Feb 20, 2006, 03:51 AM // 03:51
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#21
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Desert Nomad
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Ritualists can destroy any spirits with a skill under their primary attribute, which is akin to the purpose of unnatural signet. They have more skills to eliminate allied spirits though.
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Feb 20, 2006, 05:07 AM // 05:07
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#22
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Lady Lozza
Hmm, does anyone know if mesmers will be getting Unnatural Signet, I heard that it was suppose to be in GW (possibly as an elite, mes only have 14 while all others have 15), but it must have been removed at some stage.
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Unnatural Signet was removed when it no longer had a use. Nature Rituals used to effect the whole map and not have a sprit you can destory, and US took it down....it was junk and no one used it anyways. It wasnt elite.
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Feb 20, 2006, 07:20 AM // 07:20
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#23
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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EoE also used to give you a bit of DP
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Feb 20, 2006, 08:27 AM // 08:27
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#24
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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Well that still begs the question of why mesmers are one elite short of everyone else though
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under.
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Feb 20, 2006, 08:35 AM // 08:35
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#25
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Black Beast of Aarrrrgghh
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
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Quote:
Originally Posted by Retribution X
/sigh
yes. there will.
See my avatar for more information...
25 new skills per old profession
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Retribution is slowly moving up the ladder of my personal favourite forumposters, with this same answer across the forums.
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Feb 20, 2006, 01:40 PM // 13:40
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#26
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Confirmed! it will be 75 per class if you purchase factions ONLY! (they take away 25 skills form the origonal 6 classes.)
we get 25 new skills for the six classes in GW.
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Feb 20, 2006, 03:25 PM // 15:25
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#27
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Underworld Spelunker
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Quote:
Originally Posted by Retribution X
Confirmed! it will be 75 per class if you purchase factions ONLY! (they take away 25 skills form the origonal 6 classes.)
we get 25 new skills for the six classes in GW.
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50 core skills plus 25 new.
i will be looking very carefully as to whether i merge both accounts or merge one and start a fresh one on the other account for the extra slots (and extra guild hall with storage etc)
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Feb 20, 2006, 05:18 PM // 17:18
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#28
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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haha a 'ride the lightning' spell? giving metallica some love!! i wonder if they'll sue wow, those spells look really bad, especially the elem
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Feb 20, 2006, 06:03 PM // 18:03
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#29
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Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Quote:
Originally Posted by Lady Lozza
Well that still begs the question of why mesmers are one elite short of everyone else though
Perhaps unnatural signet can actually be reintroduced as negating the effects of an active spirit on the player casting it. Nature's renewal (among others) is a pain to cast under.
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Have fun, US had a 15 second cast time and a 240 second recharge.
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