Feb 04, 2006, 09:56 AM // 09:56
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#21
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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w00t, time to fire up the iQ farming division. =)
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 04, 2006, 04:35 PM // 16:35
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#23
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Jungle Guide
Join Date: Jun 2005
Location: Texas
Guild: Purple Puzycats
Profession: R/Mo
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It is looking like my little 2 person guild is going to just see about 1/3 of chapter2. sigh......
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Feb 04, 2006, 04:51 PM // 16:51
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#24
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Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
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If your faction (there is only two… and your guild picks one) controls that area (and it's not all all or nothing) = gain access
vs
Does your server have favor (for all advanced areas)
Now coming from the American server and when I play we seem to always control it all the time I could go "I don't like the new system".
Truth is I think its more fair that if you are aligned to that faction (be it a guild of 3 members) your area controls access to it you get it, I think this is a vast improvement.
Everything they are showing is small guilds for other stuff can group together and not have to form one big one.
I came from FFXI and they had a conquest system (it didn't deny you from access but gave nice perks to the country that controlled the region) so this idea is not that foreign to me. Instead of three countries in FFXI, GW has two factions w/ a neutral countries.
We don't have the full system yet and I trust Anet (or if they botch it, to fix it quickly) myself.
I'm in that small guild of 5 people that know each other situation too.
I'm also looking forwars to the cross content that the faction preview in Gamming world where you go to Lions arch and meet some npcs too from the C2 perspective.
Last edited by EternalTempest; Feb 04, 2006 at 04:54 PM // 16:54..
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Feb 04, 2006, 05:30 PM // 17:30
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#25
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: the fianna [fi]
Profession: E/Mo
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i think the factions is bull the max level is staying 20
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Feb 04, 2006, 05:34 PM // 17:34
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#26
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Wilds Pathfinder
Join Date: May 2005
Profession: W/
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Quote:
Originally Posted by devils wraths
i think the factions is bull the max level is staying 20
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Lol...Go play WoW.
The bad thing is if your guild choses a faction you don't want to be in, it kind of ruins your playing experience. I hope I won't have to leave to get the right faction .
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Feb 04, 2006, 05:55 PM // 17:55
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#27
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Underworld Spelunker
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Quote:
Originally Posted by Ensign
w00t, time to fire up the iQ farming division. =)
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double that woot Ensign because you missed the farm report announcing a complete crop failure compounded by low stock on hand.
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Feb 04, 2006, 06:32 PM // 18:32
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#28
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Academy Page
Join Date: Dec 2005
Profession: N/Mo
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Ok I might be wrong but I don't think anet would do that to us. Here is how I see it (again this is just my thoughts).
Quote:
The Luxons and Kurzicks have a tremendous hatred for one another. The reasons for this stem mostly from a dispute over resources. Each side currently controls lands and resources that the other would like to get a hold of, and as a consequence, they are at a constant state of war. Players will be able to ally with either one of these nations, thus creating a system in which guild wins advance the cause of one side or the other, changing the political face of the world.
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So I am thinking that this would be what the consider the "alliance". I think you can have smaller guild alliances within the overall alliance (ie. your guild and your friends guild) but say IQ decides to "ally" with the Luxons and your allied with the Luxons as well then when IQ wins you would also get access to those areas.
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Feb 04, 2006, 06:39 PM // 18:39
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#29
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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I love how the game isn't even slated to be out for at least another couple months or so, and people are ALREADY complaining.
Jesus. Give it some time.
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Feb 04, 2006, 10:31 PM // 22:31
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#31
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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it's always been 20, it always will be. it was stated before the game was released.
Anyway I agree with Kakumei. Wait til the game is out, you play it and hate it before you moan. ANything can sound good or bad on paper.
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Feb 04, 2006, 10:51 PM // 22:51
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#32
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: the fianna [fi]
Profession: E/Mo
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dont get me wrong i think guild wars is a great game its just i would like to see a lvl increase for our lvl 20 chars i mean if the new creatures are no doubt going to be higher level but this could mean they can be like 30 lvls higher than u. this could mean no farming in factions
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Feb 04, 2006, 11:54 PM // 23:54
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#33
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Ascalonian Squire
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The article seemed to make a clear distinction between factions controlling areas and alliances controlling areas. Factions are not the same as alliances. Alliances, from what I understand, belong to a faction and control a town within the region controlled by their faction. Assuming this wasn't just poor communication, it sounds quite terrible. However, we have yet to see exactly how the mechanics work out. Considering how obsessed Anet is with balance, it just doesn't seem like they'd basically say 'Screw you' to every small guild out there looking to take a shot at the new content. Wait and see.
Oh, and I doubt we're going to see level 50 monsters in Factions. If they want to make an area more challenging they'll add larger, more diverse monster groups that actually require a bit of strategy to kill once you've engaged them in battle.
Last edited by Oronar; Feb 04, 2006 at 11:57 PM // 23:57..
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Feb 05, 2006, 02:01 AM // 02:01
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#34
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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Quote:
Originally Posted by devils wraths
dont get me wrong i think guild wars is a great game its just i would like to see a lvl increase for our lvl 20 chars i mean if the new creatures are no doubt going to be higher level but this could mean they can be like 30 lvls higher than u. this could mean no farming in factions
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if its there, you can kill it. just maybe not by yourself
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Feb 05, 2006, 02:30 AM // 02:30
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#35
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Heh...believe it or not Oronar, I agree with you. It seems so out of character for Anet to do something this callous and ill-thought-out that I have trouble believing it of them. But I read what I read, and I figured I had to point out what they said and complain, if for no other reason than to get Gaile in here to call me a moron for misinterpreting things.
Really Gaile, feel free. It'd be more than worth being called a moron to hear that Anet's still the Poor Man's sugar daddy and not elitist tyrants, eh?
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Feb 05, 2006, 02:43 AM // 02:43
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#36
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Eternal Knights
Profession: W/Mo
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Im sure A-net isint so stupid to do that, they know what there doing (with this alliance thing)
2. We have somthing like that right now called...you know uh, FAVOR OF THE GODS!
As I already said, A-net is not a bunch of mentaly Imparied children smashing a keyboard, they know what there doing.
Last edited by Lasareth; Feb 05, 2006 at 02:46 AM // 02:46..
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Feb 05, 2006, 06:08 AM // 06:08
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#37
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Favor of the Gods, Orth, allows every Guild, and even freelance players, access to the areas tied to Favor. Given how the Alliance-control mechanic in Factions was worded, it sounds as if only a single alliance - alliance, not faction as in Luxon or Kurzick - can control a city and gain access to its Elite mission.
This, obviously, would suck on a staggering scale. Thus, the worry. So please, exercise your abilities to read and think clearly before you attempt to smart off.
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Feb 05, 2006, 06:23 AM // 06:23
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#38
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Krytan Explorer
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Quote:
Originally Posted by Pevil Lihatuh
it's always been 20, it always will be. it was stated before the game was released.
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I don't see this to be entirely true. If they are hoping to release 2 games year, which I personaly think is really rushing it, the leveling up will need to be adressed. People will eventually want to become stronger then they currently are and ANet and NCSoft will eventually have to address that. Weather for better or worse.
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Feb 05, 2006, 08:04 AM // 08:04
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#39
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Ascalonian Squire
Join Date: Jan 2006
Profession: E/Mo
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Quote:
Originally Posted by shevaa
Ok I might be wrong but I don't think anet would do that to us. Here is how I see it (again this is just my thoughts).
So I am thinking that this would be what the consider the "alliance". I think you can have smaller guild alliances within the overall alliance (ie. your guild and your friends guild) but say IQ decides to "ally" with the Luxons and your allied with the Luxons as well then when IQ wins you would also get access to those areas.
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If that were the case, wouldn't everyone join that side that IQ is on? Thus, tilt the balance even further?
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Feb 05, 2006, 08:06 AM // 08:06
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#40
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Why? The game is balanced with a maximum level of 20. Anet's biggest concern is balance, period. As has been stated, raising character level would require a rise in monster level, rendering the thing essentially worthless and drastically shifting the game balancing and going a long, long way towards ruining the skill-centric approach Anet's gone for in favor of a time-centric one like every other MMO on the market.
All for a very temporary, very small rise in established player satisfaction? No thanks. Level 20 is just fine for me. After all, no one else is any more powerful, eh?
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