Feb 07, 2006, 06:25 PM // 18:25
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#1
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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Elemental Geomancers get no love
What is everyones opinion on the Geomancers in higher levels such as the southern shiverpeaks and ring of fire? I play a geomancer cause I got bored of nuking all the time. My problem is that it's next to impossible to get a group to take me. When I do get in one I normally get comments at the end saying that the wards really helped out.
I bring with me ward against mele and ward against elements. Both of which I keep on constantly which IMO is as good as healing since the mele gives you a 50% chance to block mele and the elemants gives you +24 armor against elemental damage. I don't bring the Elite ward since I use that for Elemental Attunement instead. I use pure earth spells and tank to draw fire off of the other casters when needed or just stay back and spam earth daggers when there are good tanks with us.
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Feb 07, 2006, 06:36 PM // 18:36
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#2
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Gaelic Storm
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To be honest, I see Geomancer as an excellent secondary to certain classes, but second-best primary for elementalists.
Mind you, my experience with elementalists is extremely limited. I found them boring... and better off as a secondary for squishes for their defensive spells, like wards--which serve as a non-shatterable aegis, for the most part.
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Feb 07, 2006, 06:37 PM // 18:37
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#3
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Today the bests groups have a focus in high and fast damage, geomancers have skill focus in defense... u never will find a job... but geomancers have nice and unique skills u can make good solo builds...
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Feb 07, 2006, 06:42 PM // 18:42
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#4
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Mystic Shadow Soldiers (MSS)
Profession: R/
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geomancers are cool imo, i mean that have those wards and that sweet Obsidian Flame or whatever its called taht ignores armor...
Armor: HHAHAH youl never get past me obsidian spell
Obisidian flame: dodododood i'm ignoring you
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Feb 07, 2006, 07:22 PM // 19:22
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#5
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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I also change up my elemantalist in PvE if we have enough monks also. I can play as an offensive Geo which surprises most. The same farming skills are very usefull for creatures. I hit them with crystal wave 106 dmg - whirlwind - 43dmg, Aftershock - 160 dmg aprox - then spam stone daggers for another 46 per spam. This all under 6 seconds. Sometimes I'll take out Armor of Earth and sub in Lighting Orb for another 70 dmg. Now that is as much offense as any other character can muster in that amount of time. This whole time I'm keeping up kinetic armor, armor of earth, aura of restoration and elemental attunement.
Guess I'm just ranting cause MOST people have no idea just how effective a Geomancer really is. When they think elemental they think nuker or spiker.
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Feb 08, 2006, 03:48 AM // 03:48
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#6
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Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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I love my student of Galigord.
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Feb 08, 2006, 05:06 AM // 05:06
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#7
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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<-- I usually play air/healer, but also play Earth/Healer or Air/Earth.
Earth has wards, which are great. But also, it has armor ignoring spike, and conditioning, combo-worthy skills like the combo of Enfeeble + *stoning*. It also has armor buffs.
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Feb 08, 2006, 05:07 AM // 05:07
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#8
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Forge Runner
Join Date: Oct 2005
Profession: W/
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<3
i wuv u dont worry
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Feb 08, 2006, 06:48 AM // 06:48
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#9
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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obsidian flame spike team ftw.
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Feb 08, 2006, 03:54 PM // 15:54
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Profession: E/Me
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Its difficult to find groups willing to accept you, but chances are they aren't worth your time in the first place. Those that understand what you're bringing along are generally speaking, better players and more importantly better team players overall.
No one else can stand on the frontline with the tanks, granting them all a 50% chance to evade melee attacks, while she herself has more armour than a W/x in plate (~140-150 + base armour) and a 75% chance to block melee attacks in the odd event they bypass a ward. Overkill? Maybe a little, but its sweet having high-end mobs tag you for -2, when they hit at all.
And this is while you're PBAEing anything that wanders close enough. Aftershock and Crystal Wave are especially useful in this regard, and Earthquake and Eruption aren't too far behind.
And then of course you have Obsidian Flame, which can hit for as high as 130 damage, 100% armour penetration. If you don't mind the burnout, Echo/Arc Echo that a few times to knock something down fast.
The plight of the Geomancer is that of the Hydromancer and probably most of the Mesmer builds: player ignorance and the inability for the majority to break from what they've read here on the boards that "works."
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Feb 08, 2006, 04:24 PM // 16:24
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#11
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Wilds Pathfinder
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Geomancers rock. But yes, I can imagine that getting into a group might be hard, to say the least. Around 80% of all GW players are totally unimaginative when it comes to anything outside the usual cookie cutter build range.
Builds in demand:
- healer monks
- prot monks
- (Echo/Renewal) fire nukers
- stance warriors
- battery necros
- minion masters
- trappers (sometimes)
- SS necros (sometimes)
Builds not in demand
- anything not mentioned above
I am using my Geomancer for soloing or for guild teams, mainly. I am way too tired to explain people why this class is valuable. I already do that with my Mesmer, who isn't wanted anywhere, either...
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Feb 08, 2006, 05:04 PM // 17:04
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#12
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Forge Runner
Join Date: Nov 2005
Location: Spiral of The Red Rose, Kryta (Columbus, IN)
Guild: Heros of Titans Realm [HotR]
Profession: E/
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I'm with you guys. I love playing a Storm Mage but no one ever gives me loving anymore. So I've had to go off soloing meh things like Griffons and Minotaurs, which is just hurting me *tear*
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Feb 08, 2006, 05:28 PM // 17:28
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#13
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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I'm having to build a necro now just to get into teams at Tombs or FoW. SUX! Dang sheep...just keep following the herd you brainless fools. Sry just venting.
Wish there was a way to challenge just one player in this game...grudge match type thing. Imaging how popular that would be. Geo's would rule almost anything!
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Feb 08, 2006, 05:40 PM // 17:40
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#14
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Actually, I've got much respect for Geomancers, and even more for Hydromancers. These don't get played by anyone, so people playing thse classes are doing a unique job!
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Feb 08, 2006, 06:21 PM // 18:21
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#15
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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That's because your cool Maxie...the rest of them SUCK the big one. Gonna make a Hydro soon just to see what I can do with it.
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Feb 08, 2006, 06:26 PM // 18:26
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#16
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Geomancers FTW! hasn't anyone heard of a warder?
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Feb 08, 2006, 06:33 PM // 18:33
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#17
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Lion's Arch Merchant
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Earth is easily the most balanced of all the elemental lines. Good AoE combo's, good single target spike, and good defensive skills/wards. Earth is probably the only element that actually lives up to its name, more people should definitely be using it.
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Feb 08, 2006, 06:36 PM // 18:36
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#18
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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Nope nobody knows what that is...lol. I normally say this. LFG Elemental Geomancer - Can set wards, Spam, and or both.
Then I get PM'ed asking what a ward is.
What the heck does FTW mean?
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Feb 08, 2006, 07:30 PM // 19:30
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#19
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Jungle Guide
Join Date: May 2005
Profession: W/Mo
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FTW- For The Win.
Yeah..most idiots dont realize the benefits of a geomancer with a 21 second Melee Ward.
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Feb 08, 2006, 07:50 PM // 19:50
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#20
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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exactly and with a 20% enchantment you get 25 seconds and the spell recycles in 20 seconds. Constant mele defense, then you throw on ward against elements, and if you really want overkill throw on ward against harm. Now imagine how long a warrior can play a meat shield for if you kept casting those.
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