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Old Feb 16, 2006, 12:44 PM // 12:44   #61
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Well after 8 trips into SF and not a single green (or gold for that matter) drop I decided to use the money from the junk that did drop to buy the green that I wanted...

So tis all good for me

Anyho, I don't see the problem, PvE it doesn't have a major effect on you apart from your ability to make money selling rare items.
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Old Feb 16, 2006, 12:48 PM // 12:48   #62
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Quote:
Originally Posted by [Apple]
Green Items should not be rare, as the reason they are IN the game, is so that PvE players can play PvP and not be imbalanced... I think they should be made LESS rare, if anything.
my thought's exacly the same. i'm glad i managed to easly farm/buy some green items and i can use my pve chars just as well in pvp.

the only expensive things in pve are the rare skinned gold items and it should stay that way. making greens rare would be a bad move in my opinion.
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Old Feb 16, 2006, 01:51 PM // 13:51   #63
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11 th run, only with 6 at endboss, still no green for me
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Old Feb 16, 2006, 01:57 PM // 13:57   #64
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All I keep reading from people is that guild wars is about skill not the items.. What a laugh. Guild Wars PvE isn't about skill, it is far too easy. Guild wars PvP isn't about skill, it is about using the right build. If guild wars was about skill I would be able to take any team of mixed character types and beat any other team. This game hasn't got any where near the ballance for that. To be really competitive you need a few monks with a few warriors and then fill out your team with your different support classes to make your team "different".

Thats not skill, that is learning the new trick of the month until Anet changes the over powered skill and everyone moves on to the next one.

Anet should have left PvP and PvE totally seperate, they are not compatible with one another and changes for the sake of one side always hurts the other.

Once Anet makes it so you can fight 15-30 people per team, then you will need skills. You could be facing any build at that point so your overall team is going to matter more then in the standard 8v8 of even worse the 4v4.
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Old Feb 16, 2006, 02:01 PM // 14:01   #65
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Originally Posted by Poison Ivy
I don't agree at all.

I'm either really unlucky or just too greedy, but not getting a single green from 1 tombs run, is just gay. 2 hours of hard work, I belive anyone should deserve a green.

Wouldnt farmers complain more in the long run then, because the market would be more flooded, and if someone wanted a green, they could just go spend 2 hours rather than spend 50-100k(yes it is still considered a lot for most players), and be guaranteed to get a green. There are no absolutes.
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Old Feb 16, 2006, 02:06 PM // 14:06   #66
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I really have mixed feelings about this. I farm Tombs a lot with my Ranger. I do it because, 1.) it's fun and I like the social interation (most of the time) 2.) it's extremely rewarding to pick up those Greens at the end. I've been very lucky and have gotten at least one Green on virtually every trip. At first, I was selling my Greens faster than I could get them. Now, it feels like I can't even give them away. I mean, come on. Victo's axe should not be a hard sell, but when 20 other people are in the same district trying to sell it forget it. Switch districts/towns? There's 20 other guys selling it.

So, it's a tough call. I want my reward after a long mission, but I also want to be able to sell a great weapon for a reasonable price.
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Old Feb 16, 2006, 02:15 PM // 14:15   #67
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I am strongly against nerfing green drops, its nice to see the prizes getting lower for people who do not dedicate their lives to a game, its still possible for them to have a nice weapon. I am still happy to find greens, but when i do and i cant use it, i always give it away to a class that is happy with it. (so its not me asking low prizes )
This game is imop more about skills then tring to "out-cool" other players...........

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Old Feb 16, 2006, 02:19 PM // 14:19   #68
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I completely disagree

/not signed
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Old Feb 16, 2006, 02:28 PM // 14:28   #69
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I'm like alot of people. I think that greens are there so that everyone can have a shot at their perfect weapon and not have to pay what a gold one would be worth. They should not be worth as much as gold because when they do drop they are already perfect. Know how long that would take to get a gold one like that? To make them be as rare as a perfect gold dropping you'd have to have them only drop probably 1 out of every 10,000 times the boss was killed.
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Old Feb 16, 2006, 02:29 PM // 14:29   #70
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Quote:
Originally Posted by RaabTheGuru
I have several high end green items that I simply cannot sell at all because the supply now exceeds the demand.
honestly, all i ever see people do is whine. any good points you may have had regarding greens ruining the game and making everyone look like clones goes completely out the window. the true reason for your complaint lies with this statement.

you've done the farming, and you've managed to acquire the "high end" greens for yourself. now that you're all set, you want anet to nerf the drop rates so that you can sell them for high prices and make a nice profit for yourself. how is this fair for newer players?

sorry, but i see right through you. you can hide behind all of the altruistic bs about looking out for the state of the game that you want, but you're really only looking out for yourself. you just want to strike it rich.

i'm with the crowd that says that drop rates should be increased. if everyone can get the greens that they want more easily or if prices are low enough, people wouldn't spend so much time farming. then, you wouldn't need to be rich to be able to get the best stuff and people would be on equal footing.
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Old Feb 16, 2006, 02:36 PM // 14:36   #71
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FoW armour was Anet's luxury item. Because this game has so much PvP, the classes had to be capped and everyone have access to similar weapons in order to keep things fair. Greens are a poor man's gold. The problem is a lack of skins. People spend money on FoW to get a different look. Golds should have different skins, so that people are motivated to get nice gold items, and not just a green. That way the proles in the game can get a max moded weapon and the rich can show off their fancy skins. Also, Anet, regulate the market. Set merch prices on ecto and shards at 20k and 10k (or something like that), maybe get a nice weapon crafter into the game. Keep some skins elite so that people who really play the game a lot can still work for something. Victo's Axe is the latest screw up. When you saw someone with a sickle (besides an IW mesmer) you knew they had something rare. And casters, well we just get screwed on skins. One, maybe two skins, is really boring.

Leave greens cheap, maxed, and modded. Get more skins for the golds, so that those with cash can fight over the sweetest, rarest weapons without getting an advantage over other players. Get some elite collectors in the game: 250 Mursaat tokens for a sweet skinned, rare, weapon.
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Old Feb 16, 2006, 02:47 PM // 14:47   #72
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People need to stop telling ANet how to do their job and simply state what they feel the problems are. Instead of crying "OMG NERF _________," just calmly say, "I feel that this is unbalancing the game experience for me." And they will look at it. And if it REALLY IS UNBALANCED, they'll fix it.

If you're just being a whiny brat, they won't. End of story.
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Old Feb 16, 2006, 02:59 PM // 14:59   #73
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I think the best way this can be 'fixed' is to simply remove the keg/gear trick. I remember back when keg/gear wasn't popular it was actually really fun and achieveing to make it to the bosses.

It's simply far too easy now.
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Old Feb 16, 2006, 03:00 PM // 15:00   #74
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Greens should stay as common as they are, i think they were intended for the lower end of the market, you cant mod them in any way so they will never go above perfect gold items in value, also a lot of them seem to be purposely modded with poor mods, like the axes, with the sundering hafts, staves with +60 health and ele staves with 20% enchanting, they all cut it for new chars but the perfect gold items leave something for people to work towards.

Last edited by Divinus Stella; Feb 16, 2006 at 03:03 PM // 15:03..
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Old Feb 16, 2006, 03:10 PM // 15:10   #75
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The price down cause ppl are smart now. They knew there are a lot farmers faming greens and the they will not be rare eventually (like SF Greens). So if all you farmers stop crazy farming, the green price may be more stable.
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Old Feb 16, 2006, 03:14 PM // 15:14   #76
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Quote:
Originally Posted by striderkaaru
honestly, all i ever see people do is whine.
Quoted for truth

Look, heres the thing. Most of the greens are completely trash and have stats on then that i would LOVE on a different weapon. there is only maybe 5 i can think of that i could keep that are good. the shield obviously, the victos sword, gordacs needle (which i think was made personally for boon monks) and a couple others... other than that every green item i find i sell for dirt cheap or give away. I do keep some for the sake of having them, but do i use them? no. Take victo's axe for example... there are other mods that i would LOVE to see on that axe other than the crap sundering one they gave it. do i have one, yes. do i use it, no.

Gold and ultra rare items will always be above greens for the modability factor. If you find a nice rare sword,axe,hammer... you can change the mods on it to suit what you need it for. The green items were introduced as a way to try and stabalize the economy, and also ment to make it that everyone could have a weapon/sheild/bow/staff to be competitive with the ultra rich in the game.

Personally i dont think its the drop rate so much as the drop assignment. Ive been on many tombs runs with my ranger and my monk, and been on many where i have and have seen people get 3 drops while another person gets nothing for their work. If you want to give everyone a fair chance, then allow everyone to get something.
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Old Feb 16, 2006, 03:21 PM // 15:21   #77
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make it so there is a chest inbetween the darkness bosses that pops open like HoH and drops 1 thing for every party member?
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Old Feb 16, 2006, 03:30 PM // 15:30   #78
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Quote:
Originally Posted by striderkaaru
i'm with the crowd that says that drop rates should be increased. if everyone can get the greens that they want more easily or if prices are low enough, people wouldn't spend so much time farming. then, you wouldn't need to be rich to be able to get the best stuff and people would be on equal footing.
That's my view too.

In my mind, the nerfing of drops will encourage more players to farm. Items become harder to get hold of, and to get it, one must either:

1. Farm the area until it drops
2. Farm an area for gold to buy at much inflated prices

If drops are high, and farmers cannot make a profit, then there will be less incentive for them to farm. Players will not need to farm and can continue to play the game as it's meant to be played.
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Old Feb 16, 2006, 03:35 PM // 15:35   #79
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It's funny how people believe that they need to have green weapons to actually be effective..considering most of the green weapons have shitty mods.

Doulbe Adrenaline and a Fortitude mod on an axe is Lol.
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Old Feb 16, 2006, 03:39 PM // 15:39   #80
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Quote:
Originally Posted by Theus
It's funny how people believe that they need to have green weapons to actually be effective..considering most of the green weapons have shitty mods.

Doulbe Adrenaline and a Fortitude mod on an axe is Lol.
Whatever works for your playing style...the greens that fetch the highest prices today are the ones with the relatively best mods.
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