I think its sounds great the comming chapter 2 update, I wish the whole team all the best to make it work fine in the comming months.
But there is one thing which concerns me in the current GuildWars world and i hope you can tell me whether that is gonna change?
My concern is the following;
I love to play PvE and think its great to get that fantastic armor, beautiful looking weapon and try to get all the skills by doing the main and secundairy quests. However playing with a PvE character gives me a hughe disadvantage while playing PvP in Tombs or so.
I really think its unfair that i have save up to 50k for just 1 superior vigor (or 100k for a superior absorbtion for that mattter) while its fairly easy to obtain such an item with a pvp character.
Also that counts for the "uber" weapons. for me to obtain a max longbow with +15% while above 50 health, vampiric 5-1, health +30hp is a really expensive or longtime challenge while the pvp character again is gonna make that item fairly easy.
So while investing a long time in playing quests and try to follow the storyline etc etc gives me a penalty upon people who only play pvp. Instead of rewarding people who spend time to invest in both types of playing i get punished by having not enough cash and not beeing lucky finding a superior rune (While i got in fact more than enough pvpfaction to buy superiors vigors for the whole guild).
I think thats unfair because it basicly prevents pve characters to fairly fight against a pvp only.
for example; My guild primarily focusses on pve that means that if we all got a +13% weapon (because +15% is only for the rich or lucky) we already miss a total of 16% extra dmg to start with as a team against a full pvp team.
Ofcourse it all comes to tactics, team communication etc. etc. but i really think it should be a good thing if we all can start with the same basics to start with.
But on the flipside you have 4 slots, there is nothing stopping you making a pvp charachter.
+ you would have an advantage as you would have a whole heap of unlocked skills, without having to unlock any faction. Leaving any faction you win to unlocking a few more skills, or that perfect +30hp bow with a vamp string or that super absorb rune.
While I understand what you mean by the multiple combinations involving the 2nd profession. I think what most of us would like to see (including myself) a player slot for every primary profession. As of now you only have 4 & there are 6 professions in the game - soon to be 8 after adding the assasin and ritualist. Leave it up to the player to do the secondary profession quests and change it as he/she sees fit.
I'm hoping for some nice things to come in Chapter 2. I would certainly like to see alot more challenges. Guild Wars is an awesome game & it appears that it was designed to be more PVP/GVG instead of PVE, but I'm sure Anet has noticed how much players enjoy the PVE aspect of this game. What is lacking is content, not quality. I'd like to see more content in the next chapter. After you have maxed out players with all the elites, green weps, etc the PVE side becomes a little watered down... All you can do is farm or do PVP/GVG. Maybe add multiple grades of armor (Drox, Citadel, Grotto, Fissure) all had the same specs. More combination of skills. Perhaps a way a player can get "elitized" so he can carry 2 elites ? I guess what I am trying to say is keep it fresh b/c the PVE side is leaving players hungry.
Make no mistake GW is a GREAT GAME ! Just beef it up a lot , not a little...
I think you're barking up a "dead tree", one can easily see after playing a little while where this game is headed. It's PVP oriented to the max. You have PVP right out of pre-searing, you have PVP in 6 different places and now you have PVP tournaments for $100,000.
What's PVE got? A simple story and nothing left but farming or releveling another character or two up after the initial character and it still leads to nothing more than farming. There's really no "EXCITING" zones in the game, they are so easy people are able to build "solo" characters to beat almost all of them at level 20.
Yeah the 2nd expansion is going to have more content, but, once again, as fast and as easy as they allow people to level and rush the content, there's not going to be much to do in it other than guess what? PVP or farm afterwards.
There are very few weapon types. I cannot believe now all we got were boring axes, swords and hammers. There should have been a plethora of weapon types in the FIRST edition. Like maces, flails, morning stars, 2handed flails, 2handed great swords, 2handed battle axes, 2handed double bladed axes, rapiers, katana's, pitchforks and 2handed pikes. Where are they? How many new weapon types are in the 2nd expansion? Daggers for Rogues? lol what a joke. Maybe a rapier if we are lucky and just more reskinning of the same weapons as before, boring hammers, axes and swords.
My suggestion though probably heard by deaf ears would be to implement "random quests" for level 20 characters. These would be found and given by various npc's at the level 20 outposts and cities. Just something else to accomplish instead of finishing the game story and farming or pvp. Escourt missions, bring back x missions, kill floozie missions, destroy another outpost missions, sort of a GvG map where the players fight against a hoard of npc mobs and I do mean a hoard. Sorrows furnace missions are alright, but, they are the same time after time, no randomness. To keep the game an unknown adventure it needs to be unknown constantly, like Daggerfall did.
My other suggestion would be to add a platform battle much like entering HOH for the UW and FOW areas. Get past these and you can enter and stop charging players 1 plat to enter these zones, that is utterly rediculous. A platform entrance like HOH and your invici-monks and any other solo builds will go bye bye out the door for playing in UW/FOW, they would never survive the HOH entrance platform.
No , One slot for each primary class . I purchased a second account for the sole purpose of having one character for each primary profession .
In the original GW there were 4 slots ,with 6 primary classes:
- warrior
- ranger
- mesmer
- Elementalist
- Necromancer
- Monk
But you could only play with four primary classes ( not to mention we were expected to have one slot for a PvP character) . So you need - well : I don't ,because of the 2 accounts , but you know what I mean - 6+2 slots for GW+ expansion ,so you can create a character for each primary class . I'd even suggest 6+2+1 ( 9 slots total ) , final slot being reserved for PvP , or even 6+2+2 as a courtesy for being so LATE with the extra slots
No way can you say playing a class as secondary is the same as playing it as primary .For starters : you're missing the primary attribute of the class .a Monk without divine favor is severely limited in what he/she can do for example .
And you do not need a slot for each "combination" as you can change secondary anyway.
On a side-note : how will the expansion update work ?? If you own GW1 and you add the "factions " key will you indeed have 8 character slots ?? Or will the amount of slots be "reset " to the original 4 + however many slots are added in the expansion ?? I will probably buy 2 expansions - if the RRP of the expansion is same as full price game I'll have spent close to € 200 on guildwars then - what will that mean ??
Would you have 4 + 4 + the slots from expansions ? Or - again - will the slots be reset , as described above ??
If GW + expansion will give 4+ 1 slot this would mean you HAVE to have 2 accounts to play with all primary classes .
I think it's completely reasonable of the communty they want a clear and precise outline of what will happen .
Last edited by Wessels; Jan 12, 2006 at 02:26 PM // 14:26..
I don't think we should get one slot for every profession, necessarily. I would be okay with two extra slots in the expansion (which, as I see it, would be 5 main and 1 pvp, despite there being 8 professions). We are so spoiled, compared to other MMOs. It's -so easy- to get up to level 20 and ascended that you can delete a character and get a new one there in about two days if you really wanted to. A week at tops. We don't have to make choices about what characters to spend time on.
We DO have to make choices about what characters to keep around and use. This game would turn out kind of lame if everyone I knew had every class availible for PvP - part of the fun in my Guild is knowing that only a very few people have a mesmer, and so whenever someone needs one, I can fill that slot. Likewise, we have a couple of people who like to monk and play ele, etc.
I find that it adds to the strategy of the game. I would like another slot or two, but much more than that would be a little twinky, IMO.
1 slot for each class, plus 1 slot for PvP is all we need. It would be nice if we could save PvP templates, so we only need to spend 15 seconds each time we make a PvP character, not 5 minutes.
1 slot for each class, plus 1 slot for PvP is all we need. It would be nice if we could save PvP templates, so we only need to spend 15 seconds each time we make a PvP character, not 5 minutes.
Agree 100% so people won't have to spend money on 1 or 2 acounts extra for playing PVP and have a slot for each main class for PVE.
try it on jan 20-22 the sample.. maybe it will also allow you to make more charcs..so when it comes on jan 20-22 keep making charcs to see whats the maximum..maybe it changed. just a suggestion dunno if true or not but cant hurt
Only the battle isle will be opened which is where all the arenas are moving anyway, even if you dont buy chapter 2 all the existing areans will be based there.
Damn, sorry I missed you again Gaile I miss our conversations
I did have a pertinent question however,
Originally Guildwars was a game with no monthly fee, however there were to be regular expansions to which we pay a small fee for, this was the understanding on how the Business structure would work.
Has this philosphy changed? its been nearly a year since Guildwars release and only one expansion, which appears as more of a full game.
It being a full game many of us speculate that the price will be comparable to the original price of Guildwars. You yourself said that Guildwars Factions would be priced comparable to other games.
But my question isnt about price rather about future editions/expansions:
So the question is, will future editions and expansions of Guildwars follow suit? one expansion/game per year? or will you yet release smaller content expansions which require a fee. For example Sorrows furnace was FREE content, so maybe this year we will be purchasing such additional content?
Again im not trying to squeeze price information but we are very interested in knowing what to expect in 2006.