending cutscenes are the most excruciatingly boring, and so if they only fix those, that would be a pretty huge improvement.
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Old Feb 11, 2006, 09:00 PM // 21:00   #70
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Quote:
Originally Posted by EF2NYD
Just ignore all the "exploiters" and problem solved.
That's impossible. Everyone does it. Try finding an 8 player team for FoW/UW that wll take a Necromancer (Non-SS), Ranger, or Mesmer.

Everyone wants to either solo/SS55 farm, or they want to HULK SMASH. Tombs? IWAY. There are basically no non-IWAY, non-guild groups in tombs. GvG? Cripple Shot ranger, 3 monks, and whatever 'pressure' you want to put in the remaining 4 slots.

Everything else is considered 'n00b'. Just try even being a monk with a bow in, of all places, Piken Square and see if you don't get death threats
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Old Feb 11, 2006, 09:12 PM // 21:12   #71
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The "innocence" you're talking about is the adventure into the unknown. First time you play through the game you have no idea whats what and what to expect in an area. But as you play through it more, you become familiar with the areas and thus it gets boring. It's only natural that something new and exciting will eventually become boring. So why do you blame the farmers? You were the one that took away your "innocence" not them. Most farmers farm just for the challenge and satisfication of doing something they've never done b4. I believe that satisfication is the "innocence" you're talking about. So my point is if you think past the griffons and do a bit of challenging farming yourself, maybe you'll see my perspective of farming, and stop making posts where you contradict yourself.
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Old Feb 11, 2006, 09:34 PM // 21:34   #72
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Quote:
Originally Posted by Kurow
Paying that much is pretty ridiculous.

And really, I must extend my appologies. This post is just me reminiscing, and yerning for the days of yore. Sorry to anyone I offended.
Lets give a big round of applause for someone whom juts hijacked someone elses thread /bow great job ^_^
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Old Feb 11, 2006, 10:20 PM // 22:20   #73
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People are trained to think that RPGs are about grind and finding loot and leveling up. GW is a revolutionary new game that tries to avoid all those boring things and yet people can't understand that and do it anyway. I think it's rather sad.

Spending hours doing boring repetitive tasks for money and stuff is a job. I already have a job that gives me *real* money. Why would I want another job that gives me fake money?
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Old Feb 11, 2006, 10:28 PM // 22:28   #74
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a better example of perversion of ANet is the female 15k druids, and femal mesmer enchanters, and female 15k glads
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Old Feb 11, 2006, 10:32 PM // 22:32   #75
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Quote:
Originally Posted by Grimm
People are trained to think that RPGs are about grind and finding loot and leveling up. GW is a revolutionary new game that tries to avoid all those boring things and yet people can't understand that and do it anyway. I think it's rather sad.

Spending hours doing boring repetitive tasks for money and stuff is a job. I already have a job that gives me *real* money. Why would I want another job that gives me fake money?
well, a game can be played for only so long before it gets boring. what else is there to do after you know every aspect of the game? improve you're character, of course. i think the "new chapter every 6 months" thing prevents this from happening, but the big gap between ch 1 and ch 2 is probably due to the fact that its the first chapter. so you can hope future releases will follow the 6 months plan thus reducing the amount of farming.
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Old Feb 12, 2006, 12:04 AM // 00:04   #76
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Quote:
Originally Posted by LuxA
I invoke Godwin's Law.
/second

Sorry Kuror; Godwins law has been invoked and inasmuch as you were the one who made a Nazi comparision in a discussion about a video game of all things you have not only have lost this arguement but should also have enough sense to go away and take all this complaining with you before you continue to show people how little you know about what you are talking about!
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Old Feb 12, 2006, 01:16 AM // 01:16   #77
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ah the good old days. if only people weren't so power-hungry, greedy, and easily bored the game would still be as great as it was when it first came out and i wa splaying and having fun with people it groups of 8 poeple trying to complete missions and win the game (thats right newbs! there used to groups of more than 4 people who actually tried to beat the missions and had fun doing it!)
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Old Feb 12, 2006, 03:15 AM // 03:15   #78
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I can't agree with the op.. hate to say this but the pve game is easy and has always been about skills=money- trading/soloing are just ways to get the fow armor and rares fast and legit.. what are your goals in a game like this? if you set a goal and complete it- that's satisfying.. who cares about the rest really- it's why I never understood roleplaying and people who hang out and complain- they should quit if it's not fun anymore

I quit playing hardcore after getting all the rares and fow armor/15k on the rest, all the elite skills on one of my characters.. nowdays I help people sometimes.. do solo drokars runs- pvp sometimes in the random arenas with wacky builds and solo uw/fow.. have a sorrows and tombs build to get greens

the only time I thought anet really jacked up the game was during the merchant update last year.. people could buy ectos for 300 gold and sup absorb for 2k and sell it right back to the same trader for 75k! that really slapped legit farmers in the face (it was like thanks for wasting all that time noob- fow armor is free!).. the next day you saw was guys in the right place at the right time wearing fow on ALL his characters- I guess if I had been there I would of been all over that but that was jacked =]
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Old Feb 12, 2006, 04:37 AM // 04:37   #79
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Personally, I love creating new builds to solo y and farm x.
I come back from my x-mas trip to nigeria and hear of the ids and that warriors can solo it. I dont wanna hear more, i right away ran off to go see these imps and how and how they worked so i could construct a build to bring them down. I found 3 builds to do so and switch it up every few runs. I feel great satifaction when a build works and also like "getting lucky". Getting a drop makes you lucky, its like when you got your first black dye.
Ractoch posted on soloing UW so i modified his build and put my two favorite skills in there and it worked. I didnt make as much money as I would have back in the "wts ecto 14k ea" days but it was fun.

Failing, learning, modifying, and succeeding is a good feeling. Looking at a fat stack of gold in the inven is a good feeling. I play this game to feel good and this aspect of the game does it. That constant stream of naked, tatooed monks running out of augury does not bother me.
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Old Feb 12, 2006, 04:46 AM // 04:46   #80
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I'm okay with farming as long as when I go to a town/mission outpost people don't spam LFG for farming. But that will never happen unless they add a grouping system.
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