Feb 16, 2006, 08:15 PM // 20:15
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#101
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Krytan Explorer
Join Date: Sep 2005
Location: Southern CALI
Guild: Eraserheads
Profession: N/Me
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/Not Signed!
The way I understood it when "Greens" first came to this game, it's actually supposedly for some people who cannot afford a good lookin 15>50 weapon with perfect upgrades on it. I mean so what if everyone else in this game would like to be rich? They're probably farming for greens so they can sell it and buy their dream gold weapon right?
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Feb 16, 2006, 08:21 PM // 20:21
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#102
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Ascalonian Squire
Join Date: Jan 2006
Profession: E/Mo
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Oh boo-hoo...
To the original poster:
You're precious Victo's Axe that you worked an hour for is now selling for 30k as opposed to 60k because alot more people are farming for the greens. As well as some of the cheaper greens that you farmed can't be sold because there is an over abundance of them and people don't want them. In the end, you're just greedy. I see the greens as a good thing because it allows more casual players to acquire certain attributes of weapons that would otherwise be harder to obtain. Thus, making the economy shift lower in terms of the money being spent on acquiring such items.
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Feb 16, 2006, 08:25 PM // 20:25
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#103
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Crystal Mansion [CM]
Profession: W/
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Quote:
Originally Posted by Vilaptca
Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.
Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.
Keep working on finding your cool rares, greens obviously weren't meant for you.
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I totally agree with Vilaptca.
/not signed
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Feb 16, 2006, 08:33 PM // 20:33
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#104
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Quote:
Originally Posted by kazujin
Oh boo-hoo...
To the original poster:
You're precious Victo's Axe that you worked an hour for is now selling for 30k as opposed to 60k because alot more people are farming for the greens. As well as some of the cheaper greens that you farmed can't be sold because there is an over abundance of them and people don't want them. In the end, you're just greedy. I see the greens as a good thing because it allows more casual players to acquire certain attributes of weapons that would otherwise be harder to obtain. Thus, making the economy shift lower in terms of the money being spent on acquiring such items.
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Amen to that brother! I never have a perfect stats weapons or something to suit my different builds. Than when greens came out (both SF and new tomb) i got razorstone and victo battle axe. And i used different builds for these weapons. I have to admit, i probably will never get perfect gold weapons but with these greens, at least i got something to help me out.
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Feb 16, 2006, 08:40 PM // 20:40
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#105
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Moa Birds
Profession: W/R
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Very simply, greens will never have their drop rates decreased. That would totally go against Arena.net's mission statement of allowing the average player (who only has about 15k in total) to be able to afford "rare" (ie: perfect mod) items.
Don't like that whole idea? Just quit farming, quit grinding PvE, and play some PvP (where you can roll out characters with perfect items in seconds) -- which is what Guild Wars: Prophecies was primarily designed for in the first place. Still stubborn and want to do some PvE grinds? Then go play World of Warcraft or wait until Guild Wars: Factions comes out.
Like you said, when you're only grinding to increase your virtual character's virtual "net worth" then just stop playing the game and do something else with your life that's more fun and rewarding. According to A.net's mission statement for Guild Wars: Prophecies, it obviously isn't catering to the type of player who looks forward spending most of their day farming for that "cool rare item", so just quit playing!
Last edited by Hiryu; Feb 16, 2006 at 08:53 PM // 20:53..
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Feb 16, 2006, 09:53 PM // 21:53
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#106
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Desert Nomad
Join Date: Aug 2005
Location: The furious fist of Kromp is upon you.
Guild: [PhD]; Brave and Manly Leader
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Quote:
Originally Posted by sir skulkcrasher
Totally agree with you but there is slight problem with this solution.
The problem is that once peoples get his or her greens. There is basically no needs to go back to that areas anymore.
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There is no point in repeatedly playing SF as it is, except to farm. I, myself, haven't been to SF in months.
Going back to an area for items = farming, which is part of the problem. Customized items and one available per character (4 per account, all customized) => no farming. If you want the green that is destined to be available for your character, work until you get it AND MOVE ON. No one else can give it to you (they're all customized).
The item you want is out there. A boss has it. You have to kill him to get it. Eventually, you will succeed. Go, kill him, get your item, AND MOVE ON.
This would basically make SF (and areas like it) a side-quest for people who need it...which is all it really is, anyway. For those of you who can't make the $$ to buy the items you want, here is an area with some monsters to kill that can give you what you need to be competitive. Get it AND MOVE ON with your character. The items would be made available for you to use, but not for you to make $$ with.
The idea of elite collectors has been posted (again). It's a fine idea, but it's basically what SF already is. The proposed idea has you doing something monotonous/difficult in a part of the game that you would otherwise only play once. For example, get 250 mursaat tokens. That's hard, but if you do it, you'll be able to trade the tokens in for a sweet item. All ANet did was take the effort that you'd have to expend going back over and over again for more mursaat tokens and give you a new area to go spend your energy in. It's not a straightforward trade-off between effort and reward because some people get more greens than others, but, generally speaking, if you put the time in, you'll get the item you want.
The problem is that there are too many greens available and they're not customized. That's why the market exists. Make the items truly unique (or as close as possible, given the constraints of the game) and ANet will accomplish its goal of distributing good items while not creating a new economic disaster.
Last edited by Captain Krompdown; Feb 16, 2006 at 10:00 PM // 22:00..
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Feb 16, 2006, 10:14 PM // 22:14
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#107
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Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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OP~
The game is about skills and cooperative gameplay. Play an MMO if you want farm rare items. Rare items in any game are about stats and the skins they come with not just pretty looks.
definitely NOT signed.
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Feb 16, 2006, 10:36 PM // 22:36
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#108
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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/Not signed
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Feb 16, 2006, 10:45 PM // 22:45
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#109
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Jungle Guide
Join Date: Aug 2005
Profession: Mo/
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Well I do agree they are gettin over farmed like crazy...
All greens have, I can goto SF and ask for some green I wanted for whichever build I'm making and ppl spam me to sell them...
I'll reply how much?
People are really desperate to sell these items; some "30K staffs" months ago I can offer 2-3K and find several sellers...
I did that ToPK once, very boring did it in like ~45min and man I have never seen so much white drops... then the last guys drops a ton of greens however many, I gave away the one that droped for me, all of them are pretty usless for me...
the only reason i think they are sought after is because of the rarity of the skins.... not alot of ppl demand rarity skins...
Last edited by D.E.V.i.A.N.C.E; Feb 16, 2006 at 10:48 PM // 22:48..
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Feb 16, 2006, 10:47 PM // 22:47
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#110
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Vilaptca
Sorry, greens were not meant to be super rare or incredibly valuable. I don't believe they were meant for PvP either, but I do know they were meant as a way for losers like myself to obtain perfect items WITHOUT wasting half my life raising the 500k necessary to buy a stupid item from someone else.
Find a different color to rant about. Greens are for us who need them, and they are working just like ANet intended, I actually believe they made ToPK like they did so that greens were MORE accessible, because of how they are being farmed to death in SF and yet some of those were still staying in the high end prices.
Keep working on finding your cool rares, greens obviously weren't meant for you.
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Agree!
Well let me see the options...
I can play all my live normal areas and the best i can find will be trash itens...
I can play elite areas all my live and the best i will find will be medium itens...
I can play all my life to get 500k and buy a trash gold iten... from a expert farmer...
I can no live and enter same area and enter and enter and enter to get a meduin trash iten and sell for someone that wast u game live to get 200k to buy...
Or go to furnace and get fast a good iten and use it or sell it...
Well i think that this game is for personal fun... not to u work 1 year to make happy ta loser that wast hours farming to make money to sell in ebay, or sell a trash iten for 100k because in normal game only trash drop...
I see lots of people blaming farmers, now just i can make is farming, i make all i can do in the game, i get lots of money and dont whant a fow armor, dont need special weapows... now i will rest and wait for expansion... well this is a good farm u make money save to future... and i say to all if u can farm money farm and save... is cool have money to wast... this is the good of farm...
U find in this game people trying to make virtual money in real money, vampire money that try seal real trash by lots of money from no exp players.. scanners... and people saying... hey nerf this good itens that everybody can take and now are sold by cheap because are lots of peoples selling this and i cant thirst for money! This is the bad of farm!
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Feb 16, 2006, 10:47 PM // 22:47
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#111
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Frost Gate Guardian
Join Date: Dec 2005
Guild: PS
Profession: Mo/W
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/NOT SIGNED
Wow.
I have 10K gold in my storage. Thats it. I'm an average player, possibly a bit below average so lets say an average player is running at 15K-30K... They aren't able to afford too many things, cause of people who drives prices up by calling for nerfs of drop rates and etc.
Items need to be made LESS rare in order for rare stuff to be accessible to normal players.
Leave the few critallines and dwarven axes alone, they are ok as it is, there needs to be something to compensate those who e-bay their gold / those who farm their brain out. So leave the uber-high end alone, but make the rest more accessible.
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Feb 16, 2006, 10:48 PM // 22:48
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#112
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Lion's Arch Merchant
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I think Akhilleus has a very good idea, in making green items have "craptacular" skins. This way, the whole "equal stats with less grief" idea is solved, and leaves the collectors happy with the cool, rare weapons (though they are statistically no better off than green-holders).
As a quick example, the rarity of max sephis axes are being driven way down with the addition of the green sephis axe (Razorstone). I urge everyone to read Akhilleus' post on the first page.
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Feb 16, 2006, 10:57 PM // 22:57
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#113
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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/not Signed
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Feb 16, 2006, 11:02 PM // 23:02
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#114
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Ascalonian Squire
Join Date: Jan 2006
Guild: Legends Of The Hidden Temple
Profession: W/R
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Well what I think Anet did was they created greens because they wanted those who couldent afford perfect gold weapons and for those who use pvp.
Anet didnt want these green items to start off overly priced but since everyone wanted them at the time the prices started off high and then plunged deeply down. I agree with this but i still think that greens were not meant for those who wanted to be different and have a rare skinned gold weapon but for those who wanted to have a perfected modded weapons to have a chance without ever having to spend 100k+45 ectos for one.
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Feb 16, 2006, 11:18 PM // 23:18
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#115
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Frost Gate Guardian
Join Date: Dec 2005
Guild: PS
Profession: Mo/W
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Quote:
Originally Posted by MadOnion
I think Akhilleus has a very good idea, in making green items have "craptacular" skins. This way, the whole "equal stats with less grief" idea is solved, and leaves the collectors happy with the cool, rare weapons (though they are statistically no better off than green-holders).
As a quick example, the rarity of max sephis axes are being driven way down with the addition of the green sephis axe (Razorstone). I urge everyone to read Akhilleus' post on the first page.
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They would be work 2K then.
No greens are good as they are, otherwise again you are screwing up the gam ebecause of a few skins.
So what if the rarity of sephis axes is being driven down? thats GOOD.
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Feb 16, 2006, 11:19 PM // 23:19
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#116
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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/Not Signed
To OP, Anet created the green items to allow high quality items to those that can't afford Gold "uber" items with insane costs. Gold item merchants were crying when greens where released too.
The cost of items is supply and demand. Anet put in greens to make the game more skill vs grind. Greens made it easier to get high quality items and not have to farm for gold or really grind to get them.
There are the collector (and argument that there can be just as good) but the majority of the players never bothered with them / knew of there existence to really make a dent. Greens are like collectors but highly visibile.
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Feb 16, 2006, 11:20 PM // 23:20
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#117
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Quote:
Originally Posted by Toll Booth Willie
The state of PvE is sad, Mark (friend from CoV) started playing last week. I plvled him to 20, ran him to drok for armor and then to sanctum. he ascended then we went to TOPK. He got Victo sword on his first run. In one day he was pretty much done with the game. He is max lvl, has the best weapon, and all skills are available at ROF except the elites. In fact I have logged 1k hours and he has played 3 days now and he has the same weapon and shield as me. Sorry but this makes the old players feel no different from the noobs and gives the noobs nothing to shoot for in the long run.
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So you completely screwed Mark out of the gaming experience and basically ruined it for him. Perhaps it's not the drops that need be blamed.
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Feb 17, 2006, 12:21 AM // 00:21
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#118
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Krytan Explorer
Join Date: Sep 2005
Location: International Districts
Guild: The Labyrinth of Night [LoN]
Profession: Me/
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Quote:
Originally Posted by HDS
They would be work 2K then.
No greens are good as they are, otherwise again you are screwing up the gam ebecause of a few skins.
So what if the rarity of sephis axes is being driven down? thats GOOD.
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I sold a clean, max Sephis axe picked up at Hell's Precipice for 6K the other day. Why the guy wanted it, I have no idea, when it was just as good as any other max white axe. Not my problem if he wanted to part with his money.
Anyway, the idea of bosses or creatures dropping a unique green for one person, and customized for that one person only is a bad idea, in my opinion. It'd only encourage soloing even more and, as I understand it, this is supposed to be a cooperative game.
(Yeah, sometimes I solo, but I find that unfullfilling. More fun when there's people around. Even henchies give you something to laugh at.)
As it is, I'm already opposed to making greens rare.
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Feb 17, 2006, 12:21 AM // 00:21
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#119
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Lion's Arch Merchant
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I haven't been able to get a single green drop yet, not signed.
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Feb 17, 2006, 01:41 AM // 01:41
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#120
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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since green items are Non-modable, they are still never going to be as good as perfect golds items with req 7, and 15% -5 energy dmg mod.
Greens will never be as good as golds. Greens are the cheap alternative to having perfect mods on items.
My Blue Fiery Sickle of Fortitude 10<50% 6-20 i will treasure more than my Victo's Battle Axe because i knew that i would get the battle axe EVENTUALLY.
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