Jan 07, 2006, 03:14 AM // 03:14
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#21
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Krytan Explorer
Join Date: Jun 2005
Location: Arctic Tundra
Guild: Pints N Quarts [PsQs]
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just wanted to drop my 2 cents on the rockmolder:
i don't understand why people say it doesn't work - mine works like a charm - and i use it on my monk most of the time. to be honest: it works too good, i shouldn't be able to chain my own divine spirit or aegis at the rate that i am doing it. same goes for other skills like shielding hands, healing seed or aura of faith. even spellbreaker chains are possible with this item.
1: smiting staff of enchanting (10% recharge, insightful head)
2: yakslapper
3: enchanting falchion + rockmolder
4: enchanting falchion/holy rod with energy mod + divine symbol/protective icon/+27energy ankh
default is 3, not much energy to get drained away and sick recharge rates.
(when my mesmer has the molder i have 10/30 on all skills, thats really sweet)
Last edited by Uzul; Jan 07, 2006 at 03:16 AM // 03:16..
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Jan 07, 2006, 04:54 AM // 04:54
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#22
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by qazwsx
five energy on sword with a 20% longer enchantments mod
for an Illusionary Weaponry mesmer useing Flurry [attack rate is increased by 33%] and, Distortion [evade attack lose 1energy]
necro useing Touch of Agony, Vampiric Touch, Demonic Flesh, Blood Renewal, Signet of Agony Plague Touch.[useing Illusionary Weaponry with this build is very effective]
monk useing Peace and Harmony gains +1 energy regeneration but will end if you attack.
for spikeing the extra 5 energy makes all the difference, extra Touch of Agony =61 damage
HOD sword is the best equipment for these specific types of builds
hod axe with +55hp with max fortitude grip
perfect item for runners
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I think you misunderstood the point of these items. And the +55 Axe wasnt HoD if I remember correctly, it was the quest reward axe from Scavenger's in Old Ascalon. Correct me if I'm wrong.
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Jan 07, 2006, 05:11 AM // 05:11
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#23
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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No, the quest reward axe was the 40% enchants one.
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Jan 07, 2006, 05:25 AM // 05:25
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#24
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Krytan Explorer
Join Date: May 2005
Location: norfolk
Guild: Super Anti Rabbit Squad [SARS]
Profession: Mo/Me
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The SoA axe could have 2 of any grip on so they could be +55hp or 40% enchantments or any other 2 grip types.
It's my understanding they were removed because like people have said it was a bug, they were never ment to work that way. Rockmolder and the HoD sword were created as they were and then deemed embalanced and so removed.
Everyone that had a SoA axe knew they were taking advantage of a bug, something that wasn't meant to be there.
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Jan 07, 2006, 05:50 AM // 05:50
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#25
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Forge Runner
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The SOA axe was removed because a weapon is not meant to have 2 suffix's. Also that having 2 enchanting grips meant nearly limitless enchantments with certain builds. It was overpowered.
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Jan 07, 2006, 11:38 AM // 11:38
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#26
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Pre-Searing Cadet
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Arena Net isn’t being mature about this issue, I don’t see the logic in keeping this nonsense in there game. Guild wars being Arena Net’s first project they should learn that this dosin't sell games not satisfying customers, isn’t good to have in the game, and removing this will result in a better game experience. Worrying that kids complaining/whining about there special items getting taking away from them is VERY sad [something I expect from a 15 year old child not a company doing business]. NCsoft is clearly not taking this seriously and must not want to make quality games.
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Jan 07, 2006, 11:49 AM // 11:49
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#27
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Frost Gate Guardian
Join Date: Aug 2005
Profession: Me/Mo
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*blink* *blink*
What nonsence?, items that are a 'little' bit better then would otherwise be desirable, are discontinued.
Items that are horrendously broken/exploited are removed.
They clearly are taking the jobs seriously, based upon the huge amount of feedback we get from them, how many other games have the dev's talking to us as much as they do here?
Guildwars is a quality game, it gets great reviews everywhere really, and still has a hige playerbase. Your post doesn't really contain any compelling arguments.
Why will removing these items make a better game experience?, are they not satisfying customers?, do you have some evidence, a large petition perhaps stating a large group of people are disatisfied?
You cannot please every person all of the time, no game ever has, .. please, present something proving that anet doesn't care about our wishes, and that people are unhappy that items such as the HoD sword still exist, but can't be found anymore.
.. On that note of things not dropping anymore, do you also want them to remove the christmas items?, the shields were after all 10 armor no req ... better then can be dropped.
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Feb 15, 2006, 08:12 PM // 20:12
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#28
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Ascalonian Squire
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Quote:
just wanted to drop my 2 cents on the rockmolder:
i don't understand why people say it doesn't work - mine works like a charm - and i use it on my monk most of the time. to be honest: it works too good, i shouldn't be able to chain my own divine spirit or aegis at the rate that i am doing it. same goes for other skills like shielding hands, healing seed or aura of faith. even spellbreaker chains are possible with this item.
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I think the confusion stems from the following: The 20% fast recharge on spells has always worked. What was "bugged" was that the description used to indicate that it should work on all skills, not just spells.
I've been using one of these on various casters for both pve and pvp since they were added to the game, and have always observed it to perform on a par with any other 20% recharge item, except of course that it works across multiple skill lines. Just for grins, I tested it again today - out of 50 casts of various spells, 9 received the fast recharge. That's 18%, or one fast recharge shy of 20%. I also tested it with some warrior skills, out of 25 skill activations none received the fast recharge. (To clarify, the fast recharge is for any spell, not just mesmer or illusion spells, and is independent of whether or not you meet the 9 illusion requirement, which only applies to the energy bonus.)
Also, as pointed out on guildwiki (http://gw.gamewikis.org/wiki/The_Rockmolder), the description was changed during the item description overhaul last month to accurately reflect it's behaviour. It now explicitly states "halves skill recharge of spells, chance 20%), which is how it's behaved all along. Note that the picture they have of the 10% one is pre description update, and shows what the description used to look like, i.e., indicitive of 20% all skill recharge, which was not accurate.
In short, following the description update, it behaves as advertised.
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Feb 15, 2006, 08:40 PM // 20:40
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#29
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Banned
Join Date: Dec 2005
Guild: Afk Mac N Cheeze Dun [LOOL]
Profession: Mo/N
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Quote:
Originally Posted by qazwsx
Its a fact these items give a statistical advantage to a player with them [too overpowerd]. What NCsoft/arenanet has done is create a problem with a significant impact on this game. These limited editon items are now worth a great deal of money and it would take hundreds of hours to acquire the funds. Removing the way of optaining them but not removed from players inventories is unacceptable. Scavengers axe was removed right after people started to find out about them. why didint they just remove it as the quest reward and keep it in everyones inventories? got a small download next few days and that was it. Unlike most for you on these forums or on Guild Wars I have somthing called a Life in the real world. I dont have the time to play video games for hundreds of hours. I got guild wars because it's an CORPG rewards skill not time spent playing.I want to hear a comment from arenanet on this issue.
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This topic gets beaten to death..
Whats with all the Dramatics? These items don't have a "significant" impact on the game.. if they did you would see the top GvG guilds and top PvPers all use them.. I know people in a rank 4 guild who don't use any of these items.
An HoD sword with a +20% enchantment mod isn't much better then a regular sword with a 20% enchantment mod. Period.
So you have a life so do I, I run a company, have a girlfriend etc.. I'm probably busier then most people who have millions in gold.
I got the money for my HoD in 2 days, I found some new Victo Axes when they where 100k each and sold them, boom new HoD sword.
So because you can't have one of the "limited edition" items you are going to cry about it? This is the one thing I dislike about these forms, people who complain about everything... I don't complain I just adapt. This is again just a game.. I'm sure you'll live a long a happy life without an HoD sword or the like.
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Feb 15, 2006, 09:37 PM // 21:37
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#30
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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The only item they "purged" was that axe that could allow two of the same type of upgrade aka a glitch on there part.
Every other item they allowed you to keep, you just can't find any new versions of it.
Some things that are also discontinued
Hollday items - usable items, armor, special weapons, etc.
Items I don't see any more or don't hear talked about, I had a weapons that had a mod that makes DP go down faster that I no longer see.
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Feb 15, 2006, 09:49 PM // 21:49
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#31
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Saved By My Pinchers of Peril
Profession: R/N
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If you're the casual player you claim to be:
1) You shouldn't really care about having the best weapon
2) You shouldn't really care about a oh-so-subtle and oh-so-rare statistical advantage.
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Feb 15, 2006, 10:13 PM // 22:13
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#32
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Wilds Pathfinder
Join Date: Jul 2005
Location: Utah
Profession: W/Mo
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There is a nice alternative to the HoD sword that is still floating around the game:
Battle Axe
6-21 damage
req 8
+3 energy while enchanted
+5 energy while hexed
This axe is fully upgradable with say an Enchanting mod and a Furious mod...Sadly, this quest reward axe was also discontinued, but can still be found through trading occasionally.
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