Feb 06, 2006, 05:30 AM // 05:30
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#21
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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not suprised. All people want to do is get rich.
so sad.
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Feb 06, 2006, 06:31 AM // 06:31
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#22
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Academy Page
Join Date: Feb 2006
Location: Australia
Guild: Elite Renegades
Profession: W/Mo
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I think maybe someplaces like SF should have a minimum party size.
say 8 max & 8 min so people wont b so fussy as to who they pick and so every party has a 1 in 8 chance of getting that greenie. that way u could just take anyone and would b so much easier finding a team.
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Feb 06, 2006, 07:08 AM // 07:08
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#23
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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This is why I wish green items were never introduced to the game. It basically ruins the fun of Sorrows Furnace for those classes deemed 'unsuitable' for your 5-man oro team.
As a perfectionist I want to complete the Orozar Quest and I can't even get a group together most of the time because people are so bent on farming. My last three groups I managed to piece together:
Group 1 - full of players who apparenty don't know what they are doing.
Group 2 - refuses to go after all bosses in the Footprint despite my asking them if it's ok if we do this before we exit war camp. I know most of players consider those drops basically worthless but hey I recently started to play there and I want my share of green drops - junk or not. I wasn't expecting to go after all bosses in the Furance itself - I know it'd take forever but bosses in Footprint doesn't take that long.
Group 3 - Two players joined and then sabotaged the group by talking to Killroy and refusing to talk to him again to release him so we can talk to Orozar and the other one charged into a group of summit dwarves and everybody else got slaugthered trying to save him. The 'charger' then left and I whispered him why did he leave and he said he did that charging on purpose, laughing.
Quote:
Originally Posted by semantic
Increasing the group forming functionality would help. For example, if I could put my name and skillset down on a list of people who would like to do the Tasca quest - but then go someplace else (like Random Arena) while waiting for a group of others looking to do the same.
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That's one great idea!
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Feb 06, 2006, 08:09 AM // 08:09
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#24
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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If green items were never introduced into the game via SF (at least originally) then SF would be a ghost town. Once you've finished the quests, there isn't a reason to go back if there wasn't "phat lewt" to be gained. It's not part of the storyline quests, and simply doing the quests for xp isn't quite compelling enough for most people.
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Feb 06, 2006, 08:17 AM // 08:17
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#25
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Furnace Stoker
Join Date: Sep 2005
Guild: Mass Delusion [LARP]
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farming SF or oro isnt even worth the time imo
the old greens arent worth much and the time spent to finish and not get nothing ...
not worth it
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Feb 21, 2006, 01:28 PM // 13:28
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#26
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Frost Gate Guardian
Join Date: Nov 2005
Location: Upstate NY
Guild: Bastahd Sons of Zeus
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I just made it to the Deldrimor War Camp for the first time and finished three of the Sorrow's Furnace quests. I only have the Orozar one yet to do. I keep seeing people use this as a farming technique (as discussed right here in this thread) but have no interest in the farming aspect right now.
Say I complete this quest tonight, will I be able to do it again in the hopes of getting decent loot in the future? The reason I ask is that I've noticed that even though I've completed the other quests, the other quest starting NPCs (i.e. Kilroy Stoneskin) are still out in the instanced zone so I imagine I could theoretically do those quests again. Is there a point at which I will no longer be able to start the Orozar quest after completing it?
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Feb 21, 2006, 04:42 PM // 16:42
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#27
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Quote:
Originally Posted by Mimi Miyagi
If green items were never introduced into the game via SF (at least originally) then SF would be a ghost town. Once you've finished the quests, there isn't a reason to go back if there wasn't "phat lewt" to be gained. It's not part of the storyline quests, and simply doing the quests for xp isn't quite compelling enough for most people.
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I disagree. People would still farm it for items and possible rare drops.
B.Son - yes you can do those quests again and again.
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Feb 21, 2006, 04:54 PM // 16:54
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#28
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Krytan Explorer
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All of PvE is basically farming.
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Feb 21, 2006, 05:24 PM // 17:24
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#29
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Well, yeah. Sorrow's Furnace is the southern Shiverpeaks' agicultural center. Well of course it is, it's the place that green items drop. Hardly anyone there to do the quests? Obviously, the quests aren't required and give relatively small experience awards. There's no point to go to Sorrow's Furnace unless you want to farm green items.
And ArenaNet knows it. One could conclude that they built Sorrow's Furnace for short term replayabilty and "coolness" and long term farmability. In this respect it is successful. When it first came out, it was totally cool to go killing dwarves. These days, it's only cool to go killing dwarves if you're there to farm.
The 5-man team is laid back, really relaxing, and a decent way to spend time. You might get a Razorstone or one of the Bortak items, so that's pretty cool, because they sell well. Even if you don't, the tanned hides, iron, wood and dust that you take out of the place makes it a relatively profitable use of your time. You can go for a quick Oro run while you're waiting on your guild to get together for the event that's starting in a half hour; you can go for a quick Oro run when you have to leave for work soon and don't have a lot of time to dally in the game.
Rangers, mesmers, elementalists, I know that you're not part of the "cool crowd" for this run. Sorry about that. Go play somewhere else or log a different toon and come back. Or if you like, your guild can set up an Oro run and sub out a ranger as your stance tank or a me/n, me/e or an e/* for the SS nuker slot and you can go. PUGs won't take you, it's just how it is. It's like saying "Hi, I'm Michael Jordan. Can I play for your baseball team?" Sorry, wrong outpost. Deal with it. Take heart in the fact that the warriors are all here because they're laughed out of Tombs by all the rangers,
SF is farmarific, fun, and really laid back. I can go for a challenge somewhere else, the 5-man oro run is my relax time, and it's still relatively profitable.
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Feb 21, 2006, 05:33 PM // 17:33
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#30
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Desert Nomad
Join Date: Nov 2005
Guild: BONE
Profession: N/
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Though I've been farming sf for a while I just got my new ranger there. Got into Alkar and kilroy quest groups virtually straight away. Took a little longer on the enslavement one so I took a full group of henchies and completed. Orozar I did the next day in a full quest group.
Never had any problems apart from a bit of a wait looking for the right group. For orozar I started the group myself and it filled up very quickly.
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Feb 21, 2006, 05:52 PM // 17:52
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#31
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Ascalonian Squire
Join Date: Jan 2006
Profession: Mo/Me
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Quote:
Originally Posted by Ghull Ka
Well, yeah. Sorrow's Furnace is the southern Shiverpeaks' agicultural center. Well of course it is, it's the place that green items drop. Hardly anyone there to do the quests? Obviously, the quests aren't required and give relatively small experience awards. There's no point to go to Sorrow's Furnace unless you want to farm green items.
And ArenaNet knows it. One could conclude that they built Sorrow's Furnace for short term replayabilty and "coolness" and long term farmability. In this respect it is successful. When it first came out, it was totally cool to go killing dwarves. These days, it's only cool to go killing dwarves if you're there to farm.
The 5-man team is laid back, really relaxing, and a decent way to spend time. You might get a Razorstone or one of the Bortak items, so that's pretty cool, because they sell well. Even if you don't, the tanned hides, iron, wood and dust that you take out of the place makes it a relatively profitable use of your time. You can go for a quick Oro run while you're waiting on your guild to get together for the event that's starting in a half hour; you can go for a quick Oro run when you have to leave for work soon and don't have a lot of time to dally in the game.
Rangers, mesmers, elementalists, I know that you're not part of the "cool crowd" for this run. Sorry about that. Go play somewhere else or log a different toon and come back. Or if you like, your guild can set up an Oro run and sub out a ranger as your stance tank or a me/n, me/e or an e/* for the SS nuker slot and you can go. PUGs won't take you, it's just how it is. It's like saying "Hi, I'm Michael Jordan. Can I play for your baseball team?" Sorry, wrong outpost. Deal with it. Take heart in the fact that the warriors are all here because they're laughed out of Tombs by all the rangers,
SF is farmarific, fun, and really laid back. I can go for a challenge somewhere else, the 5-man oro run is my relax time, and it's still relatively profitable.
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thats the bad thing about pugs in warcamp. always ss or nuker. why do they stick with such a useless build? . theres no interupt, they run out of energy and they can only take one group at the same time. pick up a ranger with EoE and symb . give the tank a spellbreaker and a SoJ und let him run into the hordes . u never se a faster way of farming. 1 dies, the rest dies too, regardless if they attack or just passing by. only drawback is oro himself. hes a dwarf too :/, so give him some enchants and he will survive .
and u need only 4 people(tank,ranger,smite/heal,prot) for it and have a free spot for guildie who needs the quest
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Feb 21, 2006, 05:59 PM // 17:59
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#32
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Frost Gate Guardian
Join Date: Dec 2005
Profession: W/R
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Quote:
Originally Posted by Kidney Licker
Does that mean I can interest you in a Bortaks Bone staff for 90K?
The main (or at least original) reason is that the boss, Bortak Bonesetter, is only spawned during that quest.
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Or Final Assault
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Feb 21, 2006, 06:10 PM // 18:10
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#33
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Wilds Pathfinder
Join Date: Jul 2005
Location: Seattle, WA
Guild: Grenths Helpdesk
Profession: N/
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Quote:
Originally Posted by sunarel
thats the bad thing about pugs in warcamp. always ss or nuker. why do they stick with such a useless build? .
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The success and efficency of dozens and dozens and DOZENS of successful runs each day with the standard build doesn't really scream "useless" you know...
Quote:
Originally Posted by sunarel
theres no interupt,
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Spinal Shivers is all the interrupt that they need
Quote:
Originally Posted by sunarel
they run out of energy
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Essence Bond, soul reaping, and Balthazar's Spirit says that no, they never run out of energy
Quote:
Originally Posted by sunarel
and they can only take one group at the same time. pick up a ranger with EoE and symb . give the tank a spellbreaker and a SoJ und let him run into the hordes . u never se a faster way of farming. 1 dies, the rest dies too, regardless if they attack or just passing by. only drawback is oro himself. hes a dwarf too :/, so give him some enchants and he will survive .
and u need only 4 people(tank,ranger,smite/heal,prot) for it and have a free spot for guildie who needs the quest
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Right on then, enjoy the run and have fun creating your own build. That's good fun right there, and nobody will begrudge you your right to try something different. Well, I won't, at least. The average PUG, however, is looking for a specific build because they want a fast "normal" run the way they expect it. There's no room for creativity in cookie cutter farming PUGs. So go with your guildies and mix it up and enjoy! But don't be all sad and depressed when you get abruptly kicked from a farming PUG for not conforming to the PUG's expectations. Start your own party if you want creativity.
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Feb 21, 2006, 06:46 PM // 18:46
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#34
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Furnace Stoker
Join Date: Jun 2005
Location: California
Guild: 15 over 50 [Rare]
Profession: W/Mo
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Its fun to go into SF but most of the pug groups out there is doing it for greens. You would rarely see pug groups going in there for questing. And with the decrease in green drops, the price is going down every week or so.
As for those saying SS, MM, or nukers are useless. It take time and pratices (or a look in the builds forum) to find the build that work well in SF.
Still, i'm going into SF for farming purpose since i'm low on golds and there usually good chance to get some greens.
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Feb 21, 2006, 06:48 PM // 18:48
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#35
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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OP - in the same boat.
About to beat the game and will have titans and SF quests (and I do want to beat the quests) stuff left unfinished and all I see is farming groups or WTB / WTS spams.
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Feb 21, 2006, 07:06 PM // 19:06
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#36
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by Savio
Hell, even the PUGs before "oro farming" were better than the groups farming it now.
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Agreed. Agreed. Agreed. I haven't been there in a few months, went back to get some greens for new characters I've brought up...I figured it'd be nothing but professionals there.
Boy was I wrong. Seems the cool thing to do now is skip more than half the bosses, as, and I'm quoting as close as I can the ppl in the group "Vokurs stuff isn't worth anything anyways, lets just skip him"...as I have about 40 Fiends 2 steps from him ready to rain down on him, and happen to want Vokurs gear.
That and they don't see to want to clear the area around behind the bridge, before doing the first part of the quest. Makes it a real pain trying to do the quest as it was meant to be done IMO. I guess they're going for speed over safety and thoroughness.
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Feb 21, 2006, 09:11 PM // 21:11
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#37
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Quote:
Originally Posted by Mimi Miyagi
If green items were never introduced into the game via SF (at least originally) then SF would be a ghost town. Once you've finished the quests, there isn't a reason to go back if there wasn't "phat lewt" to be gained. It's not part of the storyline quests, and simply doing the quests for xp isn't quite compelling enough for most people.
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Agree!
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